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renderdoc/qrenderdoc/Code/QRDUtils.h
T

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29 KiB
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/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2016-2017 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#pragma once
#include <QCoreApplication>
#include <QDebug>
#include <QFileDialog>
#include <QMessageBox>
#include <QProcess>
#include <QSemaphore>
#include <QSortFilterProxyModel>
#include "Code/Interface/QRDInterface.h"
#include "renderdoc_replay.h"
template <typename T>
inline T AlignUp(T x, T a)
{
return (x + (a - 1)) & (~(a - 1));
}
#ifndef ARRAY_COUNT
#define ARRAY_COUNT(arr) (sizeof(arr) / sizeof(arr[0]))
#endif
// total hack, expose the same basic interface as on renderdoc side.
// Eventually we want to move the code in the main project into header-only
// and .inl implementations for at least the public API, so it can be compiled
// directly without duplication
struct ToStr
{
static std::string Get(const ResourceId &el)
{
// super inefficient to convert to qstr then std::string then back to qstr
// but this is just a temporary measure
uint64_t num = 0;
memcpy(&num, &el, sizeof(num));
return QString::number(num).toStdString();
}
static std::string Get(const ReplayStatus &el)
{
switch(el)
{
case ReplayStatus::Succeeded: return "Success";
case ReplayStatus::UnknownError: return "Unknown error";
case ReplayStatus::InternalError: return "Internal error";
case ReplayStatus::FileNotFound: return "File not found";
case ReplayStatus::InjectionFailed: return "RenderDoc injection failed";
case ReplayStatus::IncompatibleProcess: return "Process is incompatible";
case ReplayStatus::NetworkIOFailed: return "Network I/O operation failed";
case ReplayStatus::NetworkRemoteBusy: return "Remote side of network connection is busy";
case ReplayStatus::NetworkVersionMismatch: return "Version mismatch between network clients";
case ReplayStatus::FileIOFailed: return "File I/O failed";
case ReplayStatus::FileIncompatibleVersion: return "File of incompatible version";
case ReplayStatus::FileCorrupted: return "File corrupted";
case ReplayStatus::APIUnsupported: return "API unsupported";
case ReplayStatus::APIInitFailed: return "API initialisation failed";
case ReplayStatus::APIIncompatibleVersion: return "API incompatible version";
case ReplayStatus::APIHardwareUnsupported: return "API hardware unsupported";
default: break;
}
return "Invalid error code";
}
static std::string Get(const CompType &el)
{
switch(el)
{
case CompType::Typeless: return "Typeless";
case CompType::Float: return "Float";
case CompType::UNorm: return "UNorm";
case CompType::SNorm: return "SNorm";
case CompType::UInt: return "UInt";
case CompType::SInt: return "SInt";
case CompType::UScaled: return "UScaled";
case CompType::SScaled: return "SScaled";
case CompType::Depth: return "Depth/Stencil";
case CompType::Double: return "Double";
default: break;
}
return "Invalid component type";
}
static std::string Get(const FileType &el)
{
switch(el)
{
case FileType::DDS: return "DDS";
case FileType::PNG: return "PNG";
case FileType::JPG: return "JPG";
case FileType::BMP: return "BMP";
case FileType::TGA: return "TGA";
case FileType::HDR: return "HDR";
case FileType::EXR: return "EXR";
default: break;
}
return "Invalid file type";
}
static std::string Get(const AlphaMapping &el)
{
switch(el)
{
case AlphaMapping::Discard: return "Discard";
case AlphaMapping::BlendToColor: return "Blend to Color";
case AlphaMapping::BlendToCheckerboard: return "Blend to Checkerboard";
case AlphaMapping::Preserve: return "Preserve";
default: break;
}
return "Invalid mapping";
}
static std::string Get(const EnvMod &el)
{
switch(el)
{
case EnvMod::Set: return "Set";
case EnvMod::Append: return "Append";
case EnvMod::Prepend: return "Prepend";
default: break;
}
return "Invalid modification";
}
static std::string Get(const EnvSep &el)
{
switch(el)
{
case EnvSep::Platform: return "Platform style";
case EnvSep::SemiColon: return "Semi-colon (;)";
case EnvSep::Colon: return "Colon (:)";
case EnvSep::NoSep: return "No Separator";
default: break;
}
return "Invalid separator";
}
static std::string Get(const Topology &el)
{
switch(el)
{
case Topology::Unknown: return "Unknown";
case Topology::PointList: return "Point List";
case Topology::LineList: return "Line List";
case Topology::LineStrip: return "Line Strip";
case Topology::LineLoop: return "Line Loop";
case Topology::TriangleList: return "Triangle List";
case Topology::TriangleStrip: return "Triangle Strip";
case Topology::TriangleFan: return "Triangle Fan";
case Topology::LineList_Adj: return "Line List with Adjacency";
case Topology::LineStrip_Adj: return "Line Strip with Adjacency";
case Topology::TriangleList_Adj: return "Triangle List with Adjacency";
case Topology::TriangleStrip_Adj: return "Triangle Strip with Adjacency";
case Topology::PatchList_1CPs:
case Topology::PatchList_2CPs:
case Topology::PatchList_3CPs:
case Topology::PatchList_4CPs:
case Topology::PatchList_5CPs:
case Topology::PatchList_6CPs:
case Topology::PatchList_7CPs:
case Topology::PatchList_8CPs:
case Topology::PatchList_9CPs:
case Topology::PatchList_10CPs:
case Topology::PatchList_11CPs:
case Topology::PatchList_12CPs:
case Topology::PatchList_13CPs:
case Topology::PatchList_14CPs:
case Topology::PatchList_15CPs:
case Topology::PatchList_16CPs:
case Topology::PatchList_17CPs:
case Topology::PatchList_18CPs:
case Topology::PatchList_19CPs:
case Topology::PatchList_20CPs:
case Topology::PatchList_21CPs:
case Topology::PatchList_22CPs:
case Topology::PatchList_23CPs:
case Topology::PatchList_24CPs:
case Topology::PatchList_25CPs:
case Topology::PatchList_26CPs:
case Topology::PatchList_27CPs:
case Topology::PatchList_28CPs:
case Topology::PatchList_29CPs:
case Topology::PatchList_30CPs:
case Topology::PatchList_31CPs:
case Topology::PatchList_32CPs: return "Patch List";
default: break;
}
return "Unknown topology";
}
static std::string Get(const FillMode &el)
{
switch(el)
{
case FillMode::Solid: return "Solid";
case FillMode::Wireframe: return "Wireframe";
case FillMode::Point: return "Point";
default: break;
}
return "Unknown";
}
static std::string Get(const CullMode &el)
{
switch(el)
{
case CullMode::NoCull: return "None";
case CullMode::Front: return "Front";
case CullMode::Back: return "Back";
case CullMode::FrontAndBack: return "Front & Back";
default: break;
}
return "Unknown";
}
static std::string Get(const FilterMode &el)
{
switch(el)
{
case FilterMode::NoFilter: return "None";
case FilterMode::Point: return "Point";
case FilterMode::Linear: return "Linear";
case FilterMode::Cubic: return "Cubic";
case FilterMode::Anisotropic: return "Anisotropic";
}
return "Unknown";
}
static std::string Get(const FilterFunc &el)
{
switch(el)
{
case FilterFunc::Normal: return "Normal";
case FilterFunc::Comparison: return "Comparison";
case FilterFunc::Minimum: return "Minimum";
case FilterFunc::Maximum: return "Maximum";
}
return "Unknown";
}
static std::string Get(const CompareFunc &el)
{
switch(el)
{
case CompareFunc::Never: return "Never";
case CompareFunc::AlwaysTrue: return "Always";
case CompareFunc::Less: return "Less";
case CompareFunc::LessEqual: return "Less Equal";
case CompareFunc::Greater: return "Greater";
case CompareFunc::GreaterEqual: return "Greater Equal";
case CompareFunc::Equal: return "Equal";
case CompareFunc::NotEqual: return "NotEqual";
}
return "Unknown";
}
static std::string Get(const AddressMode &el)
{
switch(el)
{
case AddressMode::Wrap: return "Wrap";
case AddressMode::Mirror: return "Mirror";
case AddressMode::MirrorOnce: return "Mirror Once";
case AddressMode::ClampEdge: return "Clamp Edge";
case AddressMode::ClampBorder: return "Clamp Border";
}
return "Unknown";
}
static std::string Get(const BlendMultiplier &el)
{
switch(el)
{
case BlendMultiplier::Zero: return "Zero";
case BlendMultiplier::One: return "One";
case BlendMultiplier::SrcCol: return "Src Col";
case BlendMultiplier::InvSrcCol: return "1 - Src Col";
case BlendMultiplier::DstCol: return "Dst Col";
case BlendMultiplier::InvDstCol: return "1 - Dst Col";
case BlendMultiplier::SrcAlpha: return "Src Alpha";
case BlendMultiplier::InvSrcAlpha: return "1 - Src Alpha";
case BlendMultiplier::DstAlpha: return "Dst Alpha";
case BlendMultiplier::InvDstAlpha: return "1 - Dst Alpha";
case BlendMultiplier::SrcAlphaSat: return "Src Alpha Sat";
case BlendMultiplier::FactorRGB: return "Constant RGB";
case BlendMultiplier::InvFactorRGB: return "1 - Constant RGB";
case BlendMultiplier::FactorAlpha: return "Constant A";
case BlendMultiplier::InvFactorAlpha: return "1 - Constant A";
case BlendMultiplier::Src1Col: return "Src1 Col";
case BlendMultiplier::InvSrc1Col: return "1 - Src1 Col";
case BlendMultiplier::Src1Alpha: return "Src1 Alpha";
case BlendMultiplier::InvSrc1Alpha: return "1 - Src1 Alpha";
}
return "Unknown";
}
static std::string Get(const BlendOp &el)
{
switch(el)
{
case BlendOp::Add: return "Add";
case BlendOp::Subtract: return "Subtract";
case BlendOp::ReversedSubtract: return "Rev. Subtract";
case BlendOp::Minimum: return "Minimum";
case BlendOp::Maximum: return "Maximum";
}
return "Unknown";
}
static std::string Get(const StencilOp &el)
{
switch(el)
{
case StencilOp::Keep: return "Keep";
case StencilOp::Zero: return "Zero";
case StencilOp::Replace: return "Replace";
case StencilOp::IncSat: return "Inc Sat";
case StencilOp::DecSat: return "Dec Sat";
case StencilOp::IncWrap: return "Inc Wrap";
case StencilOp::DecWrap: return "Dec Wrap";
case StencilOp::Invert: return "Invert";
}
return "Unknown";
}
static std::string Get(const LogicOp &el)
{
switch(el)
{
case LogicOp::NoOp: return "No-Op";
case LogicOp::Clear: return "Clear";
case LogicOp::Set: return "Set";
case LogicOp::Copy: return "Copy";
case LogicOp::CopyInverted: return "Copy Inverted";
case LogicOp::Invert: return "Invert";
case LogicOp::And: return "And";
case LogicOp::Nand: return "Nand";
case LogicOp::Or: return "Or";
case LogicOp::Xor: return "Xor";
case LogicOp::Nor: return "Nor";
case LogicOp::Equivalent: return "Equivalent";
case LogicOp::AndReverse: return "And Reverse";
case LogicOp::AndInverted: return "And Inverted";
case LogicOp::OrReverse: return "Or Reverse";
case LogicOp::OrInverted: return "Or Inverted";
}
return "Unknown";
}
static std::string Get(const TextureFilter &el)
{
std::string filter = "";
std::string filtPrefix = "";
std::string filtVal = "";
std::string filters[] = {ToStr::Get(el.minify), ToStr::Get(el.magnify), ToStr::Get(el.mip)};
std::string filterPrefixes[] = {"Min", "Mag", "Mip"};
for(int a = 0; a < 3; a++)
{
if(a == 0 || filters[a] == filters[a - 1])
{
if(filtPrefix != "")
filtPrefix += "/";
filtPrefix += filterPrefixes[a];
}
else
{
filter += filtPrefix + ": " + filtVal + ", ";
filtPrefix = filterPrefixes[a];
}
filtVal = filters[a];
}
filter += filtPrefix + ": " + filtVal;
return filter;
}
static std::string Get(const TextureDim &el)
{
switch(el)
{
case TextureDim::Unknown: return "Unknown";
case TextureDim::Buffer: return "Buffer";
case TextureDim::Texture1D: return "Texture 1D";
case TextureDim::Texture1DArray: return "Texture 1D Array";
case TextureDim::Texture2D: return "Texture 2D";
case TextureDim::TextureRect: return "Texture Rect";
case TextureDim::Texture2DArray: return "Texture 2D Array";
case TextureDim::Texture2DMS: return "Texture 2D MS";
case TextureDim::Texture2DMSArray: return "Texture 2D MS Array";
case TextureDim::Texture3D: return "Texture 3D";
case TextureDim::TextureCube: return "Texture Cube";
case TextureDim::TextureCubeArray: return "Texture Cube Array";
default: break;
}
return "Unknown";
}
static std::string Get(const ShaderBuiltin &el)
{
switch(el)
{
case ShaderBuiltin::Undefined: return "Undefined";
case ShaderBuiltin::Position: return "Position";
case ShaderBuiltin::PointSize: return "Point Size";
case ShaderBuiltin::ClipDistance: return "Clip Distance";
case ShaderBuiltin::CullDistance: return "Cull Distance";
case ShaderBuiltin::RTIndex: return "RT Index";
case ShaderBuiltin::ViewportIndex: return "Viewport Index";
case ShaderBuiltin::VertexIndex: return "Vertex Index";
case ShaderBuiltin::PrimitiveIndex: return "Primitive Index";
case ShaderBuiltin::InstanceIndex: return "Instance Index";
case ShaderBuiltin::DispatchSize: return "Dispatch Size";
case ShaderBuiltin::DispatchThreadIndex: return "Dispatch Thread Index";
case ShaderBuiltin::GroupIndex: return "Group Index";
case ShaderBuiltin::GroupFlatIndex: return "Group Flat Index";
case ShaderBuiltin::GroupThreadIndex: return "Group Thread Index";
case ShaderBuiltin::GSInstanceIndex: return "GS Instance Index";
case ShaderBuiltin::OutputControlPointIndex: return "Output Control Point Index";
case ShaderBuiltin::DomainLocation: return "Domain Location";
case ShaderBuiltin::IsFrontFace: return "Is FrontFace";
case ShaderBuiltin::MSAACoverage: return "MSAA Coverage";
case ShaderBuiltin::MSAASamplePosition: return "MSAA Sample Position";
case ShaderBuiltin::MSAASampleIndex: return "MSAA Sample Index";
case ShaderBuiltin::PatchNumVertices: return "Patch NumVertices";
case ShaderBuiltin::OuterTessFactor: return "Outer TessFactor";
case ShaderBuiltin::InsideTessFactor: return "Inside TessFactor";
case ShaderBuiltin::ColorOutput: return "Color Output";
case ShaderBuiltin::DepthOutput: return "Depth Output";
case ShaderBuiltin::DepthOutputGreaterEqual: return "Depth Output (GEqual)";
case ShaderBuiltin::DepthOutputLessEqual: return "Depth Output (LEqual)";
default: break;
}
return "Unknown";
}
static std::string Get(const BindType &el)
{
switch(el)
{
case BindType::ConstantBuffer: return "Constants";
case BindType::Sampler: return "Sampler";
case BindType::ImageSampler: return "Image&Sampler";
case BindType::ReadOnlyImage: return "Image";
case BindType::ReadWriteImage: return "RW Image";
case BindType::ReadOnlyTBuffer: return "TexBuffer";
case BindType::ReadWriteTBuffer: return "RW TexBuffer";
case BindType::ReadOnlyBuffer: return "Buffer";
case BindType::ReadWriteBuffer: return "RW Buffer";
case BindType::InputAttachment: return "Input";
default: break;
}
return "Unknown";
}
static std::string Get(const MessageSource &el)
{
switch(el)
{
case MessageSource::API: return "API";
case MessageSource::RedundantAPIUse: return "Redundant API Use";
case MessageSource::IncorrectAPIUse: return "Incorrect API Use";
case MessageSource::GeneralPerformance: return "General Performance";
case MessageSource::GCNPerformance: return "GCN Performance";
case MessageSource::RuntimeWarning: return "Runtime Warning";
case MessageSource::UnsupportedConfiguration: return "Unsupported Configuration";
default: break;
}
return "Unknown";
}
static std::string Get(const MessageSeverity &el)
{
switch(el)
{
case MessageSeverity::High: return "High";
case MessageSeverity::Medium: return "Medium";
case MessageSeverity::Low: return "Low";
case MessageSeverity::Info: return "Info";
default: break;
}
return "Unknown";
}
static std::string Get(const MessageCategory &el)
{
switch(el)
{
case MessageCategory::Application_Defined: return "Application Defined";
case MessageCategory::Miscellaneous: return "Miscellaneous";
case MessageCategory::Initialization: return "Initialization";
case MessageCategory::Cleanup: return "Cleanup";
case MessageCategory::Compilation: return "Compilation";
case MessageCategory::State_Creation: return "State Creation";
case MessageCategory::State_Setting: return "State Setting";
case MessageCategory::State_Getting: return "State Getting";
case MessageCategory::Resource_Manipulation: return "Resource Manipulation";
case MessageCategory::Execution: return "Execution";
case MessageCategory::Shaders: return "Shaders";
case MessageCategory::Deprecated: return "Deprecated";
case MessageCategory::Undefined: return "Undefined";
case MessageCategory::Portability: return "Portability";
case MessageCategory::Performance: return "Performance";
default: break;
}
return "Unknown";
}
static std::string Get(const TextureSwizzle &el)
{
switch(el)
{
case TextureSwizzle::Red: return "R";
case TextureSwizzle::Green: return "G";
case TextureSwizzle::Blue: return "B";
case TextureSwizzle::Alpha: return "A";
case TextureSwizzle::Zero: return "0";
case TextureSwizzle::One: return "1";
}
return "Unknown";
}
static std::string Get(const VarType &el)
{
switch(el)
{
case VarType::Float: return "float";
case VarType::Int: return "int";
case VarType::UInt: return "uint";
case VarType::Double: return "double";
case VarType::Unknown: break;
}
return "Unknown";
}
};
// this will be here to lighten the burden of converting from std::string to
// QString everywhere.
template <typename T>
inline QString ToQStr(const T &el)
{
return QString::fromStdString(ToStr::Get(el));
}
// overload for rdctype::str
template <>
inline QString ToQStr(const rdctype::str &el)
{
return QString::fromUtf8(el.elems, el.count);
}
// overload for a couple of things that need to know the pipeline type when converting
QString ToQStr(const ResourceUsage usage, const GraphicsAPI apitype);
// overload for a couple of things that need to know the pipeline type when converting
QString ToQStr(const ShaderStage stage, const GraphicsAPI apitype);
struct FormatElement
{
Q_DECLARE_TR_FUNCTIONS(FormatElement);
public:
FormatElement();
FormatElement(const QString &Name, int buf, uint offs, bool perInst, int instRate, bool rowMat,
uint matDim, ResourceFormat f, bool hexDisplay);
static QList<FormatElement> ParseFormatString(const QString &formatString, uint64_t maxLen,
bool tightPacking, QString &errors);
QVariantList GetVariants(const byte *&data, const byte *end) const;
ShaderVariable GetShaderVar(const byte *&data, const byte *end) const;
QString ElementString(const QVariant &var);
uint32_t byteSize() const;
QString name;
int buffer;
uint32_t offset;
bool perinstance;
int instancerate;
bool rowmajor;
uint32_t matrixdim;
ResourceFormat format;
bool hex;
ShaderBuiltin systemValue;
};
QString TypeString(const ShaderVariable &v);
QString RowString(const ShaderVariable &v, uint32_t row, VarType type = VarType::Unknown);
QString VarString(const ShaderVariable &v);
QString RowTypeString(const ShaderVariable &v);
QString TypeString(const SigParameter &sig);
QString D3DSemanticString(const SigParameter &sig);
QString GetComponentString(byte mask);
struct Formatter
{
static void setParams(const PersistantConfig &config);
static QString Format(double f, bool hex = false);
static QString Format(uint64_t u, bool hex = false)
{
return QFormatStr("%1").arg(u, hex ? 16 : 0, hex ? 16 : 10, QLatin1Char('0'));
}
static QString Format(uint32_t u, bool hex = false)
{
return QFormatStr("%1").arg(u, hex ? 8 : 0, hex ? 16 : 10, QLatin1Char('0'));
}
static QString Format(uint16_t u, bool hex = false)
{
return QFormatStr("%1").arg(u, hex ? 4 : 0, hex ? 16 : 10, QLatin1Char('0'));
}
static QString Format(int32_t i, bool hex = false) { return QString::number(i); }
static const QFont &PreferredFont() { return m_Font; }
private:
static int m_minFigures, m_maxFigures, m_expNegCutoff, m_expPosCutoff;
static double m_expNegValue, m_expPosValue;
static QFont m_Font;
};
bool SaveToJSON(QVariantMap &data, QIODevice &f, const char *magicIdentifier, uint32_t magicVersion);
bool LoadFromJSON(QVariantMap &data, QIODevice &f, const char *magicIdentifier,
uint32_t magicVersion);
// implementation of QOverload, to avoid depending on 5.7.
// From: http://stackoverflow.com/a/16795664/4070143
template <typename... Args>
struct OverloadedSlot
{
template <typename C, typename R>
static constexpr auto of(R (C::*pmf)(Args...)) -> decltype(pmf)
{
return pmf;
}
};
// Utility class for invoking a lambda on the GUI thread.
// This is supported by QTimer::singleShot on Qt 5.4 but it's probably
// wise not to require a higher version that necessary.
#include <functional>
class GUIInvoke : public QObject
{
private:
Q_OBJECT
GUIInvoke(const std::function<void()> &f) : func(f) {}
GUIInvoke() {}
std::function<void()> func;
static int methodIndex;
public:
static void init();
static void call(const std::function<void()> &f);
static void blockcall(const std::function<void()> &f);
protected slots:
void doInvoke()
{
func();
deleteLater();
}
};
// Utility class for calling a lambda on a new thread.
#include <QThread>
class LambdaThread : public QObject
{
private:
Q_OBJECT
std::function<void()> m_func;
QThread *m_Thread;
QSemaphore completed;
bool m_SelfDelete = false;
public slots:
void process()
{
m_func();
m_Thread->quit();
m_Thread = NULL;
if(m_SelfDelete)
deleteLater();
completed.acquire();
}
void selfDelete(bool d) { m_SelfDelete = d; }
public:
explicit LambdaThread(std::function<void()> f)
{
completed.release();
m_Thread = new QThread();
m_func = f;
moveToThread(m_Thread);
QObject::connect(m_Thread, &QThread::started, this, &LambdaThread::process);
QObject::connect(m_Thread, &QThread::finished, m_Thread, &QThread::deleteLater);
}
void start(QThread::Priority prio = QThread::InheritPriority) { m_Thread->start(prio); }
bool isRunning() { return completed.available(); }
bool wait(unsigned long time = ULONG_MAX)
{
if(m_Thread)
return m_Thread->wait(time);
return true;
}
bool isCurrentThread() { return QThread::currentThread() == m_Thread; }
};
class RDProcess : public QProcess
{
public:
RDProcess(QObject *parent = NULL) : QProcess(parent) {}
void detach() { setProcessState(QProcess::NotRunning); }
};
class QFileFilterModel : public QSortFilterProxyModel
{
Q_OBJECT
public:
explicit QFileFilterModel(QObject *parent = Q_NULLPTR) : QSortFilterProxyModel(parent) {}
void setRequirePermissions(QDir::Filters mask) { m_requireMask = mask; }
void setExcludePermissions(QDir::Filters mask) { m_excludeMask = mask; }
protected:
virtual bool filterAcceptsRow(int source_row, const QModelIndex &source_parent) const override;
private:
QDir::Filters m_requireMask, m_excludeMask;
};
class QMenu;
// helper for doing a manual blocking invoke of a dialog
struct RDDialog
{
static const QMessageBox::StandardButtons YesNoCancel;
static void show(QMenu *menu, QPoint pos);
static int show(QDialog *dialog);
static QMessageBox::StandardButton messageBox(
QMessageBox::Icon, QWidget *parent, const QString &title, const QString &text,
QMessageBox::StandardButtons buttons = QMessageBox::Ok,
QMessageBox::StandardButton defaultButton = QMessageBox::NoButton);
static QMessageBox::StandardButton information(
QWidget *parent, const QString &title, const QString &text,
QMessageBox::StandardButtons buttons = QMessageBox::Ok,
QMessageBox::StandardButton defaultButton = QMessageBox::NoButton)
{
return messageBox(QMessageBox::Information, parent, title, text, buttons, defaultButton);
}
static QMessageBox::StandardButton question(
QWidget *parent, const QString &title, const QString &text,
QMessageBox::StandardButtons buttons = QMessageBox::StandardButtons(QMessageBox::Yes |
QMessageBox::No),
QMessageBox::StandardButton defaultButton = QMessageBox::NoButton)
{
return messageBox(QMessageBox::Question, parent, title, text, buttons, defaultButton);
}
static QMessageBox::StandardButton warning(
QWidget *parent, const QString &title, const QString &text,
QMessageBox::StandardButtons buttons = QMessageBox::Ok,
QMessageBox::StandardButton defaultButton = QMessageBox::NoButton)
{
return messageBox(QMessageBox::Warning, parent, title, text, buttons, defaultButton);
}
static QMessageBox::StandardButton critical(
QWidget *parent, const QString &title, const QString &text,
QMessageBox::StandardButtons buttons = QMessageBox::Ok,
QMessageBox::StandardButton defaultButton = QMessageBox::NoButton)
{
return messageBox(QMessageBox::Critical, parent, title, text, buttons, defaultButton);
}
static QString getExistingDirectory(QWidget *parent = NULL, const QString &caption = QString(),
const QString &dir = QString(),
QFileDialog::Options options = QFileDialog::ShowDirsOnly);
static QString getOpenFileName(QWidget *parent = NULL, const QString &caption = QString(),
const QString &dir = QString(), const QString &filter = QString(),
QString *selectedFilter = NULL,
QFileDialog::Options options = QFileDialog::Options());
static QString getExecutableFileName(QWidget *parent = NULL, const QString &caption = QString(),
const QString &dir = QString(),
QFileDialog::Options options = QFileDialog::Options());
static QString getSaveFileName(QWidget *parent = NULL, const QString &caption = QString(),
const QString &dir = QString(), const QString &filter = QString(),
QString *selectedFilter = NULL,
QFileDialog::Options options = QFileDialog::Options());
};
// useful delegate for enforcing a given size
#include <QItemDelegate>
class SizeDelegate : public QItemDelegate
{
private:
Q_OBJECT
QSize m_Size;
public:
SizeDelegate(QSize size) : m_Size(size) {}
QSize sizeHint(const QStyleOptionViewItem &option, const QModelIndex &index) const
{
return m_Size;
}
};
class QGridLayout;
void addGridLines(QGridLayout *grid);
class QProgressDialog;
typedef std::function<float()> ProgressUpdateMethod;
typedef std::function<bool()> ProgressFinishedMethod;
QStringList ParseArgsList(const QString &args);
bool RunProcessAsAdmin(const QString &fullExecutablePath, const QStringList &params,
std::function<void()> finishedCallback = std::function<void()>());
void ShowProgressDialog(QWidget *window, const QString &labelText, ProgressFinishedMethod finished,
ProgressUpdateMethod update = ProgressUpdateMethod());
QString GetSystemUsername();