mirror of
https://github.com/baldurk/renderdoc.git
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156 lines
5.0 KiB
C++
156 lines
5.0 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2020-2024 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "d3d12_test.h"
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RD_TEST(D3D12_Compute_Only, D3D12GraphicsTest)
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{
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static constexpr const char *Description =
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"Test that uses a compute only queue with no graphics queue";
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std::string compute = R"EOSHADER(
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cbuffer blah : register(b0)
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{
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uint4 mult;
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};
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RWStructuredBuffer<uint4> bufin : register(u0);
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RWStructuredBuffer<uint4> bufout : register(u1);
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[numthreads(1,1,1)]
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void main()
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{
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bufout[0].x += bufin[0].x * mult.x;
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bufout[0].y += bufin[0].y * mult.y;
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bufout[0].z += bufin[0].z * mult.z;
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bufout[0].w += bufin[0].w * mult.w;
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}
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)EOSHADER";
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int main()
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{
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headless = true;
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queueType = D3D12_COMMAND_LIST_TYPE_COMPUTE;
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// initialise, create window, create device, etc
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if(!Init())
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return 3;
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ID3DBlobPtr csblob = Compile(compute, "main", "cs_5_0");
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ID3D12RootSignaturePtr sig = MakeSig({
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uavParam(D3D12_SHADER_VISIBILITY_ALL, 0, 0),
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uavParam(D3D12_SHADER_VISIBILITY_ALL, 0, 1),
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constParam(D3D12_SHADER_VISIBILITY_ALL, 0, 0, 4),
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tableParam(D3D12_SHADER_VISIBILITY_ALL, D3D12_DESCRIPTOR_RANGE_TYPE_UAV, 0, 2, 1, 3),
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});
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ID3D12PipelineStatePtr pso = MakePSO().RootSig(sig).CS(csblob);
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ID3D12ResourcePtr bufin = MakeBuffer().Size(1024).UAV();
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ID3D12ResourcePtr bufout = MakeBuffer().Size(1024).UAV();
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bufin->SetName(L"bufin");
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bufout->SetName(L"bufout");
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ID3D12ResourcePtr tex = MakeTexture(DXGI_FORMAT_R32G32B32A32_FLOAT, 8, 8)
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.InitialState(D3D12_RESOURCE_STATE_UNORDERED_ACCESS)
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.UAV();
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tex->SetName(L"tex");
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{
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ID3D12GraphicsCommandListPtr cmd = GetCommandBuffer();
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Reset(cmd);
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cmd->SetDescriptorHeaps(1, &m_CBVUAVSRV.GetInterfacePtr());
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float col[] = {0.25f, 0.5f, 0.75f, 1.0f};
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D3D12_RECT rect = {};
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rect.right = rect.bottom = 8;
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cmd->ClearUnorderedAccessViewFloat(
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MakeUAV(tex).Format(DXGI_FORMAT_R32G32B32A32_FLOAT).CreateGPU(3),
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MakeUAV(tex).Format(DXGI_FORMAT_R32G32B32A32_FLOAT).CreateClearCPU(3), tex, col, 1, &rect);
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cmd->Close();
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Submit({cmd});
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}
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if(rdoc)
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rdoc->StartFrameCapture(NULL, NULL);
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{
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ID3D12GraphicsCommandListPtr cmd = GetCommandBuffer();
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Reset(cmd);
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cmd->SetDescriptorHeaps(1, &m_CBVUAVSRV.GetInterfacePtr());
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uint32_t a[4] = {111, 111, 111, 111};
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uint32_t b[4] = {222, 222, 222, 222};
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D3D12_RECT rect = {};
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rect.right = 1024;
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rect.bottom = 1;
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cmd->ClearUnorderedAccessViewUint(
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MakeUAV(bufin).Format(DXGI_FORMAT_R32G32B32A32_UINT).CreateGPU(0),
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MakeUAV(bufin).Format(DXGI_FORMAT_R32G32B32A32_UINT).CreateClearCPU(0), bufin, a, 1, &rect);
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cmd->ClearUnorderedAccessViewUint(
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MakeUAV(bufout).Format(DXGI_FORMAT_R32G32B32A32_UINT).CreateGPU(1),
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MakeUAV(bufout).Format(DXGI_FORMAT_R32G32B32A32_UINT).CreateClearCPU(1), bufout, b, 1,
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&rect);
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setMarker(cmd, "Pre-Dispatch");
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cmd->SetComputeRootSignature(sig);
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cmd->SetPipelineState(pso);
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cmd->SetComputeRootUnorderedAccessView(0, bufin->GetGPUVirtualAddress());
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cmd->SetComputeRootUnorderedAccessView(1, bufout->GetGPUVirtualAddress());
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cmd->SetComputeRoot32BitConstant(2, 5, 0);
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cmd->SetComputeRoot32BitConstant(2, 6, 1);
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cmd->SetComputeRoot32BitConstant(2, 7, 2);
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cmd->SetComputeRoot32BitConstant(2, 8, 3);
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cmd->SetComputeRootDescriptorTable(3, m_CBVUAVSRV->GetGPUDescriptorHandleForHeapStart());
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cmd->Dispatch(1, 1, 1);
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setMarker(cmd, "Post-Dispatch");
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cmd->Close();
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Submit({cmd});
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}
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if(rdoc)
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rdoc->EndFrameCapture(NULL, NULL);
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GPUSync();
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msleep(1000);
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return 0;
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}
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};
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REGISTER_TEST();
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