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mirror of https://github.com/baldurk/renderdoc.git synced 2026-05-13 13:30:44 +00:00
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acb38757cd5be62078676e4dce4dfd390231f7cf
renderdoc/renderdocui/Interop
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baldurk 0992c05ab9 Fix leaking memory in byte[] marshalling case
2016-02-07 18:47:41 +01:00
..
Camera.cs
…
CaptureOptions.cs
…
CustomMarshaling.cs
Fix leaking memory in byte[] marshalling case
2016-02-07 18:47:41 +01:00
D3D11PipelineState.cs
…
Enums.cs
Get abbreviations from common pipeline state (as they're API specific)
2016-02-07 18:46:38 +01:00
FetchInfo.cs
Switch buffer offsets and lengths to 64-bit, downcast only where needed
2016-02-07 18:45:06 +01:00
Formatter.cs
…
GLPipelineState.cs
Pass through base mip/level for vulkan resources (also for GL textures)
2016-02-07 18:46:37 +01:00
ReplayRenderer.cs
Render mesh displays as 4x MSAA to make the line rendering a bit nicer
2016-02-07 18:46:23 +01:00
Shader.cs
Handle array outputs in SPIR-V, add array index to signature parameter
2016-02-07 18:47:36 +01:00
StaticExports.cs
…
VulkanPipelineState.cs
Pass through base mip/level for vulkan resources (also for GL textures)
2016-02-07 18:46:37 +01:00
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