Files
renderdoc/qrenderdoc
baldurk aac929af8f Go back to reporting normalised vertex inputs on GL as SNorm/UNorm
* This is still accurate, what we're missing is "read data as int, then cast to
  float" which is represented by setting 'floatCast' to true. A normalized cast
  or interpret is accurately represented by saying the input is snorm/unorm
  typed.
2020-08-13 10:22:56 +01:00
..
2020-05-16 11:13:19 +01:00
2020-01-06 16:20:45 +00:00

Windows build

To build with PySide2 support or SSL support in Qt download this zip and unzip to this folder (the 3rdparty/ in the zip should go into the 3rdparty/ folder here) before building.