Files
renderdoc/qrenderdoc/Windows/BufferViewer.cpp
T
baldurk ac37a592cc Refactor BufferViewer to avoid race conditions
* We now push everything mutable about the draw data configuration into a single
  struct which we copy around (the actual buffer data remains refcounted and not
  copied). This means that we don't have one thread still trying to do things on
  a model which is being updated on another thread.
2019-02-28 17:48:30 +00:00

3735 lines
106 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2016-2019 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "BufferViewer.h"
#include <float.h>
#include <QDoubleSpinBox>
#include <QFontDatabase>
#include <QItemSelection>
#include <QMenu>
#include <QMouseEvent>
#include <QMutexLocker>
#include <QScrollBar>
#include <QTimer>
#include <QtMath>
#include "Code/QRDUtils.h"
#include "Code/Resources.h"
#include "ui_BufferViewer.h"
class CameraWrapper
{
public:
virtual ~CameraWrapper() {}
virtual bool Update(QRect winSize) = 0;
virtual ICamera *camera() = 0;
virtual void MouseWheel(QWheelEvent *e) = 0;
virtual void MouseClick(QMouseEvent *e) { m_DragStartPos = e->pos(); }
virtual void MouseMove(QMouseEvent *e)
{
if(e->buttons() & Qt::LeftButton)
{
if(m_DragStartPos.x() < 0)
{
m_DragStartPos = e->pos();
}
m_DragStartPos = e->pos();
}
else
{
m_DragStartPos = QPoint(-1, -1);
}
}
virtual void KeyUp(QKeyEvent *e)
{
if(e->key() == Qt::Key_A || e->key() == Qt::Key_D)
setMove(Direction::Horiz, 0);
if(e->key() == Qt::Key_Q || e->key() == Qt::Key_E)
setMove(Direction::Vert, 0);
if(e->key() == Qt::Key_W || e->key() == Qt::Key_S)
setMove(Direction::Fwd, 0);
if(e->modifiers() & Qt::ShiftModifier)
m_CurrentSpeed = 3.0f;
else
m_CurrentSpeed = 1.0f;
}
virtual void KeyDown(QKeyEvent *e)
{
if(e->key() == Qt::Key_W)
setMove(Direction::Fwd, 1);
if(e->key() == Qt::Key_S)
setMove(Direction::Fwd, -1);
if(e->key() == Qt::Key_Q)
setMove(Direction::Vert, 1);
if(e->key() == Qt::Key_E)
setMove(Direction::Vert, -1);
if(e->key() == Qt::Key_D)
setMove(Direction::Horiz, 1);
if(e->key() == Qt::Key_A)
setMove(Direction::Horiz, -1);
if(e->modifiers() & Qt::ShiftModifier)
m_CurrentSpeed = 3.0f;
else
m_CurrentSpeed = 1.0f;
}
float SpeedMultiplier = 0.05f;
protected:
enum class Direction
{
Fwd,
Horiz,
Vert,
Num
};
int move(Direction dir) { return m_CurrentMove[(int)dir]; }
float currentSpeed() { return m_CurrentSpeed * SpeedMultiplier; }
QPoint dragStartPos() { return m_DragStartPos; }
private:
float m_CurrentSpeed = 1.0f;
int m_CurrentMove[(int)Direction::Num] = {0, 0, 0};
void setMove(Direction dir, int val) { m_CurrentMove[(int)dir] = val; }
QPoint m_DragStartPos = QPoint(-1, -1);
};
class ArcballWrapper : public CameraWrapper
{
public:
ArcballWrapper() { m_Cam = RENDERDOC_InitCamera(CameraType::Arcball); }
virtual ~ArcballWrapper() { m_Cam->Shutdown(); }
ICamera *camera() override { return m_Cam; }
void Reset(FloatVector pos, float dist)
{
m_Cam->ResetArcball();
setLookAtPos(pos);
SetDistance(dist);
}
void SetDistance(float dist)
{
m_Distance = qAbs(dist);
m_Cam->SetArcballDistance(m_Distance);
}
bool Update(QRect size) override
{
m_WinSize = size;
return false;
}
void MouseWheel(QWheelEvent *e) override
{
float mod = (1.0f - e->delta() / 2500.0f);
SetDistance(qMax(1e-6f, m_Distance * mod));
}
void MouseMove(QMouseEvent *e) override
{
if(dragStartPos().x() > 0)
{
if(e->buttons() == Qt::MiddleButton ||
(e->buttons() == Qt::LeftButton && e->modifiers() & Qt::AltModifier))
{
float xdelta = (float)(e->pos().x() - dragStartPos().x()) / 300.0f;
float ydelta = (float)(e->pos().y() - dragStartPos().y()) / 300.0f;
xdelta *= qMax(1.0f, m_Distance);
ydelta *= qMax(1.0f, m_Distance);
FloatVector right = m_Cam->GetRight();
FloatVector up = m_Cam->GetUp();
m_LookAt.x -= right.x * xdelta;
m_LookAt.y -= right.y * xdelta;
m_LookAt.z -= right.z * xdelta;
m_LookAt.x += up.x * ydelta;
m_LookAt.y += up.y * ydelta;
m_LookAt.z += up.z * ydelta;
m_Cam->SetPosition(m_LookAt.x, m_LookAt.y, m_LookAt.z);
}
else if(e->buttons() == Qt::LeftButton)
{
RotateArcball(dragStartPos(), e->pos());
}
}
CameraWrapper::MouseMove(e);
}
FloatVector lookAtPos() { return m_LookAt; }
void setLookAtPos(const FloatVector &v)
{
m_LookAt = v;
m_Cam->SetPosition(v.x, v.y, v.z);
}
private:
ICamera *m_Cam;
QRect m_WinSize;
float m_Distance = 10.0f;
FloatVector m_LookAt;
void RotateArcball(QPoint from, QPoint to)
{
float ax = ((float)from.x() / (float)m_WinSize.width()) * 2.0f - 1.0f;
float ay = ((float)from.y() / (float)m_WinSize.height()) * 2.0f - 1.0f;
float bx = ((float)to.x() / (float)m_WinSize.width()) * 2.0f - 1.0f;
float by = ((float)to.y() / (float)m_WinSize.height()) * 2.0f - 1.0f;
// this isn't a 'true arcball' but it handles extreme aspect ratios
// better. We basically 'centre' around the from point always being
// 0,0 (straight out of the screen) as if you're always dragging
// the arcball from the middle, and just use the relative movement
int minDimension = qMin(m_WinSize.width(), m_WinSize.height());
ax = ay = 0;
bx = ((float)(to.x() - from.x()) / (float)minDimension) * 2.0f;
by = ((float)(to.y() - from.y()) / (float)minDimension) * 2.0f;
ay = -ay;
by = -by;
m_Cam->RotateArcball(ax, ay, bx, by);
}
};
class FlycamWrapper : public CameraWrapper
{
public:
FlycamWrapper() { m_Cam = RENDERDOC_InitCamera(CameraType::FPSLook); }
virtual ~FlycamWrapper() { m_Cam->Shutdown(); }
ICamera *camera() override { return m_Cam; }
void Reset(FloatVector pos)
{
m_Position = pos;
m_Rotation = FloatVector();
m_Cam->SetPosition(m_Position.x, m_Position.y, m_Position.z);
m_Cam->SetFPSRotation(m_Rotation.x, m_Rotation.y, m_Rotation.z);
}
bool Update(QRect size) override
{
FloatVector fwd = m_Cam->GetForward();
FloatVector right = m_Cam->GetRight();
float speed = currentSpeed();
int horizMove = move(CameraWrapper::Direction::Horiz);
if(horizMove)
{
m_Position.x += right.x * speed * (float)horizMove;
m_Position.y += right.y * speed * (float)horizMove;
m_Position.z += right.z * speed * (float)horizMove;
}
int vertMove = move(CameraWrapper::Direction::Vert);
if(vertMove)
{
// this makes less intuitive sense, instead go 'absolute' up
// m_Position.x += up.x * speed * (float)vertMove;
// m_Position.y += up.y * speed * (float)vertMove;
// m_Position.z += up.z * speed * (float)vertMove;
m_Position.y += speed * (float)vertMove;
}
int fwdMove = move(CameraWrapper::Direction::Fwd);
if(fwdMove)
{
m_Position.x += fwd.x * speed * (float)fwdMove;
m_Position.y += fwd.y * speed * (float)fwdMove;
m_Position.z += fwd.z * speed * (float)fwdMove;
}
if(horizMove || vertMove || fwdMove)
{
m_Cam->SetPosition(m_Position.x, m_Position.y, m_Position.z);
return true;
}
return false;
}
void MouseWheel(QWheelEvent *e) override {}
void MouseMove(QMouseEvent *e) override
{
if(dragStartPos().x() > 0 && e->buttons() == Qt::LeftButton)
{
m_Rotation.y -= (float)(e->pos().x() - dragStartPos().x()) / 300.0f;
m_Rotation.x -= (float)(e->pos().y() - dragStartPos().y()) / 300.0f;
m_Cam->SetFPSRotation(m_Rotation.x, m_Rotation.y, m_Rotation.z);
}
CameraWrapper::MouseMove(e);
}
private:
ICamera *m_Cam;
FloatVector m_Position, m_Rotation;
};
struct BufferData
{
BufferData()
{
refcount.store(1);
stride = 0;
}
void ref() { refcount.ref(); }
void deref()
{
bool alive = refcount.deref();
if(!alive)
delete this;
}
size_t stride;
bytebuf storage;
QAtomicInteger<uint32_t> refcount;
const byte *data() const { return storage.begin(); };
const byte *end() const { return storage.end(); }
bool hasData() const { return !storage.empty(); }
size_t size() const { return storage.size(); }
};
struct BufferConfiguration
{
uint32_t curInstance = 0, curView = 0;
uint32_t numRows = 0, unclampedNumRows = 0;
// we can have two index buffers for VSOut data:
// the original index buffer is used for the displayed value (in displayIndices), and the actual
// potentially remapped or permuated index buffer used for fetching data (in indices).
BufferData *displayIndices = NULL;
int32_t displayBaseVertex = 0;
BufferData *indices = NULL;
int32_t baseVertex = 0;
QList<FormatElement> columns;
QVector<PixelValue> generics;
QVector<bool> genericsEnabled;
QList<BufferData *> buffers;
uint32_t primRestart = 0;
BufferConfiguration() = default;
BufferConfiguration(const BufferConfiguration &o) = delete;
~BufferConfiguration() { reset(); }
BufferConfiguration &operator=(const BufferConfiguration &o)
{
reset();
curInstance = o.curInstance;
numRows = o.numRows;
unclampedNumRows = o.unclampedNumRows;
displayIndices = o.displayIndices;
if(displayIndices)
displayIndices->ref();
displayBaseVertex = o.displayBaseVertex;
indices = o.indices;
if(indices)
indices->ref();
baseVertex = o.baseVertex;
columns = o.columns;
generics = o.generics;
genericsEnabled = o.genericsEnabled;
primRestart = o.primRestart;
buffers = o.buffers;
for(BufferData *b : buffers)
b->ref();
return *this;
}
void reset()
{
if(indices)
indices->deref();
indices = NULL;
for(BufferData *b : buffers)
b->deref();
buffers.clear();
columns.clear();
generics.clear();
genericsEnabled.clear();
numRows = 0;
unclampedNumRows = 0;
}
QString columnName(int col) const
{
if(col >= 0 && col < columns.count())
return columns[col].name;
return QString();
}
int guessPositionColumn() const
{
int posEl = -1;
if(!columns.empty())
{
// prioritise system value over general "POSITION" string matching
for(int i = 0; i < columns.count(); i++)
{
const FormatElement &el = columns[i];
if(el.systemValue == ShaderBuiltin::Position)
{
posEl = i;
break;
}
}
// look for an exact match
for(int i = 0; posEl == -1 && i < columns.count(); i++)
{
const FormatElement &el = columns[i];
if(el.name.compare(lit("POSITION"), Qt::CaseInsensitive) == 0 ||
el.name.compare(lit("POSITION0"), Qt::CaseInsensitive) == 0 ||
el.name.compare(lit("POS"), Qt::CaseInsensitive) == 0 ||
el.name.compare(lit("POS0"), Qt::CaseInsensitive) == 0)
{
posEl = i;
break;
}
}
// try anything containing position
for(int i = 0; posEl == -1 && i < columns.count(); i++)
{
const FormatElement &el = columns[i];
if(el.name.contains(lit("POSITION"), Qt::CaseInsensitive))
{
posEl = i;
break;
}
}
// OK last resort, just look for 'pos'
for(int i = 0; posEl == -1 && i < columns.count(); i++)
{
const FormatElement &el = columns[i];
if(el.name.contains(lit("POS"), Qt::CaseInsensitive))
{
posEl = i;
break;
}
}
// if we still have absolutely nothing, just use the first available element
if(posEl == -1)
{
posEl = 0;
}
}
return posEl;
}
int guessSecondaryColumn() const
{
int secondEl = -1;
if(!columns.empty())
{
// prioritise TEXCOORD over general COLOR
for(int i = 0; i < columns.count(); i++)
{
const FormatElement &el = columns[i];
if(el.name.compare(lit("TEXCOORD"), Qt::CaseInsensitive) == 0 ||
el.name.compare(lit("TEXCOORD0"), Qt::CaseInsensitive) == 0 ||
el.name.compare(lit("TEX"), Qt::CaseInsensitive) == 0 ||
el.name.compare(lit("TEX0"), Qt::CaseInsensitive) == 0 ||
el.name.compare(lit("UV"), Qt::CaseInsensitive) == 0 ||
el.name.compare(lit("UV0"), Qt::CaseInsensitive) == 0)
{
secondEl = i;
break;
}
}
for(int i = 0; secondEl == -1 && i < columns.count(); i++)
{
const FormatElement &el = columns[i];
if(el.name.compare(lit("COLOR"), Qt::CaseInsensitive) == 0 ||
el.name.compare(lit("COLOR0"), Qt::CaseInsensitive) == 0 ||
el.name.compare(lit("COL"), Qt::CaseInsensitive) == 0 ||
el.name.compare(lit("COL0"), Qt::CaseInsensitive) == 0)
{
secondEl = i;
break;
}
}
}
return secondEl;
}
};
uint32_t CalcIndex(BufferData *data, uint32_t vertID, int32_t baseVertex, uint32_t primRestart)
{
const byte *idxData = data->data() + vertID * sizeof(uint32_t);
if(idxData + sizeof(uint32_t) > data->end())
return ~0U;
uint32_t idx = *(const uint32_t *)idxData;
// check for primitive restart *before* adding base vertex
if(primRestart && idx == primRestart)
return idx;
// apply base vertex but clamp to 0 if subtracting
if(baseVertex < 0)
{
uint32_t subtract = (uint32_t)(-baseVertex);
if(idx < subtract)
idx = 0;
else
idx -= subtract;
}
else if(baseVertex > 0)
{
idx += (uint32_t)baseVertex;
}
return idx;
}
static int columnGroupRole = Qt::UserRole + 10000;
class BufferItemModel : public QAbstractItemModel
{
public:
BufferItemModel(RDTableView *v, bool vertexInput, bool mesh, QObject *parent)
: QAbstractItemModel(parent)
{
vertexInputData = vertexInput;
meshView = mesh;
view = v;
view->setModel(this);
}
void beginReset()
{
emit beginResetModel();
config.reset();
}
void endReset(const BufferConfiguration &conf)
{
config = conf;
cacheColumns();
totalColumnCount = columnLookup.count() + reservedColumnCount();
emit endResetModel();
}
QModelIndex index(int row, int column, const QModelIndex &parent = QModelIndex()) const override
{
if(row < 0 || row >= rowCount())
return QModelIndex();
return createIndex(row, column);
}
QModelIndex parent(const QModelIndex &index) const override { return QModelIndex(); }
int rowCount(const QModelIndex &parent = QModelIndex()) const override { return config.numRows; }
int columnCount(const QModelIndex &parent = QModelIndex()) const override
{
return totalColumnCount;
}
Qt::ItemFlags flags(const QModelIndex &index) const override
{
if(!index.isValid())
return 0;
return QAbstractItemModel::flags(index);
}
QVariant headerData(int section, Qt::Orientation orientation, int role) const override
{
if(section < totalColumnCount && orientation == Qt::Horizontal)
{
if(role == Qt::DisplayRole || role == columnGroupRole)
{
if(section == 0)
{
return meshView ? lit("VTX") : lit("Element");
}
else if(section == 1 && meshView)
{
return lit("IDX");
}
else
{
const FormatElement &el = elementForColumn(section);
if(el.format.compCount == 1 || role == columnGroupRole)
return el.name;
QChar comps[] = {QLatin1Char('x'), QLatin1Char('y'), QLatin1Char('z'), QLatin1Char('w')};
return QFormatStr("%1.%2").arg(el.name).arg(comps[componentForIndex(section)]);
}
}
}
return QVariant();
}
QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const override
{
if(index.isValid())
{
if(role == Qt::SizeHintRole)
{
QStyleOptionViewItem opt = view->viewOptions();
opt.features |= QStyleOptionViewItem::HasDisplay;
// pad these columns to allow for sufficiently wide data
if(index.column() < reservedColumnCount())
opt.text = lit("4294967295");
else
opt.text = data(index).toString();
opt.text.replace(QLatin1Char('\n'), QChar::LineSeparator);
opt.styleObject = NULL;
QStyle *style = opt.widget ? opt.widget->style() : QApplication::style();
return style->sizeFromContents(QStyle::CT_ItemViewItem, &opt, QSize(), opt.widget);
}
uint32_t row = index.row();
int col = index.column();
if(role == columnGroupRole)
{
if(col < reservedColumnCount())
return -1 - col;
else
return columnLookup[col - reservedColumnCount()];
}
if((role == Qt::BackgroundRole || role == Qt::ForegroundRole) && col >= reservedColumnCount())
{
if(meshView)
{
int elIdx = columnLookup[col - reservedColumnCount()];
int compIdx = componentForIndex(col);
float lightnessOn = qBound(0.25, view->palette().color(QPalette::Base).lightnessF(), 0.75);
float lightnessOff = lightnessOn > 0.5f ? lightnessOn + 0.2f : lightnessOn - 0.2f;
static float a = 0.55f;
static float b = 0.8f;
if(elIdx == positionEl)
{
QColor backCol;
if(compIdx != 3 || !vertexInputData)
{
backCol = QColor::fromHslF(0.55f, 0.75f, lightnessOn);
}
else
{
backCol = QColor::fromHslF(0.55f, 0.75f, lightnessOff);
}
if(role == Qt::ForegroundRole)
return QBrush(contrastingColor(backCol, view->palette().color(QPalette::Text)));
return backCol;
}
else if(secondaryEnabled && elIdx == secondaryEl)
{
QColor backCol;
if((secondaryElAlpha && compIdx == 3) || (!secondaryElAlpha && compIdx != 3))
{
backCol = QColor::fromHslF(0.33f, 0.75f, lightnessOn);
}
else
{
backCol = QColor::fromHslF(0.33f, 0.75f, lightnessOff);
}
if(role == Qt::ForegroundRole)
return QBrush(contrastingColor(backCol, view->palette().color(QPalette::Text)));
return backCol;
}
}
else
{
const FormatElement &el = elementForColumn(col);
if(el.rgb && el.buffer < config.buffers.size())
{
const byte *data = config.buffers[el.buffer]->data();
const byte *end = config.buffers[el.buffer]->end();
data += config.buffers[el.buffer]->stride * row;
data += el.offset;
// only slightly wasteful, we need to fetch all variants together
// since some formats are packed and can't be read individually
QVariantList list = el.GetVariants(data, end);
if(!list.isEmpty())
{
QMetaType::Type vt = GetVariantMetatype(list[0]);
QColor rgb;
if(vt == QMetaType::Double)
{
double r = qBound(0.0, list[0].toDouble(), 1.0);
double g = list.size() > 1 ? qBound(0.0, list[1].toDouble(), 1.0) : 0.0;
double b = list.size() > 2 ? qBound(0.0, list[2].toDouble(), 1.0) : 0.0;
rgb = QColor::fromRgbF(r, g, b);
}
else if(vt == QMetaType::Float)
{
float r = qBound(0.0f, list[0].toFloat(), 1.0f);
float g = list.size() > 1 ? qBound(0.0f, list[1].toFloat(), 1.0f) : 0.0;
float b = list.size() > 2 ? qBound(0.0f, list[2].toFloat(), 1.0f) : 0.0;
rgb = QColor::fromRgbF(r, g, b);
}
else if(vt == QMetaType::UInt || vt == QMetaType::UShort || vt == QMetaType::UChar)
{
uint r = qBound(0U, list[0].toUInt(), 255U);
uint g = list.size() > 1 ? qBound(0U, list[1].toUInt(), 255U) : 0.0;
uint b = list.size() > 2 ? qBound(0U, list[2].toUInt(), 255U) : 0.0;
rgb = QColor::fromRgb(r, g, b);
}
else if(vt == QMetaType::Int || vt == QMetaType::Short || vt == QMetaType::SChar)
{
int r = qBound(0, list[0].toInt(), 255);
int g = list.size() > 1 ? qBound(0, list[1].toInt(), 255) : 0.0;
int b = list.size() > 2 ? qBound(0, list[2].toInt(), 255) : 0.0;
rgb = QColor::fromRgb(r, g, b);
}
if(role == Qt::BackgroundRole)
return QBrush(rgb);
else if(role == Qt::ForegroundRole)
return QBrush(contrastingColor(rgb, QColor::fromRgb(0, 0, 0)));
}
}
}
}
if(role == Qt::DisplayRole)
{
if(config.unclampedNumRows > 0 && row >= config.numRows - 2)
{
if(col < 2 && row == config.numRows - 1)
return QString::number(config.unclampedNumRows - config.numRows);
return lit("...");
}
if(col >= 0 && col < totalColumnCount && row < config.numRows)
{
if(col == 0)
return row;
uint32_t idx = row;
if(config.indices && config.indices->hasData())
{
idx = CalcIndex(config.indices, row, config.baseVertex, config.primRestart);
if(config.primRestart && idx == config.primRestart)
return col == 1 ? lit("--") : lit(" Restart");
if(idx == ~0U)
return outOfBounds();
}
if(col == 1 && meshView)
{
// if we have separate displayIndices, fetch that for display instead
if(config.displayIndices && config.displayIndices->hasData())
idx = CalcIndex(config.displayIndices, row, config.displayBaseVertex,
config.primRestart);
if(idx == ~0U)
return outOfBounds();
return idx;
}
const FormatElement &el = elementForColumn(col);
if(useGenerics(col))
return interpretGeneric(col, el);
uint32_t instIdx = 0;
if(el.instancerate > 0)
instIdx = config.curInstance / el.instancerate;
if(el.buffer < config.buffers.size())
{
const byte *data = config.buffers[el.buffer]->data();
const byte *end = config.buffers[el.buffer]->end();
if(!el.perinstance)
data += config.buffers[el.buffer]->stride * idx;
else
data += config.buffers[el.buffer]->stride * instIdx;
data += el.offset;
// only slightly wasteful, we need to fetch all variants together
// since some formats are packed and can't be read individually
QVariantList list = el.GetVariants(data, end);
int comp = componentForIndex(col);
if(comp < list.count())
{
QString ret;
uint32_t rowdim = el.matrixdim;
uint32_t coldim = el.format.compCount;
for(uint32_t r = 0; r < rowdim; r++)
{
if(r > 0)
ret += lit("\n");
if(el.rowmajor)
ret += interpretVariant(list[comp + r * coldim], el);
else
ret += interpretVariant(list[r + comp * rowdim], el);
}
return ret;
}
}
return outOfBounds();
}
}
}
return QVariant();
}
void setPosColumn(int pos)
{
QVector<int> roles = {Qt::BackgroundRole, Qt::ForegroundRole};
if(pos == -1)
pos = config.guessPositionColumn();
if(positionEl != pos)
{
if(positionEl >= 0)
emit dataChanged(index(0, firstColumnForElement(positionEl)),
index(rowCount() - 1, lastColumnForElement(positionEl)), roles);
if(pos >= 0)
emit dataChanged(index(0, firstColumnForElement(pos)),
index(rowCount() - 1, lastColumnForElement(pos)), roles);
}
positionEl = pos;
}
int posColumn() { return positionEl; }
QString posName() { return config.columnName(positionEl); }
void setSecondaryColumn(int sec, bool secEnabled, bool secAlpha)
{
QVector<int> roles = {Qt::BackgroundRole, Qt::ForegroundRole};
if(sec == -1)
sec = config.guessSecondaryColumn();
if(secondaryEl != sec || secondaryElAlpha != secAlpha || secondaryEnabled != secEnabled)
{
if(secondaryEl >= 0 && secondaryEl != sec)
emit dataChanged(index(0, firstColumnForElement(secondaryEl)),
index(rowCount() - 1, lastColumnForElement(secondaryEl)), roles);
if(sec >= 0)
emit dataChanged(index(0, firstColumnForElement(sec)),
index(rowCount() - 1, lastColumnForElement(sec)), roles);
}
secondaryEl = sec;
secondaryElAlpha = secAlpha;
secondaryEnabled = secEnabled;
}
int secondaryColumn() { return secondaryEl; }
bool secondaryAlpha() { return secondaryElAlpha; }
QString secondaryName() { return config.columnName(secondaryEl); }
int elementIndexForColumn(int col) const
{
if(col < reservedColumnCount())
return -1;
return columnLookup[col - reservedColumnCount()];
}
const FormatElement &elementForColumn(int col) const
{
return config.columns[columnLookup[col - reservedColumnCount()]];
}
bool useGenerics(int col) const
{
col = columnLookup[col - reservedColumnCount()];
return col < config.genericsEnabled.size() && config.genericsEnabled[col];
}
const BufferConfiguration &getConfig() { return config; }
private:
// constant data over the item model's lifetime
// The view that this model is for
RDTableView *view = NULL;
// Is this the vertex input stage
bool vertexInputData = false;
// are we configured for mesh viewing, or for raw buffer data
bool meshView = true;
// the mutable configuration of what we're displaying.
BufferConfiguration config;
// Internal cached data, generated by cacheColumns() from endReset().
// Only accessible to main UI thread
// maps from column number (0-based from data, so excluding VTX/IDX columns)
// to the column element in the columns list, and lists its component.
//
// So a float4, float3, int set of columns would be:
// { 0, 0, 0, 0, 1, 1, 1, 2 };
// { 0, 1, 2, 3, 0, 1, 2, 0 };
QVector<int> columnLookup;
QVector<int> componentLookup;
// the total number of columns including any reserved ones like VTX / IDX
int totalColumnCount = 0;
// which format element is selected as position data
int positionEl = -1;
// which format element is selected as secondary data
int secondaryEl = -1;
// is secondary data enabled
bool secondaryEnabled = false;
// are we using the alpha channel for secondary data
bool secondaryElAlpha = false;
int reservedColumnCount() const { return (meshView ? 2 : 1); }
int componentForIndex(int col) const { return componentLookup[col - reservedColumnCount()]; }
int firstColumnForElement(int el) const
{
for(int i = 0; i < columnLookup.count(); i++)
{
if(columnLookup[i] == el)
return reservedColumnCount() + i;
}
return 0;
}
int lastColumnForElement(int el) const
{
for(int i = columnLookup.count() - 1; i >= 0; i--)
{
if(columnLookup[i] == el)
return reservedColumnCount() + i;
}
return columnCount() - 1;
}
void cacheColumns()
{
columnLookup.clear();
columnLookup.reserve(config.columns.count() * 4);
componentLookup.clear();
componentLookup.reserve(config.columns.count() * 4);
for(int i = 0; i < config.columns.count(); i++)
{
FormatElement &fmt = config.columns[i];
uint32_t compCount;
switch(fmt.format.type)
{
case ResourceFormatType::BC6:
case ResourceFormatType::ETC2:
case ResourceFormatType::R11G11B10:
case ResourceFormatType::R5G6B5:
case ResourceFormatType::R9G9B9E5: compCount = 3; break;
case ResourceFormatType::BC1:
case ResourceFormatType::BC7:
case ResourceFormatType::BC3:
case ResourceFormatType::BC2:
case ResourceFormatType::R10G10B10A2:
case ResourceFormatType::R5G5B5A1:
case ResourceFormatType::R4G4B4A4:
case ResourceFormatType::ASTC: compCount = 4; break;
case ResourceFormatType::BC5:
case ResourceFormatType::R4G4:
case ResourceFormatType::D16S8:
case ResourceFormatType::D24S8:
case ResourceFormatType::D32S8: compCount = 2; break;
case ResourceFormatType::BC4:
case ResourceFormatType::S8: compCount = 1; break;
case ResourceFormatType::YUV8:
case ResourceFormatType::YUV10:
case ResourceFormatType::YUV12:
case ResourceFormatType::YUV16:
case ResourceFormatType::EAC:
default: compCount = fmt.format.compCount;
}
for(uint32_t c = 0; c < compCount; c++)
{
columnLookup.push_back(i);
componentLookup.push_back((int)c);
}
}
}
QString outOfBounds() const { return lit("---"); }
QString interpretGeneric(int col, const FormatElement &el) const
{
int comp = componentForIndex(col);
col = columnLookup[col - reservedColumnCount()];
if(col < config.generics.size())
{
if(el.format.compType == CompType::Float)
{
return interpretVariant(QVariant(config.generics[col].floatValue[comp]), el);
}
else if(el.format.compType == CompType::SInt)
{
return interpretVariant(QVariant(config.generics[col].intValue[comp]), el);
}
else if(el.format.compType == CompType::UInt)
{
return interpretVariant(QVariant(config.generics[col].uintValue[comp]), el);
}
}
return outOfBounds();
}
QString interpretVariant(const QVariant &v, const FormatElement &el) const
{
QString ret;
QMetaType::Type vt = GetVariantMetatype(v);
if(vt == QMetaType::Double)
{
double d = v.toDouble();
// pad with space on left if sign is missing, to better align
if(d < 0.0)
ret = Formatter::Format(d);
else if(d > 0.0)
ret = lit(" ") + Formatter::Format(d);
else if(qIsNaN(d))
ret = lit(" NaN");
else
// force negative and positive 0 together
ret = lit(" ") + Formatter::Format(0.0);
}
else if(vt == QMetaType::Float)
{
float f = v.toFloat();
// pad with space on left if sign is missing, to better align
if(f < 0.0)
ret = Formatter::Format(f);
else if(f > 0.0)
ret = lit(" ") + Formatter::Format(f);
else if(qIsNaN(f))
ret = lit(" NaN");
else
// force negative and positive 0 together
ret = lit(" ") + Formatter::Format(0.0);
}
else if(vt == QMetaType::UInt || vt == QMetaType::UShort || vt == QMetaType::UChar)
{
uint u = v.toUInt();
if(el.hex && el.format.type == ResourceFormatType::Regular)
ret = Formatter::HexFormat(u, el.format.compByteWidth);
else
ret = Formatter::Format(u, el.hex);
}
else if(vt == QMetaType::Int || vt == QMetaType::Short || vt == QMetaType::SChar)
{
int i = v.toInt();
if(i >= 0)
ret = lit(" ") + Formatter::Format(i);
else
ret = Formatter::Format(i);
}
else
{
ret = v.toString();
}
return ret;
}
};
struct CachedElData
{
const FormatElement *el = NULL;
const byte *data = NULL;
const byte *end = NULL;
size_t stride;
int byteSize;
uint32_t instIdx = 0;
QByteArray nulls;
};
struct PopulateBufferData
{
int vsinHoriz;
int vsoutHoriz;
int gsoutHoriz;
int vsinVert;
int vsoutVert;
int gsoutVert;
QString highlightNames[6];
BufferConfiguration vsinConfig, vsoutConfig, gsoutConfig;
MeshFormat postVS, postGS;
};
struct CalcBoundingBoxData
{
uint32_t eventId;
BufferConfiguration input[3];
BBoxData output;
};
void CacheDataForIteration(QVector<CachedElData> &cache, const QList<FormatElement> &columns,
const QList<BufferData *> buffers, uint32_t inst)
{
cache.reserve(columns.count());
for(int col = 0; col < columns.count(); col++)
{
const FormatElement &el = columns[col];
CachedElData d;
d.el = &el;
d.byteSize = el.byteSize();
d.nulls = QByteArray(d.byteSize, '\0');
if(el.instancerate > 0)
d.instIdx = inst / el.instancerate;
if(el.buffer < buffers.size())
{
d.data = buffers[el.buffer]->data();
d.end = buffers[el.buffer]->end();
d.stride = buffers[el.buffer]->stride;
d.data += el.offset;
if(el.perinstance)
d.data += d.stride * d.instIdx;
}
cache.push_back(d);
}
}
static void ConfigureColumnsForShader(ICaptureContext &ctx, const ShaderReflection *shader,
QList<FormatElement> &columns)
{
if(!shader)
return;
columns.reserve(shader->outputSignature.count());
int i = 0, posidx = -1;
for(const SigParameter &sig : shader->outputSignature)
{
FormatElement f;
f.buffer = 0;
f.name = !sig.varName.isEmpty() ? sig.varName : sig.semanticIdxName;
f.format.compByteWidth = sizeof(float);
f.format.compCount = sig.compCount;
f.format.compType = sig.compType;
f.format.type = ResourceFormatType::Regular;
f.perinstance = false;
f.instancerate = 1;
f.rowmajor = false;
f.matrixdim = 1;
f.systemValue = sig.systemValue;
if(f.systemValue == ShaderBuiltin::Position)
posidx = i;
columns.push_back(f);
i++;
}
// shift position attribute up to first, keeping order otherwise
// the same
if(posidx > 0)
{
FormatElement pos = columns[posidx];
columns.insert(0, columns.takeAt(posidx));
}
i = 0;
uint32_t offset = 0;
for(FormatElement &sig : columns)
{
uint numComps = sig.format.compCount;
uint elemSize = sig.format.compType == CompType::Double ? 8U : 4U;
if(ctx.CurPipelineState().HasAlignedPostVSData(MeshDataStage::VSOut))
{
if(numComps == 2)
offset = AlignUp(offset, 2U * elemSize);
else if(numComps > 2)
offset = AlignUp(offset, 4U * elemSize);
}
sig.offset = offset;
offset += numComps * elemSize;
}
}
static void ConfigureMeshColumns(ICaptureContext &ctx, PopulateBufferData *bufdata)
{
const DrawcallDescription *draw = ctx.CurDrawcall();
rdcarray<VertexInputAttribute> vinputs = ctx.CurPipelineState().GetVertexInputs();
bufdata->vsinConfig.columns.reserve(vinputs.count());
bufdata->vsinConfig.columns.clear();
bufdata->vsinConfig.genericsEnabled.resize(vinputs.count());
bufdata->vsinConfig.generics.resize(vinputs.count());
for(const VertexInputAttribute &a : vinputs)
{
if(!a.used)
continue;
FormatElement f(a.name, a.vertexBuffer, a.byteOffset, a.perInstance, a.instanceRate,
false, // row major matrix
1, // matrix dimension
a.format, false, false);
bufdata->vsinConfig.genericsEnabled[bufdata->vsinConfig.columns.size()] = false;
if(a.genericEnabled)
{
bufdata->vsinConfig.genericsEnabled[bufdata->vsinConfig.columns.size()] = true;
bufdata->vsinConfig.generics[bufdata->vsinConfig.columns.size()] = a.genericValue;
}
bufdata->vsinConfig.columns.push_back(f);
}
bufdata->vsinConfig.numRows = 0;
bufdata->vsinConfig.unclampedNumRows = 0;
if(draw)
{
bufdata->vsinConfig.numRows = draw->numIndices;
bufdata->vsinConfig.unclampedNumRows = 0;
// calculate an upper bound on the valid number of rows just in case it's an invalid value (e.g.
// 0xdeadbeef) and we want to clamp.
uint32_t numRowsUpperBound = 0;
if(draw->flags & DrawFlags::Indexed)
{
// In an indexed draw we clamp to however many indices are available in the index buffer
BoundVBuffer ib = ctx.CurPipelineState().GetIBuffer();
uint32_t bytesAvailable = 0;
BufferDescription *buf = ctx.GetBuffer(ib.resourceId);
if(buf)
bytesAvailable = buf->length - ib.byteOffset - draw->indexOffset * draw->indexByteWidth;
// drawing more than this many indices will read off the end of the index buffer - which while
// technically not invalid is certainly not intended, so serves as a good 'upper bound'
numRowsUpperBound = bytesAvailable / qMax(1U, draw->indexByteWidth);
}
else
{
// for a non-indexed draw, we take the largest vertex buffer
rdcarray<BoundVBuffer> VBs = ctx.CurPipelineState().GetVBuffers();
for(const BoundVBuffer &vb : VBs)
{
if(vb.byteStride == 0)
continue;
BufferDescription *buf = ctx.GetBuffer(vb.resourceId);
if(buf)
{
numRowsUpperBound =
qMax(numRowsUpperBound, uint32_t(buf->length - vb.byteOffset) / vb.byteStride);
}
}
// if there are no vertex buffers we can't clamp.
if(numRowsUpperBound == 0)
numRowsUpperBound = ~0U;
}
// if we have significantly clamped, then set the unclamped number of rows and clamp.
if(numRowsUpperBound + 100 < bufdata->vsinConfig.numRows)
{
bufdata->vsinConfig.unclampedNumRows = bufdata->vsinConfig.numRows;
bufdata->vsinConfig.numRows = numRowsUpperBound + 100;
}
}
bufdata->vsoutConfig.columns.clear();
bufdata->gsoutConfig.columns.clear();
if(draw)
{
const ShaderReflection *vs = ctx.CurPipelineState().GetShaderReflection(ShaderStage::Vertex);
const ShaderReflection *last = ctx.CurPipelineState().GetShaderReflection(ShaderStage::Geometry);
if(last == NULL)
last = ctx.CurPipelineState().GetShaderReflection(ShaderStage::Domain);
ConfigureColumnsForShader(ctx, vs, bufdata->vsoutConfig.columns);
ConfigureColumnsForShader(ctx, last, bufdata->gsoutConfig.columns);
}
}
static void RT_FetchMeshData(IReplayController *r, ICaptureContext &ctx, PopulateBufferData *data)
{
const DrawcallDescription *draw = ctx.CurDrawcall();
BoundVBuffer ib = ctx.CurPipelineState().GetIBuffer();
rdcarray<BoundVBuffer> vbs = ctx.CurPipelineState().GetVBuffers();
bytebuf idata;
if(ib.resourceId != ResourceId() && draw && (draw->flags & DrawFlags::Indexed))
idata = r->GetBufferData(ib.resourceId, ib.byteOffset + draw->indexOffset * draw->indexByteWidth,
draw->numIndices * draw->indexByteWidth);
if(data->vsinConfig.indices)
data->vsinConfig.indices->deref();
data->vsinConfig.indices = new BufferData();
if(draw && draw->indexByteWidth != 0 && !idata.isEmpty())
data->vsinConfig.indices->storage.resize(sizeof(uint32_t) * draw->numIndices);
else if(draw && (draw->flags & DrawFlags::Indexed))
data->vsinConfig.indices->storage.resize(sizeof(uint32_t));
uint32_t *indices = (uint32_t *)data->vsinConfig.indices->data();
uint32_t maxIndex = 0;
if(draw)
maxIndex = qMax(1U, draw->numIndices) - 1;
if(draw && !idata.isEmpty())
{
maxIndex = 0;
if(draw->indexByteWidth == 1)
{
uint8_t primRestart = data->vsinConfig.primRestart & 0xff;
for(size_t i = 0; i < idata.size() && (uint32_t)i < draw->numIndices; i++)
{
if(primRestart && idata[i] == primRestart)
continue;
indices[i] = (uint32_t)idata[i];
maxIndex = qMax(maxIndex, indices[i]);
}
}
else if(draw->indexByteWidth == 2)
{
uint16_t primRestart = data->vsinConfig.primRestart & 0xffff;
uint16_t *src = (uint16_t *)idata.data();
for(size_t i = 0; i < idata.size() / sizeof(uint16_t) && (uint32_t)i < draw->numIndices; i++)
{
if(primRestart && idata[i] == primRestart)
continue;
indices[i] = (uint32_t)src[i];
maxIndex = qMax(maxIndex, indices[i]);
}
}
else if(draw->indexByteWidth == 4)
{
uint32_t primRestart = data->vsinConfig.primRestart;
memcpy(indices, idata.data(), qMin(idata.size(), draw->numIndices * sizeof(uint32_t)));
for(uint32_t i = 0; i < draw->numIndices; i++)
{
if(primRestart && idata[i] == primRestart)
continue;
maxIndex = qMax(maxIndex, indices[i]);
}
}
}
int vbIdx = 0;
for(BoundVBuffer vb : vbs)
{
bool used = false;
bool pi = false;
bool pv = false;
uint32_t maxAttrOffset = 0;
for(const FormatElement &col : data->vsinConfig.columns)
{
if(col.buffer == vbIdx)
{
used = true;
maxAttrOffset = qMax(maxAttrOffset, col.offset);
if(col.perinstance)
pi = true;
else
pv = true;
}
}
vbIdx++;
uint32_t maxIdx = 0;
uint32_t offset = 0;
if(used && draw)
{
if(pi)
{
maxIdx = qMax(1U, draw->numInstances) - 1;
offset = draw->instanceOffset;
}
if(pv)
{
maxIdx = qMax(maxIndex, maxIdx);
offset = draw->vertexOffset;
if(draw->baseVertex > 0)
maxIdx = qMax(maxIdx, maxIdx + (uint32_t)draw->baseVertex);
}
if(pi && pv)
qCritical() << "Buffer used for both instance and vertex rendering!";
}
BufferData *buf = new BufferData;
if(used)
{
buf->storage = r->GetBufferData(vb.resourceId, vb.byteOffset + offset * vb.byteStride,
qMax(maxIdx, maxIdx + 1) * vb.byteStride + maxAttrOffset);
buf->stride = vb.byteStride;
}
// ref passes to model
data->vsinConfig.buffers.push_back(buf);
}
data->vsoutConfig.numRows = data->postVS.numIndices;
data->vsoutConfig.unclampedNumRows = 0;
data->vsoutConfig.baseVertex = data->postVS.baseVertex;
data->vsoutConfig.displayBaseVertex = data->vsinConfig.baseVertex;
if(draw && data->postVS.indexResourceId != ResourceId() && (draw->flags & DrawFlags::Indexed))
idata = r->GetBufferData(data->postVS.indexResourceId, data->postVS.indexByteOffset,
draw->numIndices * data->postVS.indexByteStride);
indices = NULL;
if(data->vsoutConfig.indices)
data->vsoutConfig.indices->deref();
if(data->vsoutConfig.displayIndices)
data->vsoutConfig.displayIndices->deref();
if(data->vsinConfig.indices)
{
// display the same index values
data->vsoutConfig.displayIndices = data->vsinConfig.indices;
data->vsoutConfig.displayIndices->ref();
data->vsoutConfig.indices = new BufferData();
if(draw && draw->indexByteWidth != 0 && !idata.isEmpty())
{
data->vsoutConfig.indices->storage.resize(sizeof(uint32_t) * draw->numIndices);
indices = (uint32_t *)data->vsoutConfig.indices->data();
if(draw->indexByteWidth == 1)
{
for(size_t i = 0; i < idata.size() && (uint32_t)i < draw->numIndices; i++)
indices[i] = (uint32_t)idata[i];
}
else if(draw->indexByteWidth == 2)
{
uint16_t *src = (uint16_t *)idata.data();
for(size_t i = 0; i < idata.size() / sizeof(uint16_t) && (uint32_t)i < draw->numIndices; i++)
indices[i] = (uint32_t)src[i];
}
else if(draw->indexByteWidth == 4)
{
memcpy(indices, idata.data(), qMin(idata.size(), draw->numIndices * sizeof(uint32_t)));
}
}
}
if(data->postVS.vertexResourceId != ResourceId())
{
BufferData *postvs = new BufferData;
postvs->storage =
r->GetBufferData(data->postVS.vertexResourceId, data->postVS.vertexByteOffset, 0);
postvs->stride = data->postVS.vertexByteStride;
// ref passes to model
data->vsoutConfig.buffers.push_back(postvs);
}
data->gsoutConfig.numRows = data->postGS.numIndices;
data->gsoutConfig.unclampedNumRows = 0;
data->gsoutConfig.baseVertex = data->postGS.baseVertex;
data->gsoutConfig.displayBaseVertex = data->vsinConfig.baseVertex;
indices = NULL;
data->gsoutConfig.indices = NULL;
if(data->postGS.vertexResourceId != ResourceId())
{
BufferData *postgs = new BufferData;
postgs->storage =
r->GetBufferData(data->postGS.vertexResourceId, data->postGS.vertexByteOffset, 0);
postgs->stride = data->postGS.vertexByteStride;
// ref passes to model
data->gsoutConfig.buffers.push_back(postgs);
}
}
BufferViewer::BufferViewer(ICaptureContext &ctx, bool meshview, QWidget *parent)
: QFrame(parent), ui(new Ui::BufferViewer), m_Ctx(ctx)
{
ui->setupUi(this);
m_ModelVSIn = new BufferItemModel(ui->vsinData, true, meshview, this);
m_ModelVSOut = new BufferItemModel(ui->vsoutData, false, meshview, this);
m_ModelGSOut = new BufferItemModel(ui->gsoutData, false, meshview, this);
m_MeshView = meshview;
m_Flycam = new FlycamWrapper();
m_Arcball = new ArcballWrapper();
m_CurrentCamera = m_Arcball;
m_Output = NULL;
memset(&m_Config, 0, sizeof(m_Config));
m_Config.type = MeshDataStage::VSIn;
m_Config.wireframeDraw = true;
ui->outputTabs->setCurrentIndex(0);
m_CurStage = MeshDataStage::VSIn;
ui->vsinData->setFont(QFontDatabase::systemFont(QFontDatabase::FixedFont));
ui->vsoutData->setFont(QFontDatabase::systemFont(QFontDatabase::FixedFont));
ui->gsoutData->setFont(QFontDatabase::systemFont(QFontDatabase::FixedFont));
ui->rowOffset->setFont(Formatter::PreferredFont());
ui->instance->setFont(Formatter::PreferredFont());
ui->viewIndex->setFont(Formatter::PreferredFont());
ui->camSpeed->setFont(Formatter::PreferredFont());
ui->fovGuess->setFont(Formatter::PreferredFont());
ui->aspectGuess->setFont(Formatter::PreferredFont());
ui->nearGuess->setFont(Formatter::PreferredFont());
ui->farGuess->setFont(Formatter::PreferredFont());
if(meshview)
SetupMeshView();
else
SetupRawView();
m_ExportMenu = new QMenu(this);
m_ExportCSV = new QAction(tr("Export to &CSV"), this);
m_ExportCSV->setIcon(Icons::save());
m_ExportBytes = new QAction(tr("Export to &Bytes"), this);
m_ExportBytes->setIcon(Icons::save());
m_ExportMenu->addAction(m_ExportCSV);
m_ExportMenu->addAction(m_ExportBytes);
m_DebugVert = new QAction(tr("&Debug this Vertex"), this);
m_DebugVert->setIcon(Icons::wrench());
ui->exportDrop->setMenu(m_ExportMenu);
QObject::connect(m_ExportCSV, &QAction::triggered,
[this] { exportData(BufferExport(BufferExport::CSV)); });
QObject::connect(m_ExportBytes, &QAction::triggered,
[this] { exportData(BufferExport(BufferExport::RawBytes)); });
QObject::connect(m_DebugVert, &QAction::triggered, this, &BufferViewer::debugVertex);
QObject::connect(ui->exportDrop, &QToolButton::clicked,
[this] { exportData(BufferExport(BufferExport::CSV)); });
ui->vsinData->setContextMenuPolicy(Qt::CustomContextMenu);
ui->vsoutData->setContextMenuPolicy(Qt::CustomContextMenu);
ui->gsoutData->setContextMenuPolicy(Qt::CustomContextMenu);
QMenu *menu = new QMenu(this);
ui->vsinData->setCustomHeaderSizing(true);
ui->vsoutData->setCustomHeaderSizing(true);
ui->gsoutData->setCustomHeaderSizing(true);
QObject::connect(ui->vsinData, &RDTableView::customContextMenuRequested,
[this, menu](const QPoint &pos) { stageRowMenu(MeshDataStage::VSIn, menu, pos); });
menu = new QMenu(this);
QObject::connect(
ui->vsoutData, &RDTableView::customContextMenuRequested,
[this, menu](const QPoint &pos) { stageRowMenu(MeshDataStage::VSOut, menu, pos); });
menu = new QMenu(this);
QObject::connect(
ui->gsoutData, &RDTableView::customContextMenuRequested,
[this, menu](const QPoint &pos) { stageRowMenu(MeshDataStage::GSOut, menu, pos); });
ui->dockarea->setAllowFloatingWindow(false);
ui->controlType->addItems({tr("Arcball"), tr("WASD")});
ui->controlType->adjustSize();
configureDrawRange();
ui->solidShading->addItems({tr("None"), tr("Solid Colour"), tr("Flat Shaded"), tr("Secondary")});
ui->solidShading->adjustSize();
ui->solidShading->setCurrentIndex(0);
ui->matrixType->addItems({tr("Perspective"), tr("Orthographic")});
// wireframe only available on solid shaded options
ui->wireframeRender->setEnabled(false);
ui->fovGuess->setValue(90.0);
on_controlType_currentIndexChanged(0);
QObject::connect(ui->vsinData->selectionModel(), &QItemSelectionModel::selectionChanged, this,
&BufferViewer::data_selected);
QObject::connect(ui->vsoutData->selectionModel(), &QItemSelectionModel::selectionChanged, this,
&BufferViewer::data_selected);
QObject::connect(ui->gsoutData->selectionModel(), &QItemSelectionModel::selectionChanged, this,
&BufferViewer::data_selected);
m_CurView = ui->vsinData;
QObject::connect(ui->vsinData, &RDTableView::clicked, [this]() { m_CurView = ui->vsinData; });
QObject::connect(ui->vsoutData, &RDTableView::clicked, [this]() { m_CurView = ui->vsoutData; });
QObject::connect(ui->gsoutData, &RDTableView::clicked, [this]() { m_CurView = ui->gsoutData; });
QObject::connect(ui->vsinData->verticalScrollBar(), &QScrollBar::valueChanged, this,
&BufferViewer::data_scrolled);
QObject::connect(ui->vsoutData->verticalScrollBar(), &QScrollBar::valueChanged, this,
&BufferViewer::data_scrolled);
QObject::connect(ui->gsoutData->verticalScrollBar(), &QScrollBar::valueChanged, this,
&BufferViewer::data_scrolled);
QObject::connect(ui->fovGuess, OverloadedSlot<double>::of(&QDoubleSpinBox::valueChanged), this,
&BufferViewer::camGuess_changed);
QObject::connect(ui->aspectGuess, OverloadedSlot<double>::of(&QDoubleSpinBox::valueChanged), this,
&BufferViewer::camGuess_changed);
QObject::connect(ui->nearGuess, OverloadedSlot<double>::of(&QDoubleSpinBox::valueChanged), this,
&BufferViewer::camGuess_changed);
QObject::connect(ui->farGuess, OverloadedSlot<double>::of(&QDoubleSpinBox::valueChanged), this,
&BufferViewer::camGuess_changed);
QObject::connect(ui->matrixType, OverloadedSlot<int>::of(&QComboBox::currentIndexChanged),
[this](int) { camGuess_changed(0.0); });
{
QMenu *extensionsMenu = new QMenu(this);
ui->extensions->setMenu(extensionsMenu);
ui->extensions->setPopupMode(QToolButton::InstantPopup);
QObject::connect(extensionsMenu, &QMenu::aboutToShow, [this, extensionsMenu]() {
extensionsMenu->clear();
m_Ctx.Extensions().MenuDisplaying(PanelMenu::MeshPreview, extensionsMenu, ui->extensions, {});
});
}
Reset();
m_Ctx.AddCaptureViewer(this);
}
void BufferViewer::SetupRawView()
{
ui->formatSpecifier->setVisible(true);
ui->outputTabs->setVisible(false);
ui->vsoutData->setVisible(false);
ui->gsoutData->setVisible(false);
// hide buttons we don't want in the toolbar
ui->syncViews->setVisible(false);
ui->instanceLabel->setVisible(false);
ui->instance->setVisible(false);
ui->viewLabel->setVisible(false);
ui->viewIndex->setVisible(false);
ui->vsinData->setWindowTitle(tr("Buffer Contents"));
ui->vsinData->setFrameShape(QFrame::NoFrame);
ui->dockarea->addToolWindow(ui->vsinData, ToolWindowManager::EmptySpace);
ui->dockarea->setToolWindowProperties(ui->vsinData, ToolWindowManager::HideCloseButton);
ui->vsinData->setPinnedColumns(1);
ui->vsinData->setColumnGroupRole(columnGroupRole);
ui->formatSpecifier->setWindowTitle(tr("Buffer Format"));
ui->dockarea->addToolWindow(ui->formatSpecifier, ToolWindowManager::AreaReference(
ToolWindowManager::BottomOf,
ui->dockarea->areaOf(ui->vsinData), 0.5f));
ui->dockarea->setToolWindowProperties(ui->formatSpecifier, ToolWindowManager::HideCloseButton);
QObject::connect(ui->formatSpecifier, &BufferFormatSpecifier::processFormat, this,
&BufferViewer::processFormat);
QVBoxLayout *vertical = new QVBoxLayout(this);
vertical->setSpacing(3);
vertical->setContentsMargins(3, 3, 3, 3);
vertical->addWidget(ui->meshToolbar);
vertical->addWidget(ui->dockarea);
}
void BufferViewer::SetupMeshView()
{
setWindowTitle(tr("Mesh Output"));
// hide buttons we don't want in the toolbar
ui->byteRangeLine->setVisible(false);
ui->byteRangeStartLabel->setVisible(false);
ui->byteRangeStart->setVisible(false);
ui->byteRangeLengthLabel->setVisible(false);
ui->byteRangeLength->setVisible(false);
ui->resourceDetails->setVisible(false);
ui->formatSpecifier->setVisible(false);
ui->cameraControlsGroup->setVisible(false);
ui->outputTabs->setWindowTitle(tr("Preview"));
ui->dockarea->addToolWindow(ui->outputTabs, ToolWindowManager::EmptySpace);
ui->dockarea->setToolWindowProperties(ui->outputTabs, ToolWindowManager::HideCloseButton);
ui->vsinData->setWindowTitle(tr("VS Input"));
ui->vsinData->setFrameShape(QFrame::NoFrame);
ui->dockarea->addToolWindow(
ui->vsinData, ToolWindowManager::AreaReference(ToolWindowManager::TopOf,
ui->dockarea->areaOf(ui->outputTabs), 0.5f));
ui->dockarea->setToolWindowProperties(ui->vsinData, ToolWindowManager::HideCloseButton);
ui->vsoutData->setWindowTitle(tr("VS Output"));
ui->vsoutData->setFrameShape(QFrame::NoFrame);
ui->dockarea->addToolWindow(
ui->vsoutData, ToolWindowManager::AreaReference(ToolWindowManager::RightOf,
ui->dockarea->areaOf(ui->vsinData), 0.5f));
ui->dockarea->setToolWindowProperties(ui->vsoutData, ToolWindowManager::HideCloseButton);
ui->gsoutData->setWindowTitle(tr("GS/DS Output"));
ui->gsoutData->setFrameShape(QFrame::NoFrame);
ui->dockarea->addToolWindow(
ui->gsoutData, ToolWindowManager::AreaReference(ToolWindowManager::AddTo,
ui->dockarea->areaOf(ui->vsoutData), 0.5f));
ui->dockarea->setToolWindowProperties(ui->gsoutData, ToolWindowManager::HideCloseButton);
ToolWindowManager::raiseToolWindow(ui->vsoutData);
m_HeaderMenu = new QMenu(this);
m_ResetColumnSel = new QAction(tr("Reset Selected Columns"), this);
m_SelectPosColumn = new QAction(tr("Select as Position"), this);
m_SelectSecondColumn = new QAction(tr("Select as Secondary"), this);
m_SelectSecondAlphaColumn = new QAction(tr("Select Alpha as Secondary"), this);
m_HeaderMenu->addAction(m_ResetColumnSel);
m_HeaderMenu->addSeparator();
m_HeaderMenu->addAction(m_SelectPosColumn);
m_HeaderMenu->addAction(m_SelectSecondColumn);
m_HeaderMenu->addAction(m_SelectSecondAlphaColumn);
QObject::connect(m_ResetColumnSel, &QAction::triggered, [this]() {
BufferItemModel *model = (BufferItemModel *)m_CurView->model();
model->setPosColumn(-1);
model->setSecondaryColumn(-1, m_Config.solidShadeMode == SolidShade::Secondary, false);
UI_CalculateMeshFormats();
UpdateCurrentMeshConfig();
INVOKE_MEMFN(RT_UpdateAndDisplay);
});
QObject::connect(m_SelectPosColumn, &QAction::triggered, [this]() {
BufferItemModel *model = (BufferItemModel *)m_CurView->model();
model->setPosColumn(m_ContextColumn);
UI_CalculateMeshFormats();
UpdateCurrentMeshConfig();
INVOKE_MEMFN(RT_UpdateAndDisplay);
});
QObject::connect(m_SelectSecondColumn, &QAction::triggered, [this]() {
BufferItemModel *model = (BufferItemModel *)m_CurView->model();
model->setSecondaryColumn(m_ContextColumn, m_Config.solidShadeMode == SolidShade::Secondary,
false);
UI_CalculateMeshFormats();
UpdateCurrentMeshConfig();
INVOKE_MEMFN(RT_UpdateAndDisplay);
});
QObject::connect(m_SelectSecondAlphaColumn, &QAction::triggered, [this]() {
BufferItemModel *model = (BufferItemModel *)m_CurView->model();
model->setSecondaryColumn(m_ContextColumn, m_Config.solidShadeMode == SolidShade::Secondary,
true);
UI_CalculateMeshFormats();
UpdateCurrentMeshConfig();
INVOKE_MEMFN(RT_UpdateAndDisplay);
});
ui->vsinData->horizontalHeader()->setContextMenuPolicy(Qt::CustomContextMenu);
ui->vsoutData->horizontalHeader()->setContextMenuPolicy(Qt::CustomContextMenu);
ui->gsoutData->horizontalHeader()->setContextMenuPolicy(Qt::CustomContextMenu);
ui->vsinData->setPinnedColumns(2);
ui->vsoutData->setPinnedColumns(2);
ui->gsoutData->setPinnedColumns(2);
ui->vsinData->setColumnGroupRole(columnGroupRole);
ui->vsoutData->setColumnGroupRole(columnGroupRole);
ui->gsoutData->setColumnGroupRole(columnGroupRole);
QObject::connect(ui->vsinData->horizontalHeader(), &QHeaderView::customContextMenuRequested,
[this](const QPoint &pos) { meshHeaderMenu(MeshDataStage::VSIn, pos); });
QObject::connect(ui->vsoutData->horizontalHeader(), &QHeaderView::customContextMenuRequested,
[this](const QPoint &pos) { meshHeaderMenu(MeshDataStage::VSOut, pos); });
QObject::connect(ui->gsoutData->horizontalHeader(), &QHeaderView::customContextMenuRequested,
[this](const QPoint &pos) { meshHeaderMenu(MeshDataStage::GSOut, pos); });
QVBoxLayout *vertical = new QVBoxLayout(this);
vertical->setSpacing(3);
vertical->setContentsMargins(3, 3, 3, 3);
vertical->addWidget(ui->meshToolbar);
vertical->addWidget(ui->dockarea);
QTimer *renderTimer = new QTimer(this);
QObject::connect(renderTimer, &QTimer::timeout, this, &BufferViewer::render_timer);
renderTimer->setSingleShot(false);
renderTimer->setInterval(10);
renderTimer->start();
}
void BufferViewer::meshHeaderMenu(MeshDataStage stage, const QPoint &pos)
{
int col = tableForStage(stage)->horizontalHeader()->logicalIndexAt(pos);
if(col < 2)
return;
m_CurView = tableForStage(stage);
m_ContextColumn = modelForStage(stage)->elementIndexForColumn(col);
m_SelectSecondAlphaColumn->setEnabled(
modelForStage(stage)->elementForColumn(col).format.compCount == 4);
m_HeaderMenu->popup(tableForStage(stage)->horizontalHeader()->mapToGlobal(pos));
}
void BufferViewer::stageRowMenu(MeshDataStage stage, QMenu *menu, const QPoint &pos)
{
m_CurView = tableForStage(stage);
menu->clear();
if(m_MeshView && stage != MeshDataStage::GSOut && m_Ctx.CurPipelineState().IsCaptureD3D11())
{
menu->addAction(m_DebugVert);
menu->addSeparator();
}
menu->addAction(m_ExportCSV);
menu->addAction(m_ExportBytes);
menu->popup(m_CurView->viewport()->mapToGlobal(pos));
ContextMenu contextMenu = ContextMenu::MeshPreview_VSInVertex;
if(stage == MeshDataStage::VSOut)
contextMenu = ContextMenu::MeshPreview_VSOutVertex;
else if(stage == MeshDataStage::GSOut)
contextMenu = ContextMenu::MeshPreview_GSOutVertex;
QModelIndex idx = m_CurView->selectionModel()->currentIndex();
ExtensionCallbackData callbackdata = {make_pyarg("stage", (uint32_t)stage)};
if(idx.isValid())
{
uint32_t vertid =
m_CurView->model()->data(m_CurView->model()->index(idx.row(), 0), Qt::DisplayRole).toUInt();
uint32_t index =
m_CurView->model()->data(m_CurView->model()->index(idx.row(), 1), Qt::DisplayRole).toUInt();
callbackdata.push_back(make_pyarg("vertex", vertid));
callbackdata.push_back(make_pyarg("index", index));
}
m_Ctx.Extensions().MenuDisplaying(contextMenu, menu, callbackdata);
}
BufferViewer::~BufferViewer()
{
if(m_Output)
{
m_Ctx.Replay().BlockInvoke([this](IReplayController *r) { m_Output->Shutdown(); });
}
delete m_Arcball;
delete m_Flycam;
if(m_MeshView)
m_Ctx.BuiltinWindowClosed(this);
m_Ctx.RemoveCaptureViewer(this);
delete ui;
}
void BufferViewer::OnCaptureLoaded()
{
Reset();
if(!m_MeshView)
return;
WindowingData winData = m_Ctx.CreateWindowingData(ui->render);
m_Ctx.Replay().BlockInvoke([winData, this](IReplayController *r) {
m_Output = r->CreateOutput(winData, ReplayOutputType::Mesh);
ui->render->setOutput(m_Output);
RT_UpdateAndDisplay(r);
});
}
void BufferViewer::OnCaptureClosed()
{
Reset();
if(!m_MeshView)
ToolWindowManager::closeToolWindow(this);
}
void BufferViewer::OnEventChanged(uint32_t eventId)
{
PopulateBufferData *bufdata = new PopulateBufferData;
bufdata->vsinHoriz = ui->vsinData->horizontalScrollBar()->value();
bufdata->vsoutHoriz = ui->vsoutData->horizontalScrollBar()->value();
bufdata->gsoutHoriz = ui->gsoutData->horizontalScrollBar()->value();
bufdata->vsinVert = ui->vsinData->indexAt(QPoint(0, 0)).row();
bufdata->vsoutVert = ui->vsoutData->indexAt(QPoint(0, 0)).row();
bufdata->gsoutVert = ui->gsoutData->indexAt(QPoint(0, 0)).row();
bufdata->highlightNames[0] = m_ModelVSIn->posName();
bufdata->highlightNames[1] = m_ModelVSIn->secondaryName();
bufdata->highlightNames[2] = m_ModelVSOut->posName();
bufdata->highlightNames[3] = m_ModelVSOut->secondaryName();
bufdata->highlightNames[4] = m_ModelGSOut->posName();
bufdata->highlightNames[5] = m_ModelGSOut->secondaryName();
updateWindowTitle();
const DrawcallDescription *draw = m_Ctx.CurDrawcall();
configureDrawRange();
if(m_MeshView)
{
ClearModels();
CalcColumnWidth();
ClearModels();
if(m_Ctx.CurPipelineState().IsStripRestartEnabled() && draw &&
(draw->flags & DrawFlags::Indexed) && IsStrip(draw->topology))
{
bufdata->vsinConfig.primRestart = m_Ctx.CurPipelineState().GetStripRestartIndex();
if(draw->indexByteWidth == 1)
bufdata->vsinConfig.primRestart &= 0xff;
else if(draw->indexByteWidth == 2)
bufdata->vsinConfig.primRestart &= 0xffff;
bufdata->vsoutConfig.primRestart = bufdata->vsinConfig.primRestart;
// GS Out doesn't use primitive restart because it is post-expansion
}
ConfigureMeshColumns(m_Ctx, bufdata);
Viewport vp = m_Ctx.CurPipelineState().GetViewport(0);
float vpWidth = qAbs(vp.width);
float vpHeight = qAbs(vp.height);
m_Config.fov = ui->fovGuess->value();
m_Config.aspect = (vpWidth > 0.0f && vpHeight > 0.0f) ? (vpWidth / vpHeight) : 1.0f;
m_Config.highlightVert = 0;
if(ui->aspectGuess->value() > 0.0)
m_Config.aspect = ui->aspectGuess->value();
}
else
{
QString errors;
bufdata->vsinConfig.columns = FormatElement::ParseFormatString(m_Format, 0, true, errors);
ClearModels();
}
EnableCameraGuessControls();
bufdata->vsinConfig.curInstance = bufdata->vsoutConfig.curInstance =
bufdata->gsoutConfig.curInstance = m_Config.curInstance;
bufdata->vsinConfig.curView = bufdata->vsoutConfig.curView = bufdata->gsoutConfig.curView =
m_Config.curView;
m_ModelVSIn->beginReset();
m_ModelVSOut->beginReset();
m_ModelGSOut->beginReset();
bufdata->vsinConfig.baseVertex = draw ? draw->baseVertex : 0;
ui->instance->setEnabled(draw && draw->numInstances > 1);
if(!ui->instance->isEnabled())
ui->instance->setValue(0);
if(draw)
ui->instance->setMaximum(qMax(0, int(draw->numInstances) - 1));
uint32_t numViews = m_Ctx.CurPipelineState().MultiviewBroadcastCount();
if(draw && numViews > 1)
{
ui->viewIndex->setEnabled(true);
ui->viewIndex->setMaximum(qMax(0, int(numViews) - 1));
}
else
{
ui->viewIndex->setEnabled(false);
ui->viewIndex->setValue(0);
}
m_Ctx.Replay().AsyncInvoke([this, bufdata](IReplayController *r) {
BufferData *buf = NULL;
if(m_MeshView)
{
bufdata->postVS = r->GetPostVSData(bufdata->vsinConfig.curInstance,
bufdata->vsinConfig.curView, MeshDataStage::VSOut);
bufdata->postGS = r->GetPostVSData(bufdata->vsinConfig.curInstance,
bufdata->vsinConfig.curView, MeshDataStage::GSOut);
RT_FetchMeshData(r, m_Ctx, bufdata);
}
else
{
buf = new BufferData;
if(m_IsBuffer)
{
uint64_t len = m_ByteSize;
if(len == UINT64_MAX)
len = 0;
buf->storage = r->GetBufferData(m_BufferID, m_ByteOffset, len);
}
else
{
buf->storage = r->GetTextureData(m_BufferID, m_TexArrayIdx, m_TexMip);
}
}
GUIInvoke::call(this, [this, buf, bufdata]() {
if(buf)
{
// calculate tight stride
buf->stride = 0;
for(const FormatElement &el : bufdata->vsinConfig.columns)
buf->stride += el.byteSize();
buf->stride = qMax((size_t)1, buf->stride);
uint32_t bufCount = uint32_t(buf->size());
bufdata->vsinConfig.numRows = uint32_t((bufCount + buf->stride - 1) / buf->stride);
bufdata->vsinConfig.unclampedNumRows = 0;
// ownership passes to model
bufdata->vsinConfig.buffers.push_back(buf);
}
m_ModelVSIn->endReset(bufdata->vsinConfig);
m_ModelVSOut->endReset(bufdata->vsoutConfig);
m_ModelGSOut->endReset(bufdata->gsoutConfig);
m_PostVS = bufdata->postVS;
m_PostGS = bufdata->postGS;
UI_CalculateMeshFormats();
UpdateCurrentMeshConfig();
populateBBox(bufdata);
// if we didn't have a position column selected before, or the name has changed, re-guess
if(m_ModelVSIn->posColumn() == -1 ||
bufdata->highlightNames[0] != bufdata->vsinConfig.columnName(m_ModelVSIn->posColumn()))
m_ModelVSIn->setPosColumn(-1);
// similarly for secondary columns
if(m_ModelVSIn->secondaryColumn() == -1 ||
bufdata->highlightNames[1] != bufdata->vsinConfig.columnName(m_ModelVSIn->secondaryColumn()))
m_ModelVSIn->setSecondaryColumn(-1, m_Config.solidShadeMode == SolidShade::Secondary, false);
// and as above for VS Out / GS Out
if(m_ModelVSOut->posColumn() == -1 ||
bufdata->highlightNames[2] != bufdata->vsoutConfig.columnName(m_ModelVSOut->posColumn()))
m_ModelVSOut->setPosColumn(-1);
if(m_ModelVSOut->secondaryColumn() == -1 ||
bufdata->highlightNames[3] !=
bufdata->vsoutConfig.columnName(m_ModelVSOut->secondaryColumn()))
m_ModelVSOut->setSecondaryColumn(-1, m_Config.solidShadeMode == SolidShade::Secondary, false);
if(m_ModelGSOut->posColumn() == -1 ||
bufdata->highlightNames[4] != bufdata->gsoutConfig.columnName(m_ModelGSOut->posColumn()))
m_ModelGSOut->setPosColumn(-1);
if(m_ModelGSOut->secondaryColumn() == -1 ||
bufdata->highlightNames[5] !=
bufdata->gsoutConfig.columnName(m_ModelGSOut->secondaryColumn()))
m_ModelGSOut->setSecondaryColumn(-1, m_Config.solidShadeMode == SolidShade::Secondary, false);
ApplyRowAndColumnDims(m_ModelVSIn->columnCount(), ui->vsinData);
ApplyRowAndColumnDims(m_ModelVSOut->columnCount(), ui->vsoutData);
ApplyRowAndColumnDims(m_ModelGSOut->columnCount(), ui->gsoutData);
int numRows = qMax(qMax(bufdata->vsinConfig.numRows, bufdata->vsoutConfig.numRows),
bufdata->gsoutConfig.numRows);
ui->rowOffset->setMaximum(qMax(0, numRows - 1));
ScrollToRow(ui->vsinData, qMin(int(bufdata->vsinConfig.numRows - 1), bufdata->vsinVert));
ScrollToRow(ui->vsoutData, qMin(int(bufdata->vsoutConfig.numRows - 1), bufdata->vsoutVert));
ScrollToRow(ui->gsoutData, qMin(int(bufdata->gsoutConfig.numRows - 1), bufdata->gsoutVert));
ui->vsinData->horizontalScrollBar()->setValue(bufdata->vsinHoriz);
ui->vsoutData->horizontalScrollBar()->setValue(bufdata->vsoutHoriz);
ui->gsoutData->horizontalScrollBar()->setValue(bufdata->gsoutHoriz);
// we're done with it, the buffer configurations are individually copied/refcounted
delete bufdata;
INVOKE_MEMFN(RT_UpdateAndDisplay);
});
});
}
void BufferViewer::populateBBox(PopulateBufferData *bufdata)
{
const DrawcallDescription *draw = m_Ctx.CurDrawcall();
if(draw)
{
uint32_t eventId = draw->eventId;
bool calcNeeded = false;
{
QMutexLocker autolock(&m_BBoxLock);
calcNeeded = !m_BBoxes.contains(eventId);
}
if(!calcNeeded)
{
UI_ResetArcball();
return;
}
{
QMutexLocker autolock(&m_BBoxLock);
m_BBoxes.insert(eventId, BBoxData());
}
CalcBoundingBoxData *bbox = new CalcBoundingBoxData;
bbox->eventId = eventId;
bbox->input[0] = bufdata->vsinConfig;
bbox->input[1] = bufdata->vsoutConfig;
bbox->input[2] = bufdata->vsoutConfig;
// fire up a thread to calculate the bounding box
LambdaThread *thread = new LambdaThread([this, bbox] {
calcBoundingData(*bbox);
GUIInvoke::call(this, [this, bbox]() { UI_UpdateBoundingBox(*bbox); });
});
thread->selfDelete(true);
thread->start();
// give the thread a few ms to finish, so we don't get a tiny flicker on small/fast meshes
thread->wait(10);
}
}
QVariant BufferViewer::persistData()
{
QVariantMap state = ui->dockarea->saveState();
return state;
}
void BufferViewer::setPersistData(const QVariant &persistData)
{
QVariantMap state = persistData.toMap();
ui->dockarea->restoreState(state);
}
void BufferViewer::calcBoundingData(CalcBoundingBoxData &bbox)
{
for(size_t stage = 0; stage < ARRAY_COUNT(bbox.input); stage++)
{
const BufferConfiguration &s = bbox.input[stage];
QList<FloatVector> &minOutputList = bbox.output.bounds[stage].Min;
QList<FloatVector> &maxOutputList = bbox.output.bounds[stage].Max;
minOutputList.reserve(s.columns.count());
maxOutputList.reserve(s.columns.count());
for(int i = 0; i < s.columns.count(); i++)
{
minOutputList.push_back(FloatVector(FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX));
maxOutputList.push_back(FloatVector(-FLT_MAX, -FLT_MAX, -FLT_MAX, -FLT_MAX));
}
QVector<CachedElData> cache;
CacheDataForIteration(cache, s.columns, s.buffers, bbox.input[0].curInstance);
// possible optimisation here if this shows up as a hot spot - sort and unique the indices and
// iterate in ascending order, to be more cache friendly
for(uint32_t row = 0; row < s.numRows; row++)
{
uint32_t idx = row;
if(s.indices && s.indices->hasData())
{
idx = CalcIndex(s.indices, row, s.baseVertex, s.primRestart);
if(idx == ~0U || (s.primRestart && idx == s.primRestart))
continue;
}
for(int col = 0; col < s.columns.count(); col++)
{
const CachedElData &d = cache[col];
const FormatElement *el = d.el;
float *minOut = (float *)&minOutputList[col];
float *maxOut = (float *)&maxOutputList[col];
if(d.data)
{
const byte *bytes = d.data;
if(!el->perinstance)
bytes += d.stride * idx;
QVariantList list = el->GetVariants(bytes, d.end);
for(int comp = 0; comp < list.count(); comp++)
{
const QVariant &v = list[comp];
QMetaType::Type vt = GetVariantMetatype(v);
float fval = 0.0f;
if(vt == QMetaType::Double)
fval = (float)v.toDouble();
else if(vt == QMetaType::Float)
fval = v.toFloat();
else if(vt == QMetaType::UInt || vt == QMetaType::UShort || vt == QMetaType::UChar)
fval = (float)v.toUInt();
else if(vt == QMetaType::Int || vt == QMetaType::Short || vt == QMetaType::SChar)
fval = (float)v.toInt();
else
continue;
if(qIsFinite(fval))
{
minOut[comp] = qMin(minOut[comp], fval);
maxOut[comp] = qMax(maxOut[comp], fval);
}
}
}
}
}
}
}
void BufferViewer::UI_UpdateBoundingBox(const CalcBoundingBoxData &bbox)
{
{
QMutexLocker autolock(&m_BBoxLock);
m_BBoxes[bbox.eventId] = bbox.output;
}
if(m_Ctx.CurEvent() == bbox.eventId)
UpdateCurrentMeshConfig();
UI_ResetArcball();
delete &bbox;
}
void BufferViewer::UI_ResetArcball()
{
BBoxData bbox;
{
QMutexLocker autolock(&m_BBoxLock);
if(m_BBoxes.contains(m_Ctx.CurEvent()))
bbox = m_BBoxes[m_Ctx.CurEvent()];
}
BufferItemModel *model = currentBufferModel();
int stage = currentStageIndex();
if(model)
{
int posEl = model->posColumn();
if(posEl >= 0 && posEl < model->columnCount() && posEl < bbox.bounds[stage].Min.count())
{
FloatVector diag;
diag.x = bbox.bounds[stage].Max[posEl].x - bbox.bounds[stage].Min[posEl].x;
diag.y = bbox.bounds[stage].Max[posEl].y - bbox.bounds[stage].Min[posEl].y;
diag.z = bbox.bounds[stage].Max[posEl].z - bbox.bounds[stage].Min[posEl].z;
float len = qSqrt(diag.x * diag.x + diag.y * diag.y + diag.z * diag.z);
if(diag.x >= 0.0f && diag.y >= 0.0f && diag.z >= 0.0f && len >= 1.0e-6f && len <= 1.0e+10f)
{
FloatVector mid;
mid.x = bbox.bounds[stage].Min[posEl].x + diag.x * 0.5f;
mid.y = bbox.bounds[stage].Min[posEl].y + diag.y * 0.5f;
mid.z = bbox.bounds[stage].Min[posEl].z + diag.z * 0.5f;
m_Arcball->Reset(mid, len * 0.7f);
GUIInvoke::call(this, [this, len]() { ui->camSpeed->setValue(len / 200.0f); });
}
}
}
INVOKE_MEMFN(RT_UpdateAndDisplay);
}
void BufferViewer::UI_CalculateMeshFormats()
{
if(!m_MeshView)
return;
rdcarray<BoundVBuffer> vbs = m_Ctx.CurPipelineState().GetVBuffers();
const DrawcallDescription *draw = m_Ctx.CurDrawcall();
if(draw)
{
m_VSInPosition = MeshFormat();
m_VSInSecondary = MeshFormat();
const BufferConfiguration &vsinConfig = m_ModelVSIn->getConfig();
if(!vsinConfig.columns.empty())
{
int elIdx = m_ModelVSIn->posColumn();
if(elIdx < 0 || elIdx >= vsinConfig.columns.count())
elIdx = 0;
if(vsinConfig.unclampedNumRows > 0)
m_VSInPosition.numIndices = vsinConfig.numRows;
else
m_VSInPosition.numIndices = draw->numIndices;
m_VSInPosition.topology = draw->topology;
m_VSInPosition.indexByteStride = draw->indexByteWidth;
m_VSInPosition.baseVertex = draw->baseVertex;
BoundVBuffer ib = m_Ctx.CurPipelineState().GetIBuffer();
m_VSInPosition.indexResourceId = ib.resourceId;
m_VSInPosition.indexByteOffset = ib.byteOffset + draw->indexOffset * draw->indexByteWidth;
if((draw->flags & DrawFlags::Indexed) && m_VSInPosition.indexByteStride == 0)
m_VSInPosition.indexByteStride = 4U;
{
const FormatElement &el = vsinConfig.columns[elIdx];
m_VSInPosition.instanced = el.perinstance;
m_VSInPosition.instStepRate = el.instancerate;
if(el.buffer < vbs.count() && !vsinConfig.genericsEnabled[elIdx])
{
m_VSInPosition.vertexResourceId = vbs[el.buffer].resourceId;
m_VSInPosition.vertexByteStride = vbs[el.buffer].byteStride;
m_VSInPosition.vertexByteOffset = vbs[el.buffer].byteOffset + el.offset +
draw->vertexOffset * m_VSInPosition.vertexByteStride;
}
else
{
m_VSInPosition.vertexResourceId = ResourceId();
m_VSInPosition.vertexByteStride = 0;
m_VSInPosition.vertexByteOffset = 0;
}
m_VSInPosition.format = el.format;
}
elIdx = m_ModelVSIn->secondaryColumn();
if(elIdx >= 0 && elIdx < vsinConfig.columns.count())
{
const FormatElement &el = vsinConfig.columns[elIdx];
m_VSInSecondary.instanced = el.perinstance;
m_VSInSecondary.instStepRate = el.instancerate;
if(el.buffer < vbs.count() && !vsinConfig.genericsEnabled[elIdx])
{
m_VSInSecondary.vertexResourceId = vbs[el.buffer].resourceId;
m_VSInSecondary.vertexByteStride = vbs[el.buffer].byteStride;
m_VSInSecondary.vertexByteOffset = vbs[el.buffer].byteOffset + el.offset +
draw->vertexOffset * m_VSInSecondary.vertexByteStride;
}
else
{
m_VSInSecondary.vertexResourceId = ResourceId();
m_VSInSecondary.vertexByteStride = 0;
m_VSInSecondary.vertexByteOffset = 0;
}
m_VSInSecondary.format = el.format;
m_VSInSecondary.showAlpha = m_ModelVSIn->secondaryAlpha();
}
}
const BufferConfiguration &vsoutConfig = m_ModelVSOut->getConfig();
m_PostVSPosition = MeshFormat();
m_PostVSSecondary = MeshFormat();
if(!vsoutConfig.columns.empty())
{
int elIdx = m_ModelVSOut->posColumn();
if(elIdx < 0 || elIdx >= vsoutConfig.columns.count())
elIdx = 0;
m_PostVSPosition = m_PostVS;
m_PostVSPosition.vertexByteOffset += vsoutConfig.columns[elIdx].offset;
elIdx = m_ModelVSOut->secondaryColumn();
if(elIdx >= 0 && elIdx < vsoutConfig.columns.count())
{
m_PostVSSecondary = m_PostVS;
m_PostVSSecondary.vertexByteOffset += vsoutConfig.columns[elIdx].offset;
m_PostVSSecondary.showAlpha = m_ModelVSOut->secondaryAlpha();
}
}
const BufferConfiguration &gsoutConfig = m_ModelGSOut->getConfig();
m_PostGSPosition = MeshFormat();
m_PostGSSecondary = MeshFormat();
if(!gsoutConfig.columns.empty())
{
int elIdx = m_ModelGSOut->posColumn();
if(elIdx < 0 || elIdx >= gsoutConfig.columns.count())
elIdx = 0;
m_PostGSPosition = m_PostGS;
m_PostGSPosition.vertexByteOffset += gsoutConfig.columns[elIdx].offset;
elIdx = m_ModelGSOut->secondaryColumn();
if(elIdx >= 0 && elIdx < gsoutConfig.columns.count())
{
m_PostGSSecondary = m_PostGS;
m_PostGSSecondary.vertexByteOffset += gsoutConfig.columns[elIdx].offset;
m_PostGSSecondary.showAlpha = m_ModelGSOut->secondaryAlpha();
}
}
m_PostGSPosition.indexByteStride = 0;
if(!(draw->flags & DrawFlags::Indexed))
m_PostVSPosition.indexByteStride = m_VSInPosition.indexByteStride = 0;
m_PostGSPosition.unproject = true;
m_PostVSPosition.unproject = !m_Ctx.CurPipelineState().IsTessellationEnabled();
}
else
{
m_VSInPosition = MeshFormat();
m_VSInSecondary = MeshFormat();
m_PostVSPosition = MeshFormat();
m_PostVSSecondary = MeshFormat();
m_PostGSPosition = MeshFormat();
m_PostGSSecondary = MeshFormat();
}
}
void BufferViewer::configureDrawRange()
{
const DrawcallDescription *draw = m_Ctx.CurDrawcall();
int curIndex = ui->drawRange->currentIndex();
bool instanced = true;
// don't check the flags, check if there are actually multiple instances
if(m_Ctx.IsCaptureLoaded())
instanced = draw && draw->numInstances > 1;
ui->drawRange->blockSignals(true);
ui->drawRange->clear();
if(instanced)
ui->drawRange->addItems(
{tr("This instance"), tr("Previous instances"), tr("All instances"), tr("Whole pass")});
else
ui->drawRange->addItems({tr("This draw"), tr("Previous instances (N/A)"),
tr("All instances (N/A)"), tr("Whole pass")});
// preserve the previously selected index
ui->drawRange->setCurrentIndex(qMax(0, curIndex));
ui->drawRange->blockSignals(false);
ui->drawRange->adjustSize();
ui->drawRange->setEnabled(m_CurStage != MeshDataStage::VSIn);
curIndex = ui->drawRange->currentIndex();
m_Config.showPrevInstances = (curIndex >= 1);
m_Config.showAllInstances = (curIndex >= 2);
m_Config.showWholePass = (curIndex >= 3);
}
void BufferViewer::ApplyRowAndColumnDims(int numColumns, RDTableView *view)
{
int start = 0;
QList<int> widths;
// vertex/element
widths << m_IdxColWidth;
// mesh view only - index
if(m_MeshView)
widths << m_IdxColWidth;
for(int i = start; i < numColumns; i++)
widths << m_DataColWidth;
view->verticalHeader()->setDefaultSectionSize(m_DataRowHeight);
view->setColumnWidths(widths);
}
void BufferViewer::UpdateCurrentMeshConfig()
{
BBoxData bbox;
uint32_t eventId = m_Ctx.CurEvent();
{
QMutexLocker autolocker(&m_BBoxLock);
if(m_BBoxes.contains(eventId))
bbox = m_BBoxes[eventId];
}
m_Config.type = m_CurStage;
switch(m_CurStage)
{
case MeshDataStage::VSIn:
m_Config.position = m_VSInPosition;
m_Config.second = m_VSInSecondary;
break;
case MeshDataStage::VSOut:
m_Config.position = m_PostVSPosition;
m_Config.second = m_PostVSSecondary;
break;
case MeshDataStage::GSOut:
m_Config.position = m_PostGSPosition;
m_Config.second = m_PostGSSecondary;
break;
default: break;
}
BufferItemModel *model = currentBufferModel();
int stage = currentStageIndex();
m_Config.showBBox = false;
bool nonRasterizedOutput = false;
if(stage == 0)
nonRasterizedOutput = true;
else if(stage == 1 && m_Ctx.CurPipelineState().IsTessellationEnabled())
nonRasterizedOutput = true;
if(model && nonRasterizedOutput)
{
int posEl = model->posColumn();
if(posEl >= 0 && posEl < model->columnCount() && posEl < bbox.bounds[stage].Min.count())
{
m_Config.minBounds = bbox.bounds[stage].Min[posEl];
m_Config.maxBounds = bbox.bounds[stage].Max[posEl];
m_Config.showBBox = true;
}
}
}
void BufferViewer::render_mouseMove(QMouseEvent *e)
{
if(!m_Ctx.IsCaptureLoaded())
return;
if(m_CurrentCamera)
m_CurrentCamera->MouseMove(e);
if(e->buttons() & Qt::RightButton)
render_clicked(e);
// display if any mouse buttons are held while moving.
if(e->buttons() != Qt::NoButton)
{
INVOKE_MEMFN(RT_UpdateAndDisplay);
}
}
void BufferViewer::render_clicked(QMouseEvent *e)
{
if(!m_Ctx.IsCaptureLoaded())
return;
QPoint curpos = e->pos();
curpos *= ui->render->devicePixelRatioF();
if((e->buttons() & Qt::RightButton) && m_Output)
{
m_Ctx.Replay().AsyncInvoke(lit("PickVertex"), [this, curpos](IReplayController *r) {
uint32_t instanceSelected = 0;
uint32_t vertSelected = 0;
std::tie(vertSelected, instanceSelected) =
m_Output->PickVertex(m_Ctx.CurEvent(), (uint32_t)curpos.x(), (uint32_t)curpos.y());
if(vertSelected != ~0U)
{
GUIInvoke::call(this, [this, vertSelected, instanceSelected] {
int row = (int)vertSelected;
if(instanceSelected != m_Config.curInstance)
ui->instance->setValue(instanceSelected);
BufferItemModel *model = currentBufferModel();
if(model && row >= 0 && row < model->rowCount())
ScrollToRow(currentTable(), row);
SyncViews(currentTable(), true, true);
});
}
});
}
if(m_CurrentCamera)
m_CurrentCamera->MouseClick(e);
ui->render->setFocus();
INVOKE_MEMFN(RT_UpdateAndDisplay);
}
void BufferViewer::ScrollToRow(RDTableView *view, int row)
{
int hs = view->horizontalScrollBar()->value();
view->scrollTo(view->model()->index(row, 0), QAbstractItemView::PositionAtTop);
view->clearSelection();
view->selectRow(row);
view->horizontalScrollBar()->setValue(hs);
}
void BufferViewer::ViewBuffer(uint64_t byteOffset, uint64_t byteSize, ResourceId id,
const rdcstr &format)
{
if(!m_Ctx.IsCaptureLoaded())
return;
m_IsBuffer = true;
m_ByteOffset = byteOffset;
m_ByteSize = byteSize;
m_BufferID = id;
updateWindowTitle();
BufferDescription *buf = m_Ctx.GetBuffer(id);
if(buf)
m_ObjectByteSize = buf->length;
processFormat(format);
}
void BufferViewer::ViewTexture(uint32_t arrayIdx, uint32_t mip, ResourceId id, const rdcstr &format)
{
if(!m_Ctx.IsCaptureLoaded())
return;
m_IsBuffer = false;
m_TexArrayIdx = arrayIdx;
m_TexMip = mip;
m_BufferID = id;
updateWindowTitle();
TextureDescription *tex = m_Ctx.GetTexture(id);
if(tex)
m_ObjectByteSize = tex->byteSize;
processFormat(format);
}
void BufferViewer::updateWindowTitle()
{
if(!m_MeshView)
setWindowTitle(m_Ctx.GetResourceName(m_BufferID) + lit(" - Contents"));
}
void BufferViewer::on_resourceDetails_clicked()
{
if(!m_Ctx.HasResourceInspector())
m_Ctx.ShowResourceInspector();
m_Ctx.GetResourceInspector()->Inspect(m_BufferID);
ToolWindowManager::raiseToolWindow(m_Ctx.GetResourceInspector()->Widget());
}
void BufferViewer::render_mouseWheel(QWheelEvent *e)
{
if(m_CurrentCamera)
m_CurrentCamera->MouseWheel(e);
INVOKE_MEMFN(RT_UpdateAndDisplay);
}
void BufferViewer::render_keyPress(QKeyEvent *e)
{
m_CurrentCamera->KeyDown(e);
}
void BufferViewer::render_keyRelease(QKeyEvent *e)
{
m_CurrentCamera->KeyUp(e);
}
void BufferViewer::render_timer()
{
if(m_CurrentCamera && m_CurrentCamera->Update(ui->render->rect()))
INVOKE_MEMFN(RT_UpdateAndDisplay);
}
void BufferViewer::RT_UpdateAndDisplay(IReplayController *)
{
if(m_Output)
{
m_Config.cam = m_CurrentCamera->camera();
m_Output->SetMeshDisplay(m_Config);
}
GUIInvoke::call(this, [this]() { ui->render->update(); });
}
RDTableView *BufferViewer::tableForStage(MeshDataStage stage)
{
if(stage == MeshDataStage::VSIn)
return ui->vsinData;
else if(stage == MeshDataStage::VSOut)
return ui->vsoutData;
else if(stage == MeshDataStage::GSOut)
return ui->gsoutData;
return NULL;
}
BufferItemModel *BufferViewer::modelForStage(MeshDataStage stage)
{
if(stage == MeshDataStage::VSIn)
return m_ModelVSIn;
else if(stage == MeshDataStage::VSOut)
return m_ModelVSOut;
else if(stage == MeshDataStage::GSOut)
return m_ModelGSOut;
return NULL;
}
bool BufferViewer::isCurrentRasterOut()
{
if(m_CurStage == MeshDataStage::VSIn)
{
return false;
}
else if(m_CurStage == MeshDataStage::VSOut)
{
if(m_Ctx.IsCaptureLoaded() && m_Ctx.CurPipelineState().IsTessellationEnabled())
return false;
return true;
}
else if(m_CurStage == MeshDataStage::GSOut)
{
return true;
}
return false;
}
int BufferViewer::currentStageIndex()
{
if(m_CurStage == MeshDataStage::VSIn)
return 0;
else if(m_CurStage == MeshDataStage::VSOut)
return 1;
else if(m_CurStage == MeshDataStage::GSOut)
return 2;
return 0;
}
void BufferViewer::Reset()
{
m_Output = NULL;
configureDrawRange();
ClearModels();
ui->vsinData->setColumnWidths({40, 40});
ui->vsoutData->setColumnWidths({40, 40});
ui->gsoutData->setColumnWidths({40, 40});
m_BBoxes.clear();
ICaptureContext *ctx = &m_Ctx;
// while a capture is loaded, pass NULL into the widget
if(!m_Ctx.IsCaptureLoaded())
ctx = NULL;
{
CustomPaintWidget *render = new CustomPaintWidget(ctx, this);
render->setObjectName(ui->render->objectName());
render->setSizePolicy(ui->render->sizePolicy());
delete ui->render;
ui->render = render;
ui->renderContainerGridLayout->addWidget(ui->render, 1, 1, 1, 1);
}
QObject::connect(ui->render, &CustomPaintWidget::mouseMove, this, &BufferViewer::render_mouseMove);
QObject::connect(ui->render, &CustomPaintWidget::clicked, this, &BufferViewer::render_clicked);
QObject::connect(ui->render, &CustomPaintWidget::keyPress, this, &BufferViewer::render_keyPress);
QObject::connect(ui->render, &CustomPaintWidget::keyRelease, this,
&BufferViewer::render_keyRelease);
QObject::connect(ui->render, &CustomPaintWidget::mouseWheel, this,
&BufferViewer::render_mouseWheel);
updateCheckerboardColours();
}
void BufferViewer::updateCheckerboardColours()
{
ui->render->setColours(Formatter::DarkCheckerColor(), Formatter::LightCheckerColor());
}
void BufferViewer::ClearModels()
{
for(BufferItemModel *m : {m_ModelVSIn, m_ModelVSOut, m_ModelGSOut})
{
if(!m)
continue;
m->beginReset();
m->endReset(BufferConfiguration());
}
}
void BufferViewer::CalcColumnWidth(int maxNumRows)
{
ResourceFormat floatFmt;
floatFmt.compByteWidth = 4;
floatFmt.compType = CompType::Float;
floatFmt.compCount = 1;
ResourceFormat intFmt;
intFmt.compByteWidth = 4;
intFmt.compType = CompType::UInt;
intFmt.compCount = 1;
QString headerText = lit("ColumnSizeTest");
BufferConfiguration bufconfig;
bufconfig.columns.clear();
bufconfig.columns.push_back(
FormatElement(headerText, 0, 0, false, 1, false, maxNumRows, floatFmt, false, false));
bufconfig.columns.push_back(
FormatElement(headerText, 0, 4, false, 1, false, 1, floatFmt, false, false));
bufconfig.columns.push_back(
FormatElement(headerText, 0, 8, false, 1, false, 1, floatFmt, false, false));
bufconfig.columns.push_back(
FormatElement(headerText, 0, 12, false, 1, false, 1, intFmt, true, false));
bufconfig.columns.push_back(
FormatElement(headerText, 0, 16, false, 1, false, 1, intFmt, false, false));
bufconfig.numRows = 2;
bufconfig.unclampedNumRows = 0;
bufconfig.baseVertex = 0;
if(bufconfig.indices)
bufconfig.indices->deref();
bufconfig.indices = new BufferData;
bufconfig.indices->stride = sizeof(uint32_t);
bufconfig.indices->storage.resize(sizeof(uint32_t) * 2);
uint32_t *indices = (uint32_t *)bufconfig.indices->data();
indices[0] = 0;
indices[1] = 1000000;
bufconfig.buffers.clear();
struct TestData
{
float f[4];
uint32_t ui[3];
};
BufferData *bufdata = new BufferData;
bufdata->stride = sizeof(TestData);
bufdata->storage.resize(sizeof(TestData));
bufconfig.buffers.push_back(bufdata);
TestData *test = (TestData *)bufdata->data();
test->f[0] = 1.0f;
test->f[1] = 1.2345e-20f;
test->f[2] = 123456.7890123456789f;
test->f[3] = -1.0f;
test->ui[1] = 0x12345678;
test->ui[2] = 0xffffffff;
m_ModelVSIn->beginReset();
m_ModelVSIn->endReset(bufconfig);
// measure this data so we can use this as column widths
ui->vsinData->resizeColumnsToContents();
// index/element column
m_IdxColWidth = ui->vsinData->columnWidth(0);
int col = 1;
if(m_MeshView)
col = 2;
m_DataColWidth = 10;
for(int c = 0; c < 5; c++)
{
int colWidth = ui->vsinData->columnWidth(col + c);
m_DataColWidth = qMax(m_DataColWidth, colWidth);
}
ui->vsinData->resizeRowsToContents();
m_DataRowHeight = ui->vsinData->rowHeight(0);
}
void BufferViewer::data_selected(const QItemSelection &selected, const QItemSelection &deselected)
{
QObject *sender = QObject::sender();
RDTableView *view = qobject_cast<RDTableView *>(sender);
if(view == NULL)
view = qobject_cast<RDTableView *>(sender->parent());
if(view == NULL)
return;
m_CurView = view;
if(selected.count() > 0)
{
UpdateHighlightVerts();
SyncViews(view, true, false);
INVOKE_MEMFN(RT_UpdateAndDisplay);
}
}
void BufferViewer::data_scrolled(int scrollvalue)
{
QObject *sender = QObject::sender();
RDTableView *view = qobject_cast<RDTableView *>(sender);
while(sender != NULL && view == NULL)
{
sender = sender->parent();
view = qobject_cast<RDTableView *>(sender);
}
if(view == NULL)
return;
SyncViews(view, false, true);
}
void BufferViewer::camGuess_changed(double value)
{
m_Config.ortho = (ui->matrixType->currentIndex() == 1);
m_Config.fov = ui->fovGuess->value();
m_Config.aspect = 1.0f;
// take a guess for the aspect ratio, for if the user hasn't overridden it
Viewport vp = m_Ctx.CurPipelineState().GetViewport(0);
m_Config.aspect = (vp.width > 0.0f && vp.height > 0.0f) ? (vp.width / vp.height) : 1.0f;
if(ui->aspectGuess->value() > 0.0)
m_Config.aspect = ui->aspectGuess->value();
// use estimates from post vs data (calculated from vertex position data) if the user
// hasn't overridden the values
m_Config.position.nearPlane = 0.1f;
if(m_CurStage == MeshDataStage::VSOut)
m_Config.position.nearPlane = m_PostVS.nearPlane;
else if(m_CurStage == MeshDataStage::GSOut)
m_Config.position.nearPlane = m_PostGS.nearPlane;
if(ui->nearGuess->value() > 0.0)
m_Config.position.nearPlane = ui->nearGuess->value();
m_Config.position.farPlane = 100.0f;
if(m_CurStage == MeshDataStage::VSOut)
m_Config.position.farPlane = m_PostVS.farPlane;
else if(m_CurStage == MeshDataStage::GSOut)
m_Config.position.farPlane = m_PostGS.farPlane;
if(ui->nearGuess->value() > 0.0)
m_Config.position.farPlane = ui->nearGuess->value();
if(ui->farGuess->value() > 0.0)
m_Config.position.nearPlane = ui->farGuess->value();
INVOKE_MEMFN(RT_UpdateAndDisplay);
}
void BufferViewer::processFormat(const QString &format)
{
QString errors;
Reset();
BufferConfiguration bufconfig;
QList<FormatElement> cols = FormatElement::ParseFormatString(format, 0, true, errors);
int maxNumRows = 1;
for(const FormatElement &c : cols)
maxNumRows = qMax(maxNumRows, (int)c.matrixdim);
CalcColumnWidth(maxNumRows);
ClearModels();
m_Format = format;
ui->formatSpecifier->setFormat(format);
uint32_t stride = 0;
for(const FormatElement &el : cols)
stride += el.byteSize();
stride = qMax(1U, stride);
ui->byteRangeStart->setSingleStep((int)stride);
ui->byteRangeLength->setSingleStep((int)stride);
ui->byteRangeStart->setMaximum((int)m_ObjectByteSize);
ui->byteRangeLength->setMaximum((int)m_ObjectByteSize);
ui->byteRangeStart->setValue((int)m_ByteOffset);
ui->byteRangeLength->setValue((int)m_ByteSize);
ui->formatSpecifier->setErrors(errors);
OnEventChanged(m_Ctx.CurEvent());
}
void BufferViewer::on_byteRangeStart_valueChanged(int value)
{
m_ByteOffset = value;
processFormat(m_Format);
}
void BufferViewer::on_byteRangeLength_valueChanged(int value)
{
m_ByteSize = value;
processFormat(m_Format);
}
void BufferViewer::exportData(const BufferExport &params)
{
if(!m_Ctx.IsCaptureLoaded())
return;
if(!m_Ctx.CurDrawcall())
return;
if(!m_CurView)
return;
QString filter;
if(params.format == BufferExport::CSV)
filter = tr("CSV Files (*.csv)");
else if(params.format == BufferExport::RawBytes)
filter = tr("Binary Files (*.bin)");
QString filename = RDDialog::getSaveFileName(this, tr("Export buffer to bytes"), QString(),
tr("%1;;All files (*)").arg(filter));
if(filename.isEmpty())
return;
QFile *f = new QFile(filename);
QIODevice::OpenMode flags = QIODevice::WriteOnly | QFile::Truncate;
if(params.format == BufferExport::CSV)
flags |= QIODevice::Text;
if(!f->open(flags))
{
delete f;
RDDialog::critical(this, tr("Error exporting file"),
tr("Couldn't open file '%1' for writing").arg(filename));
return;
}
if(m_MeshView)
{
ANALYTIC_SET(Export.MeshOutput, true);
}
else
{
ANALYTIC_SET(Export.RawBuffer, true);
}
BufferItemModel *model = (BufferItemModel *)m_CurView->model();
LambdaThread *exportThread = new LambdaThread([this, params, model, f]() {
if(params.format == BufferExport::RawBytes)
{
const BufferConfiguration &config = model->getConfig();
if(!m_MeshView)
{
// this is the simplest possible case, we just dump the contents of the first buffer, as
// it's tightly packed
f->write((const char *)config.buffers[0]->data(), int(config.buffers[0]->size()));
}
else
{
// cache column data for the inner loop
QVector<CachedElData> cache;
CacheDataForIteration(cache, config.columns, config.buffers, config.curInstance);
// go row by row, finding the start of the row and dumping out the elements using their
// offset and sizes
for(int i = 0; i < model->rowCount(); i++)
{
// manually calculate the index so that we get the real offset (not the displayed offset)
// in the case of vertex output.
uint32_t idx = i;
if(config.indices && config.indices->hasData())
{
idx = CalcIndex(config.indices, i, config.baseVertex, config.primRestart);
// completely omit primitive restart indices
if(config.primRestart && idx == config.primRestart)
continue;
}
for(int col = 0; col < cache.count(); col++)
{
const CachedElData &d = cache[col];
const FormatElement *el = d.el;
if(d.data)
{
const char *bytes = (const char *)d.data;
if(!el->perinstance)
bytes += d.stride * idx;
if(bytes + d.byteSize <= (const char *)d.end)
{
f->write(bytes, d.byteSize);
continue;
}
}
// if we didn't continue above, something was wrong, so write nulls
f->write(d.nulls);
}
}
}
}
else if(params.format == BufferExport::CSV)
{
// this works identically no matter whether we're mesh view or what, we just iterate the
// elements and call the model's data()
QTextStream s(f);
for(int i = 0; i < model->columnCount(); i++)
{
s << model->headerData(i, Qt::Horizontal, Qt::DisplayRole).toString();
if(i + 1 < model->columnCount())
s << ", ";
}
s << "\n";
for(int row = 0; row < model->rowCount(); row++)
{
for(int col = 0; col < model->columnCount(); col++)
{
s << model->data(model->index(row, col), Qt::DisplayRole).toString();
if(col + 1 < model->columnCount())
s << ", ";
}
s << "\n";
}
}
f->close();
delete f;
});
exportThread->start();
ShowProgressDialog(this, tr("Exporting data"),
[exportThread]() { return !exportThread->isRunning(); });
exportThread->deleteLater();
}
void BufferViewer::debugVertex()
{
if(!m_Ctx.IsCaptureLoaded())
return;
if(!m_Ctx.CurDrawcall())
return;
if(!m_CurView)
return;
QModelIndex idx = m_CurView->selectionModel()->currentIndex();
if(!idx.isValid())
{
GUIInvoke::call(this, [this]() {
RDDialog::critical(this, tr("Error debugging"),
tr("Error debugging vertex - make sure a valid vertex is selected"));
});
return;
}
uint32_t vertid =
m_CurView->model()->data(m_CurView->model()->index(idx.row(), 0), Qt::DisplayRole).toUInt();
uint32_t index =
m_CurView->model()->data(m_CurView->model()->index(idx.row(), 1), Qt::DisplayRole).toUInt();
bool done = false;
ShaderDebugTrace *trace = NULL;
m_Ctx.Replay().AsyncInvoke([this, &done, &trace, vertid, index](IReplayController *r) {
trace = r->DebugVertex(vertid, m_Config.curInstance, index, m_Ctx.CurDrawcall()->instanceOffset,
m_Ctx.CurDrawcall()->vertexOffset);
if(trace->states.isEmpty())
{
r->FreeTrace(trace);
trace = NULL;
}
done = true;
});
QString debugContext = tr("Vertex %1").arg(vertid);
if(m_Ctx.CurDrawcall()->numInstances > 1)
debugContext += tr(", Instance %1").arg(m_Config.curInstance);
// wait a short while before displaying the progress dialog (which won't show if we're already
// done by the time we reach it)
for(int i = 0; !done && i < 100; i++)
QThread::msleep(5);
ShowProgressDialog(this, tr("Debugging %1").arg(debugContext), [&done]() { return done; });
if(!trace)
{
RDDialog::critical(this, tr("Error debugging"),
tr("Error debugging vertex - make sure a valid vertex is selected"));
return;
}
const ShaderReflection *shaderDetails =
m_Ctx.CurPipelineState().GetShaderReflection(ShaderStage::Vertex);
const ShaderBindpointMapping &bindMapping =
m_Ctx.CurPipelineState().GetBindpointMapping(ShaderStage::Vertex);
ResourceId pipeline = m_Ctx.CurPipelineState().GetGraphicsPipelineObject();
// viewer takes ownership of the trace
IShaderViewer *s = m_Ctx.DebugShader(&bindMapping, shaderDetails, pipeline, trace, debugContext);
m_Ctx.AddDockWindow(s->Widget(), DockReference::AddTo, this);
}
void BufferViewer::changeEvent(QEvent *event)
{
if(event->type() == QEvent::PaletteChange || event->type() == QEvent::StyleChange)
{
updateCheckerboardColours();
ui->render->update();
}
}
void BufferViewer::SyncViews(RDTableView *primary, bool selection, bool scroll)
{
if(!ui->syncViews->isChecked())
return;
RDTableView *views[] = {ui->vsinData, ui->vsoutData, ui->gsoutData};
int horizScrolls[ARRAY_COUNT(views)] = {0};
for(size_t i = 0; i < ARRAY_COUNT(views); i++)
horizScrolls[i] = views[i]->horizontalScrollBar()->value();
if(primary == NULL)
{
for(RDTableView *table : views)
{
if(table->hasFocus())
{
primary = table;
break;
}
}
}
if(primary == NULL)
primary = views[0];
for(RDTableView *table : views)
{
if(table == primary)
continue;
if(selection)
{
QModelIndexList selected = primary->selectionModel()->selectedRows();
if(!selected.empty())
table->selectRow(selected[0].row());
}
if(scroll)
table->verticalScrollBar()->setValue(primary->verticalScrollBar()->value());
}
for(size_t i = 0; i < ARRAY_COUNT(views); i++)
views[i]->horizontalScrollBar()->setValue(horizScrolls[i]);
}
void BufferViewer::UpdateHighlightVerts()
{
m_Config.highlightVert = ~0U;
if(!ui->highlightVerts->isChecked())
return;
RDTableView *table = currentTable();
if(!table)
return;
QModelIndexList selected = table->selectionModel()->selectedRows();
if(selected.empty())
return;
m_Config.highlightVert = selected[0].row();
}
void BufferViewer::EnableCameraGuessControls()
{
ui->aspectGuess->setEnabled(isCurrentRasterOut());
ui->nearGuess->setEnabled(isCurrentRasterOut());
ui->farGuess->setEnabled(isCurrentRasterOut());
}
void BufferViewer::on_outputTabs_currentChanged(int index)
{
ui->renderContainer->parentWidget()->layout()->removeWidget(ui->renderContainer);
ui->outputTabs->widget(index)->layout()->addWidget(ui->renderContainer);
if(index == 0)
m_CurStage = MeshDataStage::VSIn;
else if(index == 1)
m_CurStage = MeshDataStage::VSOut;
else if(index == 2)
m_CurStage = MeshDataStage::GSOut;
configureDrawRange();
on_resetCamera_clicked();
ui->autofitCamera->setEnabled(!isCurrentRasterOut());
EnableCameraGuessControls();
UpdateCurrentMeshConfig();
INVOKE_MEMFN(RT_UpdateAndDisplay);
}
void BufferViewer::on_toggleControls_toggled(bool checked)
{
ui->cameraControlsGroup->setVisible(checked);
EnableCameraGuessControls();
}
void BufferViewer::on_syncViews_toggled(bool checked)
{
SyncViews(NULL, true, true);
}
void BufferViewer::on_highlightVerts_toggled(bool checked)
{
UpdateHighlightVerts();
INVOKE_MEMFN(RT_UpdateAndDisplay);
}
void BufferViewer::on_wireframeRender_toggled(bool checked)
{
m_Config.wireframeDraw = checked;
INVOKE_MEMFN(RT_UpdateAndDisplay);
}
void BufferViewer::on_solidShading_currentIndexChanged(int index)
{
ui->wireframeRender->setEnabled(index > 0);
if(!ui->wireframeRender->isEnabled())
{
ui->wireframeRender->setChecked(true);
m_Config.wireframeDraw = true;
}
m_Config.solidShadeMode = (SolidShade)qMax(0, index);
m_ModelVSIn->setSecondaryColumn(m_ModelVSIn->secondaryColumn(),
m_Config.solidShadeMode == SolidShade::Secondary,
m_ModelVSIn->secondaryAlpha());
m_ModelVSOut->setSecondaryColumn(m_ModelVSOut->secondaryColumn(),
m_Config.solidShadeMode == SolidShade::Secondary,
m_ModelVSOut->secondaryAlpha());
m_ModelGSOut->setSecondaryColumn(m_ModelGSOut->secondaryColumn(),
m_Config.solidShadeMode == SolidShade::Secondary,
m_ModelGSOut->secondaryAlpha());
INVOKE_MEMFN(RT_UpdateAndDisplay);
}
void BufferViewer::on_drawRange_currentIndexChanged(int index)
{
configureDrawRange();
INVOKE_MEMFN(RT_UpdateAndDisplay);
}
void BufferViewer::on_controlType_currentIndexChanged(int index)
{
m_Arcball->Reset(FloatVector(), 10.0f);
m_Flycam->Reset(FloatVector());
if(index == 0)
{
m_CurrentCamera = m_Arcball;
UI_ResetArcball();
}
else
{
m_CurrentCamera = m_Flycam;
if(isCurrentRasterOut())
m_Flycam->Reset(FloatVector(0.0f, 0.0f, 0.0f, 0.0f));
else
m_Flycam->Reset(FloatVector(0.0f, 0.0f, -10.0f, 0.0f));
}
INVOKE_MEMFN(RT_UpdateAndDisplay);
}
void BufferViewer::on_resetCamera_clicked()
{
if(isCurrentRasterOut())
ui->controlType->setCurrentIndex(1);
else
ui->controlType->setCurrentIndex(0);
// make sure callback is called even if we're re-selecting same
// camera type
on_controlType_currentIndexChanged(ui->controlType->currentIndex());
}
void BufferViewer::on_camSpeed_valueChanged(double value)
{
m_Arcball->SpeedMultiplier = m_Flycam->SpeedMultiplier = value;
}
void BufferViewer::on_instance_valueChanged(int value)
{
m_Config.curInstance = value;
OnEventChanged(m_Ctx.CurEvent());
}
void BufferViewer::on_viewIndex_valueChanged(int value)
{
m_Config.curView = value;
OnEventChanged(m_Ctx.CurEvent());
}
void BufferViewer::on_rowOffset_valueChanged(int value)
{
ScrollToRow(ui->vsinData, value);
ScrollToRow(ui->vsoutData, value);
ScrollToRow(ui->gsoutData, value);
}
void BufferViewer::on_autofitCamera_clicked()
{
if(m_CurStage != MeshDataStage::VSIn)
return;
ui->controlType->setCurrentIndex(1);
BBoxData bbox;
{
QMutexLocker autolock(&m_BBoxLock);
if(m_BBoxes.contains(m_Ctx.CurEvent()))
bbox = m_BBoxes[m_Ctx.CurEvent()];
}
BufferItemModel *model = NULL;
int stage = 0;
switch(m_CurStage)
{
case MeshDataStage::VSIn:
model = m_ModelVSIn;
stage = 0;
break;
case MeshDataStage::VSOut:
model = m_ModelVSOut;
stage = 1;
break;
case MeshDataStage::GSOut:
model = m_ModelGSOut;
stage = 2;
break;
default: break;
}
if(bbox.bounds[stage].Min.isEmpty())
return;
if(!model)
return;
int posEl = model->posColumn();
if(posEl < 0 || posEl >= bbox.bounds[stage].Min.count())
return;
FloatVector diag;
diag.x = bbox.bounds[stage].Max[posEl].x - bbox.bounds[stage].Min[posEl].x;
diag.y = bbox.bounds[stage].Max[posEl].y - bbox.bounds[stage].Min[posEl].y;
diag.z = bbox.bounds[stage].Max[posEl].z - bbox.bounds[stage].Min[posEl].z;
float len = qSqrt(diag.x * diag.x + diag.y * diag.y + diag.z * diag.z);
if(diag.x >= 0.0f && diag.y >= 0.0f && diag.z >= 0.0f && len >= 1.0e-6f && len <= 1.0e+10f)
{
FloatVector mid;
mid.x = bbox.bounds[stage].Min[posEl].x + diag.x * 0.5f;
mid.y = bbox.bounds[stage].Min[posEl].y + diag.y * 0.5f;
mid.z = bbox.bounds[stage].Min[posEl].z + diag.z * 0.5f;
mid.z -= len;
m_Flycam->Reset(mid);
}
INVOKE_MEMFN(RT_UpdateAndDisplay);
}