mirror of
https://github.com/baldurk/renderdoc.git
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3232 lines
116 KiB
C#
3232 lines
116 KiB
C#
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2014 Crytek
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.IO;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading;
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using System.Windows.Forms;
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using WeifenLuo.WinFormsUI.Docking;
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using renderdocui.Code;
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using renderdocui.Windows.Dialogs;
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using renderdoc;
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namespace renderdocui.Windows
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{
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// since they're quite similar, the BufferViewer class displays both the geometry mesh
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// data as well as raw views of buffers (with custom formatting). See the two different constructors.
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//
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// When we go to fetch data we do that on a separate thread to parse the byte-stream that comes
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// back according to the format (since there can be mismatches between pipeline stages, we always take
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// the "output" of each stage.
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//
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// Once we have the data parsed we flag that and the UI then uses the VirtualMode on the datagridview
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// to populate rows lazily as and when they're needed.
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//
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// The threading is messy and with the 'hiding' of threading details behind invokes for the UI I suspect
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// this whole setup is fragile and/or not thread-safe in areas. It would be nice to control all the threading
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// explicitly myself but the UI interaction makes that murky, so bear in mind that you need to be able to
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// handle changing events while a thread is still going and about to populate some data etc, and be able
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// to abort that and start anew without anything breaking or racing.
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public partial class BufferViewer : DockContent, ILogViewerForm, IBufferFormatProcessor
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{
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#region Data Privates
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// we try to bundle up data so that as much as possible things don't change out from under a thread
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// or invoke and get us into an 'impossible' state.
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// This class describes the format/structure that we'll use to interpret the byte stream
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private class Input
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{
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public FormatElement[] BufferFormats = null;
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public ResourceId[] Buffers = null;
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public object[][] GenericValues = null;
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public uint[] Strides = null;
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public ulong[] Offsets = null;
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public PrimitiveTopology Topology = PrimitiveTopology.Unknown;
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public FetchDrawcall Drawcall = null;
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public ResourceId IndexBuffer = ResourceId.Null;
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public ulong IndexOffset = 0;
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public bool IndexRestart = true;
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public uint IndexRestartValue = uint.MaxValue;
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}
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// contains the raw bytes (and any state necessary from the drawcall itself)
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private class Dataset
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{
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public uint IndexCount = 0;
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public MeshFormat PostVS;
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public PrimitiveTopology Topology = PrimitiveTopology.Unknown;
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public byte[][] Buffers = null;
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public uint[] Indices = null; // 'displayed' indices from index buffer
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public uint[] DataIndices = null; // where to find the data, different only for PostVS
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}
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// we generate a UIState object with everything needed to populate the actual
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// visible data in the UI.
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private class UIState
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{
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public UIState(MeshDataStage stage)
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{
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m_Stage = stage;
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}
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public Input m_Input = null;
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public MeshDataStage m_Stage = MeshDataStage.VSIn;
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public Dataset m_Data = null;
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public Stream[] m_Stream = null;
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public BinaryReader[] m_Reader = null;
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public object[][] m_Rows = null;
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public byte[] m_RawData = null;
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public uint m_RawStride = 0;
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public DataGridView m_GridView = null;
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public DockContent m_DockContent = null;
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public Thread m_DataParseThread = null;
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private Object m_ThreadLock = new Object();
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public Vec3f[] m_MinBounds = null;
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public Vec3f[] m_MaxBounds = null;
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public void AbortThread()
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{
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lock (m_ThreadLock)
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{
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if (m_DataParseThread != null)
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{
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if (m_DataParseThread.ThreadState != ThreadState.Aborted &&
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m_DataParseThread.ThreadState != ThreadState.Stopped)
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{
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m_DataParseThread.Abort();
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m_DataParseThread.Join();
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}
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m_DataParseThread = null;
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}
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}
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}
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}
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private const int MaxRowCount = 200000;
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// one UI state for each stage
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private UIState m_VSIn = new UIState(MeshDataStage.VSIn);
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private UIState m_VSOut = new UIState(MeshDataStage.VSOut);
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private UIState m_GSOut = new UIState(MeshDataStage.GSOut);
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// this points to the 'highlighted'/current UI state.
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private UIState m_ContextUIState = null;
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// this becomes a 'cancel' flag for any in-flight invokes
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// to set data. Since we can't cancel then wait on an invoke
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// from the UI thread synchronously, we can just increment this
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// and anything in flight will bail out as soon as it notices this
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// is different.
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private int m_ReqID = 0;
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private BufferFormatSpecifier m_FormatSpecifier = null;
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private string m_FormatText = "";
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private UIState GetUIState(MeshDataStage type)
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{
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if (type == MeshDataStage.VSIn)
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return m_VSIn;
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if (type == MeshDataStage.VSOut)
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return m_VSOut;
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if (type == MeshDataStage.GSOut)
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return m_GSOut;
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return null;
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}
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private UIState GetUIState(object sender)
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{
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if (sender == vsInBufferView)
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return m_VSIn;
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if (sender == vsOutBufferView)
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return m_VSOut;
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if (sender == gsOutBufferView)
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return m_GSOut;
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return null;
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}
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#endregion
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#region Privates
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private Core m_Core;
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private ReplayOutput m_Output = null;
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private byte[] m_Zeroes = null;
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private OutputConfig m_OutConfig = new OutputConfig();
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private MeshDisplay m_MeshDisplay = new MeshDisplay();
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private IntPtr RenderHandle = IntPtr.Zero;
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// Cameras
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private TimedUpdate m_Updater = null;
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private ArcballCamera m_Arcball = null;
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private FlyCamera m_Flycam = null;
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private CameraControls m_CurrentCamera = null;
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#endregion
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public BufferViewer(Core core, bool meshview)
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{
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InitializeComponent();
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Icon = global::renderdocui.Properties.Resources.icon;
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UI_SetupDocks(meshview);
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m_Zeroes = new byte[512];
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for (int i = 0; i < 512; i++) m_Zeroes[i] = 0;
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m_VSIn.m_GridView = vsInBufferView;
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m_VSOut.m_GridView = vsOutBufferView;
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m_GSOut.m_GridView = gsOutBufferView;
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largeBufferWarning.Visible = false;
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byteOffset.Enabled = false;
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rowOffset.Font =
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byteOffset.Font =
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instanceIdxToolitem.Font =
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camSpeed.Font =
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fovGuess.Font =
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aspectGuess.Font =
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nearGuess.Font =
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farGuess.Font =
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core.Config.PreferredFont;
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m_ContextUIState = m_VSIn;
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DockHandler.GetPersistStringCallback = PersistString;
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exportToToolStripMenuItem.Enabled = exportToolItem.Enabled = false;
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m_Core = core;
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this.DoubleBuffered = true;
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SetStyle(ControlStyles.OptimizedDoubleBuffer, true);
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RenderHandle = render.Handle;
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render.Painting = true;
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render.MouseWheel += render_MouseWheel;
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render.MouseWheelHandler = render_MouseWheel;
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(render as Control).KeyDown += new KeyEventHandler(BufferViewer_KeyDown);
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(render as Control).KeyUp += new KeyEventHandler(BufferViewer_KeyUp);
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ResetConfig();
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MeshView = meshview;
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if (!MeshView)
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{
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debugVertexToolItem.Visible = debugSep.Visible = false;
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instLabel.Visible = instSep.Visible = instanceIdxToolitem.Visible = false;
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syncViewsToolItem.Visible = false;
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highlightVerts.Visible = false;
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byteOffset.Text = "0";
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Text = "Buffer Contents";
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}
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else
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{
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byteOffset.Visible = false; byteOffsLab.Visible = false;
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byteOffset.Text = "0";
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Text = "Mesh Output";
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}
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m_Core.AddLogViewer(this);
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}
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private void ResetConfig()
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{
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m_OutConfig.m_Type = OutputType.MeshDisplay;
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m_MeshDisplay = new MeshDisplay();
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m_MeshDisplay.type = MeshDataStage.VSIn;
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m_MeshDisplay.fov = 90.0f;
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m_MeshDisplay.solidShadeMode = SolidShadeMode.None;
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solidShading.SelectedIndex = 0;
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m_MeshDisplay.thisDrawOnly = true;
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drawRange.SelectedIndex = 0;
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m_MeshDisplay.currentMeshColour = new FloatVector(1, 0, 0, 1);
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m_MeshDisplay.prevMeshColour = new FloatVector(0, 0, 0, 1);
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if (m_Arcball != null)
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m_Arcball.Camera.Shutdown();
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if (m_Flycam != null)
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m_Flycam.Camera.Shutdown();
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m_Arcball = new ArcballCamera();
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m_Flycam = new FlyCamera();
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m_CurrentCamera = m_Arcball;
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m_Updater = new TimedUpdate(10, TimerUpdate);
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m_Arcball.SpeedMultiplier = m_Flycam.SpeedMultiplier = (float)camSpeed.Value;
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fovGuess.Text = m_MeshDisplay.fov.ToString("G");
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controlType.SelectedIndex = 0;
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}
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private void UI_SetupDocks(bool meshview)
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{
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if (meshview)
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{
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var w = Helpers.WrapDockContent(dockPanel, previewTab, "Preview");
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w.CloseButton = false;
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w.CloseButtonVisible = false;
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w.Show(dockPanel, DockState.DockBottom);
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m_VSIn.m_DockContent = Helpers.WrapDockContent(dockPanel, vsInBufferView, "VS Input");
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m_VSIn.m_DockContent.CloseButton = false;
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m_VSIn.m_DockContent.CloseButtonVisible = false;
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m_VSIn.m_DockContent.Show(dockPanel, DockState.Document);
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m_GSOut.m_DockContent = Helpers.WrapDockContent(dockPanel, gsOutBufferView, "GS/DS Output");
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m_GSOut.m_DockContent.CloseButton = false;
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m_GSOut.m_DockContent.CloseButtonVisible = false;
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m_GSOut.m_DockContent.Show(m_VSIn.m_DockContent.Pane, DockAlignment.Right, 0.5);
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m_VSOut.m_DockContent = Helpers.WrapDockContent(dockPanel, vsOutBufferView, "VS Output");
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m_VSOut.m_DockContent.CloseButton = false;
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m_VSOut.m_DockContent.CloseButtonVisible = false;
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m_VSOut.m_DockContent.Show(m_GSOut.m_DockContent.Pane, m_GSOut.m_DockContent);
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}
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else
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{
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previewTab.Visible = false;
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vsOutBufferView.Visible = false;
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gsOutBufferView.Visible = false;
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var w = Helpers.WrapDockContent(dockPanel, vsInBufferView, "Buffer Contents");
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w.DockState = DockState.Document;
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w.Show();
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}
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}
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public class PersistData
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{
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public static int currentPersistVersion = 2;
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public int persistVersion = currentPersistVersion;
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public bool meshView;
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public static PersistData GetDefaults()
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{
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PersistData data = new PersistData();
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data.meshView = true;
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return data;
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}
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}
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public void InitFromPersistString(string str)
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{
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PersistData data = null;
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try
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{
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if (str.Length > GetType().ToString().Length)
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{
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var reader = new StringReader(str.Substring(GetType().ToString().Length));
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System.Xml.Serialization.XmlSerializer xs = new System.Xml.Serialization.XmlSerializer(typeof(PersistData));
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data = (PersistData)xs.Deserialize(reader);
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reader.Close();
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}
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}
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catch (System.Xml.XmlException)
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{
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}
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catch (InvalidOperationException)
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{
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// don't need to handle it. Leave data null and pick up defaults below
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}
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if (data == null || data.persistVersion != PersistData.currentPersistVersion)
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{
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data = PersistData.GetDefaults();
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}
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ApplyPersistData(data);
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}
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private void ApplyPersistData(PersistData data)
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{
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MeshView = data.meshView;
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}
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// note that raw buffer viewers do not persist deliberately
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private string PersistString()
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{
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if (!MeshView) return "";
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var writer = new StringWriter();
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writer.Write(GetType().ToString());
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PersistData data = new PersistData();
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data.meshView = MeshView;
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System.Xml.Serialization.XmlSerializer xs = new System.Xml.Serialization.XmlSerializer(typeof(PersistData));
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xs.Serialize(writer, data);
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return writer.ToString();
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}
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#region ILogViewerForm
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public void OnLogfileClosed()
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{
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m_Output = null;
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ResetConfig();
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ClearStoredData();
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exportToToolStripMenuItem.Enabled = exportToolItem.Enabled = false;
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}
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public void OnLogfileLoaded()
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{
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ClearStoredData();
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exportToToolStripMenuItem.Enabled = exportToolItem.Enabled = true;
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var draw = m_Core.CurDrawcall;
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previewTab.SelectedIndex = 0;
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if (MeshView)
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{
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if (draw == null)
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{
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m_VSIn.AbortThread();
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m_VSOut.AbortThread();
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m_GSOut.AbortThread();
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return;
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}
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int curReq = m_ReqID;
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m_Core.Renderer.BeginInvoke((ReplayRenderer r) =>
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{
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if (curReq != m_ReqID)
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return;
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m_Output = r.CreateOutput(RenderHandle, OutputType.MeshDisplay);
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m_Output.SetOutputConfig(m_OutConfig);
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RT_UpdateRenderOutput(r);
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m_Output.Display(); // pump the display once, this will fetch postvs data
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m_VSIn.m_Input = GetCurrentMeshInput(draw, MeshDataStage.VSIn);
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m_VSOut.m_Input = GetCurrentMeshInput(draw, MeshDataStage.VSOut);
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m_GSOut.m_Input = GetCurrentMeshInput(draw, MeshDataStage.GSOut);
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var contentsVSIn = RT_FetchBufferContents(MeshDataStage.VSIn, r, m_VSIn.m_Input);
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var contentsVSOut = RT_FetchBufferContents(MeshDataStage.VSOut, r, m_VSOut.m_Input);
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var contentsGSOut = RT_FetchBufferContents(MeshDataStage.GSOut, r, m_GSOut.m_Input);
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if (curReq != m_ReqID)
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return;
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this.BeginInvoke(new Action(() =>
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{
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if (curReq != m_ReqID)
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return;
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UI_AutoFetchRenderComponents(MeshDataStage.VSIn, true);
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UI_AutoFetchRenderComponents(MeshDataStage.VSOut, true);
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UI_AutoFetchRenderComponents(MeshDataStage.GSOut, true);
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UI_AutoFetchRenderComponents(MeshDataStage.VSIn, false);
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UI_AutoFetchRenderComponents(MeshDataStage.VSOut, false);
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UI_AutoFetchRenderComponents(MeshDataStage.GSOut, false);
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UI_UpdateMeshRenderComponents();
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UI_SetAllColumns();
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UI_SetRowsData(MeshDataStage.VSIn, contentsVSIn, 0);
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if (m_VSOut.m_Input != null)
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UI_SetRowsData(MeshDataStage.VSOut, contentsVSOut, 0);
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if (m_GSOut.m_Input != null)
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UI_SetRowsData(MeshDataStage.GSOut, contentsGSOut, 0);
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camGuess_PropChanged();
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}));
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});
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}
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else
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{
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m_Core.Renderer.BeginInvoke((ReplayRenderer r) =>
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{
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m_Output = r.CreateOutput(RenderHandle, OutputType.MeshDisplay);
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m_Output.SetOutputConfig(m_OutConfig);
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RT_UpdateRenderOutput(r);
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});
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}
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}
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public void OnEventSelected(UInt32 frameID, UInt32 eventID)
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{
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ClearStoredData();
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var draw = m_Core.CurDrawcall;
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byteOffset.Enabled = false;
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instanceIdxToolitem.Enabled = (draw != null && draw.numInstances > 1);
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if (!instanceIdxToolitem.Enabled)
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instanceIdxToolitem.Text = "0";
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if (MeshView && draw == null)
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{
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m_VSIn.AbortThread();
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m_VSOut.AbortThread();
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m_GSOut.AbortThread();
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return;
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}
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int[] horizscroll = new int[] {
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m_VSIn.m_GridView.HorizontalScrollingOffset,
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m_VSOut.m_GridView.HorizontalScrollingOffset,
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m_GSOut.m_GridView.HorizontalScrollingOffset,
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};
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|
|
int curReq = m_ReqID;
|
|
|
|
m_Core.Renderer.BeginInvoke((ReplayRenderer r) =>
|
|
{
|
|
m_VSIn.AbortThread();
|
|
m_VSOut.AbortThread();
|
|
m_GSOut.AbortThread();
|
|
|
|
if (curReq != m_ReqID)
|
|
return;
|
|
|
|
if (MeshView)
|
|
{
|
|
MeshDataStage[] stages = new MeshDataStage[] { MeshDataStage.VSIn, MeshDataStage.VSOut, MeshDataStage.GSOut };
|
|
|
|
FormatElement[] prevPos = new FormatElement[3];
|
|
FormatElement[] prevSecond = new FormatElement[3];
|
|
|
|
for (int i = 0; i < 3; i++)
|
|
{
|
|
prevPos[i] = GetPosHighlightFormatElement(stages[i]);
|
|
prevSecond[i] = GetSecondHighlightFormatElement(stages[i]);
|
|
}
|
|
|
|
m_VSIn.m_Input = GetCurrentMeshInput(draw, MeshDataStage.VSIn);
|
|
m_VSOut.m_Input = GetCurrentMeshInput(draw, MeshDataStage.VSOut);
|
|
m_GSOut.m_Input = GetCurrentMeshInput(draw, MeshDataStage.GSOut);
|
|
|
|
for(int i=0; i < 3; i++)
|
|
{
|
|
FormatElement curPos = GetPosHighlightFormatElement(stages[i]);
|
|
FormatElement curSecond = GetSecondHighlightFormatElement(stages[i]);
|
|
if (prevPos[i] != curPos) UI_AutoFetchRenderComponents(stages[i], true);
|
|
if (prevSecond[i] != curSecond) UI_AutoFetchRenderComponents(stages[i], false);
|
|
}
|
|
}
|
|
|
|
var contentsVSIn = RT_FetchBufferContents(MeshDataStage.VSIn, r, m_VSIn.m_Input);
|
|
var contentsVSOut = RT_FetchBufferContents(MeshDataStage.VSOut, r, m_VSOut.m_Input);
|
|
var contentsGSOut = RT_FetchBufferContents(MeshDataStage.GSOut, r, m_GSOut.m_Input);
|
|
|
|
if (curReq != m_ReqID)
|
|
return;
|
|
|
|
this.BeginInvoke(new Action(() =>
|
|
{
|
|
if (curReq != m_ReqID)
|
|
return;
|
|
|
|
m_VSIn.AbortThread();
|
|
m_VSOut.AbortThread();
|
|
m_GSOut.AbortThread();
|
|
|
|
if (m_VSIn.m_Input != null)
|
|
UI_SetRowsData(MeshDataStage.VSIn, contentsVSIn, horizscroll[0]);
|
|
if (m_VSOut.m_Input != null)
|
|
UI_SetRowsData(MeshDataStage.VSOut, contentsVSOut, horizscroll[1]);
|
|
if (m_GSOut.m_Input != null)
|
|
UI_SetRowsData(MeshDataStage.GSOut, contentsGSOut, horizscroll[2]);
|
|
|
|
if (MeshView)
|
|
UI_UpdateMeshRenderComponents();
|
|
|
|
UI_SetAllColumns();
|
|
|
|
camGuess_PropChanged();
|
|
|
|
render.Invalidate();
|
|
}));
|
|
});
|
|
}
|
|
|
|
#endregion
|
|
|
|
|
|
#region Data Setting
|
|
|
|
private void ClearStoredData()
|
|
{
|
|
UIState[] states = { m_VSIn, m_VSOut, m_GSOut };
|
|
|
|
m_ReqID++;
|
|
|
|
foreach (var s in states)
|
|
{
|
|
s.AbortThread();
|
|
if(s.m_Reader != null)
|
|
{
|
|
for (int i = 0; i < s.m_Reader.Length; i++)
|
|
{
|
|
if(s.m_Reader[i] != null)
|
|
s.m_Reader[i].Dispose();
|
|
s.m_Reader[i] = null;
|
|
}
|
|
}
|
|
if (s.m_Stream != null)
|
|
{
|
|
for (int i = 0; i < s.m_Stream.Length; i++)
|
|
{
|
|
if (s.m_Reader[i] != null)
|
|
s.m_Stream[i].Dispose();
|
|
s.m_Stream[i] = null;
|
|
}
|
|
}
|
|
s.m_Stream = null;
|
|
s.m_Reader = null;
|
|
s.m_RawData = null;
|
|
if (s.m_Data != null && s.m_Data.Buffers != null)
|
|
{
|
|
for (int i = 0; i < s.m_Data.Buffers.Length; i++)
|
|
s.m_Data.Buffers[i] = null;
|
|
}
|
|
if (s.m_Data != null)
|
|
{
|
|
s.m_Data.DataIndices = null;
|
|
}
|
|
s.m_Data = null;
|
|
s.m_RawStride = 0;
|
|
s.m_Rows = null;
|
|
s.m_GridView.RowCount = 0;
|
|
}
|
|
|
|
ClearHighlightVerts();
|
|
}
|
|
|
|
public bool MeshView;
|
|
|
|
private int RowOffset
|
|
{
|
|
get
|
|
{
|
|
int row = 0;
|
|
int.TryParse(rowOffset.Text, out row);
|
|
return row;
|
|
}
|
|
}
|
|
|
|
private uint ByteOffset
|
|
{
|
|
get
|
|
{
|
|
uint offs = 0;
|
|
uint.TryParse(byteOffset.Text, out offs);
|
|
return offs;
|
|
}
|
|
}
|
|
|
|
#region Get Data Formats/Organisation
|
|
|
|
public void ViewRawBuffer(bool isBuffer, ResourceId id)
|
|
{
|
|
ViewRawBuffer(isBuffer, id, "");
|
|
}
|
|
|
|
public void ViewRawBuffer(bool isBuffer, ResourceId id, string formatString)
|
|
{
|
|
if (m_Core.CurBuffers == null) return;
|
|
|
|
m_FormatText = formatString;
|
|
|
|
UInt64 len = 0;
|
|
Text = "Buffer Contents";
|
|
foreach (var b in m_Core.CurBuffers)
|
|
{
|
|
if (b.ID == id)
|
|
{
|
|
Text = b.name + " - Contents";
|
|
len = b.byteSize;
|
|
break;
|
|
}
|
|
}
|
|
|
|
Input input = new Input();
|
|
|
|
string errors = "";
|
|
|
|
FormatElement[] elems = FormatElement.ParseFormatString(formatString, len, true, out errors);
|
|
|
|
input.Strides = new uint[] { elems.Last().offset + elems.Last().ByteSize };
|
|
input.Buffers = new ResourceId[] { isBuffer ? id : ResourceId.Null, isBuffer ? ResourceId.Null : id };
|
|
input.Offsets = new ulong[] { 0 };
|
|
input.IndexBuffer = ResourceId.Null;
|
|
input.BufferFormats = elems;
|
|
input.IndexOffset = 0;
|
|
|
|
largeBufferWarning.Visible = false;
|
|
byteOffset.Enabled = false;
|
|
|
|
m_VSIn.m_Input = input;
|
|
|
|
ShowFormatSpecifier();
|
|
|
|
m_FormatSpecifier.SetErrors(errors);
|
|
|
|
ClearStoredData();
|
|
|
|
m_Core.Renderer.BeginInvoke((ReplayRenderer r) =>
|
|
{
|
|
var contents = RT_FetchBufferContents(MeshDataStage.VSIn, r, input);
|
|
|
|
this.BeginInvoke(new Action(() =>
|
|
{
|
|
UI_SetRowsData(MeshDataStage.VSIn, contents, 0);
|
|
UI_SetColumns(MeshDataStage.VSIn, input.BufferFormats);
|
|
}));
|
|
});
|
|
}
|
|
|
|
// used for the mesh view, to get the format of the mesh input from whichever stage that
|
|
// we're looking at
|
|
private Input GetCurrentMeshInput(FetchDrawcall draw, MeshDataStage type)
|
|
{
|
|
if (!MeshView)
|
|
return null;
|
|
|
|
Input ret = new Input();
|
|
ret.Drawcall = draw;
|
|
ret.Topology = draw.topology;
|
|
|
|
ResourceId ibuffer = ResourceId.Null;
|
|
ulong ioffset = 0;
|
|
|
|
m_Core.CurPipelineState.GetIBuffer(out ibuffer, out ioffset);
|
|
|
|
if (draw != null && (draw.flags & DrawcallFlags.UseIBuffer) == 0)
|
|
{
|
|
ibuffer = ResourceId.Null;
|
|
ioffset = 0;
|
|
}
|
|
|
|
ret.IndexBuffer = ibuffer;
|
|
ret.IndexOffset = ioffset;
|
|
ret.IndexRestart = m_Core.CurPipelineState.IsStripRestartEnabled();
|
|
ret.IndexRestartValue = m_Core.CurPipelineState.GetStripRestartIndex(draw != null ? draw.indexByteWidth : 0);
|
|
|
|
if (type != MeshDataStage.VSIn)
|
|
{
|
|
ShaderReflection details = null;
|
|
|
|
if (type == MeshDataStage.VSOut)
|
|
details = m_Core.CurPipelineState.GetShaderReflection(ShaderStageType.Vertex);
|
|
else if (type == MeshDataStage.GSOut)
|
|
{
|
|
details = m_Core.CurPipelineState.GetShaderReflection(ShaderStageType.Geometry);
|
|
if (details == null)
|
|
details = m_Core.CurPipelineState.GetShaderReflection(ShaderStageType.Domain);
|
|
}
|
|
|
|
if (details == null)
|
|
return null;
|
|
|
|
List<FormatElement> f = new List<FormatElement>();
|
|
|
|
int posidx = -1;
|
|
for (int i = 0; i < details.OutputSig.Length; i++)
|
|
{
|
|
var sig = details.OutputSig[i];
|
|
|
|
f.Add(new FormatElement());
|
|
|
|
f[i].buffer = 0;
|
|
f[i].name = details.OutputSig[i].varName.Length > 0 ? details.OutputSig[i].varName : details.OutputSig[i].semanticIdxName;
|
|
f[i].format.compByteWidth = sizeof(float);
|
|
f[i].format.compCount = sig.compCount;
|
|
f[i].format.compType = sig.compType;
|
|
f[i].format.special = false;
|
|
f[i].format.rawType = 0;
|
|
f[i].perinstance = false;
|
|
f[i].instancerate = 1;
|
|
f[i].rowmajor = false;
|
|
f[i].matrixdim = 1;
|
|
f[i].systemValue = sig.systemValue;
|
|
|
|
if(f[i].systemValue == SystemAttribute.Position)
|
|
posidx = i;
|
|
}
|
|
|
|
// shift position attribute up to first, keeping order otherwise
|
|
// the same
|
|
if (posidx > 0)
|
|
{
|
|
FormatElement pos = f[posidx];
|
|
f.RemoveAt(posidx);
|
|
f.Insert(0, pos);
|
|
}
|
|
|
|
uint offset = 0;
|
|
for (int i = 0; i < details.OutputSig.Length; i++)
|
|
{
|
|
uint numComps = f[i].format.compCount;
|
|
uint elemSize = f[i].format.compType == FormatComponentType.Double ? 8U : 4U;
|
|
|
|
if (m_Core.CurPipelineState.HasAlignedPostVSData)
|
|
{
|
|
if (numComps == 2)
|
|
offset = offset.AlignUp(2U * elemSize);
|
|
else if (numComps > 2)
|
|
offset = offset.AlignUp(4U * elemSize);
|
|
}
|
|
|
|
f[i].offset = offset;
|
|
|
|
offset += numComps * elemSize;
|
|
}
|
|
|
|
ret.BufferFormats = f.ToArray();
|
|
ret.Strides = new uint[] { offset };
|
|
ret.Offsets = new ulong[] { 0 };
|
|
ret.Buffers = null;
|
|
|
|
return ret;
|
|
}
|
|
|
|
BoundVBuffer[] vbs = m_Core.CurPipelineState.GetVBuffers();
|
|
|
|
ResourceId[] bs = new ResourceId[vbs.Length];
|
|
uint[] s = new uint[vbs.Length];
|
|
ulong[] o = new ulong[vbs.Length];
|
|
|
|
for (int i = 0; i < vbs.Length; i++)
|
|
{
|
|
bs[i] = vbs[i].Buffer;
|
|
s[i] = vbs[i].ByteStride;
|
|
o[i] = vbs[i].ByteOffset;
|
|
}
|
|
|
|
{
|
|
FormatElement[] f = null;
|
|
|
|
var vinputs = m_Core.CurPipelineState.GetVertexInputs();
|
|
f = new FormatElement[vinputs.Length];
|
|
|
|
ret.GenericValues = new object[vinputs.Length][];
|
|
|
|
int numinputs = vinputs.Length;
|
|
|
|
int i = 0;
|
|
foreach (var a in vinputs)
|
|
{
|
|
if (!a.Used)
|
|
{
|
|
numinputs--;
|
|
Array.Resize(ref f, numinputs);
|
|
Array.Resize(ref ret.GenericValues, numinputs);
|
|
continue;
|
|
}
|
|
|
|
f[i] = new FormatElement(a.Name,
|
|
a.VertexBuffer,
|
|
a.RelativeByteOffset,
|
|
a.PerInstance,
|
|
a.InstanceRate,
|
|
false, // row major matrix
|
|
1, // matrix dimension
|
|
a.Format,
|
|
false);
|
|
ret.GenericValues[i] = a.GenericValue;
|
|
i++;
|
|
}
|
|
|
|
ret.BufferFormats = f;
|
|
ret.Strides = s;
|
|
ret.Offsets = o;
|
|
ret.Buffers = bs;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Get Actual Bytes
|
|
|
|
private Dataset RT_FetchBufferContents(MeshDataStage type, ReplayRenderer r, Input input)
|
|
{
|
|
Dataset ret = new Dataset();
|
|
|
|
ret.IndexCount = 0;
|
|
|
|
if (input == null)
|
|
return ret;
|
|
|
|
if (!MeshView)
|
|
{
|
|
if (input != null && (input.Buffers[0] != ResourceId.Null || input.Buffers[1] != ResourceId.Null))
|
|
{
|
|
ret.Buffers = new byte[1][];
|
|
|
|
if(input.Buffers[0] != ResourceId.Null)
|
|
ret.Buffers[0] = r.GetBufferData(input.Buffers[0], ByteOffset, 0);
|
|
else if (input.Buffers[1] != ResourceId.Null)
|
|
ret.Buffers[0] = r.GetTextureData(input.Buffers[1], ByteOffset, 0);
|
|
|
|
ret.Indices = null;
|
|
ret.DataIndices = null;
|
|
ret.IndexCount = (uint)ret.Buffers[0].Length / input.Strides[0];
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
if (input.Drawcall == null) return ret;
|
|
|
|
ret.IndexCount = input.Drawcall.numIndices;
|
|
ret.Topology = input.Topology;
|
|
|
|
ret.PostVS.stride = 0;
|
|
|
|
if (type != MeshDataStage.VSIn)
|
|
{
|
|
ret.PostVS = r.GetPostVSData(Math.Min(m_MeshDisplay.curInstance, Math.Max(1U, input.Drawcall.numInstances)), type);
|
|
|
|
ret.Buffers = new byte[1][];
|
|
|
|
if (ret.PostVS.buf == ResourceId.Null)
|
|
{
|
|
ret.IndexCount = 0;
|
|
ret.Topology = PrimitiveTopology.Unknown;
|
|
}
|
|
else
|
|
{
|
|
ret.Topology = ret.PostVS.topo;
|
|
|
|
ret.IndexCount = ret.PostVS.numVerts;
|
|
}
|
|
|
|
ret.Indices = null;
|
|
ret.DataIndices = null;
|
|
|
|
uint maxIndex = Math.Max(ret.IndexCount, 1) - 1;
|
|
|
|
if (ret.PostVS.buf != ResourceId.Null && type == MeshDataStage.VSOut &&
|
|
(input.Drawcall.flags & DrawcallFlags.UseIBuffer) > 0 && input.IndexBuffer != ResourceId.Null)
|
|
{
|
|
ret.IndexCount = input.Drawcall.numIndices;
|
|
|
|
byte[] rawidxs = r.GetBufferData(input.IndexBuffer,
|
|
input.IndexOffset + input.Drawcall.indexOffset * input.Drawcall.indexByteWidth,
|
|
ret.IndexCount * input.Drawcall.indexByteWidth);
|
|
|
|
if (input.Drawcall.indexByteWidth == 0 || rawidxs == null || rawidxs.Length == 0)
|
|
{
|
|
ret.Indices = new uint[0] { };
|
|
}
|
|
else
|
|
{
|
|
ret.Indices = new uint[rawidxs.Length / input.Drawcall.indexByteWidth];
|
|
|
|
if (input.Drawcall.indexByteWidth == 1)
|
|
{
|
|
for (int i = 0; i < rawidxs.Length; i++)
|
|
ret.Indices[i] = rawidxs[i];
|
|
}
|
|
else if (input.Drawcall.indexByteWidth == 2)
|
|
{
|
|
ushort[] tmp = new ushort[rawidxs.Length / 2];
|
|
|
|
Buffer.BlockCopy(rawidxs, 0, tmp, 0, tmp.Length * sizeof(ushort));
|
|
|
|
for (int i = 0; i < tmp.Length; i++)
|
|
{
|
|
ret.Indices[i] = tmp[i];
|
|
}
|
|
}
|
|
else if (input.Drawcall.indexByteWidth == 4)
|
|
{
|
|
Buffer.BlockCopy(rawidxs, 0, ret.Indices, 0, ret.Indices.Length * sizeof(uint));
|
|
}
|
|
}
|
|
|
|
rawidxs = r.GetBufferData(ret.PostVS.idxbuf, 0, 0);
|
|
|
|
if (input.Drawcall.indexByteWidth == 0 || rawidxs == null || rawidxs.Length == 0)
|
|
{
|
|
ret.DataIndices = new uint[0] { };
|
|
}
|
|
else
|
|
{
|
|
ret.DataIndices = new uint[rawidxs.Length / input.Drawcall.indexByteWidth];
|
|
|
|
if (input.Drawcall.indexByteWidth == 1)
|
|
{
|
|
for (int i = 0; i < rawidxs.Length; i++)
|
|
ret.DataIndices[i] = rawidxs[i];
|
|
}
|
|
else if (input.Drawcall.indexByteWidth == 2)
|
|
{
|
|
ushort[] tmp = new ushort[rawidxs.Length / 2];
|
|
|
|
Buffer.BlockCopy(rawidxs, 0, tmp, 0, tmp.Length * sizeof(ushort));
|
|
|
|
for (int i = 0; i < tmp.Length; i++)
|
|
{
|
|
ret.DataIndices[i] = tmp[i];
|
|
}
|
|
}
|
|
else if (input.Drawcall.indexByteWidth == 4)
|
|
{
|
|
Buffer.BlockCopy(rawidxs, 0, ret.DataIndices, 0, ret.DataIndices.Length * sizeof(uint));
|
|
}
|
|
}
|
|
|
|
maxIndex = 0;
|
|
foreach (var i in ret.DataIndices)
|
|
{
|
|
if (i == input.IndexRestartValue && input.IndexRestart)
|
|
continue;
|
|
|
|
maxIndex = Math.Max(maxIndex, i);
|
|
}
|
|
}
|
|
|
|
if (ret.PostVS.buf != ResourceId.Null)
|
|
{
|
|
ret.Buffers[0] = r.GetBufferData(ret.PostVS.buf, ret.PostVS.offset, (maxIndex + 1) * ret.PostVS.stride);
|
|
|
|
uint stride = ret.PostVS.stride;
|
|
|
|
if (stride != 0 && (input.Drawcall.flags & DrawcallFlags.UseIBuffer) == 0)
|
|
ret.IndexCount = Math.Min(ret.IndexCount, (uint)ret.Buffers[0].Length / stride);
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
else if (input.Buffers != null && m_Output != null)
|
|
{
|
|
uint maxIndex = Math.Max(ret.IndexCount, 1) - 1;
|
|
uint maxInstIndex = Math.Max(input.Drawcall.numInstances, 1) - 1;
|
|
|
|
if ((input.Drawcall.flags & DrawcallFlags.UseIBuffer) != 0 &&
|
|
input.IndexBuffer != ResourceId.Null)
|
|
{
|
|
byte[] rawidxs = r.GetBufferData(input.IndexBuffer,
|
|
input.IndexOffset + input.Drawcall.indexOffset * input.Drawcall.indexByteWidth,
|
|
ret.IndexCount * input.Drawcall.indexByteWidth);
|
|
|
|
if (input.Drawcall.indexByteWidth == 0 || rawidxs == null || rawidxs.Length == 0)
|
|
{
|
|
ret.Indices = new uint[0];
|
|
}
|
|
else
|
|
{
|
|
ret.Indices = new uint[rawidxs.Length / input.Drawcall.indexByteWidth];
|
|
|
|
if (input.Drawcall.indexByteWidth == 1)
|
|
{
|
|
for (int i = 0; i < rawidxs.Length; i++)
|
|
ret.Indices[i] = rawidxs[i];
|
|
}
|
|
else if (input.Drawcall.indexByteWidth == 2)
|
|
{
|
|
ushort[] tmp = new ushort[rawidxs.Length / 2];
|
|
|
|
Buffer.BlockCopy(rawidxs, 0, tmp, 0, tmp.Length * sizeof(ushort));
|
|
|
|
for (int i = 0; i < tmp.Length; i++)
|
|
{
|
|
ret.Indices[i] = tmp[i];
|
|
}
|
|
}
|
|
else if (input.Drawcall.indexByteWidth == 4)
|
|
{
|
|
Buffer.BlockCopy(rawidxs, 0, ret.Indices, 0, ret.Indices.Length * sizeof(uint));
|
|
}
|
|
}
|
|
|
|
maxIndex = 0;
|
|
foreach (var i in ret.Indices)
|
|
{
|
|
if (i == input.IndexRestartValue && input.IndexRestart)
|
|
continue;
|
|
|
|
maxIndex = Math.Max(maxIndex, i);
|
|
}
|
|
}
|
|
|
|
ret.DataIndices = ret.Indices;
|
|
|
|
ret.Buffers = new byte[input.Buffers.Length][];
|
|
for (int i = 0; i < input.Buffers.Length; i++)
|
|
{
|
|
bool used = false;
|
|
bool pi = false;
|
|
bool pv = false;
|
|
|
|
foreach (var f in input.BufferFormats)
|
|
{
|
|
if (f.buffer == i)
|
|
{
|
|
if (f.perinstance)
|
|
pi = true;
|
|
else
|
|
pv = true;
|
|
|
|
used = true;
|
|
}
|
|
}
|
|
|
|
uint maxIdx = 0;
|
|
uint offset = 0;
|
|
|
|
if(used)
|
|
{
|
|
if (pi)
|
|
{
|
|
maxIdx = maxInstIndex;
|
|
offset = input.Drawcall.instanceOffset;
|
|
}
|
|
if (pv)
|
|
{
|
|
maxIdx = Math.Max(maxIndex, maxIdx);
|
|
offset = input.Drawcall.vertexOffset;
|
|
}
|
|
|
|
System.Diagnostics.Debug.Assert(pi != pv || (pi == false && pv == false));
|
|
}
|
|
|
|
if (!used || input.Buffers[i] == ResourceId.Null)
|
|
{
|
|
ret.Buffers[i] = null;
|
|
}
|
|
else
|
|
{
|
|
ret.Buffers[i] = r.GetBufferData(input.Buffers[i],
|
|
input.Offsets[i] + offset * input.Strides[i],
|
|
(maxIdx + 1) * input.Strides[i]);
|
|
|
|
if (ret.Buffers[i].Length < (maxIdx + 1) * input.Strides[i])
|
|
{
|
|
// clamped
|
|
}
|
|
}
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Setting Column Headers
|
|
|
|
private void UI_MergeColumns(DataGridView grid, int col, uint num, Graphics g)
|
|
{
|
|
for(int i=0; i < num; i++)
|
|
{
|
|
if (col + i >= grid.Columns.Count) break;
|
|
|
|
DataGridViewCell hc = grid.Columns[col + i].HeaderCell;
|
|
Rectangle hcRct = grid.GetCellDisplayRectangle(hc.ColumnIndex, -1, true);
|
|
|
|
Rectangle left = new Rectangle(hcRct.Left, hcRct.Top + 2, 1, hcRct.Height - 4);
|
|
Rectangle right = new Rectangle(hcRct.Left+hcRct.Width-1, hcRct.Top + 2, 1, hcRct.Height - 4);
|
|
|
|
using (var brush = new SolidBrush(grid.Columns[col + i].HeaderCell.Style.BackColor))
|
|
{
|
|
if (i != 0)
|
|
g.FillRectangle(brush, left);
|
|
if (i != num - 1)
|
|
g.FillRectangle(brush, right);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void UI_UpdateMeshColumns(MeshDataStage type, FormatElement[] el)
|
|
{
|
|
bool active = (type == m_MeshDisplay.type);
|
|
bool input = (type == MeshDataStage.VSIn);
|
|
var bufView = GetUIState(type).m_GridView;
|
|
|
|
if (bufView.ColumnCount == 0)
|
|
return;
|
|
|
|
int colidx = 2; // skip VTX and IDX columns
|
|
Color defaultCol = bufView.Columns[0].DefaultCellStyle.BackColor;
|
|
|
|
for (int e = 0; e < el.Length; e++)
|
|
{
|
|
for (int i = 0; i < el[e].format.compCount; i++)
|
|
{
|
|
if (colidx >= bufView.ColumnCount)
|
|
return;
|
|
|
|
DataGridViewColumn col = bufView.Columns[colidx];
|
|
colidx++;
|
|
|
|
if (e == m_PosElement[(int)type] && active)
|
|
{
|
|
if (i != 3 || !input)
|
|
col.DefaultCellStyle.BackColor = Color.SkyBlue;
|
|
else
|
|
col.DefaultCellStyle.BackColor = Color.LightCyan;
|
|
}
|
|
else if (e == m_SecondElement[(int)type] && active && m_MeshDisplay.solidShadeMode == SolidShadeMode.Secondary)
|
|
{
|
|
if ((m_MeshDisplay.secondary.showAlpha && i == 3) ||
|
|
(!m_MeshDisplay.secondary.showAlpha && i != 3))
|
|
col.DefaultCellStyle.BackColor = Color.LightGreen;
|
|
else
|
|
col.DefaultCellStyle.BackColor = Color.FromArgb(200, 238, 200);
|
|
}
|
|
else
|
|
col.DefaultCellStyle.BackColor = defaultCol;
|
|
}
|
|
}
|
|
}
|
|
|
|
private void UI_SetMeshColumns(MeshDataStage type, FormatElement[] el)
|
|
{
|
|
var bufView = GetUIState(type).m_GridView;
|
|
|
|
bufView.Columns.Clear();
|
|
|
|
DataGridViewTextBoxColumn Column = new DataGridViewTextBoxColumn();
|
|
|
|
Column.AutoSizeMode = DataGridViewAutoSizeColumnMode.None;
|
|
Column.HeaderText = "VTX";
|
|
Column.ReadOnly = true;
|
|
Column.Frozen = true;
|
|
Column.Width = 50;
|
|
Column.DividerWidth = 0;
|
|
Column.SortMode = DataGridViewColumnSortMode.Programmatic;
|
|
Column.DefaultCellStyle.Padding = new Padding(0, 2, 0, 2);
|
|
|
|
bufView.Columns.Add(Column);
|
|
|
|
Column = new DataGridViewTextBoxColumn();
|
|
|
|
Column.AutoSizeMode = DataGridViewAutoSizeColumnMode.None;
|
|
Column.HeaderText = "IDX";
|
|
Column.ReadOnly = true;
|
|
Column.Frozen = true;
|
|
Column.Width = 50;
|
|
Column.DividerWidth = 10;
|
|
Column.SortMode = DataGridViewColumnSortMode.Programmatic;
|
|
Column.DefaultCellStyle.Padding = new Padding(0, 2, 0, 2);
|
|
|
|
bufView.Columns.Add(Column);
|
|
|
|
for(int e=0; e < el.Length; e++)
|
|
{
|
|
for (int i = 0; i < el[e].format.compCount; i++)
|
|
{
|
|
DataGridViewTextBoxColumn col = new DataGridViewTextBoxColumn();
|
|
|
|
col.AutoSizeMode = DataGridViewAutoSizeColumnMode.AllCells;
|
|
col.MinimumWidth = 50;
|
|
col.HeaderText = el[e].name;
|
|
col.ReadOnly = true;
|
|
col.SortMode = DataGridViewColumnSortMode.Programmatic;
|
|
col.DefaultCellStyle.Padding = new Padding(0, 2, 0, 2);
|
|
bufView.Columns.Add(col);
|
|
}
|
|
|
|
if (e < el.Length-1)
|
|
bufView.Columns[bufView.Columns.Count - 1].DividerWidth = 10;
|
|
}
|
|
|
|
UI_UpdateMeshColumns(type, el);
|
|
}
|
|
|
|
private void UI_SetRawColumns(FormatElement[] el)
|
|
{
|
|
vsInBufferView.Columns.Clear();
|
|
|
|
DataGridViewTextBoxColumn Column = new DataGridViewTextBoxColumn();
|
|
|
|
Column.AutoSizeMode = DataGridViewAutoSizeColumnMode.None;
|
|
Column.HeaderText = "Element";
|
|
Column.ReadOnly = true;
|
|
Column.Frozen = true;
|
|
Column.Width = 70;
|
|
Column.DividerWidth = 10;
|
|
Column.SortMode = DataGridViewColumnSortMode.Programmatic;
|
|
Column.DefaultCellStyle.WrapMode = DataGridViewTriState.True;
|
|
Column.DefaultCellStyle.Padding = new Padding(0, 2, 0, 2);
|
|
|
|
vsInBufferView.Columns.Add(Column);
|
|
|
|
for (int e = 0; e < el.Length; e++)
|
|
{
|
|
for (int i = 0; i < el[e].format.compCount; i++)
|
|
{
|
|
DataGridViewTextBoxColumn col = new DataGridViewTextBoxColumn();
|
|
|
|
col.AutoSizeMode = DataGridViewAutoSizeColumnMode.AllCells;
|
|
col.MinimumWidth = 50;
|
|
col.HeaderText = el[e].name;
|
|
col.ReadOnly = true;
|
|
col.SortMode = DataGridViewColumnSortMode.Programmatic;
|
|
col.DefaultCellStyle.WrapMode = DataGridViewTriState.True;
|
|
col.DefaultCellStyle.Padding = new Padding(0, 2, 0, 2);
|
|
|
|
vsInBufferView.Columns.Add(col);
|
|
}
|
|
|
|
if (e < el.Length - 1)
|
|
vsInBufferView.Columns[vsInBufferView.Columns.Count - 1].DividerWidth = 10;
|
|
}
|
|
}
|
|
|
|
private void UI_SetColumns(MeshDataStage type, FormatElement[] el)
|
|
{
|
|
if (MeshView)
|
|
UI_SetMeshColumns(type, el);
|
|
else
|
|
UI_SetRawColumns(el);
|
|
}
|
|
|
|
private void UI_SetAllColumns()
|
|
{
|
|
if (m_VSIn.m_Input != null)
|
|
UI_SetColumns(MeshDataStage.VSIn, m_VSIn.m_Input.BufferFormats);
|
|
if (m_VSOut.m_Input != null)
|
|
UI_SetColumns(MeshDataStage.VSOut, m_VSOut.m_Input.BufferFormats);
|
|
if (m_GSOut.m_Input != null)
|
|
UI_SetColumns(MeshDataStage.GSOut, m_GSOut.m_Input.BufferFormats);
|
|
}
|
|
|
|
private void UI_UpdateAllColumns()
|
|
{
|
|
if (m_VSIn.m_Input != null)
|
|
UI_UpdateMeshColumns(MeshDataStage.VSIn, m_VSIn.m_Input.BufferFormats);
|
|
if (m_VSOut.m_Input != null)
|
|
UI_UpdateMeshColumns(MeshDataStage.VSOut, m_VSOut.m_Input.BufferFormats);
|
|
if (m_GSOut.m_Input != null)
|
|
UI_UpdateMeshColumns(MeshDataStage.GSOut, m_GSOut.m_Input.BufferFormats);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Setting Row Data
|
|
|
|
private void UI_SetRowsData(MeshDataStage type, Dataset data, int horizScroll)
|
|
{
|
|
var state = GetUIState(type);
|
|
|
|
Input input = state.m_Input;
|
|
|
|
if(data.Buffers == null)
|
|
return;
|
|
|
|
var bufView = state.m_GridView;
|
|
|
|
bufView.RowCount = 0;
|
|
state.m_Data = data;
|
|
|
|
{
|
|
byte[][] d = data.Buffers;
|
|
|
|
state.m_Stream = new Stream[d.Length];
|
|
state.m_Reader = new BinaryReader[d.Length];
|
|
|
|
state.m_MinBounds = null;
|
|
state.m_MaxBounds = null;
|
|
|
|
var bufferFormats = input.BufferFormats;
|
|
|
|
foreach (var el in bufferFormats)
|
|
{
|
|
if (state.m_Stream[el.buffer] == null)
|
|
{
|
|
if (d[el.buffer] == null)
|
|
{
|
|
state.m_Stream[el.buffer] = new MemoryStream(m_Zeroes);
|
|
state.m_Reader[el.buffer] = new BinaryReader(state.m_Stream[el.buffer]);
|
|
}
|
|
else
|
|
{
|
|
state.m_Stream[el.buffer] = new MemoryStream(d[el.buffer]);
|
|
state.m_Reader[el.buffer] = new BinaryReader(state.m_Stream[el.buffer]);
|
|
}
|
|
}
|
|
}
|
|
|
|
state.m_RawStride = 0;
|
|
|
|
foreach (var el in bufferFormats)
|
|
state.m_RawStride += el.ByteSize;
|
|
|
|
state.m_Rows = new object[data.IndexCount][];
|
|
|
|
if (!MeshView)
|
|
{
|
|
state.m_RawData = d[0];
|
|
|
|
this.BeginInvoke(new Action(() =>
|
|
{
|
|
UI_ShowRows(state, horizScroll);
|
|
}));
|
|
}
|
|
else
|
|
{
|
|
state.m_RawData = new byte[state.m_RawStride * data.IndexCount];
|
|
UI_FillRawData(state, horizScroll);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void UI_FillRawData(UIState state, int horizScroll)
|
|
{
|
|
var data = state.m_Data;
|
|
|
|
Input input = state.m_Input;
|
|
uint instance = m_MeshDisplay.curInstance;
|
|
|
|
Thread th = Helpers.NewThread(new ThreadStart(() =>
|
|
{
|
|
byte[][] d = data.Buffers;
|
|
|
|
Stream rawStream = new MemoryStream(state.m_RawData);
|
|
BinaryWriter rawWriter = new BinaryWriter(rawStream);
|
|
|
|
uint rownum = 0;
|
|
bool finished = false;
|
|
|
|
var bufferFormats = input.BufferFormats;
|
|
var generics = input.GenericValues;
|
|
|
|
Vec3f[] minBounds = new Vec3f[bufferFormats.Length];
|
|
Vec3f[] maxBounds = new Vec3f[bufferFormats.Length];
|
|
|
|
for (int el = 0; el < bufferFormats.Length; el++)
|
|
{
|
|
minBounds[el] = new Vec3f(float.MaxValue, float.MaxValue, float.MaxValue);
|
|
maxBounds[el] = new Vec3f(-float.MaxValue, -float.MaxValue, -float.MaxValue);
|
|
|
|
if (bufferFormats[el].format.compCount == 1)
|
|
minBounds[el].y = maxBounds[el].y = minBounds[el].z = maxBounds[el].z = 0.0f;
|
|
if (bufferFormats[el].format.compCount == 2)
|
|
minBounds[el].z = maxBounds[el].z = 0.0f;
|
|
}
|
|
|
|
while (!finished)
|
|
{
|
|
if (rownum >= data.IndexCount)
|
|
{
|
|
finished = true;
|
|
break;
|
|
}
|
|
|
|
uint index = rownum;
|
|
|
|
if (data.Indices != null)
|
|
{
|
|
if (rownum >= data.Indices.Length)
|
|
{
|
|
index = 0;
|
|
}
|
|
else
|
|
{
|
|
index = data.Indices[rownum];
|
|
}
|
|
}
|
|
else if ((input.Drawcall.flags & DrawcallFlags.UseIBuffer) != 0 && state == m_VSIn)
|
|
{
|
|
// no index buffer, but indexed drawcall
|
|
index = 0;
|
|
}
|
|
|
|
int elemsWithData = 0;
|
|
|
|
for (int el = 0; el < bufferFormats.Length; el++)
|
|
{
|
|
if (generics != null && generics[el] != null)
|
|
{
|
|
for(int g=0; g < generics[el].Length; g++)
|
|
{
|
|
if (generics[el][g] is uint)
|
|
rawWriter.Write((uint)generics[el][g]);
|
|
else if (generics[el][g] is int)
|
|
rawWriter.Write((int)generics[el][g]);
|
|
else if (generics[el][g] is float)
|
|
rawWriter.Write((float)generics[el][g]);
|
|
}
|
|
|
|
continue;
|
|
}
|
|
|
|
try
|
|
{
|
|
byte[] bytedata = d[bufferFormats[el].buffer];
|
|
Stream strm = state.m_Stream[bufferFormats[el].buffer];
|
|
BinaryReader read = state.m_Reader[bufferFormats[el].buffer];
|
|
|
|
uint instIdx = 0;
|
|
// for instancing, need to handle instance rate being 0 (every instance takes index 0 in that case)
|
|
if (bufferFormats[el].perinstance)
|
|
instIdx = bufferFormats[el].instancerate > 0 ? (instance / (uint)bufferFormats[el].instancerate) : 0;
|
|
else
|
|
instIdx = index;
|
|
|
|
uint stride = input.Strides[bufferFormats[el].buffer];
|
|
if (data.PostVS.stride != 0)
|
|
stride = data.PostVS.stride;
|
|
|
|
uint offs = stride * instIdx + bufferFormats[el].offset;
|
|
|
|
bool outofBounds = false;
|
|
|
|
if (bytedata == null)
|
|
{
|
|
strm.Seek(0, SeekOrigin.Begin);
|
|
}
|
|
else if (offs >= bytedata.Length)
|
|
{
|
|
outofBounds = true;
|
|
strm = null;
|
|
read = new BinaryReader(new MemoryStream(m_Zeroes));
|
|
}
|
|
else
|
|
{
|
|
strm.Seek(offs, SeekOrigin.Begin);
|
|
}
|
|
|
|
string elname = bufferFormats[el].name.ToUpperInvariant();
|
|
var fmt = bufferFormats[el].format;
|
|
int byteWidth = (int)fmt.compByteWidth;
|
|
|
|
int bytesToRead = (int)(fmt.compByteWidth * fmt.compCount);
|
|
|
|
byte[] bytes = read.ReadBytes(bytesToRead);
|
|
rawWriter.Write(bytes);
|
|
|
|
if (bytes.Length != bytesToRead)
|
|
continue;
|
|
|
|
// update min/max for this element
|
|
{
|
|
for (int i = 0; i < fmt.compCount; i++)
|
|
{
|
|
float val = 0;
|
|
|
|
if (fmt.compType == FormatComponentType.Float)
|
|
{
|
|
if (byteWidth == 4)
|
|
val = BitConverter.ToSingle(bytes, i * byteWidth);
|
|
else if (byteWidth == 2)
|
|
val = fmt.ConvertFromHalf(BitConverter.ToUInt16(bytes, i * byteWidth));
|
|
}
|
|
else
|
|
{
|
|
if (byteWidth == 4)
|
|
val = (float)BitConverter.ToUInt32(bytes, i * byteWidth);
|
|
else if (byteWidth == 2)
|
|
val = (float)BitConverter.ToUInt16(bytes, i * byteWidth);
|
|
else if (byteWidth == 1)
|
|
val = (float)bytes[i * byteWidth];
|
|
}
|
|
|
|
if (outofBounds) continue;
|
|
|
|
if (i == 0)
|
|
{
|
|
minBounds[el].x = Math.Min(minBounds[el].x, val);
|
|
maxBounds[el].x = Math.Max(maxBounds[el].x, val);
|
|
}
|
|
else if (i == 1)
|
|
{
|
|
minBounds[el].y = Math.Min(minBounds[el].y, val);
|
|
maxBounds[el].y = Math.Max(maxBounds[el].y, val);
|
|
}
|
|
else if (i == 2)
|
|
{
|
|
minBounds[el].z = Math.Min(minBounds[el].z, val);
|
|
maxBounds[el].z = Math.Max(maxBounds[el].z, val);
|
|
}
|
|
}
|
|
}
|
|
|
|
elemsWithData++;
|
|
}
|
|
catch (System.IO.EndOfStreamException)
|
|
{
|
|
// don't increment elemsWithData
|
|
}
|
|
}
|
|
|
|
finished = (elemsWithData == 0);
|
|
|
|
rownum++;
|
|
}
|
|
|
|
this.BeginInvoke(new Action(() =>
|
|
{
|
|
state.m_MinBounds = minBounds;
|
|
state.m_MaxBounds = maxBounds;
|
|
|
|
UI_UpdateBoundingBox();
|
|
|
|
UI_ShowRows(state, horizScroll);
|
|
}));
|
|
}));
|
|
|
|
th.Start();
|
|
|
|
state.m_DataParseThread = th;
|
|
}
|
|
|
|
private bool SuppressCaching = false;
|
|
|
|
private void UI_ShowRows(UIState state, int horizScroll)
|
|
{
|
|
var bufView = state.m_GridView;
|
|
|
|
if (bufView.IsDisposed)
|
|
return;
|
|
|
|
SuppressCaching = true;
|
|
|
|
for (int i = 0; i < bufView.Columns.Count; i++)
|
|
{
|
|
if (bufView.Columns[i].AutoSizeMode == DataGridViewAutoSizeColumnMode.AllCells)
|
|
{
|
|
bufView.Columns[i].AutoSizeMode = DataGridViewAutoSizeColumnMode.None;
|
|
}
|
|
}
|
|
|
|
bufView.RowCount = 0;
|
|
if(!MeshView) byteOffset.Enabled = true;
|
|
|
|
if (state.m_Rows != null)
|
|
{
|
|
bufView.RowCount = Math.Min(state.m_Rows.Length, MaxRowCount);
|
|
|
|
if (state.m_Rows.Length > MaxRowCount)
|
|
largeBufferWarning.Visible = true;
|
|
|
|
ScrollToRow(bufView, RowOffset);
|
|
|
|
SuppressCaching = false;
|
|
|
|
bufView.HorizontalScrollingOffset = horizScroll;
|
|
}
|
|
|
|
if (vsInBufferView.Focused && m_Core.LogLoaded)
|
|
{
|
|
debugVertex.Enabled = debugVertexToolItem.Enabled = true;
|
|
}
|
|
}
|
|
|
|
private string ElementString(FormatElement el, object o)
|
|
{
|
|
if (o is float)
|
|
{
|
|
// pad with space on left if sign is missing, to better align
|
|
float f = (float)o;
|
|
if (f < 0.0f)
|
|
return Formatter.Format(f);
|
|
else if (f > 0.0f)
|
|
return " " + Formatter.Format(f);
|
|
else if (float.IsNaN(f))
|
|
return " NaN";
|
|
else
|
|
return " " + Formatter.Format(0.0f); // force negative and positive 0 together
|
|
}
|
|
else if (o is double)
|
|
{
|
|
// pad with space on left if sign is missing, to better align
|
|
double f = (double)o;
|
|
if (f < 0.0)
|
|
return Formatter.Format(f);
|
|
else if (f > 0.0)
|
|
return " " + Formatter.Format(f);
|
|
else if (double.IsNaN(f))
|
|
return " NaN";
|
|
else
|
|
return " " + Formatter.Format(0.0); // force negative and positive 0 together
|
|
}
|
|
else if (o is uint)
|
|
{
|
|
uint u = (uint)o;
|
|
|
|
if (el.format.compByteWidth == 4) return String.Format(el.hex ? "{0:X8}" : "{0}", u);
|
|
if (el.format.compByteWidth == 2) return String.Format(el.hex ? "{0:X4}" : "{0}", u);
|
|
if (el.format.compByteWidth == 1) return String.Format(el.hex ? "{0:X2}" : "{0}", u);
|
|
|
|
return String.Format("{0}", (uint)o);
|
|
}
|
|
else if (o is int)
|
|
{
|
|
return String.Format("{0}", (int)o);
|
|
}
|
|
|
|
return o.ToString();
|
|
}
|
|
|
|
private void UI_CacheRow(UIState state, int rowIdx)
|
|
{
|
|
if (state.m_Rows[rowIdx] != null || SuppressCaching)
|
|
return;
|
|
|
|
var data = state.m_Data;
|
|
Input input = state.m_Input;
|
|
uint instance = m_MeshDisplay.curInstance;
|
|
|
|
if (data.Buffers == null)
|
|
return;
|
|
|
|
{
|
|
byte[][] d = data.Buffers;
|
|
|
|
var bufferFormats = input.BufferFormats;
|
|
var generics = input.GenericValues;
|
|
uint rowlen = 0;
|
|
|
|
foreach(var el in bufferFormats)
|
|
rowlen += el.format.compCount;
|
|
|
|
{
|
|
if (rowIdx >= data.IndexCount)
|
|
{
|
|
return;
|
|
}
|
|
|
|
uint dataIndex = (uint)rowIdx;
|
|
|
|
bool outOfBoundsIdx = false;
|
|
|
|
if (data.DataIndices != null)
|
|
{
|
|
if (rowIdx >= data.DataIndices.Length)
|
|
{
|
|
dataIndex = 0;
|
|
outOfBoundsIdx = true;
|
|
}
|
|
else
|
|
{
|
|
dataIndex = data.DataIndices[rowIdx];
|
|
}
|
|
}
|
|
else if (input.Drawcall != null && (input.Drawcall.flags & DrawcallFlags.UseIBuffer) != 0 &&
|
|
(state == m_VSIn || state == m_VSOut))
|
|
{
|
|
// no index buffer, but indexed drawcall
|
|
dataIndex = 0;
|
|
outOfBoundsIdx = true;
|
|
}
|
|
|
|
uint displayIndex = dataIndex;
|
|
if (data.Indices != null && rowIdx < data.Indices.Length)
|
|
displayIndex = data.Indices[rowIdx];
|
|
|
|
object[] rowdata = null;
|
|
|
|
int x = 0;
|
|
if (MeshView)
|
|
{
|
|
rowdata = new object[2 + rowlen];
|
|
|
|
rowdata[0] = rowIdx;
|
|
if (outOfBoundsIdx)
|
|
rowdata[1] = "-";
|
|
else
|
|
rowdata[1] = displayIndex;
|
|
|
|
bool strip = state.m_Data.Topology == PrimitiveTopology.LineStrip ||
|
|
state.m_Data.Topology == PrimitiveTopology.LineStrip_Adj ||
|
|
state.m_Data.Topology == PrimitiveTopology.TriangleStrip ||
|
|
state.m_Data.Topology == PrimitiveTopology.TriangleStrip_Adj;
|
|
|
|
if (state.m_Input.Drawcall.indexByteWidth == 2 && dataIndex == state.m_Input.IndexRestartValue && state.m_Input.IndexRestart && strip)
|
|
rowdata[1] = "-1";
|
|
if (state.m_Input.Drawcall.indexByteWidth == 4 && dataIndex == state.m_Input.IndexRestartValue && state.m_Input.IndexRestart && strip)
|
|
rowdata[1] = "-1";
|
|
|
|
x = 2;
|
|
}
|
|
else
|
|
{
|
|
rowdata = new object[1 + rowlen];
|
|
|
|
rowdata[0] = rowIdx;
|
|
|
|
x = 1;
|
|
}
|
|
|
|
for (int el = 0; el < bufferFormats.Length; el++)
|
|
{
|
|
int xstart = x;
|
|
|
|
if (generics != null && generics[el] != null)
|
|
{
|
|
for (int g = 0; g < generics[el].Length; g++)
|
|
rowdata[x++] = generics[el][g];
|
|
|
|
continue;
|
|
}
|
|
|
|
try
|
|
{
|
|
byte[] bytedata = d[bufferFormats[el].buffer];
|
|
Stream strm = state.m_Stream[bufferFormats[el].buffer];
|
|
BinaryReader read = state.m_Reader[bufferFormats[el].buffer];
|
|
|
|
uint instIdx = 0;
|
|
// for instancing, need to handle instance rate being 0 (every instance takes index 0 in that case)
|
|
if (bufferFormats[el].perinstance)
|
|
instIdx = bufferFormats[el].instancerate > 0 ? (instance / (uint)bufferFormats[el].instancerate) : 0;
|
|
else
|
|
instIdx = dataIndex;
|
|
|
|
uint stride = input.Strides[bufferFormats[el].buffer];
|
|
if (data.PostVS.stride != 0)
|
|
stride = data.PostVS.stride;
|
|
|
|
uint offs = stride * instIdx + bufferFormats[el].offset;
|
|
|
|
if (bytedata == null)
|
|
{
|
|
strm.Seek(0, SeekOrigin.Begin);
|
|
}
|
|
else if (offs >= bytedata.Length)
|
|
{
|
|
for (int i = 0; i < bufferFormats[el].format.compCount; i++, x++)
|
|
{
|
|
rowdata[x] = "-";
|
|
}
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
strm.Seek(offs, SeekOrigin.Begin);
|
|
}
|
|
|
|
object[] elements = bufferFormats[el].GetObjects(read);
|
|
|
|
if (bufferFormats[el].matrixdim == 1)
|
|
{
|
|
for (int i = 0; i < elements.Length; i++)
|
|
rowdata[x + i] = ElementString(bufferFormats[el], elements[i]);
|
|
x += elements.Length;
|
|
}
|
|
else
|
|
{
|
|
int cols = (int)bufferFormats[el].format.compCount;
|
|
int rows = (int)bufferFormats[el].matrixdim;
|
|
|
|
for (int col = 0; col < cols; col++)
|
|
{
|
|
string[] colarr = new string[rows];
|
|
for (int row = 0; row < rows; row++)
|
|
{
|
|
if (!bufferFormats[el].rowmajor)
|
|
colarr[row] = ElementString(bufferFormats[el], elements[col * rows + row]);
|
|
else
|
|
colarr[row] = ElementString(bufferFormats[el], elements[row * cols + col]);
|
|
}
|
|
|
|
rowdata[x++] = colarr;
|
|
}
|
|
}
|
|
}
|
|
catch (System.IO.EndOfStreamException)
|
|
{
|
|
for (int i = 0; i < bufferFormats[el].format.compCount; i++)
|
|
{
|
|
rowdata[xstart + i] = "-";
|
|
}
|
|
|
|
x = (int)(xstart + bufferFormats[el].format.compCount);
|
|
}
|
|
}
|
|
|
|
if (rowdata != null)
|
|
{
|
|
state.m_Rows[rowIdx] = rowdata;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private void ScrollToRow(DataGridView view, int r)
|
|
{
|
|
try
|
|
{
|
|
int row = Math.Max(0, Math.Min(r, view.RowCount - 1));
|
|
|
|
if (row < view.RowCount)
|
|
{
|
|
view.FirstDisplayedScrollingRowIndex = row;
|
|
view.ClearSelection();
|
|
view.Rows[row].Selected = true;
|
|
}
|
|
}
|
|
catch (InvalidOperationException)
|
|
{
|
|
// this can happen when the window is too small, all we can do is ignore it.
|
|
}
|
|
}
|
|
|
|
private string CellValueToString(object val)
|
|
{
|
|
if (val == null)
|
|
return "-";
|
|
else if (val is float)
|
|
return Formatter.Format((float)val);
|
|
|
|
return val.ToString();
|
|
}
|
|
|
|
private void bufferView_CellValueNeeded(object sender, DataGridViewCellValueEventArgs e)
|
|
{
|
|
if (!m_Core.LogLoaded)
|
|
{
|
|
e.Value = "";
|
|
return;
|
|
}
|
|
|
|
var state = GetUIState(sender);
|
|
|
|
if (state == null ||
|
|
state.m_Rows == null ||
|
|
state.m_Rows.Length == 0)
|
|
{
|
|
if (e.ColumnIndex == 1)
|
|
e.Value = "Loading...";
|
|
else
|
|
e.Value = "";
|
|
return;
|
|
}
|
|
|
|
UI_CacheRow(state, e.RowIndex);
|
|
|
|
if (e.RowIndex >= state.m_Rows.Length ||
|
|
state.m_Rows[e.RowIndex] == null ||
|
|
e.ColumnIndex >= state.m_Rows[e.RowIndex].Length)
|
|
{
|
|
e.Value = "";
|
|
return;
|
|
}
|
|
|
|
object val = state.m_Rows[e.RowIndex][e.ColumnIndex];
|
|
|
|
if (val is object[])
|
|
{
|
|
string s = "";
|
|
object[] arr = (object[])val;
|
|
for(int i=0; i < arr.Length; i++)
|
|
{
|
|
s += CellValueToString(arr[i]);
|
|
if (i + 1 < arr.Length)
|
|
s += Environment.NewLine;
|
|
}
|
|
e.Value = s;
|
|
}
|
|
else
|
|
{
|
|
e.Value = CellValueToString(val);
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#endregion
|
|
|
|
#region Camera Controls
|
|
|
|
private bool RasterizedOutputStage
|
|
{
|
|
get
|
|
{
|
|
if (m_MeshDisplay.type == MeshDataStage.VSIn)
|
|
{
|
|
return false;
|
|
}
|
|
else if (m_MeshDisplay.type == MeshDataStage.VSOut)
|
|
{
|
|
if(m_Core.LogLoaded && m_Core.CurPipelineState.IsTessellationEnabled)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
else if (m_MeshDisplay.type == MeshDataStage.GSOut)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
}
|
|
|
|
private void enableCameraControls()
|
|
{
|
|
if (RasterizedOutputStage)
|
|
aspectGuess.Enabled = nearGuess.Enabled = farGuess.Enabled = true;
|
|
else
|
|
aspectGuess.Enabled = nearGuess.Enabled = farGuess.Enabled = false;
|
|
}
|
|
|
|
private void configureCam_CheckedChanged(object sender, EventArgs e)
|
|
{
|
|
configCamControls.Visible = configureCam.Checked;
|
|
|
|
enableCameraControls();
|
|
}
|
|
|
|
private void resetCam_Click(object sender, EventArgs e)
|
|
{
|
|
if (RasterizedOutputStage)
|
|
controlType.SelectedIndex = 1;
|
|
else
|
|
controlType.SelectedIndex = 0;
|
|
|
|
// make sure callback is called even if we're re-selecting same
|
|
// camera type
|
|
controlType_SelectedIndexChanged(sender, e);
|
|
|
|
UI_UpdateBoundingBox();
|
|
|
|
render.Invalidate();
|
|
}
|
|
|
|
private void fitScreen_Click(object sender, EventArgs e)
|
|
{
|
|
if(m_MeshDisplay.type != MeshDataStage.VSIn)
|
|
return;
|
|
|
|
controlType.SelectedIndex = 1;
|
|
|
|
var state = GetUIState(m_MeshDisplay.type);
|
|
|
|
if (state.m_MinBounds == null || state.m_MaxBounds == null)
|
|
return;
|
|
|
|
if (CurPosElement < 0 || CurPosElement >= state.m_MinBounds.Length || CurPosElement >= state.m_MaxBounds.Length)
|
|
return;
|
|
|
|
Vec3f diag = state.m_MaxBounds[CurPosElement].Sub(state.m_MinBounds[CurPosElement]);
|
|
|
|
if (diag.x < 0.0f || diag.y < 0.0f || diag.z < 0.0f || diag.Length() <= 1e-6f)
|
|
return;
|
|
|
|
Vec3f middle = new Vec3f(state.m_MinBounds[CurPosElement].x + diag.x / 2.0f,
|
|
state.m_MinBounds[CurPosElement].y + diag.y / 2.0f,
|
|
state.m_MinBounds[CurPosElement].z + diag.z / 2.0f);
|
|
|
|
Vec3f pos = new Vec3f(middle);
|
|
|
|
pos.z -= diag.Length();
|
|
|
|
m_Flycam.Reset(pos);
|
|
|
|
UI_UpdateBoundingBox();
|
|
|
|
render.Invalidate();
|
|
}
|
|
|
|
private void TimerUpdate()
|
|
{
|
|
if (m_CurrentCamera == null) return;
|
|
|
|
if (m_CurrentCamera.Update())
|
|
render.Invalidate();
|
|
}
|
|
|
|
private void PickVert(Point p)
|
|
{
|
|
if (!m_Core.LogLoaded)
|
|
return;
|
|
|
|
m_Core.Renderer.BeginInvoke((ReplayRenderer r) =>
|
|
{
|
|
UInt32 vertSelected = m_Output.PickVertex(m_Core.CurFrame, m_Core.CurEvent, (UInt32)p.X, (UInt32)p.Y);
|
|
|
|
if (vertSelected != UInt32.MaxValue)
|
|
{
|
|
this.BeginInvoke(new Action(() =>
|
|
{
|
|
var ui = GetUIState(m_MeshDisplay.type);
|
|
|
|
int row = (int)vertSelected;
|
|
|
|
if (row >= 0 && row < ui.m_GridView.RowCount)
|
|
{
|
|
if (ui.m_GridView.SelectedRows.Count == 0 || ui.m_GridView.SelectedRows[0] != ui.m_GridView.Rows[row])
|
|
{
|
|
ScrollToRow(ui.m_GridView, row);
|
|
|
|
ui.m_GridView.ClearSelection();
|
|
ui.m_GridView.Rows[row].Selected = true;
|
|
}
|
|
|
|
SyncViews(ui.m_GridView, true, true);
|
|
}
|
|
}));
|
|
}
|
|
});
|
|
}
|
|
|
|
void BufferViewer_KeyUp(object sender, KeyEventArgs e)
|
|
{
|
|
m_CurrentCamera.KeyUp(sender, e);
|
|
}
|
|
|
|
void BufferViewer_KeyDown(object sender, KeyEventArgs e)
|
|
{
|
|
m_CurrentCamera.KeyDown(sender, e);
|
|
}
|
|
|
|
private void render_MouseWheel(object sender, MouseEventArgs e)
|
|
{
|
|
m_CurrentCamera.MouseWheel(sender, e);
|
|
|
|
render.Invalidate();
|
|
}
|
|
|
|
private void render_MouseMove(object sender, MouseEventArgs e)
|
|
{
|
|
m_CurrentCamera.MouseMove(sender, e);
|
|
|
|
render.Invalidate();
|
|
|
|
if (e.Button == MouseButtons.Right)
|
|
PickVert(e.Location);
|
|
}
|
|
|
|
private void render_MouseClick(object sender, MouseEventArgs e)
|
|
{
|
|
m_CurrentCamera.MouseClick(sender, e);
|
|
|
|
render.Invalidate();
|
|
|
|
if (e.Button == MouseButtons.Right)
|
|
PickVert(e.Location);
|
|
}
|
|
|
|
private void render_MouseDown(object sender, MouseEventArgs e)
|
|
{
|
|
render.Focus();
|
|
}
|
|
|
|
private void camSpeed_ValueChanged(object sender, EventArgs e)
|
|
{
|
|
m_Arcball.SpeedMultiplier = m_Flycam.SpeedMultiplier = (float)camSpeed.Value;
|
|
}
|
|
|
|
private void controlType_SelectedIndexChanged(object sender, EventArgs e)
|
|
{
|
|
m_Arcball.Reset(new Vec3f(0.0f, 0.0f, 0.0f), 10.0f);
|
|
m_Flycam.Reset(new Vec3f(0.0f, 0.0f, 0.0f));
|
|
|
|
if (controlType.SelectedIndex == 0)
|
|
{
|
|
m_CurrentCamera = m_Arcball;
|
|
m_Arcball.Reset(new Vec3f(0.0f, 0.0f, 0.0f), 10.0f);
|
|
}
|
|
else
|
|
{
|
|
m_CurrentCamera = m_Flycam;
|
|
if (RasterizedOutputStage)
|
|
m_Flycam.Reset(new Vec3f(0.0f, 0.0f, 0.0f));
|
|
else
|
|
m_Flycam.Reset(new Vec3f(0.0f, 0.0f, -10.0f));
|
|
}
|
|
|
|
UpdateHighlightVerts(GetUIState(m_MeshDisplay.type));
|
|
|
|
render.Invalidate();
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Handlers and Painting
|
|
|
|
private void RT_UpdateRenderOutput(ReplayRenderer r)
|
|
{
|
|
if (m_Output == null) return;
|
|
|
|
m_MeshDisplay.cam = m_CurrentCamera.Camera.Real;
|
|
|
|
m_Output.SetMeshDisplay(m_MeshDisplay);
|
|
}
|
|
|
|
private void bufferView_Paint(object sender, PaintEventArgs e)
|
|
{
|
|
Input input = GetUIState(sender).m_Input;
|
|
|
|
if (input == null) return;
|
|
|
|
uint i = 1;
|
|
foreach (var el in input.BufferFormats)
|
|
{
|
|
UI_MergeColumns((DataGridView)sender, (int)i, el.format.compCount, e.Graphics);
|
|
i += el.format.compCount;
|
|
}
|
|
}
|
|
|
|
private void render_Paint(object sender, PaintEventArgs e)
|
|
{
|
|
if (m_Output == null || m_Core.Renderer == null)
|
|
{
|
|
e.Graphics.Clear(Color.Black);
|
|
return;
|
|
}
|
|
|
|
m_Core.Renderer.Invoke((ReplayRenderer r) => { RT_UpdateRenderOutput(r); if (m_Output != null) m_Output.Display(); });
|
|
}
|
|
|
|
private void BufferViewer_Load(object sender, EventArgs e)
|
|
{
|
|
if (m_Output == null && m_Core.LogLoaded)
|
|
{
|
|
OnLogfileLoaded();
|
|
}
|
|
|
|
matrixType.SelectedIndex = 0;
|
|
configCamControls.Visible = false;
|
|
}
|
|
|
|
private void BufferViewer_FormClosed(object sender, FormClosedEventArgs e)
|
|
{
|
|
m_Core.RemoveLogViewer(this);
|
|
|
|
m_Updater.Stop();
|
|
m_Updater = null;
|
|
|
|
m_ReqID++;
|
|
}
|
|
|
|
private void CSVToolStripMenuItem_Click(object sender, EventArgs e)
|
|
{
|
|
if (!m_Core.LogLoaded) return;
|
|
|
|
csvSaveDialog.Title = "Saving CSV data for " + (m_ContextUIState == m_VSIn ? "VS Input" : "VS Output");
|
|
DialogResult res = csvSaveDialog.ShowDialog();
|
|
|
|
if (res == DialogResult.OK)
|
|
{
|
|
try
|
|
{
|
|
StreamWriter writer = File.CreateText(csvSaveDialog.FileName);
|
|
|
|
if (MeshView)
|
|
{
|
|
writer.Write("Vertex,");
|
|
writer.Write("Index,");
|
|
}
|
|
else
|
|
{
|
|
writer.Write("Row,");
|
|
}
|
|
|
|
UIState ui = m_ContextUIState;
|
|
for (int i = 0; i < ui.m_Input.BufferFormats.Length; i++)
|
|
{
|
|
for (int j = 0; j < ui.m_Input.BufferFormats[i].format.compCount - 1; j++)
|
|
writer.Write(ui.m_Input.BufferFormats[i].name + " " + j + ",");
|
|
writer.Write(ui.m_Input.BufferFormats[i].name + " " + (ui.m_Input.BufferFormats[i].format.compCount - 1));
|
|
|
|
if (i < ui.m_Input.BufferFormats.Length - 1)
|
|
writer.Write(",");
|
|
}
|
|
|
|
writer.Write(Environment.NewLine);
|
|
|
|
foreach (DataGridViewRow row in ui.m_GridView.Rows)
|
|
{
|
|
for (int i = 0; i < row.Cells.Count; i++)
|
|
{
|
|
writer.Write(row.Cells[i].Value.ToString());
|
|
if (i < row.Cells.Count - 1)
|
|
writer.Write(",");
|
|
}
|
|
|
|
writer.Write(Environment.NewLine);
|
|
}
|
|
|
|
writer.Flush();
|
|
writer.Close();
|
|
}
|
|
catch (System.Exception ex)
|
|
{
|
|
MessageBox.Show("Couldn't save to " + csvSaveDialog.FileName + Environment.NewLine + ex.ToString(), "Cannot save",
|
|
MessageBoxButtons.OK, MessageBoxIcon.Error);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void rawToolStripMenuItem_Click(object sender, EventArgs e)
|
|
{
|
|
if (!m_Core.LogLoaded) return;
|
|
|
|
rawSaveDialog.Title = "Saving raw bytes for " + (m_ContextUIState == m_VSIn ? "VS Input" : "VS Output");
|
|
DialogResult res = rawSaveDialog.ShowDialog();
|
|
|
|
if (res == DialogResult.OK)
|
|
{
|
|
try
|
|
{
|
|
FileStream writer = File.Create(rawSaveDialog.FileName);
|
|
|
|
UIState ui = m_ContextUIState;
|
|
writer.Write(ui.m_RawData, 0, ui.m_RawData.Length);
|
|
|
|
writer.Flush();
|
|
writer.Close();
|
|
}
|
|
catch (System.Exception ex)
|
|
{
|
|
MessageBox.Show("Couldn't save to " + csvSaveDialog.FileName + Environment.NewLine + ex.ToString(), "Cannot save",
|
|
MessageBoxButtons.OK, MessageBoxIcon.Error);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void meshStageDraw_SelectedIndexChanged(object sender, EventArgs e)
|
|
{
|
|
if (previewTab.SelectedIndex == 0)
|
|
m_MeshDisplay.type = MeshDataStage.VSIn;
|
|
else if (previewTab.SelectedIndex == 1)
|
|
m_MeshDisplay.type = MeshDataStage.VSOut;
|
|
else if (previewTab.SelectedIndex == 2)
|
|
m_MeshDisplay.type = MeshDataStage.GSOut;
|
|
|
|
drawRange.Enabled = (m_MeshDisplay.type != MeshDataStage.VSIn);
|
|
|
|
UI_UpdateMeshRenderComponents();
|
|
|
|
if (RasterizedOutputStage)
|
|
{
|
|
controlType.SelectedIndex = 1;
|
|
fitScreen.Enabled = false;
|
|
}
|
|
else
|
|
{
|
|
controlType.SelectedIndex = 0;
|
|
fitScreen.Enabled = true;
|
|
}
|
|
|
|
enableCameraControls();
|
|
|
|
controlType_SelectedIndexChanged(sender, e);
|
|
|
|
UI_UpdateBoundingBox();
|
|
|
|
previewTable.Parent = previewTab.SelectedTab;
|
|
}
|
|
|
|
private int[] m_PosElement = new int[] { -1, -1, -1, -1 };
|
|
private int[] m_SecondElement = new int[] { -1, -1, -1, -1 };
|
|
private bool[] m_SecondShowAlpha = new bool[] { false, false, false, false };
|
|
|
|
private int CurPosElement { get { return m_PosElement[(int)m_MeshDisplay.type]; } }
|
|
private int CurSecondElement { get { return m_SecondElement[(int)m_MeshDisplay.type]; } }
|
|
private bool CurSecondShowAlpha { get { return m_SecondShowAlpha[(int)m_MeshDisplay.type]; } }
|
|
|
|
private FormatElement GetPosHighlightFormatElement(MeshDataStage stage)
|
|
{
|
|
var ui = GetUIState(stage);
|
|
|
|
int idx = m_PosElement[(int)stage];
|
|
|
|
if (ui.m_Input == null || ui.m_Input.BufferFormats == null ||
|
|
idx == -1 || idx >= ui.m_Input.BufferFormats.Length)
|
|
return null;
|
|
|
|
return ui.m_Input.BufferFormats[idx];
|
|
}
|
|
|
|
private FormatElement GetSecondHighlightFormatElement(MeshDataStage stage)
|
|
{
|
|
var ui = GetUIState(stage);
|
|
|
|
int idx = m_SecondElement[(int)stage];
|
|
|
|
if (ui.m_Input == null || ui.m_Input.BufferFormats == null ||
|
|
idx == -1 || idx >= ui.m_Input.BufferFormats.Length)
|
|
return null;
|
|
|
|
return ui.m_Input.BufferFormats[idx];
|
|
}
|
|
|
|
private void UI_AutoFetchRenderComponents(MeshDataStage stage, bool pos)
|
|
{
|
|
var ui = GetUIState(stage);
|
|
|
|
if (pos)
|
|
{
|
|
int posEl = -1;
|
|
|
|
if (ui.m_Input != null && ui.m_Input.BufferFormats != null)
|
|
{
|
|
// prioritise system value over general "POSITION" string matching
|
|
for (int i = 0; i < ui.m_Input.BufferFormats.Length; i++)
|
|
{
|
|
FormatElement el = ui.m_Input.BufferFormats[i];
|
|
|
|
if (el.systemValue == SystemAttribute.Position)
|
|
{
|
|
posEl = i;
|
|
break;
|
|
}
|
|
}
|
|
// look for an exact match
|
|
for (int i = 0; posEl == -1 && i < ui.m_Input.BufferFormats.Length; i++)
|
|
{
|
|
FormatElement el = ui.m_Input.BufferFormats[i];
|
|
|
|
if (el.name.ToUpperInvariant() == "POSITION" ||
|
|
el.name.ToUpperInvariant() == "POSITION0" ||
|
|
el.name.ToUpperInvariant() == "POS" ||
|
|
el.name.ToUpperInvariant() == "POS0")
|
|
{
|
|
posEl = i;
|
|
break;
|
|
}
|
|
}
|
|
// try anything containing position
|
|
for (int i = 0; posEl == -1 && i < ui.m_Input.BufferFormats.Length; i++)
|
|
{
|
|
FormatElement el = ui.m_Input.BufferFormats[i];
|
|
|
|
if (el.name.ToUpperInvariant().Contains("POSITION"))
|
|
{
|
|
posEl = i;
|
|
break;
|
|
}
|
|
}
|
|
// OK last resort, just look for 'pos'
|
|
for (int i = 0; posEl == -1 && i < ui.m_Input.BufferFormats.Length; i++)
|
|
{
|
|
FormatElement el = ui.m_Input.BufferFormats[i];
|
|
|
|
if (el.name.ToUpperInvariant().Contains("POS"))
|
|
{
|
|
posEl = i;
|
|
break;
|
|
}
|
|
}
|
|
// if we still have absolutely nothing, just use the first available element
|
|
if (posEl == -1 && ui.m_Input.BufferFormats.Length > 0)
|
|
{
|
|
posEl = 0;
|
|
}
|
|
}
|
|
|
|
m_PosElement[(int)stage] = posEl;
|
|
}
|
|
else
|
|
{
|
|
int secondEl = -1;
|
|
|
|
if (ui.m_Input != null && ui.m_Input.BufferFormats != null)
|
|
{
|
|
// prioritise TEXCOORD over general COLOR
|
|
for (int i = 0; i < ui.m_Input.BufferFormats.Length; i++)
|
|
{
|
|
FormatElement el = ui.m_Input.BufferFormats[i];
|
|
|
|
if (el.name.ToUpperInvariant() == "TEXCOORD" ||
|
|
el.name.ToUpperInvariant() == "TEXCOORD0" ||
|
|
el.name.ToUpperInvariant() == "TEX" ||
|
|
el.name.ToUpperInvariant() == "TEX0" ||
|
|
el.name.ToUpperInvariant() == "UV" ||
|
|
el.name.ToUpperInvariant() == "UV0")
|
|
{
|
|
secondEl = i;
|
|
break;
|
|
}
|
|
}
|
|
for (int i = 0; secondEl == -1 && i < ui.m_Input.BufferFormats.Length; i++)
|
|
{
|
|
FormatElement el = ui.m_Input.BufferFormats[i];
|
|
|
|
if (el.name.ToUpperInvariant() == "COLOR" ||
|
|
el.name.ToUpperInvariant() == "COLOR0" ||
|
|
el.name.ToUpperInvariant() == "COL" ||
|
|
el.name.ToUpperInvariant() == "COL0")
|
|
{
|
|
secondEl = i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
m_SecondElement[(int)stage] = secondEl;
|
|
}
|
|
}
|
|
|
|
private void UI_UpdateBoundingBox()
|
|
{
|
|
var ui = GetUIState(m_MeshDisplay.type);
|
|
|
|
m_MeshDisplay.showBBox = false;
|
|
if (!RasterizedOutputStage &&
|
|
CurPosElement >= 0 &&
|
|
ui.m_MinBounds != null && CurPosElement < ui.m_MinBounds.Length &&
|
|
ui.m_MaxBounds != null && CurPosElement < ui.m_MaxBounds.Length)
|
|
{
|
|
m_MeshDisplay.showBBox = true;
|
|
|
|
m_MeshDisplay.minBounds = new FloatVector(ui.m_MinBounds[CurPosElement]);
|
|
m_MeshDisplay.maxBounds = new FloatVector(ui.m_MaxBounds[CurPosElement]);
|
|
|
|
Vec3f diag = ui.m_MaxBounds[CurPosElement].Sub(ui.m_MinBounds[CurPosElement]);
|
|
|
|
if (diag.x < 0.0f || diag.y < 0.0f || diag.z < 0.0f || diag.Length() <= 1e-6f)
|
|
return;
|
|
|
|
m_Arcball.LookAtPos = new Vec3f(ui.m_MinBounds[CurPosElement].x + diag.x / 2.0f,
|
|
ui.m_MinBounds[CurPosElement].y + diag.y / 2.0f,
|
|
ui.m_MinBounds[CurPosElement].z + diag.z / 2.0f);
|
|
m_Arcball.SetDistance(diag.Length()*0.7f);
|
|
|
|
try
|
|
{
|
|
camSpeed.Value = Helpers.Clamp((decimal)(diag.Length() / 200.0f), camSpeed.Minimum, camSpeed.Maximum);
|
|
}
|
|
catch (OverflowException)
|
|
{
|
|
camSpeed.Value = (decimal)1.0f;
|
|
}
|
|
|
|
render.Invalidate();
|
|
}
|
|
}
|
|
|
|
private void UI_UpdateMeshRenderComponents()
|
|
{
|
|
var ui = GetUIState(m_MeshDisplay.type);
|
|
|
|
// set position data etc from postvs if relevant
|
|
// also need to bake in drawcall offsets etc
|
|
// set numVerts from drawcall or postvs data
|
|
|
|
if (ui.m_Input == null || ui.m_Input.BufferFormats == null ||
|
|
CurPosElement == -1 || CurPosElement >= ui.m_Input.BufferFormats.Length)
|
|
{
|
|
m_MeshDisplay.position.idxbuf = ResourceId.Null;
|
|
m_MeshDisplay.position.idxoffs = 0;
|
|
m_MeshDisplay.position.idxByteWidth = 0;
|
|
|
|
m_MeshDisplay.position.buf = ResourceId.Null;
|
|
m_MeshDisplay.position.offset = 0;
|
|
m_MeshDisplay.position.stride = 0;
|
|
|
|
m_MeshDisplay.position.compCount = 0;
|
|
m_MeshDisplay.position.compByteWidth = 0;
|
|
m_MeshDisplay.position.compType = FormatComponentType.None;
|
|
m_MeshDisplay.position.specialFormat = SpecialFormat.Unknown;
|
|
|
|
m_MeshDisplay.position.showAlpha = false;
|
|
|
|
m_MeshDisplay.position.topo = PrimitiveTopology.Unknown;
|
|
m_MeshDisplay.position.numVerts = 0;
|
|
|
|
m_MeshDisplay.position.unproject = false;
|
|
// near and far plane handled elsewhere
|
|
}
|
|
else
|
|
{
|
|
FormatElement pos = ui.m_Input.BufferFormats[CurPosElement];
|
|
|
|
m_MeshDisplay.position.idxbuf = ResourceId.Null;
|
|
m_MeshDisplay.position.idxoffs = 0;
|
|
m_MeshDisplay.position.idxByteWidth = 0;
|
|
|
|
m_MeshDisplay.position.buf = ResourceId.Null;
|
|
m_MeshDisplay.position.offset = 0;
|
|
m_MeshDisplay.position.stride = 0;
|
|
|
|
m_MeshDisplay.position.compCount = pos.format.compCount;
|
|
m_MeshDisplay.position.compByteWidth = pos.format.compByteWidth;
|
|
m_MeshDisplay.position.compType = pos.format.compType;
|
|
m_MeshDisplay.position.bgraOrder = pos.format.bgraOrder;
|
|
m_MeshDisplay.position.specialFormat = pos.format.special ? pos.format.specialFormat : SpecialFormat.Unknown;
|
|
|
|
m_MeshDisplay.position.showAlpha = false;
|
|
|
|
m_MeshDisplay.position.topo = PrimitiveTopology.Unknown;
|
|
m_MeshDisplay.position.numVerts = 0;
|
|
|
|
if (ui.m_Stage == MeshDataStage.VSIn && ui.m_Input.Drawcall != null)
|
|
{
|
|
m_MeshDisplay.position.idxbuf = m_VSIn.m_Input.IndexBuffer;
|
|
m_MeshDisplay.position.idxoffs = m_VSIn.m_Input.IndexOffset +
|
|
ui.m_Input.Drawcall.indexOffset * ui.m_Input.Drawcall.indexByteWidth;
|
|
m_MeshDisplay.position.idxByteWidth = ui.m_Input.Drawcall.indexByteWidth;
|
|
|
|
m_MeshDisplay.position.buf = m_VSIn.m_Input.Buffers[pos.buffer];
|
|
m_MeshDisplay.position.offset = pos.offset + ui.m_Input.Offsets[pos.buffer] +
|
|
ui.m_Input.Drawcall.vertexOffset * ui.m_Input.Strides[pos.buffer];
|
|
m_MeshDisplay.position.stride = ui.m_Input.Strides[pos.buffer];
|
|
|
|
m_MeshDisplay.position.topo = ui.m_Input.Drawcall.topology;
|
|
m_MeshDisplay.position.numVerts = ui.m_Input.Drawcall.numIndices;
|
|
}
|
|
else if (ui.m_Stage != MeshDataStage.VSIn && ui.m_Data != null && ui.m_Data.PostVS.buf != ResourceId.Null)
|
|
{
|
|
m_MeshDisplay.position.idxbuf = ui.m_Data.PostVS.idxbuf;
|
|
m_MeshDisplay.position.idxoffs = 0;
|
|
m_MeshDisplay.position.idxByteWidth = ui.m_Input.Drawcall.indexByteWidth;
|
|
|
|
m_MeshDisplay.position.buf = ui.m_Data.PostVS.buf;
|
|
m_MeshDisplay.position.offset = ui.m_Data.PostVS.offset + pos.offset;
|
|
m_MeshDisplay.position.stride = ui.m_Data.PostVS.stride;
|
|
|
|
m_MeshDisplay.position.topo = ui.m_Data.PostVS.topo;
|
|
m_MeshDisplay.position.numVerts = ui.m_Data.PostVS.numVerts;
|
|
}
|
|
|
|
if ((ui.m_Input.Drawcall.flags & DrawcallFlags.UseIBuffer) == 0 || ui.m_Stage == MeshDataStage.GSOut)
|
|
{
|
|
m_MeshDisplay.position.idxbuf = ResourceId.Null;
|
|
m_MeshDisplay.position.idxoffs = 0;
|
|
m_MeshDisplay.position.idxByteWidth = 0;
|
|
}
|
|
else
|
|
{
|
|
m_MeshDisplay.position.idxByteWidth = Math.Max(1, m_MeshDisplay.position.idxByteWidth);
|
|
}
|
|
|
|
m_MeshDisplay.position.unproject = false;
|
|
// near and far plane handled elsewhere
|
|
|
|
if (RasterizedOutputStage)
|
|
{
|
|
m_MeshDisplay.position.unproject = pos.systemValue == SystemAttribute.Position;
|
|
}
|
|
}
|
|
|
|
UI_UpdateBoundingBox();
|
|
|
|
if (ui.m_Input == null || ui.m_Input.BufferFormats == null ||
|
|
CurSecondElement == -1 || CurSecondElement >= ui.m_Input.BufferFormats.Length)
|
|
{
|
|
m_MeshDisplay.secondary.idxbuf = ResourceId.Null;
|
|
m_MeshDisplay.secondary.idxoffs = 0;
|
|
m_MeshDisplay.secondary.idxByteWidth = 0;
|
|
|
|
m_MeshDisplay.secondary.buf = ResourceId.Null;
|
|
m_MeshDisplay.secondary.offset = 0;
|
|
m_MeshDisplay.secondary.stride = 0;
|
|
|
|
m_MeshDisplay.secondary.compCount = 0;
|
|
m_MeshDisplay.secondary.compByteWidth = 0;
|
|
m_MeshDisplay.secondary.compType = FormatComponentType.None;
|
|
m_MeshDisplay.secondary.bgraOrder = false;
|
|
m_MeshDisplay.secondary.specialFormat = SpecialFormat.Unknown;
|
|
|
|
m_MeshDisplay.secondary.showAlpha = false;
|
|
|
|
m_MeshDisplay.secondary.topo = PrimitiveTopology.Unknown;
|
|
m_MeshDisplay.secondary.numVerts = 0;
|
|
|
|
m_MeshDisplay.secondary.unproject = false;
|
|
}
|
|
else
|
|
{
|
|
FormatElement tex = ui.m_Input.BufferFormats[CurSecondElement];
|
|
|
|
m_MeshDisplay.secondary.compCount = tex.format.compCount;
|
|
m_MeshDisplay.secondary.compByteWidth = tex.format.compByteWidth;
|
|
m_MeshDisplay.secondary.compType = tex.format.compType;
|
|
m_MeshDisplay.secondary.bgraOrder = tex.format.bgraOrder;
|
|
m_MeshDisplay.secondary.specialFormat = tex.format.special ? tex.format.specialFormat : SpecialFormat.Unknown;
|
|
|
|
m_MeshDisplay.secondary.showAlpha = CurSecondShowAlpha;
|
|
|
|
if (ui.m_Stage == MeshDataStage.VSIn && ui.m_Input.Drawcall != null)
|
|
{
|
|
m_MeshDisplay.secondary.buf = m_VSIn.m_Input.Buffers[tex.buffer];
|
|
m_MeshDisplay.secondary.offset = tex.offset + ui.m_Input.Offsets[tex.buffer] +
|
|
ui.m_Input.Drawcall.vertexOffset * m_MeshDisplay.position.stride;
|
|
m_MeshDisplay.secondary.stride = ui.m_Input.Strides[tex.buffer];
|
|
}
|
|
else if (ui.m_Stage != MeshDataStage.VSIn && ui.m_Data != null && ui.m_Data.PostVS.buf != ResourceId.Null)
|
|
{
|
|
m_MeshDisplay.secondary.buf = ui.m_Data.PostVS.buf;
|
|
m_MeshDisplay.secondary.offset = ui.m_Data.PostVS.offset + tex.offset;
|
|
m_MeshDisplay.secondary.stride = ui.m_Data.PostVS.stride;
|
|
}
|
|
}
|
|
|
|
UI_UpdateAllColumns();
|
|
}
|
|
|
|
private void camGuess_PropChanged()
|
|
{
|
|
m_MeshDisplay.ortho = matrixType.SelectedIndex == 1;
|
|
|
|
float fov = 90.0f;
|
|
float.TryParse(fovGuess.Text, out fov);
|
|
|
|
m_MeshDisplay.fov = fov;
|
|
fovGuess.Text = m_MeshDisplay.fov.ToString("G");
|
|
|
|
m_MeshDisplay.aspect = 1.0f;
|
|
|
|
// take a guess for the aspect ratio, for if the user hasn't overridden it
|
|
m_MeshDisplay.aspect = m_Core.CurPipelineState.GetViewport(0).width / m_Core.CurPipelineState.GetViewport(0).height;
|
|
|
|
if (aspectGuess.Text.Length > 0 && float.TryParse(aspectGuess.Text, out m_MeshDisplay.aspect))
|
|
aspectGuess.Text = m_MeshDisplay.aspect.ToString("G");
|
|
else
|
|
aspectGuess.Text = "";
|
|
|
|
// use estimates from post vs data (calculated from vertex position data) if the user
|
|
// hasn't overridden the values
|
|
m_MeshDisplay.position.nearPlane = 0.1f;
|
|
|
|
if (m_VSOut.m_Data != null && m_VSOut.m_Data.PostVS.buf != ResourceId.Null)
|
|
m_MeshDisplay.position.nearPlane = m_VSOut.m_Data.PostVS.nearPlane;
|
|
|
|
if (nearGuess.Text.Length > 0 && float.TryParse(nearGuess.Text, out m_MeshDisplay.position.nearPlane))
|
|
nearGuess.Text = m_MeshDisplay.position.nearPlane.ToString("G");
|
|
else
|
|
nearGuess.Text = "";
|
|
|
|
m_MeshDisplay.position.farPlane = 100.0f;
|
|
|
|
if (m_VSOut.m_Data != null && m_VSOut.m_Data.PostVS.buf != ResourceId.Null)
|
|
m_MeshDisplay.position.farPlane = m_VSOut.m_Data.PostVS.farPlane;
|
|
|
|
if (farGuess.Text.Length > 0 && float.TryParse(farGuess.Text, out m_MeshDisplay.position.farPlane))
|
|
farGuess.Text = m_MeshDisplay.position.farPlane.ToString("G");
|
|
else
|
|
farGuess.Text = "";
|
|
|
|
render.Invalidate();
|
|
}
|
|
|
|
private void camGuess_KeyPress(object sender, KeyPressEventArgs e)
|
|
{
|
|
if (e.KeyChar == '\r' || e.KeyChar == '\n')
|
|
{
|
|
camGuess_PropChanged();
|
|
e.Handled = true;
|
|
}
|
|
}
|
|
|
|
private void matrixType_SelectedIndexChanged(object sender, EventArgs e)
|
|
{
|
|
camGuess_PropChanged();
|
|
}
|
|
|
|
private void drawRange_SelectedIndexChanged(object sender, EventArgs e)
|
|
{
|
|
m_MeshDisplay.thisDrawOnly = (drawRange.SelectedIndex == 0);
|
|
|
|
render.Invalidate();
|
|
}
|
|
|
|
private void solidShading_SelectedIndexChanged(object sender, EventArgs e)
|
|
{
|
|
m_MeshDisplay.solidShadeMode = (SolidShadeMode)solidShading.SelectedIndex;
|
|
|
|
if (solidShading.SelectedIndex == 0 && !wireframeDraw.Checked)
|
|
wireframeDraw.Checked = true;
|
|
|
|
UI_UpdateAllColumns();
|
|
|
|
render.Invalidate();
|
|
}
|
|
|
|
private void wireframeDraw_CheckedChanged(object sender, EventArgs e)
|
|
{
|
|
if (solidShading.SelectedIndex == 0 && !wireframeDraw.Checked)
|
|
{
|
|
wireframeDraw.Checked = true;
|
|
return;
|
|
}
|
|
|
|
m_MeshDisplay.wireframeDraw = wireframeDraw.Checked;
|
|
|
|
render.Invalidate();
|
|
}
|
|
|
|
private void instanceIdx_KeyDown(object sender, KeyEventArgs e)
|
|
{
|
|
if (e.KeyCode == Keys.Enter)
|
|
{
|
|
instanceIdxToolitem.Text = instanceIdx.Text;
|
|
rightclickMenu.Close();
|
|
}
|
|
}
|
|
|
|
private void instanceIdxToolitem_KeyPress(object sender, KeyPressEventArgs e)
|
|
{
|
|
if (!m_Core.LogLoaded) return;
|
|
|
|
if (e.KeyChar == '\r' || e.KeyChar == '\n')
|
|
{
|
|
instanceIdx.Text = instanceIdxToolitem.Text;
|
|
uint inst = 0;
|
|
if (uint.TryParse(instanceIdxToolitem.Text, out inst))
|
|
{
|
|
if (inst != m_MeshDisplay.curInstance && inst >= 0 && m_Core.CurDrawcall != null && inst < m_Core.CurDrawcall.numInstances)
|
|
{
|
|
m_MeshDisplay.curInstance = inst;
|
|
|
|
|
|
OnEventSelected(m_Core.CurFrame, m_Core.CurEvent);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private int m_ContextColumn = 0;
|
|
|
|
private void resetSelectedColumnsToolStripMenuItem_Click(object sender, EventArgs e)
|
|
{
|
|
UI_AutoFetchRenderComponents(m_ContextUIState.m_Stage, true);
|
|
UI_AutoFetchRenderComponents(m_ContextUIState.m_Stage, false);
|
|
|
|
UI_UpdateMeshRenderComponents();
|
|
render.Invalidate();
|
|
}
|
|
|
|
private void selectColumnAsPositionToolStripMenuItem_Click(object sender, EventArgs e)
|
|
{
|
|
m_PosElement[(int)m_ContextUIState.m_Stage] = m_ContextColumn;
|
|
|
|
UI_UpdateMeshRenderComponents();
|
|
render.Invalidate();
|
|
}
|
|
|
|
private void selectColumnAsSecondaryToolStripMenuItem_Click(object sender, EventArgs e)
|
|
{
|
|
m_SecondElement[(int)m_ContextUIState.m_Stage] = m_ContextColumn;
|
|
m_SecondShowAlpha[(int)m_ContextUIState.m_Stage] = false;
|
|
|
|
UI_UpdateMeshRenderComponents();
|
|
render.Invalidate();
|
|
}
|
|
|
|
private void selectAlphaAsSecondaryToolStripMenuItem_Click(object sender, EventArgs e)
|
|
{
|
|
m_SecondElement[(int)m_ContextUIState.m_Stage] = m_ContextColumn;
|
|
m_SecondShowAlpha[(int)m_ContextUIState.m_Stage] = true;
|
|
|
|
UI_UpdateMeshRenderComponents();
|
|
render.Invalidate();
|
|
}
|
|
|
|
private void bufferView_ColumnHeaderMouseClick(object sender, DataGridViewCellMouseEventArgs e)
|
|
{
|
|
if (m_Core.LogLoaded && MeshView)
|
|
{
|
|
m_ContextUIState = GetUIState(sender);
|
|
|
|
if (e.Button == MouseButtons.Right &&
|
|
m_ContextUIState.m_Input != null &&
|
|
m_ContextUIState.m_Input.BufferFormats != null)
|
|
{
|
|
selectColumnAsPositionToolStripMenuItem.Visible = true;
|
|
selectAlphaAsSecondaryToolStripMenuItem.Visible = true;
|
|
|
|
m_ContextColumn = 0;
|
|
int colidx = 2; // skip VTX and IDX columns
|
|
|
|
for (int el = 0; el < m_ContextUIState.m_Input.BufferFormats.Length; el++)
|
|
{
|
|
for (int i = 0; i < m_ContextUIState.m_Input.BufferFormats[el].format.compCount; i++)
|
|
{
|
|
if (colidx == e.ColumnIndex)
|
|
{
|
|
m_ContextColumn = el;
|
|
selectAlphaAsSecondaryToolStripMenuItem.Visible = (m_ContextUIState.m_Input.BufferFormats[el].format.compCount >= 4);
|
|
}
|
|
|
|
colidx++;
|
|
}
|
|
}
|
|
|
|
columnContextMenu.Show(Cursor.Position);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void bufferView_MouseClick(object sender, DataGridViewCellMouseEventArgs e)
|
|
{
|
|
if (m_Core.LogLoaded && e.RowIndex >= 0)
|
|
{
|
|
m_ContextUIState = GetUIState(sender);
|
|
|
|
if (e.Button == MouseButtons.Right)
|
|
{
|
|
openFormat.Visible = !MeshView;
|
|
|
|
debugVertex.Visible = MeshView &&
|
|
m_Core.LogLoaded &&
|
|
sender == vsInBufferView &&
|
|
vsInBufferView.SelectedRows.Count == 1;
|
|
setInstanceToolStripMenuItem.Enabled = (m_Core.CurDrawcall != null && m_Core.CurDrawcall.numInstances > 1);
|
|
|
|
rightclickMenu.Show(Cursor.Position);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void rightclickMenu_Closed(object sender, ToolStripDropDownClosedEventArgs e)
|
|
{
|
|
uint inst = 0;
|
|
if (uint.TryParse(instanceIdx.Text, out inst))
|
|
{
|
|
if (inst != m_MeshDisplay.curInstance && inst >= 0 && m_Core.CurDrawcall != null && inst < m_Core.CurDrawcall.numInstances)
|
|
{
|
|
m_MeshDisplay.curInstance = inst;
|
|
|
|
OnEventSelected(m_Core.CurFrame, m_Core.CurEvent);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void syncViewsToolItem_Click(object sender, EventArgs e)
|
|
{
|
|
syncViews.Checked = syncViewsToolItem.Checked;
|
|
SyncViews(null, true, true);
|
|
}
|
|
|
|
private void syncViews_Click(object sender, EventArgs e)
|
|
{
|
|
syncViewsToolItem.Checked = syncViews.Checked;
|
|
SyncViews(null, true, true);
|
|
}
|
|
|
|
private void UpdateRowOffset()
|
|
{
|
|
ScrollToRow(vsInBufferView, RowOffset);
|
|
ScrollToRow(vsOutBufferView, RowOffset);
|
|
ScrollToRow(gsOutBufferView, RowOffset);
|
|
}
|
|
|
|
private void rowOffset_KeyPress(object sender, KeyPressEventArgs e)
|
|
{
|
|
if (e.KeyChar == '\n' || e.KeyChar == '\r')
|
|
{
|
|
rowOffset.Text = RowOffset.ToString();
|
|
|
|
UpdateRowOffset();
|
|
}
|
|
}
|
|
|
|
private void SetByteOffset()
|
|
{
|
|
largeBufferWarning.Visible = false;
|
|
|
|
m_VSIn.m_GridView.RowCount = 0;
|
|
m_VSIn.m_Rows = null;
|
|
m_VSIn.m_GridView.RowCount = 1;
|
|
|
|
byteOffset.Enabled = false;
|
|
|
|
m_Core.Renderer.BeginInvoke((ReplayRenderer r) =>
|
|
{
|
|
var contents = RT_FetchBufferContents(MeshDataStage.VSIn, r, m_VSIn.m_Input);
|
|
|
|
this.BeginInvoke(new Action(() =>
|
|
{
|
|
if (m_VSIn.m_Input != null)
|
|
{
|
|
UI_SetRowsData(MeshDataStage.VSIn, contents, 0);
|
|
}
|
|
}));
|
|
});
|
|
}
|
|
|
|
private void largeBufferWarning_Click(object sender, EventArgs e)
|
|
{
|
|
byteOffset.Text = (ByteOffset + m_VSIn.m_Input.Strides[0]*MaxRowCount).ToString();
|
|
SetByteOffset();
|
|
}
|
|
|
|
private void byteOffset_KeyPress(object sender, KeyPressEventArgs e)
|
|
{
|
|
if (e.KeyChar == '\n' || e.KeyChar == '\r')
|
|
{
|
|
SetByteOffset();
|
|
}
|
|
}
|
|
|
|
private void offsetCancel_Click(object sender, EventArgs e)
|
|
{
|
|
rowOffset.Text = "0";
|
|
|
|
UpdateRowOffset();
|
|
}
|
|
|
|
private void openFormat_Click(object sender, EventArgs e)
|
|
{
|
|
ShowFormatSpecifier();
|
|
}
|
|
|
|
public void ProcessBufferFormat(string formatText)
|
|
{
|
|
ResourceId id = GetUIState(MeshDataStage.VSIn).m_Input.Buffers[0];
|
|
bool isBuffer = true;
|
|
|
|
if (id == ResourceId.Null)
|
|
{
|
|
isBuffer = false;
|
|
id = GetUIState(MeshDataStage.VSIn).m_Input.Buffers[1];
|
|
}
|
|
|
|
ViewRawBuffer(isBuffer, id, formatText);
|
|
}
|
|
|
|
private void ShowFormatSpecifier()
|
|
{
|
|
if (m_FormatSpecifier == null)
|
|
{
|
|
m_FormatSpecifier = new BufferFormatSpecifier(this, m_FormatText);
|
|
|
|
var dock = Helpers.WrapDockContent(dockPanel, m_FormatSpecifier, m_FormatSpecifier.Text);
|
|
dock.CloseButton = false;
|
|
dock.CloseButtonVisible = false;
|
|
}
|
|
|
|
(m_FormatSpecifier.Parent as DockContent).Show(dockPanel, DockState.DockBottom);
|
|
}
|
|
|
|
private void debugVertex_Click(object sender, EventArgs e)
|
|
{
|
|
if (!m_Core.LogLoaded) return;
|
|
|
|
ShaderReflection shaderDetails = null;
|
|
ShaderDebugTrace trace = null;
|
|
|
|
shaderDetails = m_Core.CurPipelineState.GetShaderReflection(ShaderStageType.Vertex);
|
|
|
|
UIState ui = GetUIState(MeshDataStage.VSIn);
|
|
|
|
if (ui.m_GridView.SelectedRows.Count == 0)
|
|
{
|
|
MessageBox.Show("You must select a vertex to debug", "No Vertex Selected",
|
|
MessageBoxButtons.OK, MessageBoxIcon.Information);
|
|
return;
|
|
}
|
|
|
|
int row = ui.m_GridView.SelectedRows[0].Index;
|
|
|
|
if (row >= ui.m_Rows.Length || ui.m_Rows[row].Length <= 1) return;
|
|
|
|
UInt32 idx = 0;
|
|
|
|
if (ui.m_Rows[row][1] is UInt32)
|
|
{
|
|
idx = (UInt32)ui.m_Rows[row][1];
|
|
}
|
|
|
|
var draw = m_Core.CurDrawcall;
|
|
|
|
m_Core.Renderer.Invoke((ReplayRenderer r) =>
|
|
{
|
|
trace = r.DebugVertex((UInt32)row, m_MeshDisplay.curInstance, idx, draw.instanceOffset, draw.vertexOffset);
|
|
});
|
|
|
|
this.BeginInvoke(new Action(() =>
|
|
{
|
|
string debugContext = String.Format("Vertex {0}", row);
|
|
if (draw.numInstances > 1)
|
|
debugContext += String.Format(", Instance {0}", m_MeshDisplay.curInstance);
|
|
|
|
ShaderViewer s = new ShaderViewer(m_Core, shaderDetails, ShaderStageType.Vertex, trace, debugContext);
|
|
|
|
s.Show(this.DockPanel);
|
|
}));
|
|
}
|
|
|
|
private void SyncViews(DataGridView primary, bool selection, bool scroll)
|
|
{
|
|
if (!syncViews.Checked)
|
|
return;
|
|
|
|
DataGridView[] grids = { vsInBufferView, vsOutBufferView, gsOutBufferView };
|
|
|
|
if (primary == null)
|
|
{
|
|
foreach (DataGridView g in grids)
|
|
{
|
|
if (g.Focused)
|
|
{
|
|
primary = g;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (primary == null)
|
|
primary = vsInBufferView;
|
|
|
|
foreach (DataGridView g in grids)
|
|
{
|
|
if (g == primary)
|
|
continue;
|
|
|
|
if (selection)
|
|
{
|
|
g.ClearSelection();
|
|
if (primary.SelectedRows.Count == 1 && primary.SelectedRows[0].Index < g.Rows.Count)
|
|
g.Rows[primary.SelectedRows[0].Index].Selected = true;
|
|
}
|
|
|
|
if (scroll)
|
|
{
|
|
if (g.RowCount > 0 && g.RowCount > primary.FirstDisplayedScrollingRowIndex)
|
|
g.FirstDisplayedScrollingRowIndex = primary.FirstDisplayedScrollingRowIndex;
|
|
}
|
|
}
|
|
}
|
|
|
|
private bool selectNoRecurse = false;
|
|
|
|
private void bufferView_SelectionChanged(object sender, EventArgs e)
|
|
{
|
|
if (selectNoRecurse) return;
|
|
|
|
selectNoRecurse = true;
|
|
|
|
SyncViews(null, true, false);
|
|
|
|
if (vsInBufferView.Focused && m_Core.LogLoaded)
|
|
{
|
|
debugVertex.Enabled = debugVertexToolItem.Enabled = true;
|
|
}
|
|
else
|
|
{
|
|
debugVertex.Enabled = debugVertexToolItem.Enabled = false;
|
|
}
|
|
|
|
if (!MeshView)
|
|
{
|
|
debugVertex.Enabled = debugVertexToolItem.Visible = debugSep.Visible = false;
|
|
}
|
|
|
|
UpdateHighlightVerts(GetUIState(m_MeshDisplay.type));
|
|
|
|
selectNoRecurse = false;
|
|
}
|
|
|
|
private void bufferView_Scroll(object sender, ScrollEventArgs e)
|
|
{
|
|
SyncViews(null, false, true);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Vertex Highlighting
|
|
|
|
private void highlightVerts_CheckedChanged(object sender, EventArgs e)
|
|
{
|
|
UpdateHighlightVerts(GetUIState(m_MeshDisplay.type));
|
|
}
|
|
|
|
private void ClearHighlightVerts()
|
|
{
|
|
m_MeshDisplay.highlightVert = ~0U;
|
|
render.Invalidate();
|
|
}
|
|
|
|
private void UpdateHighlightVerts(UIState ui)
|
|
{
|
|
if (ui == null || ui.m_RawData == null) return;
|
|
if (ui.m_GridView.SelectedRows.Count == 0) return;
|
|
if (!MeshView) return;
|
|
|
|
if(highlightVerts.Checked)
|
|
m_MeshDisplay.highlightVert = (uint)ui.m_GridView.SelectedRows[0].Index;
|
|
else
|
|
m_MeshDisplay.highlightVert = ~0U;
|
|
|
|
render.Invalidate();
|
|
}
|
|
|
|
#endregion
|
|
|
|
private void bufferView_EnterLeave(object sender, EventArgs e)
|
|
{
|
|
if (vsInBufferView.Focused && m_Core.LogLoaded)
|
|
{
|
|
debugVertex.Enabled = debugVertexToolItem.Enabled = true;
|
|
}
|
|
else
|
|
{
|
|
debugVertex.Enabled = debugVertexToolItem.Enabled = false;
|
|
}
|
|
}
|
|
}
|
|
}
|