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renderdoc/qrenderdoc/Windows/PipelineState/GLPipelineStateViewer.cpp
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/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2016-2017 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "GLPipelineStateViewer.h"
#include <float.h>
#include <QMouseEvent>
#include <QScrollBar>
#include "3rdparty/toolwindowmanager/ToolWindowManager.h"
#include "Code/Resources.h"
#include "PipelineStateViewer.h"
#include "ui_GLPipelineStateViewer.h"
Q_DECLARE_METATYPE(ResourceId);
struct VBIBTag
{
VBIBTag() { offset = 0; }
VBIBTag(ResourceId i, uint64_t offs)
{
id = i;
offset = offs;
}
ResourceId id;
uint64_t offset;
};
Q_DECLARE_METATYPE(VBIBTag);
struct ReadWriteTag
{
ReadWriteTag()
{
bindPoint = 0;
offset = size = 0;
}
ReadWriteTag(uint32_t b, ResourceId id, uint64_t offs, uint64_t sz)
{
bindPoint = b;
ID = id;
offset = offs;
size = sz;
}
uint32_t bindPoint;
ResourceId ID;
uint64_t offset;
uint64_t size;
};
Q_DECLARE_METATYPE(ReadWriteTag);
GLPipelineStateViewer::GLPipelineStateViewer(ICaptureContext &ctx, PipelineStateViewer &common,
QWidget *parent)
: QFrame(parent), ui(new Ui::GLPipelineStateViewer), m_Ctx(ctx), m_Common(common)
{
ui->setupUi(this);
const QIcon &action = Icons::action();
const QIcon &action_hover = Icons::action_hover();
RDLabel *shaderLabels[] = {
ui->vsShader, ui->tcsShader, ui->tesShader, ui->gsShader, ui->fsShader, ui->csShader,
};
QToolButton *viewButtons[] = {
ui->vsShaderViewButton, ui->tcsShaderViewButton, ui->tesShaderViewButton,
ui->gsShaderViewButton, ui->fsShaderViewButton, ui->csShaderViewButton,
};
QToolButton *editButtons[] = {
ui->vsShaderEditButton, ui->tcsShaderEditButton, ui->tesShaderEditButton,
ui->gsShaderEditButton, ui->fsShaderEditButton, ui->csShaderEditButton,
};
QToolButton *saveButtons[] = {
ui->vsShaderSaveButton, ui->tcsShaderSaveButton, ui->tesShaderSaveButton,
ui->gsShaderSaveButton, ui->fsShaderSaveButton, ui->csShaderSaveButton,
};
RDTreeWidget *textures[] = {
ui->vsTextures, ui->tcsTextures, ui->tesTextures,
ui->gsTextures, ui->fsTextures, ui->csTextures,
};
RDTreeWidget *samplers[] = {
ui->vsSamplers, ui->tcsSamplers, ui->tesSamplers,
ui->gsSamplers, ui->fsSamplers, ui->csSamplers,
};
RDTreeWidget *ubos[] = {
ui->vsUBOs, ui->tcsUBOs, ui->tesUBOs, ui->gsUBOs, ui->fsUBOs, ui->csUBOs,
};
RDTreeWidget *subroutines[] = {
ui->vsSubroutines, ui->tcsSubroutines, ui->tesSubroutines,
ui->gsSubroutines, ui->fsSubroutines, ui->csSubroutines,
};
RDTreeWidget *readwrites[] = {
ui->vsReadWrite, ui->tcsReadWrite, ui->tesReadWrite,
ui->gsReadWrite, ui->fsReadWrite, ui->csReadWrite,
};
for(QToolButton *b : viewButtons)
QObject::connect(b, &QToolButton::clicked, this, &GLPipelineStateViewer::shaderView_clicked);
for(RDLabel *b : shaderLabels)
QObject::connect(b, &RDLabel::clicked, this, &GLPipelineStateViewer::shaderLabel_clicked);
for(QToolButton *b : editButtons)
QObject::connect(b, &QToolButton::clicked, this, &GLPipelineStateViewer::shaderEdit_clicked);
for(QToolButton *b : saveButtons)
QObject::connect(b, &QToolButton::clicked, this, &GLPipelineStateViewer::shaderSave_clicked);
QObject::connect(ui->viAttrs, &RDTreeWidget::leave, this, &GLPipelineStateViewer::vertex_leave);
QObject::connect(ui->viBuffers, &RDTreeWidget::leave, this, &GLPipelineStateViewer::vertex_leave);
QObject::connect(ui->framebuffer, &RDTreeWidget::itemActivated, this,
&GLPipelineStateViewer::resource_itemActivated);
for(RDTreeWidget *res : textures)
QObject::connect(res, &RDTreeWidget::itemActivated, this,
&GLPipelineStateViewer::resource_itemActivated);
for(RDTreeWidget *ubo : ubos)
QObject::connect(ubo, &RDTreeWidget::itemActivated, this,
&GLPipelineStateViewer::ubo_itemActivated);
for(RDTreeWidget *res : readwrites)
QObject::connect(res, &RDTreeWidget::itemActivated, this,
&GLPipelineStateViewer::resource_itemActivated);
addGridLines(ui->rasterizerGridLayout);
addGridLines(ui->MSAAGridLayout);
addGridLines(ui->blendStateGridLayout);
addGridLines(ui->depthStateGridLayout);
{
ui->viAttrs->setColumns({tr("Index"), tr("Enabled"), tr("Name"), tr("Format/Generic Value"),
tr("Buffer Slot"), tr("Relative Offset"), tr("Go")});
ui->viAttrs->header()->resizeSection(0, 75);
ui->viAttrs->header()->setSectionResizeMode(0, QHeaderView::Interactive);
ui->viAttrs->header()->setSectionResizeMode(1, QHeaderView::ResizeToContents);
ui->viAttrs->header()->setSectionResizeMode(2, QHeaderView::ResizeToContents);
ui->viAttrs->header()->setSectionResizeMode(3, QHeaderView::ResizeToContents);
ui->viAttrs->header()->setSectionResizeMode(4, QHeaderView::ResizeToContents);
ui->viAttrs->header()->setSectionResizeMode(5, QHeaderView::Stretch);
ui->viAttrs->header()->setSectionResizeMode(6, QHeaderView::ResizeToContents);
ui->viAttrs->setClearSelectionOnFocusLoss(true);
ui->viAttrs->setHoverIconColumn(6, action, action_hover);
}
{
ui->viBuffers->setColumns({tr("Slot"), tr("Buffer"), tr("Stride"), tr("Offset"), tr("Divisor"),
tr("Byte Length"), tr("Go")});
ui->viBuffers->header()->resizeSection(0, 75);
ui->viBuffers->header()->setSectionResizeMode(0, QHeaderView::Interactive);
ui->viBuffers->header()->setSectionResizeMode(1, QHeaderView::Stretch);
ui->viBuffers->header()->setSectionResizeMode(2, QHeaderView::ResizeToContents);
ui->viBuffers->header()->setSectionResizeMode(3, QHeaderView::ResizeToContents);
ui->viBuffers->header()->setSectionResizeMode(4, QHeaderView::ResizeToContents);
ui->viBuffers->header()->setSectionResizeMode(5, QHeaderView::ResizeToContents);
ui->viBuffers->header()->setSectionResizeMode(6, QHeaderView::ResizeToContents);
ui->viBuffers->setClearSelectionOnFocusLoss(true);
ui->viBuffers->setHoverIconColumn(6, action, action_hover);
}
for(RDTreeWidget *tex : textures)
{
tex->setColumns({tr("Slot"), tr("Resource"), tr("Type"), tr("Width"), tr("Height"), tr("Depth"),
tr("Array Size"), tr("Format"), tr("Go")});
tex->header()->resizeSection(0, 120);
tex->header()->setSectionResizeMode(0, QHeaderView::Interactive);
tex->header()->setSectionResizeMode(1, QHeaderView::Stretch);
tex->header()->setSectionResizeMode(2, QHeaderView::ResizeToContents);
tex->header()->setSectionResizeMode(3, QHeaderView::ResizeToContents);
tex->header()->setSectionResizeMode(4, QHeaderView::ResizeToContents);
tex->header()->setSectionResizeMode(5, QHeaderView::ResizeToContents);
tex->header()->setSectionResizeMode(6, QHeaderView::ResizeToContents);
tex->header()->setSectionResizeMode(7, QHeaderView::ResizeToContents);
tex->header()->setSectionResizeMode(8, QHeaderView::ResizeToContents);
tex->setHoverIconColumn(8, action, action_hover);
tex->setClearSelectionOnFocusLoss(true);
}
for(RDTreeWidget *samp : samplers)
{
samp->setColumns({tr("Slot"), tr("Addressing"), tr("Filter"), tr("LOD Clamp"), tr("LOD Bias")});
samp->header()->resizeSection(0, 120);
samp->header()->setSectionResizeMode(0, QHeaderView::Interactive);
samp->header()->setSectionResizeMode(1, QHeaderView::Stretch);
samp->header()->setSectionResizeMode(2, QHeaderView::Stretch);
samp->header()->setSectionResizeMode(3, QHeaderView::ResizeToContents);
samp->header()->setSectionResizeMode(4, QHeaderView::ResizeToContents);
samp->setClearSelectionOnFocusLoss(true);
}
for(RDTreeWidget *ubo : ubos)
{
ubo->setColumns({tr("Slot"), tr("Buffer"), tr("Byte Range"), tr("Size"), tr("Go")});
ubo->header()->resizeSection(0, 120);
ubo->header()->setSectionResizeMode(0, QHeaderView::Interactive);
ubo->header()->setSectionResizeMode(1, QHeaderView::Stretch);
ubo->header()->setSectionResizeMode(2, QHeaderView::ResizeToContents);
ubo->header()->setSectionResizeMode(3, QHeaderView::ResizeToContents);
ubo->header()->setSectionResizeMode(4, QHeaderView::ResizeToContents);
ubo->setHoverIconColumn(4, action, action_hover);
ubo->setClearSelectionOnFocusLoss(true);
}
for(RDTreeWidget *sub : subroutines)
{
sub->setColumns({tr("Uniform"), tr("Value")});
sub->header()->resizeSection(0, 120);
sub->header()->setSectionResizeMode(0, QHeaderView::Interactive);
sub->header()->setSectionResizeMode(1, QHeaderView::Stretch);
sub->setClearSelectionOnFocusLoss(true);
}
for(RDTreeWidget *ubo : readwrites)
{
ubo->setColumns({tr("Binding"), tr("Slot"), tr("Resource"), tr("Dimensions"), tr("Format"),
tr("Access"), tr("Go")});
ubo->header()->resizeSection(1, 120);
ubo->header()->setSectionResizeMode(0, QHeaderView::ResizeToContents);
ubo->header()->setSectionResizeMode(1, QHeaderView::Interactive);
ubo->header()->setSectionResizeMode(2, QHeaderView::Stretch);
ubo->header()->setSectionResizeMode(3, QHeaderView::ResizeToContents);
ubo->header()->setSectionResizeMode(4, QHeaderView::ResizeToContents);
ubo->header()->setSectionResizeMode(5, QHeaderView::ResizeToContents);
ubo->header()->setSectionResizeMode(6, QHeaderView::ResizeToContents);
ubo->setHoverIconColumn(6, action, action_hover);
ubo->setClearSelectionOnFocusLoss(true);
}
{
ui->viewports->setColumns(
{tr("Slot"), tr("X"), tr("Y"), tr("Width"), tr("Height"), tr("MinDepth"), tr("MaxDepth")});
ui->viewports->header()->resizeSection(0, 75);
ui->viewports->header()->setSectionResizeMode(0, QHeaderView::Interactive);
ui->viewports->header()->setSectionResizeMode(1, QHeaderView::ResizeToContents);
ui->viewports->header()->setSectionResizeMode(2, QHeaderView::ResizeToContents);
ui->viewports->header()->setSectionResizeMode(3, QHeaderView::ResizeToContents);
ui->viewports->header()->setSectionResizeMode(4, QHeaderView::ResizeToContents);
ui->viewports->header()->setSectionResizeMode(5, QHeaderView::ResizeToContents);
ui->viewports->header()->setSectionResizeMode(6, QHeaderView::ResizeToContents);
ui->viewports->setClearSelectionOnFocusLoss(true);
}
{
ui->scissors->setColumns(
{tr("Slot"), tr("X"), tr("Y"), tr("Width"), tr("Height"), tr("Enabled")});
ui->scissors->header()->resizeSection(0, 100);
ui->scissors->header()->setSectionResizeMode(0, QHeaderView::Interactive);
ui->scissors->header()->setSectionResizeMode(1, QHeaderView::ResizeToContents);
ui->scissors->header()->setSectionResizeMode(2, QHeaderView::ResizeToContents);
ui->scissors->header()->setSectionResizeMode(3, QHeaderView::ResizeToContents);
ui->scissors->header()->setSectionResizeMode(4, QHeaderView::Stretch);
ui->scissors->header()->setSectionResizeMode(5, QHeaderView::ResizeToContents);
ui->scissors->setClearSelectionOnFocusLoss(true);
}
{
ui->framebuffer->setColumns({tr("Slot"), tr("Resource"), tr("Type"), tr("Width"), tr("Height"),
tr("Depth"), tr("Array Size"), tr("Format"), tr("Go")});
ui->framebuffer->header()->setSectionResizeMode(0, QHeaderView::ResizeToContents);
ui->framebuffer->header()->setSectionResizeMode(1, QHeaderView::Stretch);
ui->framebuffer->header()->setSectionResizeMode(2, QHeaderView::ResizeToContents);
ui->framebuffer->header()->setSectionResizeMode(3, QHeaderView::ResizeToContents);
ui->framebuffer->header()->setSectionResizeMode(4, QHeaderView::ResizeToContents);
ui->framebuffer->header()->setSectionResizeMode(5, QHeaderView::ResizeToContents);
ui->framebuffer->header()->setSectionResizeMode(6, QHeaderView::ResizeToContents);
ui->framebuffer->header()->setSectionResizeMode(7, QHeaderView::ResizeToContents);
ui->framebuffer->header()->setSectionResizeMode(8, QHeaderView::ResizeToContents);
ui->framebuffer->setHoverIconColumn(8, action, action_hover);
ui->framebuffer->setClearSelectionOnFocusLoss(true);
}
{
ui->blends->setColumns({tr("Slot"), tr("Enabled"), tr("Col Src"), tr("Col Dst"), tr("Col Op"),
tr("Alpha Src"), tr("Alpha Dst"), tr("Alpha Op"), tr("Write Mask")});
ui->blends->header()->resizeSection(0, 75);
ui->blends->header()->setSectionResizeMode(0, QHeaderView::Interactive);
ui->blends->header()->setSectionResizeMode(1, QHeaderView::ResizeToContents);
ui->blends->header()->setSectionResizeMode(2, QHeaderView::ResizeToContents);
ui->blends->header()->setSectionResizeMode(3, QHeaderView::ResizeToContents);
ui->blends->header()->setSectionResizeMode(4, QHeaderView::ResizeToContents);
ui->blends->header()->setSectionResizeMode(5, QHeaderView::ResizeToContents);
ui->blends->header()->setSectionResizeMode(6, QHeaderView::ResizeToContents);
ui->blends->header()->setSectionResizeMode(7, QHeaderView::ResizeToContents);
ui->blends->header()->setSectionResizeMode(8, QHeaderView::ResizeToContents);
ui->blends->setClearSelectionOnFocusLoss(true);
}
{
ui->stencils->setColumns({tr("Face"), tr("Func"), tr("Fail Op"), tr("Depth Fail Op"),
tr("Pass Op"), tr("Write Mask"), tr("Comp Mask"), tr("Ref")});
ui->stencils->header()->resizeSection(0, 50);
ui->stencils->header()->setSectionResizeMode(0, QHeaderView::Interactive);
ui->stencils->header()->setSectionResizeMode(1, QHeaderView::ResizeToContents);
ui->stencils->header()->setSectionResizeMode(2, QHeaderView::ResizeToContents);
ui->stencils->header()->setSectionResizeMode(3, QHeaderView::ResizeToContents);
ui->stencils->header()->setSectionResizeMode(4, QHeaderView::ResizeToContents);
ui->stencils->header()->setSectionResizeMode(5, QHeaderView::ResizeToContents);
ui->stencils->header()->setSectionResizeMode(6, QHeaderView::ResizeToContents);
ui->stencils->header()->setSectionResizeMode(7, QHeaderView::Stretch);
ui->stencils->setClearSelectionOnFocusLoss(true);
}
// this is often changed just because we're changing some tab in the designer.
ui->stagesTabs->setCurrentIndex(0);
ui->stagesTabs->tabBar()->setVisible(false);
ui->pipeFlow->setStages(
{
lit("VTX"), lit("VS"), lit("TCS"), lit("TES"), lit("GS"), lit("RS"), lit("FS"), lit("FB"),
lit("CS"),
},
{
tr("Vertex Input"), tr("Vertex Shader"), tr("Tess. Control Shader"),
tr("Tess. Eval. Shader"), tr("Geometry Shader"), tr("Rasterizer"), tr("Fragment Shader"),
tr("Framebuffer Output"), tr("Compute Shader"),
});
ui->pipeFlow->setIsolatedStage(8); // compute shader isolated
ui->pipeFlow->setStagesEnabled({true, true, true, true, true, true, true, true, true});
ui->viAttrs->setFont(Formatter::PreferredFont());
ui->viBuffers->setFont(Formatter::PreferredFont());
ui->gsFeedback->setFont(Formatter::PreferredFont());
ui->vsShader->setFont(Formatter::PreferredFont());
ui->vsTextures->setFont(Formatter::PreferredFont());
ui->vsSamplers->setFont(Formatter::PreferredFont());
ui->vsUBOs->setFont(Formatter::PreferredFont());
ui->vsSubroutines->setFont(Formatter::PreferredFont());
ui->vsReadWrite->setFont(Formatter::PreferredFont());
ui->gsShader->setFont(Formatter::PreferredFont());
ui->gsTextures->setFont(Formatter::PreferredFont());
ui->gsSamplers->setFont(Formatter::PreferredFont());
ui->gsUBOs->setFont(Formatter::PreferredFont());
ui->gsSubroutines->setFont(Formatter::PreferredFont());
ui->gsReadWrite->setFont(Formatter::PreferredFont());
ui->tcsShader->setFont(Formatter::PreferredFont());
ui->tcsTextures->setFont(Formatter::PreferredFont());
ui->tcsSamplers->setFont(Formatter::PreferredFont());
ui->tcsUBOs->setFont(Formatter::PreferredFont());
ui->tcsSubroutines->setFont(Formatter::PreferredFont());
ui->tcsReadWrite->setFont(Formatter::PreferredFont());
ui->tesShader->setFont(Formatter::PreferredFont());
ui->tesTextures->setFont(Formatter::PreferredFont());
ui->tesSamplers->setFont(Formatter::PreferredFont());
ui->tesUBOs->setFont(Formatter::PreferredFont());
ui->tesSubroutines->setFont(Formatter::PreferredFont());
ui->tesReadWrite->setFont(Formatter::PreferredFont());
ui->fsShader->setFont(Formatter::PreferredFont());
ui->fsTextures->setFont(Formatter::PreferredFont());
ui->fsSamplers->setFont(Formatter::PreferredFont());
ui->fsUBOs->setFont(Formatter::PreferredFont());
ui->fsSubroutines->setFont(Formatter::PreferredFont());
ui->fsReadWrite->setFont(Formatter::PreferredFont());
ui->csShader->setFont(Formatter::PreferredFont());
ui->csTextures->setFont(Formatter::PreferredFont());
ui->csSamplers->setFont(Formatter::PreferredFont());
ui->csUBOs->setFont(Formatter::PreferredFont());
ui->csSubroutines->setFont(Formatter::PreferredFont());
ui->csReadWrite->setFont(Formatter::PreferredFont());
ui->viewports->setFont(Formatter::PreferredFont());
ui->scissors->setFont(Formatter::PreferredFont());
ui->framebuffer->setFont(Formatter::PreferredFont());
ui->blends->setFont(Formatter::PreferredFont());
// reset everything back to defaults
clearState();
}
GLPipelineStateViewer::~GLPipelineStateViewer()
{
delete ui;
}
void GLPipelineStateViewer::OnLogfileLoaded()
{
OnEventChanged(m_Ctx.CurEvent());
}
void GLPipelineStateViewer::OnLogfileClosed()
{
ui->pipeFlow->setStagesEnabled({true, true, true, true, true, true, true, true, true});
clearState();
}
void GLPipelineStateViewer::OnEventChanged(uint32_t eventID)
{
setState();
}
void GLPipelineStateViewer::on_showDisabled_toggled(bool checked)
{
setState();
}
void GLPipelineStateViewer::on_showEmpty_toggled(bool checked)
{
setState();
}
void GLPipelineStateViewer::setInactiveRow(RDTreeWidgetItem *node)
{
node->setItalic(true);
}
void GLPipelineStateViewer::setEmptyRow(RDTreeWidgetItem *node)
{
node->setBackgroundColor(QColor(255, 70, 70));
node->setForegroundColor(QColor(0, 0, 0));
}
bool GLPipelineStateViewer::showNode(bool usedSlot, bool filledSlot)
{
const bool showDisabled = ui->showDisabled->isChecked();
const bool showEmpty = ui->showEmpty->isChecked();
// show if it's referenced by the shader - regardless of empty or not
if(usedSlot)
return true;
// it's bound, but not referenced, and we have "show disabled"
if(showDisabled && !usedSlot && filledSlot)
return true;
// it's empty, and we have "show empty"
if(showEmpty && !filledSlot)
return true;
return false;
}
const GLPipe::Shader *GLPipelineStateViewer::stageForSender(QWidget *widget)
{
if(!m_Ctx.LogLoaded())
return NULL;
while(widget)
{
if(widget == ui->stagesTabs->widget(0))
return &m_Ctx.CurGLPipelineState().m_VS;
if(widget == ui->stagesTabs->widget(1))
return &m_Ctx.CurGLPipelineState().m_VS;
if(widget == ui->stagesTabs->widget(2))
return &m_Ctx.CurGLPipelineState().m_TCS;
if(widget == ui->stagesTabs->widget(3))
return &m_Ctx.CurGLPipelineState().m_TES;
if(widget == ui->stagesTabs->widget(4))
return &m_Ctx.CurGLPipelineState().m_GS;
if(widget == ui->stagesTabs->widget(5))
return &m_Ctx.CurGLPipelineState().m_FS;
if(widget == ui->stagesTabs->widget(6))
return &m_Ctx.CurGLPipelineState().m_FS;
if(widget == ui->stagesTabs->widget(7))
return &m_Ctx.CurGLPipelineState().m_FS;
if(widget == ui->stagesTabs->widget(8))
return &m_Ctx.CurGLPipelineState().m_CS;
widget = widget->parentWidget();
}
qCritical() << "Unrecognised control calling event handler";
return NULL;
}
void GLPipelineStateViewer::clearShaderState(QLabel *shader, RDTreeWidget *tex, RDTreeWidget *samp,
RDTreeWidget *ubo, RDTreeWidget *sub, RDTreeWidget *rw)
{
shader->setText(tr("Unbound Shader"));
tex->clear();
samp->clear();
sub->clear();
ubo->clear();
rw->clear();
}
void GLPipelineStateViewer::clearState()
{
m_VBNodes.clear();
ui->viAttrs->clear();
ui->viBuffers->clear();
ui->topology->setText(QString());
ui->primRestart->setVisible(false);
ui->topologyDiagram->setPixmap(QPixmap());
clearShaderState(ui->vsShader, ui->vsTextures, ui->vsSamplers, ui->vsUBOs, ui->vsSubroutines,
ui->vsReadWrite);
clearShaderState(ui->gsShader, ui->gsTextures, ui->gsSamplers, ui->gsUBOs, ui->gsSubroutines,
ui->gsReadWrite);
clearShaderState(ui->tcsShader, ui->tcsTextures, ui->tcsSamplers, ui->tcsUBOs, ui->tcsSubroutines,
ui->tcsReadWrite);
clearShaderState(ui->tesShader, ui->tesTextures, ui->tesSamplers, ui->tesUBOs, ui->tesSubroutines,
ui->tesReadWrite);
clearShaderState(ui->fsShader, ui->fsTextures, ui->fsSamplers, ui->fsUBOs, ui->fsSubroutines,
ui->fsReadWrite);
clearShaderState(ui->csShader, ui->csTextures, ui->csSamplers, ui->csUBOs, ui->csSubroutines,
ui->csReadWrite);
const QPixmap &tick = Pixmaps::tick();
const QPixmap &cross = Pixmaps::cross();
ui->fillMode->setText(tr("Solid", "Fill Mode"));
ui->cullMode->setText(tr("Front", "Cull Mode"));
ui->frontCCW->setPixmap(tick);
ui->scissorEnabled->setPixmap(tick);
ui->provoking->setText(tr("Last"));
ui->rasterizerDiscard->setPixmap(cross);
ui->pointSize->setText(lit("1.0"));
ui->lineWidth->setText(lit("1.0"));
ui->clipSetup->setText(tr("0,0 Lower Left") + lit(", Z= -1 to 1"));
ui->clipDistance->setText(lit("-"));
ui->depthClamp->setPixmap(tick);
ui->depthBias->setText(lit("0.0"));
ui->slopeScaledBias->setText(lit("0.0"));
ui->offsetClamp->setText(QString());
ui->offsetClamp->setPixmap(cross);
ui->multisample->setPixmap(tick);
ui->sampleShading->setPixmap(tick);
ui->minSampleShading->setText(lit("0.0"));
ui->alphaToOne->setPixmap(tick);
ui->alphaToCoverage->setPixmap(tick);
ui->sampleCoverage->setText(QString());
ui->sampleCoverage->setPixmap(cross);
ui->sampleMask->setText(QString());
ui->sampleMask->setPixmap(cross);
ui->viewports->clear();
ui->scissors->clear();
ui->framebuffer->clear();
ui->blends->clear();
ui->blendFactor->setText(lit("0.00, 0.00, 0.00, 0.00"));
ui->depthEnabled->setPixmap(tick);
ui->depthFunc->setText(lit("GREATER_EQUAL"));
ui->depthWrite->setPixmap(tick);
ui->depthBounds->setText(lit("0.0-1.0"));
ui->depthBounds->setPixmap(QPixmap());
ui->stencils->clear();
}
void GLPipelineStateViewer::setShaderState(const GLPipe::Shader &stage, QLabel *shader,
RDTreeWidget *textures, RDTreeWidget *samplers,
RDTreeWidget *ubos, RDTreeWidget *subs,
RDTreeWidget *readwrites)
{
ShaderReflection *shaderDetails = stage.ShaderDetails;
const ShaderBindpointMapping &mapping = stage.BindpointMapping;
const GLPipe::State &state = m_Ctx.CurGLPipelineState();
if(stage.Object == ResourceId())
{
shader->setText(tr("Unbound Shader"));
}
else
{
QString shaderName = ToQStr(stage.stage, GraphicsAPI::OpenGL) + lit(" Shader");
if(!stage.customShaderName && !stage.customProgramName && !stage.customPipelineName)
{
shader->setText(shaderName + lit(" ") + ToQStr(stage.Object));
}
else
{
if(stage.customShaderName)
shaderName = ToQStr(stage.ShaderName);
if(stage.customProgramName)
shaderName = ToQStr(stage.ProgramName) + lit(" - ") + shaderName;
if(stage.customPipelineName && stage.PipelineActive)
shaderName = ToQStr(stage.PipelineName) + lit(" - ") + shaderName;
shader->setText(shaderName);
}
}
int vs = 0;
int vs2 = 0;
// simultaneous update of resources and samplers
vs = textures->verticalScrollBar()->value();
textures->setUpdatesEnabled(false);
textures->clear();
vs2 = samplers->verticalScrollBar()->value();
samplers->setUpdatesEnabled(false);
samplers->clear();
for(int i = 0; i < state.Textures.count; i++)
{
const GLPipe::Texture &r = state.Textures[i];
const GLPipe::Sampler &s = state.Samplers[i];
const ShaderResource *shaderInput = NULL;
const BindpointMap *map = NULL;
if(shaderDetails)
{
for(const ShaderResource &bind : shaderDetails->ReadOnlyResources)
{
if(bind.IsReadOnly && mapping.ReadOnlyResources[bind.bindPoint].bind == i)
{
shaderInput = &bind;
map = &mapping.ReadOnlyResources[bind.bindPoint];
}
}
}
bool filledSlot = (r.Resource != ResourceId());
bool usedSlot = (shaderInput && map && map->used);
if(showNode(usedSlot, filledSlot))
{
// do texture
{
QString slotname = QString::number(i);
if(shaderInput && !shaderInput->name.empty())
slotname += lit(": ") + ToQStr(shaderInput->name);
uint32_t w = 1, h = 1, d = 1;
uint32_t a = 1;
QString format = lit("Unknown");
QString name = tr("Shader Resource %1").arg(ToQStr(r.Resource));
QString typeName = lit("Unknown");
if(!filledSlot)
{
name = lit("Empty");
format = lit("-");
typeName = lit("-");
w = h = d = a = 0;
}
TextureDescription *tex = m_Ctx.GetTexture(r.Resource);
if(tex)
{
w = tex->width;
h = tex->height;
d = tex->depth;
a = tex->arraysize;
format = ToQStr(tex->format.strname);
name = ToQStr(tex->name);
typeName = ToQStr(tex->resType);
if(tex->format.special && (tex->format.specialFormat == SpecialFormat::D16S8 ||
tex->format.specialFormat == SpecialFormat::D24S8 ||
tex->format.specialFormat == SpecialFormat::D32S8))
{
if(r.DepthReadChannel == 0)
format += tr(" Depth-Read");
else if(r.DepthReadChannel == 1)
format += tr(" Stencil-Read");
}
else if(r.Swizzle[0] != TextureSwizzle::Red || r.Swizzle[1] != TextureSwizzle::Green ||
r.Swizzle[2] != TextureSwizzle::Blue || r.Swizzle[3] != TextureSwizzle::Alpha)
{
format += tr(" swizzle[%1%2%3%4]")
.arg(ToQStr(r.Swizzle[0]))
.arg(ToQStr(r.Swizzle[1]))
.arg(ToQStr(r.Swizzle[2]))
.arg(ToQStr(r.Swizzle[3]));
}
}
RDTreeWidgetItem *node =
new RDTreeWidgetItem({slotname, name, typeName, w, h, d, a, format, QString()});
if(!filledSlot)
setEmptyRow(node);
if(!usedSlot)
setInactiveRow(node);
textures->addTopLevelItem(node);
}
// do sampler
{
QString slotname = QString::number(i);
if(shaderInput && !shaderInput->name.empty())
slotname += lit(": ") + ToQStr(shaderInput->name);
QString borderColor = QFormatStr("%1, %2, %3, %4")
.arg(s.BorderColor[0])
.arg(s.BorderColor[1])
.arg(s.BorderColor[2])
.arg(s.BorderColor[3]);
QString addressing;
QString addPrefix;
QString addVal;
QString addr[] = {ToQStr(s.AddressS), ToQStr(s.AddressT), ToQStr(s.AddressR)};
// arrange like either STR: WRAP or ST: WRAP, R: CLAMP
for(int a = 0; a < 3; a++)
{
const QString str[] = {lit("S"), lit("T"), lit("R")};
QString prefix = str[a];
if(a == 0 || addr[a] == addr[a - 1])
{
addPrefix += prefix;
}
else
{
addressing += QFormatStr("%1: %2, ").arg(addPrefix).arg(addVal);
addPrefix = prefix;
}
addVal = addr[a];
}
addressing += addPrefix + lit(": ") + addVal;
if(s.UseBorder())
addressing += QFormatStr("<%1>").arg(borderColor);
if(r.ResType == TextureDim::TextureCube || r.ResType == TextureDim::TextureCubeArray)
{
addressing += s.SeamlessCube ? tr(" Seamless") : tr(" Non-Seamless");
}
QString filter = ToQStr(s.Filter);
if(s.MaxAniso > 1)
filter += lit(" Aniso%1x").arg(s.MaxAniso);
if(s.Filter.func == FilterFunc::Comparison)
filter += QFormatStr(" (%1)").arg(ToQStr(s.Comparison));
else if(s.Filter.func != FilterFunc::Normal)
filter += QFormatStr(" (%1)").arg(ToQStr(s.Filter.func));
RDTreeWidgetItem *node = new RDTreeWidgetItem(
{slotname, addressing, filter,
QFormatStr("%1 - %2")
.arg(s.MinLOD == -FLT_MAX ? lit("0") : QString::number(s.MinLOD))
.arg(s.MaxLOD == FLT_MAX ? lit("FLT_MAX") : QString::number(s.MaxLOD)),
s.MipLODBias});
if(!filledSlot)
setEmptyRow(node);
if(!usedSlot)
setInactiveRow(node);
samplers->addTopLevelItem(node);
}
}
}
samplers->clearSelection();
samplers->setUpdatesEnabled(true);
samplers->verticalScrollBar()->setValue(vs2);
textures->clearSelection();
textures->setUpdatesEnabled(true);
textures->verticalScrollBar()->setValue(vs);
vs = ubos->verticalScrollBar()->value();
ubos->setUpdatesEnabled(false);
ubos->clear();
for(int i = 0; shaderDetails && i < shaderDetails->ConstantBlocks.count; i++)
{
const ConstantBlock &shaderCBuf = shaderDetails->ConstantBlocks[i];
int bindPoint = stage.BindpointMapping.ConstantBlocks[i].bind;
const GLPipe::Buffer *b = NULL;
if(bindPoint >= 0 && bindPoint < state.UniformBuffers.count)
b = &state.UniformBuffers[bindPoint];
bool filledSlot = !shaderCBuf.bufferBacked || (b && b->Resource != ResourceId());
bool usedSlot = stage.BindpointMapping.ConstantBlocks[i].used;
if(showNode(usedSlot, filledSlot))
{
ulong offset = 0;
ulong length = 0;
int numvars = shaderCBuf.variables.count;
ulong byteSize = (ulong)shaderCBuf.byteSize;
QString slotname = tr("Uniforms");
QString name;
QString sizestr = tr("%1 Variables").arg(numvars);
QString byterange;
if(!filledSlot)
{
name = tr("Empty");
length = 0;
}
if(b)
{
slotname = QFormatStr("%1: %2").arg(bindPoint).arg(ToQStr(shaderCBuf.name));
name = lit("UBO ") + ToQStr(b->Resource);
offset = b->Offset;
length = b->Size;
BufferDescription *buf = m_Ctx.GetBuffer(b->Resource);
if(buf)
{
name = ToQStr(buf->name);
if(length == 0)
length = buf->length;
}
if(length == byteSize)
sizestr = tr("%1 Variables, %2 bytes").arg(numvars).arg(length);
else
sizestr =
tr("%1 Variables, %2 bytes needed, %3 provided").arg(numvars).arg(byteSize).arg(length);
if(length < byteSize)
filledSlot = false;
byterange = QFormatStr("%1 - %2").arg(offset).arg(offset + length);
}
RDTreeWidgetItem *node = new RDTreeWidgetItem({slotname, name, byterange, sizestr, QString()});
node->setTag(QVariant::fromValue(i));
if(!filledSlot)
setEmptyRow(node);
if(!usedSlot)
setInactiveRow(node);
ubos->addTopLevelItem(node);
}
}
ubos->clearSelection();
ubos->setUpdatesEnabled(true);
ubos->verticalScrollBar()->setValue(vs);
vs = subs->verticalScrollBar()->value();
subs->setUpdatesEnabled(false);
subs->clear();
for(int i = 0; i < stage.Subroutines.count; i++)
subs->addTopLevelItem(new RDTreeWidgetItem({i, stage.Subroutines[i]}));
subs->clearSelection();
subs->setUpdatesEnabled(true);
subs->verticalScrollBar()->setValue(vs);
subs->parentWidget()->setVisible(!stage.Subroutines.empty());
vs = readwrites->verticalScrollBar()->value();
readwrites->setUpdatesEnabled(false);
readwrites->clear();
for(int i = 0; shaderDetails && i < shaderDetails->ReadWriteResources.count; i++)
{
const ShaderResource &res = shaderDetails->ReadWriteResources[i];
int bindPoint = stage.BindpointMapping.ReadWriteResources[i].bind;
GLReadWriteType readWriteType = GetGLReadWriteType(res);
const GLPipe::Buffer *bf = NULL;
const GLPipe::ImageLoadStore *im = NULL;
ResourceId id;
if(readWriteType == GLReadWriteType::Image && bindPoint >= 0 && bindPoint < state.Images.count)
{
im = &state.Images[bindPoint];
id = state.Images[bindPoint].Resource;
}
if(readWriteType == GLReadWriteType::Atomic && bindPoint >= 0 &&
bindPoint < state.AtomicBuffers.count)
{
bf = &state.AtomicBuffers[bindPoint];
id = state.AtomicBuffers[bindPoint].Resource;
}
if(readWriteType == GLReadWriteType::SSBO && bindPoint >= 0 &&
bindPoint < state.ShaderStorageBuffers.count)
{
bf = &state.ShaderStorageBuffers[bindPoint];
id = state.ShaderStorageBuffers[bindPoint].Resource;
}
bool filledSlot = id != ResourceId();
bool usedSlot = stage.BindpointMapping.ReadWriteResources[i].used;
if(showNode(usedSlot, filledSlot))
{
QString binding =
readWriteType == GLReadWriteType::Image
? tr("Image")
: readWriteType == GLReadWriteType::Atomic
? tr("Atomic")
: readWriteType == GLReadWriteType::SSBO ? tr("SSBO") : tr("Unknown");
QString slotname = QFormatStr("%1: %2").arg(bindPoint).arg(ToQStr(res.name));
QString name;
QString dimensions;
QString format = lit("-");
QString access = tr("Read/Write");
if(im)
{
if(im->readAllowed && !im->writeAllowed)
access = tr("Read-Only");
if(!im->readAllowed && im->writeAllowed)
access = tr("Write-Only");
format = ToQStr(im->Format.strname);
}
QVariant tag;
TextureDescription *tex = m_Ctx.GetTexture(id);
if(tex)
{
if(tex->dimension == 1)
{
if(tex->arraysize > 1)
dimensions = QFormatStr("%1[%2]").arg(tex->width).arg(tex->arraysize);
else
dimensions = QFormatStr("%1").arg(tex->width);
}
else if(tex->dimension == 2)
{
if(tex->arraysize > 1)
dimensions = QFormatStr("%1x%2[%3]").arg(tex->width).arg(tex->height).arg(tex->arraysize);
else
dimensions = QFormatStr("%1x%2").arg(tex->width).arg(tex->height);
}
else if(tex->dimension == 3)
{
dimensions = QFormatStr("%1x%2x%3").arg(tex->width).arg(tex->height).arg(tex->depth);
}
name = ToQStr(tex->name);
tag = QVariant::fromValue(id);
}
BufferDescription *buf = m_Ctx.GetBuffer(id);
if(buf)
{
uint64_t offset = 0;
uint64_t length = buf->length;
if(bf && bf->Size > 0)
{
offset = bf->Offset;
length = bf->Size;
}
if(offset > 0)
dimensions = tr("%1 bytes at offset %2 bytes").arg(length).arg(offset);
else
dimensions = tr("%1 bytes").arg(length);
name = ToQStr(buf->name);
tag = QVariant::fromValue(ReadWriteTag(i, id, offset, length));
}
if(!filledSlot)
{
name = tr("Empty");
dimensions = lit("-");
access = lit("-");
}
RDTreeWidgetItem *node =
new RDTreeWidgetItem({binding, slotname, name, dimensions, format, access, QString()});
node->setTag(tag);
if(!filledSlot)
setEmptyRow(node);
if(!usedSlot)
setInactiveRow(node);
readwrites->addTopLevelItem(node);
}
}
readwrites->clearSelection();
readwrites->setUpdatesEnabled(true);
readwrites->verticalScrollBar()->setValue(vs);
readwrites->parentWidget()->setVisible(!stage.Subroutines.empty());
}
QString GLPipelineStateViewer::MakeGenericValueString(uint32_t compCount, CompType compType,
const GLPipe::VertexAttribute &val)
{
QString ret;
if(compCount == 1)
ret = QFormatStr("<%1>");
else if(compCount == 2)
ret = QFormatStr("<%1, %2>");
else if(compCount == 3)
ret = QFormatStr("<%1, %2, %3>");
else if(compCount == 4)
ret = QFormatStr("<%1, %2, %3, %4>");
if(compType == CompType::UInt)
{
for(uint32_t i = 0; i < compCount; i++)
ret = ret.arg(val.GenericValue.value_u[i]);
return ret;
}
else if(compType == CompType::SInt)
{
for(uint32_t i = 0; i < compCount; i++)
ret = ret.arg(val.GenericValue.value_i[i]);
return ret;
}
else
{
for(uint32_t i = 0; i < compCount; i++)
ret = ret.arg(val.GenericValue.value_f[i]);
return ret;
}
}
GLPipelineStateViewer::GLReadWriteType GLPipelineStateViewer::GetGLReadWriteType(ShaderResource res)
{
GLReadWriteType ret = GLReadWriteType::Image;
if(res.IsTexture)
{
ret = GLReadWriteType::Image;
}
else
{
if(res.variableType.descriptor.rows == 1 && res.variableType.descriptor.cols == 1 &&
res.variableType.descriptor.type == VarType::UInt)
{
ret = GLReadWriteType::Atomic;
}
else
{
ret = GLReadWriteType::SSBO;
}
}
return ret;
}
void GLPipelineStateViewer::setState()
{
if(!m_Ctx.LogLoaded())
{
clearState();
return;
}
const GLPipe::State &state = m_Ctx.CurGLPipelineState();
const DrawcallDescription *draw = m_Ctx.CurDrawcall();
bool showDisabled = ui->showDisabled->isChecked();
bool showEmpty = ui->showEmpty->isChecked();
const QPixmap &tick = Pixmaps::tick();
const QPixmap &cross = Pixmaps::cross();
bool usedBindings[128] = {};
////////////////////////////////////////////////
// Vertex Input
int vs = 0;
vs = ui->viAttrs->verticalScrollBar()->value();
ui->viAttrs->setUpdatesEnabled(false);
ui->viAttrs->clear();
{
int i = 0;
for(const GLPipe::VertexAttribute &a : state.m_VtxIn.attributes)
{
bool filledSlot = true;
bool usedSlot = false;
QString name = tr("Attribute %1").arg(i);
uint32_t compCount = 4;
CompType compType = CompType::Float;
if(state.m_VS.Object != ResourceId())
{
int attrib = -1;
if(i < state.m_VS.BindpointMapping.InputAttributes.count)
attrib = state.m_VS.BindpointMapping.InputAttributes[i];
if(attrib >= 0 && attrib < state.m_VS.ShaderDetails->InputSig.count)
{
name = ToQStr(state.m_VS.ShaderDetails->InputSig[attrib].varName);
compCount = state.m_VS.ShaderDetails->InputSig[attrib].compCount;
compType = state.m_VS.ShaderDetails->InputSig[attrib].compType;
usedSlot = true;
}
}
if(showNode(usedSlot, filledSlot))
{
QString genericVal = tr("Generic=") + MakeGenericValueString(compCount, compType, a);
RDTreeWidgetItem *node = new RDTreeWidgetItem(
{i, a.Enabled ? tr("Enabled") : tr("Disabled"), name,
a.Enabled ? ToQStr(a.Format.strname) : genericVal, a.BufferSlot, a.RelativeOffset});
if(a.Enabled)
usedBindings[a.BufferSlot] = true;
if(!usedSlot)
setInactiveRow(node);
ui->viAttrs->addTopLevelItem(node);
}
i++;
}
}
ui->viAttrs->clearSelection();
ui->viAttrs->setUpdatesEnabled(true);
ui->viAttrs->verticalScrollBar()->setValue(vs);
Topology topo = draw ? draw->topology : Topology::Unknown;
int numCPs = PatchList_Count(topo);
if(numCPs > 0)
{
ui->topology->setText(tr("PatchList (%1 Control Points)").arg(numCPs));
}
else
{
ui->topology->setText(ToQStr(topo));
}
bool ibufferUsed = draw && (draw->flags & DrawFlags::UseIBuffer);
if(ibufferUsed)
{
ui->primRestart->setVisible(true);
if(state.m_VtxIn.primitiveRestart)
ui->primRestart->setText(
tr("Restart Idx: 0x%1").arg(state.m_VtxIn.restartIndex, 8, 16, QLatin1Char('0')).toUpper());
else
ui->primRestart->setText(tr("Restart Idx: Disabled"));
}
else
{
ui->primRestart->setVisible(false);
}
switch(topo)
{
case Topology::PointList: ui->topologyDiagram->setPixmap(Pixmaps::topo_pointlist()); break;
case Topology::LineList: ui->topologyDiagram->setPixmap(Pixmaps::topo_linelist()); break;
case Topology::LineStrip: ui->topologyDiagram->setPixmap(Pixmaps::topo_linestrip()); break;
case Topology::TriangleList: ui->topologyDiagram->setPixmap(Pixmaps::topo_trilist()); break;
case Topology::TriangleStrip: ui->topologyDiagram->setPixmap(Pixmaps::topo_tristrip()); break;
case Topology::LineList_Adj:
ui->topologyDiagram->setPixmap(Pixmaps::topo_linelist_adj());
break;
case Topology::LineStrip_Adj:
ui->topologyDiagram->setPixmap(Pixmaps::topo_linestrip_adj());
break;
case Topology::TriangleList_Adj:
ui->topologyDiagram->setPixmap(Pixmaps::topo_trilist_adj());
break;
case Topology::TriangleStrip_Adj:
ui->topologyDiagram->setPixmap(Pixmaps::topo_tristrip_adj());
break;
default: ui->topologyDiagram->setPixmap(Pixmaps::topo_patch()); break;
}
vs = ui->viBuffers->verticalScrollBar()->value();
ui->viBuffers->setUpdatesEnabled(false);
ui->viBuffers->clear();
if(state.m_VtxIn.ibuffer != ResourceId())
{
if(ibufferUsed || showDisabled)
{
QString name = tr("Buffer ") + ToQStr(state.m_VtxIn.ibuffer);
uint64_t length = 1;
if(!ibufferUsed)
length = 0;
BufferDescription *buf = m_Ctx.GetBuffer(state.m_VtxIn.ibuffer);
if(buf)
{
name = ToQStr(buf->name);
length = buf->length;
}
RDTreeWidgetItem *node =
new RDTreeWidgetItem({tr("Element"), name, draw ? draw->indexByteWidth : 0, 0, 0,
(qulonglong)length, QString()});
node->setTag(QVariant::fromValue(VBIBTag(state.m_VtxIn.ibuffer, draw ? draw->indexOffset : 0)));
if(!ibufferUsed)
setInactiveRow(node);
if(state.m_VtxIn.ibuffer == ResourceId())
setEmptyRow(node);
ui->viBuffers->addTopLevelItem(node);
}
}
else
{
if(ibufferUsed || showEmpty)
{
RDTreeWidgetItem *node = new RDTreeWidgetItem(
{tr("Element"), tr("No Buffer Set"), lit("-"), lit("-"), lit("-"), lit("-"), QString()});
node->setTag(QVariant::fromValue(VBIBTag(state.m_VtxIn.ibuffer, draw ? draw->indexOffset : 0)));
setEmptyRow(node);
if(!ibufferUsed)
setInactiveRow(node);
ui->viBuffers->addTopLevelItem(node);
}
}
m_VBNodes.clear();
for(int i = 0; i < state.m_VtxIn.vbuffers.count; i++)
{
const GLPipe::VB &v = state.m_VtxIn.vbuffers[i];
bool filledSlot = (v.Buffer != ResourceId());
bool usedSlot = (usedBindings[i]);
if(showNode(usedSlot, filledSlot))
{
QString name = tr("Buffer ") + ToQStr(v.Buffer);
uint64_t length = 1;
uint64_t offset = v.Offset;
if(!filledSlot)
{
name = tr("Empty");
length = 0;
}
BufferDescription *buf = m_Ctx.GetBuffer(v.Buffer);
if(buf)
{
name = ToQStr(buf->name);
length = buf->length;
}
RDTreeWidgetItem *node = new RDTreeWidgetItem(
{i, name, v.Stride, (qulonglong)offset, v.Divisor, (qulonglong)length, QString()});
node->setTag(QVariant::fromValue(VBIBTag(v.Buffer, v.Offset)));
if(!filledSlot)
setEmptyRow(node);
if(!usedSlot)
setInactiveRow(node);
m_VBNodes.push_back(node);
ui->viBuffers->addTopLevelItem(node);
}
}
ui->viBuffers->clearSelection();
ui->viBuffers->setUpdatesEnabled(true);
ui->viBuffers->verticalScrollBar()->setValue(vs);
setShaderState(state.m_VS, ui->vsShader, ui->vsTextures, ui->vsSamplers, ui->vsUBOs,
ui->vsSubroutines, ui->vsReadWrite);
setShaderState(state.m_GS, ui->gsShader, ui->gsTextures, ui->gsSamplers, ui->gsUBOs,
ui->gsSubroutines, ui->gsReadWrite);
setShaderState(state.m_TCS, ui->tcsShader, ui->tcsTextures, ui->tcsSamplers, ui->tcsUBOs,
ui->tcsSubroutines, ui->tcsReadWrite);
setShaderState(state.m_TES, ui->tesShader, ui->tesTextures, ui->tesSamplers, ui->tesUBOs,
ui->tesSubroutines, ui->tesReadWrite);
setShaderState(state.m_FS, ui->fsShader, ui->fsTextures, ui->fsSamplers, ui->fsUBOs,
ui->fsSubroutines, ui->fsReadWrite);
setShaderState(state.m_CS, ui->csShader, ui->csTextures, ui->csSamplers, ui->csUBOs,
ui->csSubroutines, ui->csReadWrite);
vs = ui->gsFeedback->verticalScrollBar()->value();
ui->gsFeedback->setUpdatesEnabled(false);
ui->gsFeedback->clear();
if(state.m_Feedback.Active)
{
ui->xfbPaused->setPixmap(state.m_Feedback.Paused ? tick : cross);
for(int i = 0; i < (int)ARRAY_COUNT(state.m_Feedback.BufferBinding); i++)
{
bool filledSlot = (state.m_Feedback.BufferBinding[i] != ResourceId());
bool usedSlot = (filledSlot);
if(showNode(usedSlot, filledSlot))
{
QString name = tr("Buffer ") + ToQStr(state.m_Feedback.BufferBinding[i]);
qulonglong length = state.m_Feedback.Size[i];
if(!filledSlot)
{
name = tr("Empty");
}
BufferDescription *buf = m_Ctx.GetBuffer(state.m_Feedback.BufferBinding[i]);
if(buf)
{
name = ToQStr(buf->name);
if(length == 0)
length = buf->length;
}
RDTreeWidgetItem *node = new RDTreeWidgetItem(
{i, name, length, (qulonglong)state.m_Feedback.Offset[i], QString()});
node->setTag(QVariant::fromValue(state.m_Feedback.BufferBinding[i]));
if(!filledSlot)
setEmptyRow(node);
if(!usedSlot)
setInactiveRow(node);
ui->gsFeedback->addTopLevelItem(node);
}
}
}
ui->gsFeedback->verticalScrollBar()->setValue(vs);
ui->gsFeedback->clearSelection();
ui->gsFeedback->setUpdatesEnabled(true);
ui->gsFeedback->setVisible(state.m_Feedback.Active);
ui->xfbGroup->setVisible(state.m_Feedback.Active);
////////////////////////////////////////////////
// Rasterizer
vs = ui->viewports->verticalScrollBar()->value();
ui->viewports->setUpdatesEnabled(false);
ui->viewports->clear();
{
// accumulate identical viewports to save on visual repetition
int prev = 0;
for(int i = 0; i < state.m_Rasterizer.Viewports.count; i++)
{
const GLPipe::Viewport &v1 = state.m_Rasterizer.Viewports[prev];
const GLPipe::Viewport &v2 = state.m_Rasterizer.Viewports[i];
if(v1.Width != v2.Width || v1.Height != v2.Height || v1.Left != v2.Left ||
v1.Bottom != v2.Bottom || v1.MinDepth != v2.MinDepth || v1.MaxDepth != v2.MaxDepth)
{
if(v1.Width != v1.Height || v1.Width != 0 || v1.Height != 0 || v1.MinDepth != v1.MaxDepth ||
ui->showEmpty->isChecked())
{
QString indexstring;
if(prev < i - 1)
indexstring = QFormatStr("%1-%2").arg(prev).arg(i - 1);
else
indexstring = QString::number(prev);
RDTreeWidgetItem *node = new RDTreeWidgetItem(
{indexstring, v1.Left, v1.Bottom, v1.Width, v1.Height, v1.MinDepth, v1.MaxDepth});
if(v1.Width == 0 || v1.Height == 0 || v1.MinDepth == v1.MaxDepth)
setEmptyRow(node);
ui->viewports->addTopLevelItem(node);
}
prev = i;
}
}
// handle the last batch (the loop above leaves the last batch un-added)
if(prev < state.m_Rasterizer.Viewports.count)
{
const GLPipe::Viewport &v1 = state.m_Rasterizer.Viewports[prev];
// must display at least one viewport - otherwise if they are
// all empty we get an empty list - we want a nice obvious
// 'invalid viewport' entry. So check if last is 0
if(v1.Width != v1.Height || v1.Width != 0 || v1.Height != 0 || v1.MinDepth != v1.MaxDepth ||
ui->showEmpty->isChecked() || prev == 0)
{
QString indexstring;
if(prev < state.m_Rasterizer.Viewports.count - 1)
indexstring = QFormatStr("%1-%2").arg(prev).arg(state.m_Rasterizer.Viewports.count - 1);
else
indexstring = QString::number(prev);
RDTreeWidgetItem *node = new RDTreeWidgetItem(
{indexstring, v1.Left, v1.Bottom, v1.Width, v1.Height, v1.MinDepth, v1.MaxDepth});
if(v1.Width == 0 || v1.Height == 0 || v1.MinDepth == v1.MaxDepth)
setEmptyRow(node);
ui->viewports->addTopLevelItem(node);
}
}
}
ui->viewports->verticalScrollBar()->setValue(vs);
ui->viewports->clearSelection();
ui->viewports->setUpdatesEnabled(true);
bool anyScissorEnable = false;
vs = ui->scissors->verticalScrollBar()->value();
ui->scissors->setUpdatesEnabled(false);
ui->scissors->clear();
{
// accumulate identical scissors to save on visual repetition
int prev = 0;
for(int i = 0; i < state.m_Rasterizer.Scissors.count; i++)
{
const GLPipe::Scissor &s1 = state.m_Rasterizer.Scissors[prev];
const GLPipe::Scissor &s2 = state.m_Rasterizer.Scissors[i];
if(s1.Width != s2.Width || s1.Height != s2.Height || s1.Left != s2.Left ||
s1.Bottom != s2.Bottom || s1.Enabled != s2.Enabled)
{
if(s1.Enabled || ui->showEmpty->isChecked())
{
QString indexstring;
if(prev < i - 1)
indexstring = QFormatStr("%1-%2").arg(prev).arg(i - 1);
else
indexstring = QString::number(prev);
RDTreeWidgetItem *node =
new RDTreeWidgetItem({indexstring, s1.Left, s1.Bottom, s1.Width, s1.Height,
s1.Enabled ? tr("True") : tr("False")});
if(s1.Width == 0 || s1.Height == 0)
setEmptyRow(node);
if(!s1.Enabled)
setInactiveRow(node);
anyScissorEnable = anyScissorEnable || s1.Enabled;
ui->scissors->addTopLevelItem(node);
}
prev = i;
}
}
// handle the last batch (the loop above leaves the last batch un-added)
if(prev < state.m_Rasterizer.Scissors.count)
{
const GLPipe::Scissor &s1 = state.m_Rasterizer.Scissors[prev];
if(s1.Enabled || ui->showEmpty->isChecked())
{
QString indexstring;
if(prev < state.m_Rasterizer.Scissors.count - 1)
indexstring = QFormatStr("%1-%2").arg(prev).arg(state.m_Rasterizer.Scissors.count - 1);
else
indexstring = QString::number(prev);
RDTreeWidgetItem *node =
new RDTreeWidgetItem({indexstring, s1.Left, s1.Bottom, s1.Width, s1.Height,
s1.Enabled ? tr("True") : tr("False")});
if(s1.Width == 0 || s1.Height == 0)
setEmptyRow(node);
if(!s1.Enabled)
setInactiveRow(node);
anyScissorEnable = anyScissorEnable || s1.Enabled;
ui->scissors->addTopLevelItem(node);
}
}
}
ui->scissors->clearSelection();
ui->scissors->verticalScrollBar()->setValue(vs);
ui->scissors->setUpdatesEnabled(true);
ui->fillMode->setText(ToQStr(state.m_Rasterizer.m_State.fillMode));
ui->cullMode->setText(ToQStr(state.m_Rasterizer.m_State.cullMode));
ui->frontCCW->setPixmap(state.m_Rasterizer.m_State.FrontCCW ? tick : cross);
ui->scissorEnabled->setPixmap(anyScissorEnable ? tick : cross);
ui->provoking->setText(state.m_VtxIn.provokingVertexLast ? tr("Last") : tr("First"));
ui->rasterizerDiscard->setPixmap(state.m_VtxProcess.discard ? tick : cross);
if(state.m_Rasterizer.m_State.ProgrammablePointSize)
ui->pointSize->setText(tr("Program", "ProgrammablePointSize"));
else
ui->pointSize->setText(Formatter::Format(state.m_Rasterizer.m_State.PointSize));
ui->lineWidth->setText(Formatter::Format(state.m_Rasterizer.m_State.LineWidth));
QString clipSetup;
if(state.m_VtxProcess.clipOriginLowerLeft)
clipSetup += tr("0,0 Lower Left");
else
clipSetup += tr("0,0 Upper Left");
clipSetup += lit(", ");
if(state.m_VtxProcess.clipNegativeOneToOne)
clipSetup += lit("Z= -1 to 1");
else
clipSetup += lit("Z= 0 to 1");
ui->clipSetup->setText(clipSetup);
QString clipDistances;
int numDist = 0;
for(int i = 0; i < (int)ARRAY_COUNT(state.m_VtxProcess.clipPlanes); i++)
{
if(state.m_VtxProcess.clipPlanes[i])
{
if(numDist > 0)
clipDistances += lit(", ");
clipDistances += QString::number(i);
numDist++;
}
}
if(numDist == 0)
clipDistances = lit("-");
else
clipDistances += tr(" enabled");
ui->clipDistance->setText(clipDistances);
ui->depthClamp->setPixmap(state.m_Rasterizer.m_State.DepthClamp ? tick : cross);
ui->depthBias->setText(Formatter::Format(state.m_Rasterizer.m_State.DepthBias));
ui->slopeScaledBias->setText(Formatter::Format(state.m_Rasterizer.m_State.SlopeScaledDepthBias));
if(state.m_Rasterizer.m_State.OffsetClamp == 0.0f || qIsNaN(state.m_Rasterizer.m_State.OffsetClamp))
{
ui->offsetClamp->setText(QString());
ui->offsetClamp->setPixmap(cross);
}
else
{
ui->offsetClamp->setText(Formatter::Format(state.m_Rasterizer.m_State.OffsetClamp));
ui->offsetClamp->setPixmap(QPixmap());
}
ui->multisample->setPixmap(state.m_Rasterizer.m_State.MultisampleEnable ? tick : cross);
ui->sampleShading->setPixmap(state.m_Rasterizer.m_State.SampleShading ? tick : cross);
ui->minSampleShading->setText(Formatter::Format(state.m_Rasterizer.m_State.MinSampleShadingRate));
ui->alphaToCoverage->setPixmap(state.m_Rasterizer.m_State.SampleAlphaToCoverage ? tick : cross);
ui->alphaToOne->setPixmap(state.m_Rasterizer.m_State.SampleAlphaToOne ? tick : cross);
if(state.m_Rasterizer.m_State.SampleCoverage)
{
QString sampleCoverage = Formatter::Format(state.m_Rasterizer.m_State.SampleCoverageValue);
if(state.m_Rasterizer.m_State.SampleCoverageInvert)
sampleCoverage += tr(" inverted");
ui->sampleCoverage->setText(sampleCoverage);
ui->sampleCoverage->setPixmap(QPixmap());
}
else
{
ui->sampleCoverage->setText(QString());
ui->sampleCoverage->setPixmap(cross);
}
if(state.m_Rasterizer.m_State.SampleMask)
{
ui->sampleMask->setText(
QFormatStr("%1")
.arg(state.m_Rasterizer.m_State.SampleMaskValue, 8, 16, QLatin1Char('0'))
.toUpper());
ui->sampleMask->setPixmap(QPixmap());
}
else
{
ui->sampleMask->setText(QString());
ui->sampleMask->setPixmap(cross);
}
////////////////////////////////////////////////
// Output Merger
bool targets[32] = {};
vs = ui->framebuffer->verticalScrollBar()->value();
ui->framebuffer->setUpdatesEnabled(false);
ui->framebuffer->clear();
{
int i = 0;
for(int db : state.m_FB.m_DrawFBO.DrawBuffers)
{
ResourceId p;
const GLPipe::Attachment *r = NULL;
if(db >= 0 && db < state.m_FB.m_DrawFBO.Color.count)
{
p = state.m_FB.m_DrawFBO.Color[db].Obj;
r = &state.m_FB.m_DrawFBO.Color[db];
}
bool filledSlot = (p != ResourceId());
bool usedSlot = db >= 0;
if(showNode(usedSlot, filledSlot))
{
uint32_t w = 1, h = 1, d = 1;
uint32_t a = 1;
QString format = tr("Unknown");
QString name = tr("Texture ") + ToQStr(p);
QString typeName = tr("Unknown");
if(p == ResourceId())
{
name = tr("Empty");
format = lit("-");
typeName = lit("-");
w = h = d = a = 0;
}
TextureDescription *tex = m_Ctx.GetTexture(p);
if(tex)
{
w = tex->width;
h = tex->height;
d = tex->depth;
a = tex->arraysize;
format = ToQStr(tex->format.strname);
name = ToQStr(tex->name);
typeName = ToQStr(tex->resType);
if(tex->format.srgbCorrected && !state.m_FB.FramebufferSRGB)
name += lit(" (GL_FRAMEBUFFER_SRGB = 0)");
if(!tex->customName && state.m_FS.ShaderDetails)
{
for(int s = 0; s < state.m_FS.ShaderDetails->OutputSig.count; s++)
{
if(state.m_FS.ShaderDetails->OutputSig[s].regIndex == (uint32_t)db &&
(state.m_FS.ShaderDetails->OutputSig[s].systemValue == ShaderBuiltin::Undefined ||
state.m_FS.ShaderDetails->OutputSig[s].systemValue == ShaderBuiltin::ColorOutput))
{
name = QFormatStr("<%1>").arg(ToQStr(state.m_FS.ShaderDetails->OutputSig[s].varName));
}
}
}
}
if(r && (r->Swizzle[0] != TextureSwizzle::Red || r->Swizzle[1] != TextureSwizzle::Green ||
r->Swizzle[2] != TextureSwizzle::Blue || r->Swizzle[3] != TextureSwizzle::Alpha))
{
format += tr(" swizzle[%1%2%3%4]")
.arg(ToQStr(r->Swizzle[0]))
.arg(ToQStr(r->Swizzle[1]))
.arg(ToQStr(r->Swizzle[2]))
.arg(ToQStr(r->Swizzle[3]));
}
RDTreeWidgetItem *node =
new RDTreeWidgetItem({i, name, typeName, w, h, d, a, format, QString()});
if(tex)
node->setTag(QVariant::fromValue(p));
if(p == ResourceId())
{
setEmptyRow(node);
}
else
{
targets[i] = true;
}
ui->framebuffer->addTopLevelItem(node);
}
i++;
}
ResourceId dsObjects[] = {
state.m_FB.m_DrawFBO.Depth.Obj, state.m_FB.m_DrawFBO.Stencil.Obj,
};
for(int dsIdx = 0; dsIdx < 2; dsIdx++)
{
ResourceId ds = dsObjects[dsIdx];
bool filledSlot = (ds != ResourceId());
bool usedSlot = filledSlot;
if(showNode(usedSlot, filledSlot))
{
uint32_t w = 1, h = 1, d = 1;
uint32_t a = 1;
QString format = tr("Unknown");
QString name = tr("Texture ") + ToQStr(ds);
QString typeName = tr("Unknown");
if(ds == ResourceId())
{
name = tr("Empty");
format = lit("-");
typeName = lit("-");
w = h = d = a = 0;
}
TextureDescription *tex = m_Ctx.GetTexture(ds);
if(tex)
{
w = tex->width;
h = tex->height;
d = tex->depth;
a = tex->arraysize;
format = ToQStr(tex->format.strname);
name = ToQStr(tex->name);
typeName = ToQStr(tex->resType);
}
QString slot = tr("Depth");
if(i == 1)
slot = tr("Stencil");
bool depthstencil = false;
if(state.m_FB.m_DrawFBO.Depth.Obj == state.m_FB.m_DrawFBO.Stencil.Obj &&
state.m_FB.m_DrawFBO.Depth.Obj != ResourceId())
{
depthstencil = true;
slot = tr("Depth-Stencil");
}
RDTreeWidgetItem *node =
new RDTreeWidgetItem({slot, name, typeName, w, h, d, a, format, QString()});
if(tex)
node->setTag(QVariant::fromValue(ds));
if(ds == ResourceId())
setEmptyRow(node);
ui->framebuffer->addTopLevelItem(node);
// if we added a combined depth-stencil row, break now
if(depthstencil)
break;
}
}
}
ui->framebuffer->clearSelection();
ui->framebuffer->setUpdatesEnabled(true);
ui->framebuffer->verticalScrollBar()->setValue(vs);
vs = ui->blends->verticalScrollBar()->value();
ui->blends->setUpdatesEnabled(false);
ui->blends->clear();
{
bool logic = state.m_FB.m_Blending.Blends[0].Logic != LogicOp::NoOp;
int i = 0;
for(const GLPipe::Blend &blend : state.m_FB.m_Blending.Blends)
{
bool filledSlot = (blend.Enabled || targets[i]);
bool usedSlot = (targets[i]);
// if logic operation is enabled, blending is disabled
if(logic)
filledSlot = (i == 0);
if(showNode(usedSlot, filledSlot))
{
RDTreeWidgetItem *node = NULL;
if(i == 0 && logic)
{
node = new RDTreeWidgetItem({i, tr("True"),
lit("-"), lit("-"), ToQStr(blend.Logic),
lit("-"), lit("-"), lit("-"),
QFormatStr("%1%2%3%4")
.arg((blend.WriteMask & 0x1) == 0 ? lit("_") : lit("R"))
.arg((blend.WriteMask & 0x2) == 0 ? lit("_") : lit("G"))
.arg((blend.WriteMask & 0x4) == 0 ? lit("_") : lit("B"))
.arg((blend.WriteMask & 0x8) == 0 ? lit("_") : lit("A"))});
}
else
{
node = new RDTreeWidgetItem(
{i, blend.Enabled ? tr("True") : tr("False"),
ToQStr(blend.m_Blend.Source), ToQStr(blend.m_Blend.Destination),
ToQStr(blend.m_Blend.Operation),
ToQStr(blend.m_AlphaBlend.Source), ToQStr(blend.m_AlphaBlend.Destination),
ToQStr(blend.m_AlphaBlend.Operation),
QFormatStr("%1%2%3%4")
.arg((blend.WriteMask & 0x1) == 0 ? lit("_") : lit("R"))
.arg((blend.WriteMask & 0x2) == 0 ? lit("_") : lit("G"))
.arg((blend.WriteMask & 0x4) == 0 ? lit("_") : lit("B"))
.arg((blend.WriteMask & 0x8) == 0 ? lit("_") : lit("A"))});
}
if(!filledSlot)
setEmptyRow(node);
if(!usedSlot)
setInactiveRow(node);
ui->blends->addTopLevelItem(node);
}
i++;
}
}
ui->blends->clearSelection();
ui->blends->setUpdatesEnabled(true);
ui->blends->verticalScrollBar()->setValue(vs);
ui->blendFactor->setText(QFormatStr("%1, %2, %3, %4")
.arg(state.m_FB.m_Blending.BlendFactor[0], 2)
.arg(state.m_FB.m_Blending.BlendFactor[1], 2)
.arg(state.m_FB.m_Blending.BlendFactor[2], 2)
.arg(state.m_FB.m_Blending.BlendFactor[3], 2));
ui->depthEnabled->setPixmap(state.m_DepthState.DepthEnable ? tick : cross);
ui->depthFunc->setText(ToQStr(state.m_DepthState.DepthFunc));
ui->depthWrite->setPixmap(state.m_DepthState.DepthWrites ? tick : cross);
if(state.m_DepthState.DepthBounds)
{
ui->depthBounds->setText(Formatter::Format(state.m_DepthState.NearBound) + lit("-") +
Formatter::Format(state.m_DepthState.FarBound));
ui->depthBounds->setPixmap(QPixmap());
}
else
{
ui->depthBounds->setText(QString());
ui->depthBounds->setPixmap(cross);
}
ui->stencils->setUpdatesEnabled(false);
ui->stencils->clear();
if(state.m_StencilState.StencilEnable)
{
ui->stencils->addTopLevelItem(new RDTreeWidgetItem(
{tr("Front"), ToQStr(state.m_StencilState.m_FrontFace.Func),
ToQStr(state.m_StencilState.m_FrontFace.FailOp),
ToQStr(state.m_StencilState.m_FrontFace.DepthFailOp),
ToQStr(state.m_StencilState.m_FrontFace.PassOp),
QFormatStr("%1").arg(state.m_StencilState.m_FrontFace.WriteMask, 2, 16, QLatin1Char('0')).toUpper(),
QFormatStr("%1").arg(state.m_StencilState.m_FrontFace.ValueMask, 2, 16, QLatin1Char('0')).toUpper(),
QFormatStr("%1").arg(state.m_StencilState.m_FrontFace.Ref, 2, 16, QLatin1Char('0')).toUpper()}));
ui->stencils->addTopLevelItem(new RDTreeWidgetItem(
{tr("Back"), ToQStr(state.m_StencilState.m_BackFace.Func),
ToQStr(state.m_StencilState.m_BackFace.FailOp),
ToQStr(state.m_StencilState.m_BackFace.DepthFailOp),
ToQStr(state.m_StencilState.m_BackFace.PassOp),
QFormatStr("%1").arg(state.m_StencilState.m_BackFace.WriteMask, 2, 16, QLatin1Char('0')).toUpper(),
QFormatStr("%1").arg(state.m_StencilState.m_BackFace.ValueMask, 2, 16, QLatin1Char('0')).toUpper(),
QFormatStr("%1").arg(state.m_StencilState.m_BackFace.Ref, 2, 16, QLatin1Char('0')).toUpper()}));
}
else
{
ui->stencils->addTopLevelItem(new RDTreeWidgetItem(
{tr("Front"), lit("-"), lit("-"), lit("-"), lit("-"), lit("-"), lit("-"), lit("-")}));
ui->stencils->addTopLevelItem(new RDTreeWidgetItem(
{tr("Back"), lit("-"), lit("-"), lit("-"), lit("-"), lit("-"), lit("-"), lit("-")}));
}
ui->stencils->clearSelection();
ui->stencils->setUpdatesEnabled(true);
// highlight the appropriate stages in the flowchart
if(draw == NULL)
{
ui->pipeFlow->setStagesEnabled({true, true, true, true, true, true, true, true, true});
}
else if(draw->flags & DrawFlags::Dispatch)
{
ui->pipeFlow->setStagesEnabled({false, false, false, false, false, false, false, false, true});
}
else
{
ui->pipeFlow->setStagesEnabled(
{true, true, state.m_TCS.Object != ResourceId(), state.m_TES.Object != ResourceId(),
state.m_GS.Object != ResourceId(), true, state.m_FS.Object != ResourceId(), true, false});
}
}
QString GLPipelineStateViewer::formatMembers(int indent, const QString &nameprefix,
const rdctype::array<ShaderConstant> &vars)
{
QString indentstr(indent * 4, QLatin1Char(' '));
QString ret;
int i = 0;
for(const ShaderConstant &v : vars)
{
if(!v.type.members.empty())
{
if(i > 0)
ret += lit("\n");
ret += indentstr + QFormatStr("// struct %1\n").arg(ToQStr(v.type.descriptor.name));
ret += indentstr + lit("{\n") +
formatMembers(indent + 1, ToQStr(v.name) + lit("_"), v.type.members) + indentstr +
lit("}\n");
if(i < vars.count - 1)
ret += lit("\n");
}
else
{
QString arr;
if(v.type.descriptor.elements > 1)
arr = QFormatStr("[%1]").arg(v.type.descriptor.elements);
ret += QFormatStr("%1%2 %3%4%5;\n")
.arg(indentstr)
.arg(ToQStr(v.type.descriptor.name))
.arg(nameprefix)
.arg(ToQStr(v.name))
.arg(arr);
}
i++;
}
return ret;
}
void GLPipelineStateViewer::resource_itemActivated(RDTreeWidgetItem *item, int column)
{
const GLPipe::Shader *stage = stageForSender(item->treeWidget());
if(stage == NULL)
return;
QVariant tag = item->tag();
if(tag.canConvert<ResourceId>())
{
TextureDescription *tex = m_Ctx.GetTexture(tag.value<ResourceId>());
if(tex)
{
if(tex->resType == TextureDim::Buffer)
{
IBufferViewer *viewer = m_Ctx.ViewTextureAsBuffer(0, 0, tex->ID);
m_Ctx.AddDockWindow(viewer->Widget(), DockReference::AddTo, this);
}
else
{
if(!m_Ctx.HasTextureViewer())
m_Ctx.ShowTextureViewer();
ITextureViewer *viewer = m_Ctx.GetTextureViewer();
viewer->ViewTexture(tex->ID, true);
}
return;
}
}
else if(tag.canConvert<ReadWriteTag>())
{
ReadWriteTag buf = tag.value<ReadWriteTag>();
const ShaderResource &shaderRes = stage->ShaderDetails->ReadWriteResources[buf.bindPoint];
QString format = lit("// struct %1\n").arg(ToQStr(shaderRes.variableType.descriptor.name));
if(shaderRes.variableType.members.count > 1)
{
format += tr("// members skipped as they are fixed size:\n");
for(int i = 0; i < shaderRes.variableType.members.count - 1; i++)
format += QFormatStr("%1 %2;\n")
.arg(ToQStr(shaderRes.variableType.members[i].type.descriptor.name))
.arg(ToQStr(shaderRes.variableType.members[i].name));
}
if(!shaderRes.variableType.members.empty())
{
format += lit("{\n") +
formatMembers(1, QString(), shaderRes.variableType.members.back().type.members) +
lit("}");
}
else
{
const auto &desc = shaderRes.variableType.descriptor;
format = QString();
if(desc.rowMajorStorage)
format += lit("row_major ");
format += ToQStr(desc.type);
if(desc.rows > 1 && desc.cols > 1)
format += QFormatStr("%1x%2").arg(desc.rows).arg(desc.cols);
else if(desc.cols > 1)
format += desc.cols;
if(!desc.name.empty())
format += lit(" ") + ToQStr(desc.name);
if(desc.elements > 1)
format += QFormatStr("[%1]").arg(desc.elements);
}
if(buf.ID != ResourceId())
{
IBufferViewer *viewer = m_Ctx.ViewBuffer(buf.offset, buf.size, buf.ID, format);
m_Ctx.AddDockWindow(viewer->Widget(), DockReference::AddTo, this);
}
}
}
void GLPipelineStateViewer::ubo_itemActivated(RDTreeWidgetItem *item, int column)
{
const GLPipe::Shader *stage = stageForSender(item->treeWidget());
if(stage == NULL)
return;
QVariant tag = item->tag();
if(!tag.canConvert<int>())
return;
int cb = tag.value<int>();
IConstantBufferPreviewer *prev = m_Ctx.ViewConstantBuffer(stage->stage, cb, 0);
m_Ctx.AddDockWindow(prev->Widget(), DockReference::RightOf, this, 0.3f);
}
void GLPipelineStateViewer::on_viAttrs_itemActivated(RDTreeWidgetItem *item, int column)
{
on_meshView_clicked();
}
void GLPipelineStateViewer::on_viBuffers_itemActivated(RDTreeWidgetItem *item, int column)
{
QVariant tag = item->tag();
if(tag.canConvert<VBIBTag>())
{
VBIBTag buf = tag.value<VBIBTag>();
if(buf.id != ResourceId())
{
IBufferViewer *viewer = m_Ctx.ViewBuffer(buf.offset, UINT64_MAX, buf.id);
m_Ctx.AddDockWindow(viewer->Widget(), DockReference::AddTo, this);
}
}
}
void GLPipelineStateViewer::highlightIABind(int slot)
{
int idx = ((slot + 1) * 21) % 32; // space neighbouring colours reasonably distinctly
const GLPipe::VertexInput &VI = m_Ctx.CurGLPipelineState().m_VtxIn;
QColor col = QColor::fromHslF(float(idx) / 32.0f, 1.0f, 0.95f);
ui->viAttrs->beginUpdate();
ui->viBuffers->beginUpdate();
if(slot < m_VBNodes.count())
{
m_VBNodes[slot]->setBackgroundColor(col);
m_VBNodes[slot]->setForegroundColor(QColor(0, 0, 0));
}
for(int i = 0; i < ui->viAttrs->topLevelItemCount(); i++)
{
RDTreeWidgetItem *item = ui->viAttrs->topLevelItem(i);
if((int)VI.attributes[i].BufferSlot != slot)
{
item->setBackground(QBrush());
item->setForeground(QBrush());
}
else
{
item->setBackgroundColor(col);
item->setForegroundColor(QColor(0, 0, 0));
}
}
ui->viAttrs->endUpdate();
ui->viBuffers->endUpdate();
}
void GLPipelineStateViewer::on_viAttrs_mouseMove(QMouseEvent *e)
{
if(!m_Ctx.LogLoaded())
return;
QModelIndex idx = ui->viAttrs->indexAt(e->pos());
vertex_leave(NULL);
const GLPipe::VertexInput &VI = m_Ctx.CurGLPipelineState().m_VtxIn;
if(idx.isValid())
{
if(idx.row() >= 0 && idx.row() < VI.attributes.count)
{
uint32_t buffer = VI.attributes[idx.row()].BufferSlot;
highlightIABind((int)buffer);
}
}
}
void GLPipelineStateViewer::on_viBuffers_mouseMove(QMouseEvent *e)
{
if(!m_Ctx.LogLoaded())
return;
RDTreeWidgetItem *item = ui->viBuffers->itemAt(e->pos());
vertex_leave(NULL);
if(item)
{
int idx = m_VBNodes.indexOf(item);
if(idx >= 0)
{
highlightIABind(idx);
}
else
{
item->setBackground(ui->viBuffers->palette().brush(QPalette::Window));
item->setForeground(ui->viBuffers->palette().brush(QPalette::WindowText));
}
}
}
void GLPipelineStateViewer::vertex_leave(QEvent *e)
{
ui->viAttrs->beginUpdate();
ui->viBuffers->beginUpdate();
for(int i = 0; i < ui->viAttrs->topLevelItemCount(); i++)
{
ui->viAttrs->topLevelItem(i)->setBackground(QBrush());
ui->viAttrs->topLevelItem(i)->setForeground(QBrush());
}
for(int i = 0; i < ui->viBuffers->topLevelItemCount(); i++)
{
ui->viBuffers->topLevelItem(i)->setBackground(QBrush());
ui->viBuffers->topLevelItem(i)->setForeground(QBrush());
}
ui->viAttrs->endUpdate();
ui->viBuffers->endUpdate();
}
void GLPipelineStateViewer::on_pipeFlow_stageSelected(int index)
{
ui->stagesTabs->setCurrentIndex(index);
}
void GLPipelineStateViewer::shaderView_clicked()
{
const GLPipe::Shader *stage = stageForSender(qobject_cast<QWidget *>(QObject::sender()));
if(stage == NULL || stage->Object == ResourceId())
return;
ShaderReflection *shaderDetails = stage->ShaderDetails;
IShaderViewer *shad = m_Ctx.ViewShader(&stage->BindpointMapping, shaderDetails, stage->stage);
m_Ctx.AddDockWindow(shad->Widget(), DockReference::AddTo, this);
}
void GLPipelineStateViewer::shaderLabel_clicked(QMouseEvent *event)
{
// forward to shaderView_clicked, we only need this to handle the different parameter, and we
// can't use a lambda because then QObject::sender() is NULL
shaderView_clicked();
}
void GLPipelineStateViewer::shaderEdit_clicked()
{
QWidget *sender = qobject_cast<QWidget *>(QObject::sender());
const GLPipe::Shader *stage = stageForSender(sender);
if(!stage || stage->Object == ResourceId())
return;
const ShaderReflection *shaderDetails = stage->ShaderDetails;
if(!shaderDetails)
return;
QString entryFunc = lit("EditedShader%1S").arg(ToQStr(stage->stage, GraphicsAPI::OpenGL)[0]);
QString mainfile;
QStringMap files;
bool hasOrigSource = m_Common.PrepareShaderEditing(shaderDetails, entryFunc, files, mainfile);
if(!hasOrigSource)
{
QString glsl = lit("// TODO - disassemble SPIR-V");
mainfile = lit("generated.glsl");
files[mainfile] = glsl;
}
if(files.empty())
return;
m_Common.EditShader(stage->stage, stage->Object, shaderDetails, entryFunc, files, mainfile);
}
void GLPipelineStateViewer::shaderSave_clicked()
{
const GLPipe::Shader *stage = stageForSender(qobject_cast<QWidget *>(QObject::sender()));
if(stage == NULL)
return;
ShaderReflection *shaderDetails = stage->ShaderDetails;
if(stage->Object == ResourceId())
return;
m_Common.SaveShaderFile(shaderDetails);
}
void GLPipelineStateViewer::on_exportHTML_clicked()
{
}
void GLPipelineStateViewer::on_meshView_clicked()
{
if(!m_Ctx.HasMeshPreview())
m_Ctx.ShowMeshPreview();
ToolWindowManager::raiseToolWindow(m_Ctx.GetMeshPreview()->Widget());
}