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* Instead of patching e.g. PRESENT to GENERAL early, we keep the 'real' layout even if that's UNDEFINED or PRESENT or whatever. We then do a last-second patchup whenever we're actually transitioning images in vulkan itself, to set the right layout. * This requires us to do the patching in a few more places - anywhere like texture rendering or initial states where we want to go from current state -> custom state -> back to current state. * This also allows us to more gracefully handle PREINITIALIZED image layouts. We internally promote them to GENERAL as soon as possible, but keep them around as PREINITIALIZED for display.
240 lines
8.2 KiB
C++
240 lines
8.2 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2018-2019 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "vk_test.h"
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TEST(VK_Image_Layouts, VulkanGraphicsTest)
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{
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static constexpr const char *Description =
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"Tests edge-cases of image layout transitions, such as images being in UNDEFINED, "
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"PREINITIALIZED or PRESENT_SRC at the start of the frame.";
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std::string common = R"EOSHADER(
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#version 420 core
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struct v2f
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{
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vec4 pos;
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vec4 col;
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vec4 uv;
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};
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)EOSHADER";
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const std::string vertex = R"EOSHADER(
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layout(location = 0) in vec3 Position;
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layout(location = 1) in vec4 Color;
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layout(location = 2) in vec2 UV;
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layout(location = 0) out v2f vertOut;
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void main()
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{
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vertOut.pos = vec4(Position.xyz*vec3(1,-1,1), 1);
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gl_Position = vertOut.pos;
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vertOut.col = Color;
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vertOut.uv = vec4(UV.xy, 0, 1);
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}
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)EOSHADER";
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const std::string pixel = R"EOSHADER(
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layout(location = 0) in v2f vertIn;
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layout(location = 0, index = 0) out vec4 Color;
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void main()
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{
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Color = vertIn.col;
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}
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)EOSHADER";
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int main()
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{
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// initialise, create window, create context, etc
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if(!Init())
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return 3;
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VkPipelineLayout layout = createPipelineLayout(vkh::PipelineLayoutCreateInfo());
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vkh::GraphicsPipelineCreateInfo pipeCreateInfo;
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pipeCreateInfo.layout = layout;
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pipeCreateInfo.renderPass = mainWindow->rp;
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pipeCreateInfo.vertexInputState.vertexBindingDescriptions = {vkh::vertexBind(0, DefaultA2V)};
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pipeCreateInfo.vertexInputState.vertexAttributeDescriptions = {
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vkh::vertexAttr(0, 0, DefaultA2V, pos), vkh::vertexAttr(1, 0, DefaultA2V, col),
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vkh::vertexAttr(2, 0, DefaultA2V, uv),
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};
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pipeCreateInfo.stages = {
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CompileShaderModule(common + vertex, ShaderLang::glsl, ShaderStage::vert, "main"),
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CompileShaderModule(common + pixel, ShaderLang::glsl, ShaderStage::frag, "main"),
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};
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VkPipeline pipe = createGraphicsPipeline(pipeCreateInfo);
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AllocatedBuffer vb(
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allocator, vkh::BufferCreateInfo(sizeof(DefaultTri), VK_BUFFER_USAGE_VERTEX_BUFFER_BIT |
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VK_BUFFER_USAGE_TRANSFER_DST_BIT),
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VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
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vb.upload(DefaultTri);
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vkh::ImageCreateInfo preinitInfo(4, 4, 0, VK_FORMAT_R8G8B8A8_UNORM,
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VK_IMAGE_USAGE_TRANSFER_SRC_BIT);
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preinitInfo.tiling = VK_IMAGE_TILING_LINEAR;
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preinitInfo.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
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const VkPhysicalDeviceMemoryProperties *props = NULL;
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vmaGetMemoryProperties(allocator, &props);
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while(Running())
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{
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VkImage preinitImg = VK_NULL_HANDLE;
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VkDeviceMemory preinitMem = VK_NULL_HANDLE;
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vkCreateImage(device, preinitInfo, NULL, &preinitImg);
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setName(preinitImg, "Image:Preinitialised");
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AllocatedImage undefImg(allocator, vkh::ImageCreateInfo(4, 4, 0, VK_FORMAT_R8G8B8A8_UNORM,
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VK_IMAGE_USAGE_TRANSFER_DST_BIT |
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VK_IMAGE_USAGE_SAMPLED_BIT),
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VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY}));
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setName(undefImg.image, "Image:Undefined");
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{
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VkMemoryRequirements mrq;
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vkGetImageMemoryRequirements(device, preinitImg, &mrq);
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VkMemoryAllocateInfo info = {};
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info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
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info.allocationSize = mrq.size;
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info.memoryTypeIndex = 100;
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for(uint32_t i = 0; i < props->memoryTypeCount; i++)
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{
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if(mrq.memoryTypeBits & (1 << i) &&
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(props->memoryTypes[i].propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT))
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{
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info.memoryTypeIndex = i;
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break;
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}
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}
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TEST_ASSERT(info.memoryTypeIndex != 100, "Couldn't find compatible memory type");
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vkAllocateMemory(device, &info, NULL, &preinitMem);
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vkBindImageMemory(device, preinitImg, preinitMem, 0);
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void *data = NULL;
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vkMapMemory(device, preinitMem, 0, mrq.size, 0, &data);
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memset(data, 0x40, mrq.size);
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vkUnmapMemory(device, preinitMem);
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}
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VkCommandBuffer cmd = GetCommandBuffer();
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vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo());
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VkImage swapimg = mainWindow->GetImage();
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if(curFrame <= mainWindow->GetCount())
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setName(swapimg, "Image:Swapchain");
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setMarker(cmd, "Before Transition");
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// after the first N frames, we expect the swapchain to be in PRESENT_SRC
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vkh::cmdPipelineBarrier(cmd, {
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vkh::ImageMemoryBarrier(0, VK_ACCESS_TRANSFER_WRITE_BIT,
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curFrame <= mainWindow->GetCount()
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? VK_IMAGE_LAYOUT_UNDEFINED
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: VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
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VK_IMAGE_LAYOUT_GENERAL, swapimg),
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});
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vkCmdClearColorImage(cmd, swapimg, VK_IMAGE_LAYOUT_GENERAL,
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vkh::ClearColorValue(0.4f, 0.5f, 0.6f, 1.0f), 1,
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vkh::ImageSubresourceRange());
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// the manual images are transitioned into general for copying, from pre-initialised and
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// undefined
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vkh::cmdPipelineBarrier(
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cmd, {
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vkh::ImageMemoryBarrier(VK_ACCESS_HOST_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT,
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VK_IMAGE_LAYOUT_PREINITIALIZED,
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VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, preinitImg),
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vkh::ImageMemoryBarrier(0, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_UNDEFINED,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, undefImg.image),
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});
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VkImageCopy region = {
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{VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1},
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{0, 0, 0},
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{VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1},
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{0, 0, 0},
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{4, 4, 1},
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};
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vkCmdCopyImage(cmd, preinitImg, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, undefImg.image,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion);
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vkCmdBeginRenderPass(
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cmd, vkh::RenderPassBeginInfo(mainWindow->rp, mainWindow->GetFB(), mainWindow->scissor),
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VK_SUBPASS_CONTENTS_INLINE);
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vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe);
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vkCmdSetViewport(cmd, 0, 1, &mainWindow->viewport);
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vkCmdSetScissor(cmd, 0, 1, &mainWindow->scissor);
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vkh::cmdBindVertexBuffers(cmd, 0, {vb.buffer}, {0});
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vkCmdDraw(cmd, 3, 1, 0, 0);
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vkCmdEndRenderPass(cmd);
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FinishUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
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vkEndCommandBuffer(cmd);
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Submit(0, 1, {cmd});
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Present();
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vkDeviceWaitIdle(device);
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vkDestroyImage(device, preinitImg, NULL);
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vkFreeMemory(device, preinitMem, NULL);
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}
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return 0;
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}
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};
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REGISTER_TEST();
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