Files
renderdoc/util/test/demos/vk/vk_descriptor_index.cpp
T
baldurk e38e2d4177 Fix VK_Descriptor_Index test declaring too large array
* This was variably sized so in practice we didn't use it, but the spec still
  requires us to respect the max sizes that could be used for the upper bound
  and this lead to the wrong texture being sampled on NV.
2025-01-25 15:59:31 +00:00

797 lines
27 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2019-2024 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "vk_test.h"
#define STRESS_TEST 0
#if STRESS_TEST
#define DESC_ARRAY1_SIZE 4096
#define DESC_ARRAY2_SIZE (1024 * 1024 - DESC_ARRAY1_SIZE)
#else
#define DESC_ARRAY1_SIZE 128
#define DESC_ARRAY2_SIZE (512)
#endif
#define DESC_ARRAY3_SIZE 3
#define BUFIDX 15
#define INDEX3 4
#define INDEX1 49
#define INDEX2 381
#define NONUNIFORMIDX 20
#define TEX3_INDEX 1
#define ALIAS1_INDEX 6
#define ALIAS2_INDEX 12
RD_TEST(VK_Descriptor_Indexing, VulkanGraphicsTest)
{
static constexpr const char *Description =
"Draws a triangle using descriptor indexing with large descriptor sets.";
std::string common = R"EOSHADER(
#version 450 core
#extension GL_EXT_nonuniform_qualifier : require
struct v2f
{
vec4 pos;
vec4 col;
vec4 uv;
};
)EOSHADER";
const std::string vertex = R"EOSHADER(
layout(location = 0) in vec3 Position;
layout(location = 1) in vec4 Color;
layout(location = 2) in vec2 UV;
layout(location = 0) out v2f vertOut;
void main()
{
vertOut.pos = vec4(Position.xyz*vec3(1,-1,1), 1);
gl_Position = vertOut.pos;
vertOut.col = Color;
vertOut.uv = vec4(UV.xy, 0, 1);
}
)EOSHADER";
const std::string comp = R"EOSHADER(
#version 450 core
#extension GL_EXT_nonuniform_qualifier : require
layout(push_constant) uniform PushData
{
uint bufidx;
uint idx1;
uint idx2;
uint idx3;
uint idx4;
uint idx5;
} push;
struct tex_ref
{
uint binding;
uint idx;
};
layout(binding = 0, std430) buffer outbuftype {
tex_ref outrefs[];
} outbuf[];
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
layout(constant_id = 1) const int spec_canary = 0;
void main()
{
if(spec_canary != 1337) return;
outbuf[push.bufidx].outrefs[0].binding = 0;
outbuf[push.bufidx].outrefs[0].idx = push.idx1;
outbuf[push.bufidx].outrefs[1].binding = 2;
outbuf[push.bufidx].outrefs[1].idx = push.idx2;
outbuf[push.bufidx].outrefs[2].binding = 1;
outbuf[push.bufidx].outrefs[2].idx = push.idx1;
outbuf[push.bufidx].outrefs[3].binding = 2;
outbuf[push.bufidx].outrefs[3].idx = push.idx2+5;
outbuf[push.bufidx].outrefs[4].binding = 3;
outbuf[push.bufidx].outrefs[4].idx = push.idx3;
outbuf[push.bufidx].outrefs[5].binding = 4;
outbuf[push.bufidx].outrefs[5].idx = push.idx4;
outbuf[push.bufidx].outrefs[6].binding = 5;
outbuf[push.bufidx].outrefs[6].idx = push.idx5;
// terminator
outbuf[push.bufidx].outrefs[7].binding = 100;
}
)EOSHADER";
const std::string pixel = R"EOSHADER(
layout(location = 0) in v2f vertIn;
layout(location = 0, index = 0) out vec4 Color;
layout(push_constant) uniform PushData
{
uint bufidx;
} push;
struct tex_ref
{
uint binding;
uint idx;
};
layout(binding = 0, std430) buffer inbuftype {
tex_ref inrefs[];
} inbuf[];
layout(binding = 1) uniform sampler2D tex1[)EOSHADER" STRINGIZE(DESC_ARRAY1_SIZE) R"EOSHADER(];
layout(binding = 2) uniform sampler2D tex2[];
layout(binding = 4) uniform sampler2D tex3[)EOSHADER" STRINGIZE(DESC_ARRAY3_SIZE) R"EOSHADER(];
layout(binding = 3, std430) buffer aliasbuf1type {
vec4 Color;
vec4 ignored;
vec4 also_ignored;
} aliasbuf1[];
layout(binding = 3, std430) buffer aliasbuf2type {
vec4 ignored;
vec4 also_ignored;
vec4 Color;
} aliasbuf2[];
void add_color(sampler2D tex)
{
Color *= (vec4(0.25f) + texture(tex, vertIn.uv.xy));
}
void add_indirect_color2(sampler2D texs[)EOSHADER" STRINGIZE(DESC_ARRAY1_SIZE) R"EOSHADER(], uint idx)
{
add_color(texs[idx]);
}
void add_indirect_color(int dummy,
sampler2D texs[)EOSHADER" STRINGIZE(DESC_ARRAY1_SIZE) R"EOSHADER(], tex_ref t)
{
// second array-param function call
add_indirect_color2(texs, t.idx);
}
void dispatch_indirect_color(int dummy1,
sampler2D texA[)EOSHADER" STRINGIZE(DESC_ARRAY1_SIZE) R"EOSHADER(],
sampler2D texB[)EOSHADER" STRINGIZE(DESC_ARRAY1_SIZE) R"EOSHADER(],
float dummy2, tex_ref t)
{
if(t.binding == 0)
{
add_indirect_color(5, texA, t);
}
else
{
tex_ref t2 = t;
t2.idx += 10;
add_indirect_color(10, texB, t2);
}
}
void add_parameterless()
{
// use array directly without it being a function parameter
Color += 0.1f * texture(tex1[)EOSHADER" STRINGIZE(INDEX3) R"EOSHADER(], vertIn.uv.xy);
}
layout(constant_id = 2) const int spec_canary = 0;
void main()
{
if(spec_canary != 1338) { Color = vec4(1.0, 0.0, 0.0, 1.0); return; }
if(vertIn.uv.y < 0.2f)
{
// nonuniform dynamic index
Color = texture(tex1[nonuniformEXT(int(vertIn.col.w+0.5f))], vertIn.uv.xy);
add_parameterless();
}
else
{
Color = vec4(vertIn.col.xyz, 1.0f);
for(int i=0; i < 100; i++)
{
tex_ref t = inbuf[push.bufidx].inrefs[i];
if(t.binding == 100)
break;
// function call with array parameters
if(t.binding < 2)
dispatch_indirect_color(0, tex1, tex1, 5.0f, t);
else if(t.binding == 2)
add_color(tex2[t.idx]);
else if(t.binding == 3)
add_color(tex3[t.idx]);
else if(t.binding == 4)
Color *= aliasbuf1[t.idx].Color;
else if(t.binding == 5)
Color *= aliasbuf2[t.idx].Color;
}
}
}
)EOSHADER";
void Prepare(int argc, char **argv)
{
devExts.push_back(VK_EXT_DESCRIPTOR_INDEXING_EXTENSION_NAME);
// dependencies of VK_EXT_descriptor_indexing
devExts.push_back(VK_KHR_MAINTENANCE3_EXTENSION_NAME);
features.fragmentStoresAndAtomics = VK_TRUE;
VulkanGraphicsTest::Prepare(argc, argv);
if(!Avail.empty())
return;
VkPhysicalDeviceProperties props;
vkGetPhysicalDeviceProperties(phys, &props);
// lazy - we could reduce this limit to a couple by not using combined image samplers
if(props.limits.maxDescriptorSetSamplers < DESC_ARRAY1_SIZE + DESC_ARRAY2_SIZE)
Avail = "maxDescriptorSetSamplers " + std::to_string(props.limits.maxDescriptorSetSamplers) +
" is insufficient";
else if(props.limits.maxDescriptorSetSampledImages < DESC_ARRAY1_SIZE + DESC_ARRAY2_SIZE)
Avail = "maxDescriptorSetSampledImages " +
std::to_string(props.limits.maxDescriptorSetSampledImages) + " is insufficient";
if(!Avail.empty())
return;
static VkPhysicalDeviceDescriptorIndexingFeaturesEXT descIndexing = {
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES_EXT,
};
getPhysFeatures2(&descIndexing);
if(!descIndexing.descriptorBindingPartiallyBound)
Avail = "Descriptor indexing feature 'descriptorBindingPartiallyBound' not available";
else if(!descIndexing.runtimeDescriptorArray)
Avail = "Descriptor indexing feature 'runtimeDescriptorArray' not available";
else if(!descIndexing.shaderSampledImageArrayNonUniformIndexing)
Avail =
"Descriptor indexing feature 'shaderSampledImageArrayNonUniformIndexing' not available";
else if(!descIndexing.descriptorBindingVariableDescriptorCount)
Avail =
"Descriptor indexing feature 'descriptorBindingVariableDescriptorCount' not available";
static VkPhysicalDeviceDescriptorIndexingFeaturesEXT descIndexingEnable = {
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES_EXT,
};
descIndexingEnable.descriptorBindingPartiallyBound = VK_TRUE;
descIndexingEnable.runtimeDescriptorArray = VK_TRUE;
descIndexingEnable.shaderSampledImageArrayNonUniformIndexing = VK_TRUE;
descIndexingEnable.descriptorBindingVariableDescriptorCount = VK_TRUE;
devInfoNext = &descIndexingEnable;
}
int main()
{
// initialise, create window, create context, etc
if(!Init())
return 3;
VkDescriptorSetLayoutBindingFlagsCreateInfoEXT descFlags = {
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_BINDING_FLAGS_CREATE_INFO_EXT,
};
VkDescriptorBindingFlagsEXT bindFlags[5] = {
VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT_EXT,
0,
VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT_EXT,
VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT_EXT,
VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT_EXT,
};
descFlags.bindingCount = ARRAY_COUNT(bindFlags);
descFlags.pBindingFlags = bindFlags;
VkDescriptorSetLayout setlayout = createDescriptorSetLayout(
vkh::DescriptorSetLayoutCreateInfo(
{
{
0,
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
DESC_ARRAY1_SIZE,
VK_SHADER_STAGE_FRAGMENT_BIT | VK_SHADER_STAGE_COMPUTE_BIT,
},
{
1,
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
DESC_ARRAY1_SIZE,
VK_SHADER_STAGE_FRAGMENT_BIT | VK_SHADER_STAGE_COMPUTE_BIT,
},
{
2,
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
DESC_ARRAY2_SIZE,
VK_SHADER_STAGE_FRAGMENT_BIT | VK_SHADER_STAGE_COMPUTE_BIT,
},
{
3,
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
DESC_ARRAY1_SIZE,
VK_SHADER_STAGE_FRAGMENT_BIT | VK_SHADER_STAGE_COMPUTE_BIT,
},
{
4,
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
1000000, // this must still be under the maxDescriptorSet* counts even though
// we'll trim this massively on allocation
VK_SHADER_STAGE_FRAGMENT_BIT | VK_SHADER_STAGE_COMPUTE_BIT,
},
})
.next(&descFlags));
VkPipelineLayout layout = createPipelineLayout(vkh::PipelineLayoutCreateInfo(
{
setlayout,
},
{
vkh::PushConstantRange(VK_SHADER_STAGE_FRAGMENT_BIT | VK_SHADER_STAGE_COMPUTE_BIT, 0,
sizeof(Vec4i) * 2),
}));
vkh::GraphicsPipelineCreateInfo pipeCreateInfo;
pipeCreateInfo.layout = layout;
pipeCreateInfo.renderPass = mainWindow->rp;
pipeCreateInfo.vertexInputState.vertexBindingDescriptions = {vkh::vertexBind(0, DefaultA2V)};
pipeCreateInfo.vertexInputState.vertexAttributeDescriptions = {
vkh::vertexAttr(0, 0, DefaultA2V, pos),
vkh::vertexAttr(1, 0, DefaultA2V, col),
vkh::vertexAttr(2, 0, DefaultA2V, uv),
};
pipeCreateInfo.stages = {
CompileShaderModule(common + vertex, ShaderLang::glsl, ShaderStage::vert, "main"),
CompileShaderModule(common + pixel, ShaderLang::glsl, ShaderStage::frag, "main"),
};
VkPipelineShaderStageCreateInfo compshad =
CompileShaderModule(comp, ShaderLang::glsl, ShaderStage::comp, "main");
VkSpecializationMapEntry specmap[2] = {
{1, 0 * sizeof(uint32_t), sizeof(uint32_t)},
{2, 1 * sizeof(uint32_t), sizeof(uint32_t)},
};
uint32_t specvals[2] = {1337, 1338};
VkSpecializationInfo spec = {};
spec.mapEntryCount = ARRAY_COUNT(specmap);
spec.pMapEntries = specmap;
spec.dataSize = sizeof(specvals);
spec.pData = specvals;
pipeCreateInfo.stages[1].pSpecializationInfo = &spec;
compshad.pSpecializationInfo = &spec;
VkPipeline pipe = createGraphicsPipeline(pipeCreateInfo);
VkPipeline comppipe = createComputePipeline(vkh::ComputePipelineCreateInfo(layout, compshad));
float left = float(NONUNIFORMIDX - 1.0f);
float middle = float(NONUNIFORMIDX);
float right = float(NONUNIFORMIDX + 1.0f);
DefaultA2V tri[3] = {
{Vec3f(-0.5f, -0.5f, 0.0f), Vec4f(1.0f, 0.0f, 0.0f, left), Vec2f(0.0f, 0.0f)},
{Vec3f(0.0f, 0.5f, 0.0f), Vec4f(0.0f, 1.0f, 0.0f, middle), Vec2f(0.0f, 1.0f)},
{Vec3f(0.5f, -0.5f, 0.0f), Vec4f(0.0f, 0.0f, 1.0f, right), Vec2f(1.0f, 0.0f)},
};
AllocatedBuffer vb(this,
vkh::BufferCreateInfo(sizeof(tri), VK_BUFFER_USAGE_VERTEX_BUFFER_BIT |
VK_BUFFER_USAGE_TRANSFER_DST_BIT),
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
vb.upload(tri);
AllocatedImage img(
this,
vkh::ImageCreateInfo(4, 4, 0, VK_FORMAT_R32G32B32A32_SFLOAT,
VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT),
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY}));
setName(img.image, "Colour Tex");
VkImageView imgview = createImageView(
vkh::ImageViewCreateInfo(img.image, VK_IMAGE_VIEW_TYPE_2D, VK_FORMAT_R32G32B32A32_SFLOAT));
float pixels[4 * 4 * 4];
for(int i = 0; i < 4 * 4 * 4; i++)
pixels[i] = RANDF(0.2f, 1.0f);
AllocatedBuffer uploadBuf(
this, vkh::BufferCreateInfo(sizeof(pixels), VK_BUFFER_USAGE_TRANSFER_SRC_BIT),
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
uploadBuf.upload(pixels);
// create an image with black contents for all the indices we aren't using
AllocatedImage badimg(
this,
vkh::ImageCreateInfo(4, 4, 0, VK_FORMAT_R32G32B32A32_SFLOAT,
VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT),
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY}));
setName(badimg.image, "Black Tex");
VkImageView badimgview = createImageView(vkh::ImageViewCreateInfo(
badimg.image, VK_IMAGE_VIEW_TYPE_2D, VK_FORMAT_R32G32B32A32_SFLOAT));
{
VkCommandBuffer cmd = GetCommandBuffer();
vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo());
vkh::cmdPipelineBarrier(
cmd,
{
vkh::ImageMemoryBarrier(0, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, img.image),
vkh::ImageMemoryBarrier(0, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, badimg.image),
});
VkBufferImageCopy copy = {};
copy.imageExtent = {4, 4, 1};
copy.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
copy.imageSubresource.layerCount = 1;
vkCmdCopyBufferToImage(cmd, uploadBuf.buffer, img.image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1, &copy);
VkClearColorValue red = {{1.0f, 0.0f, 0.0f, 1.0f}};
VkImageSubresourceRange range = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1};
vkCmdClearColorImage(cmd, badimg.image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &red, 1, &range);
vkh::cmdPipelineBarrier(
cmd, {
vkh::ImageMemoryBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, img.image),
vkh::ImageMemoryBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, badimg.image),
});
vkEndCommandBuffer(cmd);
Submit(99, 99, {cmd});
}
VkDescriptorSet descset[5] = {};
VkDescriptorPool descpool = VK_NULL_HANDLE;
{
CHECK_VKR(vkCreateDescriptorPool(
device,
vkh::DescriptorPoolCreateInfo(
8,
{
{VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, DESC_ARRAY2_SIZE * 10},
{VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, DESC_ARRAY1_SIZE * 20},
}),
NULL, &descpool));
const static uint32_t numDescriptorSets = ARRAY_COUNT(descset);
std::vector<VkDescriptorSetLayout> setLayouts(numDescriptorSets, setlayout);
std::vector<uint32_t> counts(numDescriptorSets, DESC_ARRAY3_SIZE);
VkDescriptorSetVariableDescriptorCountAllocateInfoEXT countInfo = {
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_ALLOCATE_INFO_EXT,
NULL,
numDescriptorSets,
counts.data(),
};
VkDescriptorSetAllocateInfo allocInfo = {
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
&countInfo,
descpool,
numDescriptorSets,
setLayouts.data(),
};
CHECK_VKR(vkAllocateDescriptorSets(device, &allocInfo, descset));
}
VkSampler sampler = createSampler(vkh::SamplerCreateInfo(VK_FILTER_LINEAR));
// this corresponds to aliasbuf1type / aliasbuf2type
Vec4f aliasbuf_data[3] = {};
AllocatedBuffer alias_empty(this,
vkh::BufferCreateInfo(192, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT |
VK_BUFFER_USAGE_TRANSFER_DST_BIT),
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
alias_empty.upload(aliasbuf_data);
AllocatedBuffer alias1(this,
vkh::BufferCreateInfo(192, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT |
VK_BUFFER_USAGE_TRANSFER_DST_BIT),
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
// first alias stores color first
aliasbuf_data[0] = Vec4f(1.1f, 0.9f, 1.2f, 1.0f);
alias1.upload(aliasbuf_data);
AllocatedBuffer alias2(this,
vkh::BufferCreateInfo(192, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT |
VK_BUFFER_USAGE_TRANSFER_DST_BIT),
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
// second alias stores color last
aliasbuf_data[0] = Vec4f();
aliasbuf_data[2] = Vec4f(1.1f, 0.9f, 1.2f, 1.0f);
alias2.upload(aliasbuf_data);
vkh::DescriptorBufferInfo bufinfo(alias_empty.buffer);
vkh::DescriptorImageInfo iminfo(badimgview, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, sampler);
vkh::WriteDescriptorSet up(VK_NULL_HANDLE, 0, 0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
{iminfo});
std::vector<vkh::DescriptorImageInfo> ims;
ims.resize(DESC_ARRAY2_SIZE, iminfo);
up.pImageInfo = ims.data();
std::vector<VkWriteDescriptorSet> ups;
// fill the descriptor sets with values so they aren't all empty
for(int i = 0; i < 5; i++)
{
up.dstSet = descset[i];
up.dstBinding = 1;
up.dstArrayElement = 0;
up.descriptorCount = DESC_ARRAY1_SIZE;
ups.push_back(up);
// leave the first 20 elements empty
up.dstBinding = 2;
up.dstArrayElement = 20;
up.descriptorCount = DESC_ARRAY2_SIZE - 20;
ups.push_back(up);
up.dstBinding = 4;
up.dstArrayElement = 0;
up.descriptorCount = DESC_ARRAY3_SIZE;
ups.push_back(up);
}
vkh::updateDescriptorSets(device, ups);
std::vector<vkh::DescriptorBufferInfo> bufs;
bufs.resize(DESC_ARRAY1_SIZE, bufinfo);
up.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
up.pBufferInfo = bufs.data();
ups.clear();
for(int i = 0; i < 5; i++)
{
up.dstSet = descset[i];
up.dstBinding = 3;
up.dstArrayElement = 0;
up.descriptorCount = DESC_ARRAY1_SIZE;
ups.push_back(up);
}
vkh::updateDescriptorSets(device, ups);
AllocatedBuffer ssbo(this,
vkh::BufferCreateInfo(1024 * 1024, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT |
VK_BUFFER_USAGE_TRANSFER_DST_BIT),
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY}));
// update the buffer only
vkh::updateDescriptorSets(
device, {
vkh::WriteDescriptorSet(descset[0], 0, BUFIDX, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
{vkh::DescriptorBufferInfo(ssbo.buffer)}),
});
// overwrite the indices we want with the right image
vkh::updateDescriptorSets(
device,
{
vkh::WriteDescriptorSet(
descset[0], 1, INDEX3, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
{
vkh::DescriptorImageInfo(imgview, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, sampler),
}),
vkh::WriteDescriptorSet(
descset[0], 1, INDEX1, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
{
vkh::DescriptorImageInfo(imgview, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, sampler),
}),
vkh::WriteDescriptorSet(
descset[0], 1, INDEX1 + 10, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
{
vkh::DescriptorImageInfo(imgview, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, sampler),
}),
vkh::WriteDescriptorSet(
descset[0], 1, NONUNIFORMIDX, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
{
vkh::DescriptorImageInfo(imgview, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, sampler),
}),
vkh::WriteDescriptorSet(
descset[0], 2, INDEX2, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
{
vkh::DescriptorImageInfo(imgview, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, sampler),
}),
vkh::WriteDescriptorSet(
descset[0], 2, INDEX2 + 5, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
{
vkh::DescriptorImageInfo(imgview, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, sampler),
}),
vkh::WriteDescriptorSet(descset[0], 3, ALIAS1_INDEX, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
{vkh::DescriptorBufferInfo(alias1.buffer)}),
vkh::WriteDescriptorSet(descset[0], 3, ALIAS2_INDEX, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
{vkh::DescriptorBufferInfo(alias2.buffer)}),
vkh::WriteDescriptorSet(
descset[0], 4, TEX3_INDEX, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
{
vkh::DescriptorImageInfo(imgview, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, sampler),
}),
});
while(Running())
{
VkCommandBuffer cmd = GetCommandBuffer();
vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo());
VkImage swapimg =
StartUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
vkCmdClearColorImage(cmd, swapimg, VK_IMAGE_LAYOUT_GENERAL,
vkh::ClearColorValue(0.2f, 0.2f, 0.2f, 1.0f), 1,
vkh::ImageSubresourceRange());
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_COMPUTE, comppipe);
vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_COMPUTE, layout, 0, 1, &descset[0], 0,
NULL);
Vec4i idx[2] = {
Vec4i(BUFIDX, INDEX1, INDEX2, TEX3_INDEX),
Vec4i(ALIAS1_INDEX, ALIAS2_INDEX, 0, 0),
};
vkCmdPushConstants(cmd, layout, VK_SHADER_STAGE_FRAGMENT_BIT | VK_SHADER_STAGE_COMPUTE_BIT, 0,
sizeof(idx), idx);
static_assert(BUFIDX < DESC_ARRAY1_SIZE, "Buffer index is out of bounds");
static_assert(INDEX1 < DESC_ARRAY1_SIZE, "Index 1 is out of bounds");
static_assert(INDEX2 < DESC_ARRAY2_SIZE, "Index 2 is out of bounds");
static_assert(TEX3_INDEX < DESC_ARRAY3_SIZE, "Index 3 is out of bounds");
static_assert(ALIAS1_INDEX < DESC_ARRAY1_SIZE, "Alias index 1 is out of bounds");
static_assert(ALIAS2_INDEX < DESC_ARRAY1_SIZE, "Alias index 2 is out of bounds");
vkCmdFillBuffer(cmd, ssbo.buffer, 0, 1024 * 1024, 0);
vkh::cmdPipelineBarrier(
cmd, {},
{vkh::BufferMemoryBarrier(VK_ACCESS_TRANSFER_WRITE_BIT,
VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT,
ssbo.buffer)});
// read the push constants, transform, pass them through the specified buffer to draw below
vkCmdDispatch(cmd, 1, 1, 1);
vkh::cmdPipelineBarrier(cmd, {},
{vkh::BufferMemoryBarrier(VK_ACCESS_SHADER_WRITE_BIT,
VK_ACCESS_SHADER_READ_BIT, ssbo.buffer)});
vkCmdBeginRenderPass(
cmd, vkh::RenderPassBeginInfo(mainWindow->rp, mainWindow->GetFB(), mainWindow->scissor),
VK_SUBPASS_CONTENTS_INLINE);
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe);
// force all descriptor sets to be referenced
for(int i = 0; i < ARRAY_COUNT(descset); i++)
vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, 1, &descset[i], 0,
NULL);
// bind the actual one
vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, 1, &descset[0], 0,
NULL);
vkCmdSetViewport(cmd, 0, 1, &mainWindow->viewport);
vkCmdSetScissor(cmd, 0, 1, &mainWindow->scissor);
vkh::cmdBindVertexBuffers(cmd, 0, {vb.buffer}, {0});
idx[0] = {BUFIDX, 0, 0, 0};
idx[1] = {0, 0, 0, 0};
vkCmdPushConstants(cmd, layout, VK_SHADER_STAGE_FRAGMENT_BIT | VK_SHADER_STAGE_COMPUTE_BIT, 0,
sizeof(idx), idx);
vkCmdDraw(cmd, 3, 1, 0, 0);
vkCmdEndRenderPass(cmd);
FinishUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
vkEndCommandBuffer(cmd);
Submit(0, 1, {cmd});
Present();
}
vkDeviceWaitIdle(device);
vkDestroyDescriptorPool(device, descpool, NULL);
return 0;
}
};
REGISTER_TEST();