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lee
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renderdoc
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aa7b5558af72c386ec38b68215ef548f5ac08513
renderdoc
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renderdocui
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Interop
T
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baldurk
06e6677616
Divide up register spaces by shader stage (namespacing same as DX11)
2016-09-23 11:41:16 +02:00
..
Camera.cs
…
CaptureOptions.cs
Allow C# side manual construction of ResourceIds from integers
2016-09-08 14:53:23 +02:00
CustomMarshaling.cs
[Coverity] Fix some possible divide by 0 cases
2016-09-14 18:28:51 +02:00
D3D11PipelineState.cs
Add D3D12 pipeline state (state and viewer duplicated from D3D11)
2016-09-22 12:05:47 +02:00
D3D12PipelineState.cs
Divide up register spaces by shader stage (namespacing same as DX11)
2016-09-23 11:41:16 +02:00
Enums.cs
Implement D3D12 pipeline state, with shader resources
2016-09-22 16:55:41 +02:00
FetchInfo.cs
Make members of TextureSave class not struct, so python can modify them
2016-09-12 12:51:14 +02:00
Formatter.cs
…
GLPipelineState.cs
…
ReplayRenderer.cs
Add D3D12 pipeline state (state and viewer duplicated from D3D11)
2016-09-22 12:05:47 +02:00
Shader.cs
Add D3D12 pipeline state (state and viewer duplicated from D3D11)
2016-09-22 12:05:47 +02:00
StaticExports.cs
…
VulkanPipelineState.cs
…