Files
renderdoc/util/test/demos/win32/win32_window.cpp
T
baldurk 5a6feec9c1 Speculative fix for intermittent failure in GL_Multithread_Rendering
* It seems like on nv windows we need to explicitly rebind the main context to
  the main thread and give each worker thread its own window, to prevent the
  worker thread from being unable to bind its context sometimes.
2020-09-04 12:39:04 +01:00

130 lines
3.5 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2019-2020 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "win32_window.h"
#include <windows.h>
static LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
if(msg == WM_CLOSE)
{
DestroyWindow(hwnd);
return 0;
}
if(msg == WM_DESTROY)
return 0;
return DefWindowProcW(hwnd, msg, wParam, lParam);
}
const wchar_t *classname = L"renderdoc_d3d11_test";
void regClass()
{
static bool init = false;
if(init)
return;
init = true;
WNDCLASSEXW wc;
wc.cbSize = sizeof(WNDCLASSEXW);
wc.style = 0;
wc.lpfnWndProc = WndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = GetModuleHandle(NULL);
wc.hIcon = NULL;
wc.hCursor = NULL;
wc.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
wc.lpszMenuName = NULL;
wc.lpszClassName = classname;
wc.hIconSm = NULL;
if(!RegisterClassExW(&wc))
{
TEST_ERROR("Couldn't register window class");
return;
}
}
Win32Window::Win32Window(int width, int height, const char *title)
{
regClass();
RECT rect = {0, 0, width, height};
AdjustWindowRectEx(&rect, WS_OVERLAPPEDWINDOW, FALSE, WS_EX_CLIENTEDGE);
WCHAR *wstr = L"";
if(title)
{
int len = (int)strlen(title);
int wsize = MultiByteToWideChar(CP_UTF8, 0, title, len, NULL, 0);
wstr = (WCHAR *)_alloca(wsize * sizeof(wchar_t) + 2);
wstr[wsize] = 0;
MultiByteToWideChar(CP_UTF8, 0, title, len, wstr, wsize);
}
wnd = CreateWindowExW(WS_EX_CLIENTEDGE, classname, wstr, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT,
CW_USEDEFAULT, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL,
NULL, NULL);
if(title)
ShowWindow(wnd, SW_SHOW);
}
Win32Window::~Win32Window()
{
DestroyWindow(wnd);
wnd = NULL;
}
void Win32Window::Resize(int width, int height)
{
SetWindowPos(wnd, HWND_TOP, 0, 0, width, height, SWP_NOMOVE);
}
bool Win32Window::Update()
{
UpdateWindow(wnd);
MSG msg = {};
// Check to see if any messages are waiting in the queue
while(PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
{
// Translate the message and dispatch it to WindowProc()
TranslateMessage(&msg);
DispatchMessage(&msg);
}
if(!IsWindowVisible(wnd))
return false;
if(msg.message == WM_CHAR && msg.wParam == VK_ESCAPE)
return false;
return true;
}