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lee
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renderdoc
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https://github.com/baldurk/renderdoc.git
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aded77cf1c88463eb5bb9eff783e2c152eefddb1
renderdoc
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renderdocui
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baldurk
1c9269fc8d
Add simple OpenEXR save/load support using tinyexr
...
* Thanks to
https://github.com/syoyo/tinyexr
for the load and save code!
2015-01-06 17:43:19 +00:00
..
Camera.cs
…
CaptureOptions.cs
…
CustomMarshaling.cs
Support doubles in shader vars natively, not packed in 2*uint32 each
2014-12-02 00:16:12 +00:00
D3D11PipelineState.cs
Use UTF-8 everywhere possible and only use wchar_t where required.
2014-11-23 14:45:16 +00:00
Enums.cs
Add simple OpenEXR save/load support using tinyexr
2015-01-06 17:43:19 +00:00
FetchInfo.cs
Allow displaying any semantics as 'position' on mesh output view
2014-12-20 19:54:52 +00:00
Formatter.cs
…
GLPipelineState.cs
Added visualization of rasterizer state for OpenGL.
2014-10-31 19:40:16 +01:00
ReplayRenderer.cs
Use UTF-8 everywhere possible and only use wchar_t where required.
2014-11-23 14:45:16 +00:00
Shader.cs
Support doubles in shader vars natively, not packed in 2*uint32 each
2014-12-02 00:16:12 +00:00
StaticExports.cs
Use UTF-8 everywhere possible and only use wchar_t where required.
2014-11-23 14:45:16 +00:00