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* If we default to D3D11 at construction time, if we have persist data (very likely) and it's for another API then we'll have to destroy the D3D11 viewer and recreate the other API's viewer.
124 lines
4.4 KiB
C++
124 lines
4.4 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2019-2020 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#pragma once
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#include <QFrame>
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#include <QLabel>
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#include "Code/Interface/QRDInterface.h"
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namespace Ui
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{
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class PipelineStateViewer;
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}
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class QXmlStreamWriter;
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class QToolButton;
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class QMenu;
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class RDLabel;
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class D3D11PipelineStateViewer;
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class D3D12PipelineStateViewer;
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class GLPipelineStateViewer;
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class VulkanPipelineStateViewer;
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class PipelineStateViewer : public QFrame, public IPipelineStateViewer, public ICaptureViewer
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{
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Q_OBJECT
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Q_PROPERTY(QVariant persistData READ persistData WRITE setPersistData DESIGNABLE false SCRIPTABLE false)
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public:
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explicit PipelineStateViewer(ICaptureContext &ctx, QWidget *parent = 0);
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~PipelineStateViewer();
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// IPipelineStateViewer
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QWidget *Widget() override { return this; }
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bool SaveShaderFile(const ShaderReflection *shader) override;
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// ICaptureViewer
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void OnCaptureLoaded() override;
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void OnCaptureClosed() override;
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void OnSelectedEventChanged(uint32_t eventId) override {}
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void OnEventChanged(uint32_t eventId) override;
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QVariant persistData();
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void setPersistData(const QVariant &persistData);
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void SetupShaderEditButton(QToolButton *button, ResourceId pipelineId, ResourceId shaderId,
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const ShaderBindpointMapping &bindpointMapping,
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const ShaderReflection *shaderDetails);
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QString GetVBufferFormatString(uint32_t slot);
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void setTopologyDiagram(QLabel *diagram, Topology topo);
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void setMeshViewPixmap(RDLabel *meshView);
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QXmlStreamWriter *beginHTMLExport();
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void exportHTMLTable(QXmlStreamWriter &xml, const QStringList &cols,
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const QList<QVariantList> &rows);
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void exportHTMLTable(QXmlStreamWriter &xml, const QStringList &cols, const QVariantList &row);
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void endHTMLExport(QXmlStreamWriter *xml);
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public slots:
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void shaderEdit_clicked();
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private:
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void showEvent(QShowEvent *event) override;
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Ui::PipelineStateViewer *ui;
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ICaptureContext &m_Ctx;
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QMenu *editMenus[6] = {};
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QString GenerateHLSLStub(const ShaderBindpointMapping &bindpointMapping,
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const ShaderReflection *shaderDetails, const QString &entryFunc);
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IShaderViewer *EditShader(ResourceId id, ShaderStage shaderType, const rdcstr &entry,
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ShaderCompileFlags compileFlags, ShaderEncoding encoding,
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const rdcstrpairs &files);
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IShaderViewer *EditOriginalShaderSource(ResourceId id, const ShaderReflection *shaderDetails);
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IShaderViewer *EditDecompiledSource(const ShaderProcessingTool &tool, ResourceId id,
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const ShaderReflection *shaderDetails);
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void MakeShaderVariablesHLSL(bool cbufferContents, const rdcarray<ShaderConstant> &vars,
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QString &struct_contents, QString &struct_defs);
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QPixmap m_TopoPixmaps[(int)Topology::PatchList + 1];
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void setToD3D11();
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void setToD3D12();
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void setToGL();
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void setToVulkan();
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void reset();
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QString GetCurrentAPI();
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D3D11PipelineStateViewer *m_D3D11;
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D3D12PipelineStateViewer *m_D3D12;
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GLPipelineStateViewer *m_GL;
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VulkanPipelineStateViewer *m_Vulkan;
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ICaptureViewer *m_Current;
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};
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