Files
renderdoc/qrenderdoc/Windows/Dialogs/PerformanceCounterSelection.h
T
baldurk ace9bed79b Pass selected counters back into selection dialog
* This means that each time you open the dialog you don't start with an
  empty set, instead you start with the set of counters you had
  previously selected.
2017-08-24 15:00:09 +01:00

67 lines
2.3 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2017 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include <QDialog>
#include <QMap>
#include "Code/Interface/QRDInterface.h"
namespace Ui
{
class PerformanceCounterSelection;
}
struct ICaptureContext;
class QListWidgetItem;
class PerformanceCounterSelection : public QDialog
{
Q_OBJECT
public:
explicit PerformanceCounterSelection(ICaptureContext &ctx,
const QList<GPUCounter> &selectedCounters,
QWidget *parent = 0);
~PerformanceCounterSelection();
void SetSelectedCounters(const QList<GPUCounter> &counters);
QList<GPUCounter> GetSelectedCounters() const;
public slots:
void Save();
void Load();
private:
void SetCounters(const QVector<CounterDescription> &descriptions);
Ui::PerformanceCounterSelection *ui;
ICaptureContext &m_Ctx;
QMap<GPUCounter, QListWidgetItem *> m_SelectedCounters;
QMap<GPUCounter, Uuid> m_CounterToUuid;
QMap<Uuid, GPUCounter> m_UuidToCounter;
static const int CounterDescriptionRole;
static const int CounterIdRole;
};