Files
renderdoc/util/test/tests/Vulkan/VK_Resource_Usage.py
T
Jake Turner 7ab87fbe8e Extend VK_Resource_Usage test
- add test for vkCmdDrawIndirect with zero count
- add test for vkCmdDrawIndexedIndirect with zero count
- add tests for vkCmdDrawMeshTasksEXT
- add tests for vkCmdDrawMeshTasksIndirectEXT
- add tests for vkCmdDrawMeshTasksIndirectCountEXT
2026-05-13 14:54:15 +01:00

430 lines
31 KiB
Python

import renderdoc as rd
import rdtest
class VK_Resource_Usage(rdtest.TestCase):
demos_test_name = 'VK_Resource_Usage'
resourceUsages = {}
eids = []
def add_action(self, action: rd.ActionDescription):
self.eids.append(action.eventId)
for c in action.children:
self.add_action(c)
for e in action.events:
self.eids.append(e.eventId)
def check_resource_usage(self, res: rd.ResourceDescription, expectedUsages=[]):
usages = self.resourceUsages[res.resourceId]
if len(usages) != len(expectedUsages):
for u in usages:
rdtest.log.print(f"Resource '{res.name}' {res.resourceId} usage EID:{u.eventId} usage:{u.usage.name}")
raise rdtest.TestFailureException(f"'{res.name}' {res.resourceId} Incorrect resource usages count expected:{len(expectedUsages)} actual:{len(usages)}")
for i, u in enumerate(usages):
eid, usage = expectedUsages[i]
if u.usage != usage:
raise rdtest.TestFailureException(f"'{res.name}' {res.resourceId} EID:{u.eventId} Incorrect resource usage expected:{usage.name} actual:{u.usage.name}")
if u.eventId != eid:
raise rdtest.TestFailureException(f"'{res.name}' {res.resourceId} usage:{u.usage.name} Incorrect resource usage EID expected:{eid} actual:{u.eventId}")
def check_capture(self):
# Cache the resource usage before running any replay i.e. without calling SetFrameEvent
resources = self.controller.GetResources()
for res in resources:
self.resourceUsages[res.resourceId] = self.controller.GetUsage(res.resourceId)
drawIndirectCount = self.find_action("Draw Indirect Count") is not None
rdtest.log.print(f"Has Draw Indirect Count: {'Yes' if drawIndirectCount else 'No'}")
nestedSecondaries = self.find_action("Nested Secondary Command Buffer") is not None
rdtest.log.print(f"Has Nested Secondary Command Buffer: {'Yes' if nestedSecondaries else 'No'}")
descBuffer = self.find_action("Descriptor Buffer") is not None
rdtest.log.print(f"Has Descriptor Buffer: {'Yes' if descBuffer else 'No'}")
meshShader = self.find_action("Mesh Shader") is not None
rdtest.log.print(f"Has Mesh Shader: {'Yes' if meshShader else 'No'}")
countDrawIndirectCount = 30 if drawIndirectCount else 0
countNested = 39 if nestedSecondaries else 0
countDescBufferCopy = 10 if descBuffer else 0
countDescBuffer = 21 if descBuffer else 0
countDescBuffer += countDescBufferCopy
countMeshShader = 33 if meshShader else 0
action = self.find_action("Draw")
self.controller.SetFrameEvent(action.eventId, False)
swapImage = self.controller.GetPipelineState().GetOutputTargets()[0].resource
with rdtest.log.auto_section("Checking Resource Usage"):
for res in self.controller.GetResources():
expectedUsage = []
if res.type == rd.ResourceType.Device:
expectedUsage = [(0,rd.ResourceUsage.Unused)]
elif res.type == rd.ResourceType.Queue:
expectedUsage = [(0,rd.ResourceUsage.Unused)]
elif res.type == rd.ResourceType.Pool:
expectedUsage = [(0,rd.ResourceUsage.Unused)]
elif res.type == rd.ResourceType.SwapchainImage:
# the swap chain image has usage, anything else does not
if res.resourceId == swapImage:
expectedUsage = [(6,rd.ResourceUsage.Barrier),
(6,rd.ResourceUsage.Discard),
(7,rd.ResourceUsage.Clear),
(8,rd.ResourceUsage.Barrier),
(32,rd.ResourceUsage.ColorTarget),
(35,rd.ResourceUsage.ColorTarget),
(42,rd.ResourceUsage.ColorTarget),
(45,rd.ResourceUsage.ColorTarget),
(59,rd.ResourceUsage.ColorTarget),
(62,rd.ResourceUsage.ColorTarget),
(73,rd.ResourceUsage.ColorTarget),
(76,rd.ResourceUsage.ColorTarget),
(118,rd.ResourceUsage.ColorTarget),
(122,rd.ResourceUsage.ColorTarget),
(126,rd.ResourceUsage.ColorTarget),
(127,rd.ResourceUsage.ColorTarget),
(128,rd.ResourceUsage.ColorTarget),
(129,rd.ResourceUsage.ColorTarget),
(134,rd.ResourceUsage.ColorTarget),
(135,rd.ResourceUsage.ColorTarget),
(136,rd.ResourceUsage.ColorTarget),
(140,rd.ResourceUsage.ColorTarget),
(175,rd.ResourceUsage.ColorTarget),
(179,rd.ResourceUsage.ColorTarget),
(180,rd.ResourceUsage.ColorTarget),
(181,rd.ResourceUsage.ColorTarget),
(182,rd.ResourceUsage.ColorTarget),
(187,rd.ResourceUsage.ColorTarget),
(188,rd.ResourceUsage.ColorTarget),
(189,rd.ResourceUsage.ColorTarget),
(206,rd.ResourceUsage.ColorTarget),
(210,rd.ResourceUsage.ColorTarget),
(211,rd.ResourceUsage.ColorTarget),
(212,rd.ResourceUsage.ColorTarget),
(213,rd.ResourceUsage.ColorTarget),
(218,rd.ResourceUsage.ColorTarget),
(219,rd.ResourceUsage.ColorTarget),
(220,rd.ResourceUsage.ColorTarget),
(225,rd.ResourceUsage.ColorTarget)]
if drawIndirectCount:
expectedUsage += [
(230,rd.ResourceUsage.ColorTarget),
(233,rd.ResourceUsage.ColorTarget),
(237,rd.ResourceUsage.ColorTarget),
(241,rd.ResourceUsage.ColorTarget),
(246,rd.ResourceUsage.ColorTarget),
(247,rd.ResourceUsage.ColorTarget),
(248,rd.ResourceUsage.ColorTarget),
(253,rd.ResourceUsage.ColorTarget),
(254,rd.ResourceUsage.ColorTarget)]
if nestedSecondaries:
expectedUsage += [
(249+countDrawIndirectCount+countDescBufferCopy,rd.ResourceUsage.ColorTarget),
(252+countDrawIndirectCount+countDescBufferCopy,rd.ResourceUsage.ColorTarget)]
if descBuffer:
expectedUsage += [
(254+countDrawIndirectCount+countNested,rd.ResourceUsage.ColorTarget),
(257+countDrawIndirectCount+countNested,rd.ResourceUsage.ColorTarget)]
if meshShader:
expectedUsage += [
(239+countDrawIndirectCount+countNested+countDescBuffer,rd.ResourceUsage.ColorTarget),
(243+countDrawIndirectCount+countNested+countDescBuffer,rd.ResourceUsage.ColorTarget),
(244+countDrawIndirectCount+countNested+countDescBuffer,rd.ResourceUsage.ColorTarget),
(247+countDrawIndirectCount+countNested+countDescBuffer,rd.ResourceUsage.ColorTarget),
(250+countDrawIndirectCount+countNested+countDescBuffer,rd.ResourceUsage.ColorTarget),
(254+countDrawIndirectCount+countNested+countDescBuffer,rd.ResourceUsage.ColorTarget),
(258+countDrawIndirectCount+countNested+countDescBuffer,rd.ResourceUsage.ColorTarget),
(262+countDrawIndirectCount+countNested+countDescBuffer,rd.ResourceUsage.ColorTarget)]
expectedUsage += [(233+countDrawIndirectCount+countNested+countDescBuffer+countMeshShader,rd.ResourceUsage.Barrier)]
else:
expectedUsage = []
elif res.type == rd.ResourceType.RenderPass:
expectedUsage = [(0,rd.ResourceUsage.Unused)]
elif res.type == rd.ResourceType.Sync:
expectedUsage = [(0,rd.ResourceUsage.Unused)]
elif res.type == rd.ResourceType.View:
expectedUsage = [(0,rd.ResourceUsage.Unused)]
elif res.type == rd.ResourceType.Memory:
expectedUsage = [(0,rd.ResourceUsage.Unused)]
elif res.type == rd.ResourceType.ShaderBinding:
expectedUsage = [(0,rd.ResourceUsage.Unused)]
elif res.type == rd.ResourceType.Shader:
expectedUsage = [(0,rd.ResourceUsage.Unused)]
elif res.type == rd.ResourceType.PipelineState:
expectedUsage = [(0,rd.ResourceUsage.Unused)]
elif res.type == rd.ResourceType.Buffer:
if (res.name == "Vertex Buffer"):
expectedUsage = [(32,rd.ResourceUsage.VertexBuffer),
(35,rd.ResourceUsage.VertexBuffer),
(42,rd.ResourceUsage.VertexBuffer),
(45,rd.ResourceUsage.VertexBuffer),
(59,rd.ResourceUsage.VertexBuffer),
(62,rd.ResourceUsage.VertexBuffer),
(73,rd.ResourceUsage.VertexBuffer),
(76,rd.ResourceUsage.VertexBuffer),
(118,rd.ResourceUsage.VertexBuffer),
(122,rd.ResourceUsage.VertexBuffer),
(126,rd.ResourceUsage.VertexBuffer),
(127,rd.ResourceUsage.VertexBuffer),
(128,rd.ResourceUsage.VertexBuffer),
(129,rd.ResourceUsage.VertexBuffer),
(134,rd.ResourceUsage.VertexBuffer),
(135,rd.ResourceUsage.VertexBuffer),
(136,rd.ResourceUsage.VertexBuffer),
(140,rd.ResourceUsage.VertexBuffer),
(175,rd.ResourceUsage.VertexBuffer),
(179,rd.ResourceUsage.VertexBuffer),
(180,rd.ResourceUsage.VertexBuffer),
(181,rd.ResourceUsage.VertexBuffer),
(182,rd.ResourceUsage.VertexBuffer),
(187,rd.ResourceUsage.VertexBuffer),
(188,rd.ResourceUsage.VertexBuffer),
(189,rd.ResourceUsage.VertexBuffer),
(206,rd.ResourceUsage.VertexBuffer),
(210,rd.ResourceUsage.VertexBuffer),
(211,rd.ResourceUsage.VertexBuffer),
(212,rd.ResourceUsage.VertexBuffer),
(213,rd.ResourceUsage.VertexBuffer),
(218,rd.ResourceUsage.VertexBuffer),
(219,rd.ResourceUsage.VertexBuffer),
(220,rd.ResourceUsage.VertexBuffer),
(225,rd.ResourceUsage.VertexBuffer)]
if drawIndirectCount:
expectedUsage += [
(230,rd.ResourceUsage.VertexBuffer),
(233,rd.ResourceUsage.VertexBuffer),
(237,rd.ResourceUsage.VertexBuffer),
(241,rd.ResourceUsage.VertexBuffer),
(246,rd.ResourceUsage.VertexBuffer),
(247,rd.ResourceUsage.VertexBuffer),
(248,rd.ResourceUsage.VertexBuffer),
(253,rd.ResourceUsage.VertexBuffer),
(254,rd.ResourceUsage.VertexBuffer)]
if nestedSecondaries:
expectedUsage += [
(249+countDrawIndirectCount+countDescBufferCopy,rd.ResourceUsage.VertexBuffer),
(252+countDrawIndirectCount+countDescBufferCopy,rd.ResourceUsage.VertexBuffer)]
if descBuffer:
expectedUsage += [
(254+countDrawIndirectCount+countNested,rd.ResourceUsage.VertexBuffer),
(257+countDrawIndirectCount+countNested,rd.ResourceUsage.VertexBuffer)]
if (res.name == "Index Buffer"):
expectedUsage = [(35,rd.ResourceUsage.IndexBuffer),
(45,rd.ResourceUsage.IndexBuffer),
(62,rd.ResourceUsage.IndexBuffer),
(76,rd.ResourceUsage.IndexBuffer),
(134,rd.ResourceUsage.IndexBuffer),
(135,rd.ResourceUsage.IndexBuffer),
(136,rd.ResourceUsage.IndexBuffer),
(140,rd.ResourceUsage.IndexBuffer),
(187,rd.ResourceUsage.IndexBuffer),
(188,rd.ResourceUsage.IndexBuffer),
(189,rd.ResourceUsage.IndexBuffer),
(218,rd.ResourceUsage.IndexBuffer),
(219,rd.ResourceUsage.IndexBuffer),
(220,rd.ResourceUsage.IndexBuffer)]
if drawIndirectCount:
expectedUsage += [
(233,rd.ResourceUsage.IndexBuffer),
(241,rd.ResourceUsage.IndexBuffer),
(253,rd.ResourceUsage.IndexBuffer),
(254,rd.ResourceUsage.IndexBuffer)]
if nestedSecondaries:
expectedUsage += [
(252+countDrawIndirectCount+countDescBufferCopy,rd.ResourceUsage.IndexBuffer)]
if descBuffer:
expectedUsage += [
(257+countDrawIndirectCount+countNested,rd.ResourceUsage.IndexBuffer)]
if (res.name == "Compute Buffer In"):
expectedUsage += [(87,rd.ResourceUsage.CS_Constants),
(94,rd.ResourceUsage.CS_Constants)]
if nestedSecondaries:
expectedUsage += [(265+countDrawIndirectCount+countDescBufferCopy,rd.ResourceUsage.CS_Constants)]
if descBuffer:
expectedUsage += [(262+countDrawIndirectCount+countNested,rd.ResourceUsage.CS_Constants)]
if (res.name == "Compute Buffer Out"):
expectedUsage += [(87,rd.ResourceUsage.CS_RWResource),
(94,rd.ResourceUsage.CS_RWResource)]
if nestedSecondaries:
expectedUsage += [(265+countDrawIndirectCount+countDescBufferCopy,rd.ResourceUsage.CS_RWResource)]
if descBuffer:
expectedUsage += [(262+countDrawIndirectCount+countNested,rd.ResourceUsage.CS_RWResource)]
if (res.name == "Indirect Data"):
expectedUsage += [(14,rd.ResourceUsage.Barrier),
(15,rd.ResourceUsage.Clear),
(16,rd.ResourceUsage.Barrier),
(20,rd.ResourceUsage.CS_RWResource),
(21,rd.ResourceUsage.Barrier),
(95,rd.ResourceUsage.Barrier),
(106,rd.ResourceUsage.CS_RWResource),
(106,rd.ResourceUsage.Indirect),
(107,rd.ResourceUsage.Barrier),
(118,rd.ResourceUsage.Indirect),
(122,rd.ResourceUsage.Indirect),
(125,rd.ResourceUsage.Indirect),
(133,rd.ResourceUsage.Indirect),
(140,rd.ResourceUsage.Indirect),
(142,rd.ResourceUsage.Barrier),
(147,rd.ResourceUsage.Barrier),
(148,rd.ResourceUsage.Clear),
(149,rd.ResourceUsage.Barrier),
(153,rd.ResourceUsage.CS_RWResource),
(155,rd.ResourceUsage.Barrier),
(157,rd.ResourceUsage.CS_RWResource),
(157,rd.ResourceUsage.Indirect),
(158,rd.ResourceUsage.CS_RWResource),
(158,rd.ResourceUsage.Indirect),
(159,rd.ResourceUsage.Barrier),
(160,rd.ResourceUsage.CS_RWResource),
(160,rd.ResourceUsage.Indirect),
(161,rd.ResourceUsage.Barrier),
(175,rd.ResourceUsage.Indirect),
(178,rd.ResourceUsage.Indirect),
(186,rd.ResourceUsage.Indirect),
(206,rd.ResourceUsage.Indirect),
(209,rd.ResourceUsage.Indirect),
(217,rd.ResourceUsage.Indirect),
(225,rd.ResourceUsage.IndexBuffer),
(225,rd.ResourceUsage.Indirect)]
if drawIndirectCount:
expectedUsage += [
(230,rd.ResourceUsage.Indirect),
(230,rd.ResourceUsage.Indirect),
(233,rd.ResourceUsage.Indirect),
(233,rd.ResourceUsage.Indirect),
(237,rd.ResourceUsage.Indirect),
(237,rd.ResourceUsage.Indirect),
(241,rd.ResourceUsage.Indirect),
(241,rd.ResourceUsage.Indirect),
(245,rd.ResourceUsage.Indirect),
(245,rd.ResourceUsage.Indirect),
(252,rd.ResourceUsage.Indirect),
(252,rd.ResourceUsage.Indirect)]
expectedUsage += [(229+countDrawIndirectCount,rd.ResourceUsage.Barrier)]
if nestedSecondaries:
expectedUsage += [
(266+countDrawIndirectCount+countDescBufferCopy,rd.ResourceUsage.Barrier)]
if meshShader:
expectedUsage += [
(242+countDrawIndirectCount+countNested+countDescBuffer,rd.ResourceUsage.Indirect),
(247+countDrawIndirectCount+countNested+countDescBuffer,rd.ResourceUsage.Indirect),
(250+countDrawIndirectCount+countNested+countDescBuffer,rd.ResourceUsage.Indirect),
(253+countDrawIndirectCount+countNested+countDescBuffer,rd.ResourceUsage.Indirect),
(253+countDrawIndirectCount+countNested+countDescBuffer,rd.ResourceUsage.Indirect),
(258+countDrawIndirectCount+countNested+countDescBuffer,rd.ResourceUsage.Indirect),
(258+countDrawIndirectCount+countNested+countDescBuffer,rd.ResourceUsage.Indirect),
(262+countDrawIndirectCount+countNested+countDescBuffer,rd.ResourceUsage.Indirect),
(262+countDrawIndirectCount+countNested+countDescBuffer,rd.ResourceUsage.Indirect)]
if (res.name == "Barrier Buffer"):
expectedUsage = [(240+countDrawIndirectCount+countNested+countDescBuffer+countMeshShader,rd.ResourceUsage.Barrier),
(248+countDrawIndirectCount+countNested+countDescBuffer+countMeshShader,rd.ResourceUsage.Barrier),
(256+countDrawIndirectCount+countNested+countDescBuffer+countMeshShader,rd.ResourceUsage.Barrier),
(264+countDrawIndirectCount+countNested+countDescBuffer+countMeshShader,rd.ResourceUsage.Barrier),
(272+countDrawIndirectCount+countNested+countDescBuffer+countMeshShader,rd.ResourceUsage.Barrier),
(280+countDrawIndirectCount+countNested+countDescBuffer+countMeshShader,rd.ResourceUsage.Barrier),
(288+countDrawIndirectCount+countNested+countDescBuffer+countMeshShader,rd.ResourceUsage.Barrier),
(296+countDrawIndirectCount+countNested+countDescBuffer+countMeshShader,rd.ResourceUsage.Barrier),
(304+countDrawIndirectCount+countNested+countDescBuffer+countMeshShader,rd.ResourceUsage.Barrier),
(312+countDrawIndirectCount+countNested+countDescBuffer+countMeshShader,rd.ResourceUsage.Barrier)]
if (res.name == "Barrier2 Buffer"):
expectedUsage = [(320+countDrawIndirectCount+countNested+countDescBuffer+countMeshShader,rd.ResourceUsage.Barrier),
(325+countDrawIndirectCount+countNested+countDescBuffer+countMeshShader,rd.ResourceUsage.Barrier),
(330+countDrawIndirectCount+countNested+countDescBuffer+countMeshShader,rd.ResourceUsage.Barrier),
(335+countDrawIndirectCount+countNested+countDescBuffer+countMeshShader,rd.ResourceUsage.Barrier)]
if (res.name == "Descriptor Buffer"):
if descBuffer:
expectedUsage = [(233+countDrawIndirectCount,rd.ResourceUsage.Barrier),
(234+countDrawIndirectCount,rd.ResourceUsage.CopySrc),
(235+countDrawIndirectCount,rd.ResourceUsage.Barrier),
(236+countDrawIndirectCount,rd.ResourceUsage.Clear),
(239+countDrawIndirectCount,rd.ResourceUsage.Barrier),
(240+countDrawIndirectCount,rd.ResourceUsage.CopyDst)]
if (res.name == "Descriptor Backup Buffer"):
if descBuffer:
expectedUsage = [(233+countDrawIndirectCount,rd.ResourceUsage.Barrier),
(234+countDrawIndirectCount,rd.ResourceUsage.CopyDst),
(239+countDrawIndirectCount,rd.ResourceUsage.Barrier),
(240+countDrawIndirectCount,rd.ResourceUsage.CopySrc)]
elif res.type == rd.ResourceType.Texture:
if (res.name == "Offscreen MSAA Image"):
expectedUsage = [(11,rd.ResourceUsage.Barrier),
(11,rd.ResourceUsage.Discard),
(12,rd.ResourceUsage.Clear)]
if (res.name == "Offscreen Image"):
expectedUsage = [(9,rd.ResourceUsage.Barrier),
(9,rd.ResourceUsage.Discard),
(10,rd.ResourceUsage.Clear),
(42,rd.ResourceUsage.PS_Resource),
(45,rd.ResourceUsage.PS_Resource),
(118,rd.ResourceUsage.PS_Resource),
(122,rd.ResourceUsage.PS_Resource),
(126,rd.ResourceUsage.PS_Resource),
(127,rd.ResourceUsage.PS_Resource),
(128,rd.ResourceUsage.PS_Resource),
(129,rd.ResourceUsage.PS_Resource),
(134,rd.ResourceUsage.PS_Resource),
(135,rd.ResourceUsage.PS_Resource),
(136,rd.ResourceUsage.PS_Resource),
(140,rd.ResourceUsage.PS_Resource),
(175,rd.ResourceUsage.PS_Resource),
(179,rd.ResourceUsage.PS_Resource),
(180,rd.ResourceUsage.PS_Resource),
(181,rd.ResourceUsage.PS_Resource),
(182,rd.ResourceUsage.PS_Resource),
(187,rd.ResourceUsage.PS_Resource),
(188,rd.ResourceUsage.PS_Resource),
(189,rd.ResourceUsage.PS_Resource),
(206,rd.ResourceUsage.PS_Resource),
(210,rd.ResourceUsage.PS_Resource),
(211,rd.ResourceUsage.PS_Resource),
(212,rd.ResourceUsage.PS_Resource),
(213,rd.ResourceUsage.PS_Resource),
(218,rd.ResourceUsage.PS_Resource),
(219,rd.ResourceUsage.PS_Resource),
(220,rd.ResourceUsage.PS_Resource),
(225,rd.ResourceUsage.PS_Resource)]
if drawIndirectCount:
expectedUsage += [
(230,rd.ResourceUsage.PS_Resource),
(233,rd.ResourceUsage.PS_Resource),
(237,rd.ResourceUsage.PS_Resource),
(241,rd.ResourceUsage.PS_Resource),
(246,rd.ResourceUsage.PS_Resource),
(247,rd.ResourceUsage.PS_Resource),
(248,rd.ResourceUsage.PS_Resource),
(253,rd.ResourceUsage.PS_Resource),
(254,rd.ResourceUsage.PS_Resource)]
if descBuffer:
expectedUsage += [
(254+countDrawIndirectCount+countNested,rd.ResourceUsage.PS_Resource),
(257+countDrawIndirectCount+countNested,rd.ResourceUsage.PS_Resource)]
elif res.type == rd.ResourceType.CommandBuffer:
expectedUsage = [(0,rd.ResourceUsage.Unused)]
elif res.type == rd.ResourceType.DescriptorStore:
expectedUsage = [(0,rd.ResourceUsage.Unused)]
elif res.type == rd.ResourceType.Sampler:
expectedUsage = [(0,rd.ResourceUsage.Unused)]
else:
raise rdtest.TestFailureException(f"'{res.name}' {res.resourceId} Unexpected resource type {res.type.name}")
rdtest.log.print(f"Resource '{res.name}' type:{res.type.name} {res.resourceId} usages:{len(self.controller.GetUsage(res.resourceId))} expectedUsages:{len(expectedUsage)}")
self.check_resource_usage(res, expectedUsage)
actions = self.controller.GetRootActions()
for a in actions:
self.add_action(a)
# Select every event of the resource usage to ensure the EID is valid
with rdtest.log.auto_section("Checking Resource Usage Events can be replayed"):
for res in self.controller.GetResources():
rdtest.log.print(f"Resource '{res.name}' type:{res.type.name} {res.resourceId}")
usages = self.resourceUsages[res.resourceId]
for u in usages:
eid = u.eventId
if eid == 0:
continue
self.controller.SetFrameEvent(eid, True)
if eid not in self.eids:
raise rdtest.TestFailureException(f"'{res.name}' {res.resourceId} Missing EID:{eid}")