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abcb20794e91b861654ad509b7b29a18ca16cd15
renderdoc
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renderdocui
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Interop
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baldurk
4f784b07d5
Handle array outputs in SPIR-V, add array index to signature parameter
2016-02-07 18:47:36 +01:00
..
Camera.cs
…
CaptureOptions.cs
…
CustomMarshaling.cs
…
D3D11PipelineState.cs
…
Enums.cs
Get abbreviations from common pipeline state (as they're API specific)
2016-02-07 18:46:38 +01:00
FetchInfo.cs
Switch buffer offsets and lengths to 64-bit, downcast only where needed
2016-02-07 18:45:06 +01:00
Formatter.cs
…
GLPipelineState.cs
Pass through base mip/level for vulkan resources (also for GL textures)
2016-02-07 18:46:37 +01:00
ReplayRenderer.cs
Render mesh displays as 4x MSAA to make the line rendering a bit nicer
2016-02-07 18:46:23 +01:00
Shader.cs
Handle array outputs in SPIR-V, add array index to signature parameter
2016-02-07 18:47:36 +01:00
StaticExports.cs
…
VulkanPipelineState.cs
Pass through base mip/level for vulkan resources (also for GL textures)
2016-02-07 18:46:37 +01:00