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renderdoc/util/test/demos/d3d12/d3d12_compute_only.cpp
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5.0 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2020-2024 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "d3d12_test.h"
RD_TEST(D3D12_Compute_Only, D3D12GraphicsTest)
{
static constexpr const char *Description =
"Test that uses a compute only queue with no graphics queue";
std::string compute = R"EOSHADER(
cbuffer blah : register(b0)
{
uint4 mult;
};
RWStructuredBuffer<uint4> bufin : register(u0);
RWStructuredBuffer<uint4> bufout : register(u1);
[numthreads(1,1,1)]
void main()
{
bufout[0].x += bufin[0].x * mult.x;
bufout[0].y += bufin[0].y * mult.y;
bufout[0].z += bufin[0].z * mult.z;
bufout[0].w += bufin[0].w * mult.w;
}
)EOSHADER";
int main()
{
headless = true;
queueType = D3D12_COMMAND_LIST_TYPE_COMPUTE;
// initialise, create window, create device, etc
if(!Init())
return 3;
ID3DBlobPtr csblob = Compile(compute, "main", "cs_5_0");
ID3D12RootSignaturePtr sig = MakeSig({
uavParam(D3D12_SHADER_VISIBILITY_ALL, 0, 0),
uavParam(D3D12_SHADER_VISIBILITY_ALL, 0, 1),
constParam(D3D12_SHADER_VISIBILITY_ALL, 0, 0, 4),
tableParam(D3D12_SHADER_VISIBILITY_ALL, D3D12_DESCRIPTOR_RANGE_TYPE_UAV, 0, 2, 1, 3),
});
ID3D12PipelineStatePtr pso = MakePSO().RootSig(sig).CS(csblob);
ID3D12ResourcePtr bufin = MakeBuffer().Size(1024).UAV();
ID3D12ResourcePtr bufout = MakeBuffer().Size(1024).UAV();
bufin->SetName(L"bufin");
bufout->SetName(L"bufout");
ID3D12ResourcePtr tex = MakeTexture(DXGI_FORMAT_R32G32B32A32_FLOAT, 8, 8)
.InitialState(D3D12_RESOURCE_STATE_UNORDERED_ACCESS)
.UAV();
tex->SetName(L"tex");
{
ID3D12GraphicsCommandListPtr cmd = GetCommandBuffer();
Reset(cmd);
cmd->SetDescriptorHeaps(1, &m_CBVUAVSRV.GetInterfacePtr());
float col[] = {0.25f, 0.5f, 0.75f, 1.0f};
D3D12_RECT rect = {};
rect.right = rect.bottom = 8;
cmd->ClearUnorderedAccessViewFloat(
MakeUAV(tex).Format(DXGI_FORMAT_R32G32B32A32_FLOAT).CreateGPU(3),
MakeUAV(tex).Format(DXGI_FORMAT_R32G32B32A32_FLOAT).CreateClearCPU(3), tex, col, 1, &rect);
cmd->Close();
Submit({cmd});
}
if(rdoc)
rdoc->StartFrameCapture(NULL, NULL);
{
ID3D12GraphicsCommandListPtr cmd = GetCommandBuffer();
Reset(cmd);
cmd->SetDescriptorHeaps(1, &m_CBVUAVSRV.GetInterfacePtr());
uint32_t a[4] = {111, 111, 111, 111};
uint32_t b[4] = {222, 222, 222, 222};
D3D12_RECT rect = {};
rect.right = 1024;
rect.bottom = 1;
cmd->ClearUnorderedAccessViewUint(
MakeUAV(bufin).Format(DXGI_FORMAT_R32G32B32A32_UINT).CreateGPU(0),
MakeUAV(bufin).Format(DXGI_FORMAT_R32G32B32A32_UINT).CreateClearCPU(0), bufin, a, 1, &rect);
cmd->ClearUnorderedAccessViewUint(
MakeUAV(bufout).Format(DXGI_FORMAT_R32G32B32A32_UINT).CreateGPU(1),
MakeUAV(bufout).Format(DXGI_FORMAT_R32G32B32A32_UINT).CreateClearCPU(1), bufout, b, 1,
&rect);
setMarker(cmd, "Pre-Dispatch");
cmd->SetComputeRootSignature(sig);
cmd->SetPipelineState(pso);
cmd->SetComputeRootUnorderedAccessView(0, bufin->GetGPUVirtualAddress());
cmd->SetComputeRootUnorderedAccessView(1, bufout->GetGPUVirtualAddress());
cmd->SetComputeRoot32BitConstant(2, 5, 0);
cmd->SetComputeRoot32BitConstant(2, 6, 1);
cmd->SetComputeRoot32BitConstant(2, 7, 2);
cmd->SetComputeRoot32BitConstant(2, 8, 3);
cmd->SetComputeRootDescriptorTable(3, m_CBVUAVSRV->GetGPUDescriptorHandleForHeapStart());
cmd->Dispatch(1, 1, 1);
setMarker(cmd, "Post-Dispatch");
cmd->Close();
Submit({cmd});
}
if(rdoc)
rdoc->EndFrameCapture(NULL, NULL);
GPUSync();
msleep(1000);
return 0;
}
};
REGISTER_TEST();