mirror of
https://github.com/baldurk/renderdoc.git
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* All APIs now support shader debugging by default and we assume/require all shaders in tests to be debuggable.
1389 lines
56 KiB
Python
1389 lines
56 KiB
Python
from __future__ import annotations
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import os
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import re
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import datetime
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import renderdoc as rd
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from . import util
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from . import analyse
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from . import capture
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from .logging import log, TestFailureException
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from typing import Any, Callable, Dict, List, Set, Tuple
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class ShaderVariableCheck:
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def __init__(self, var: rd.ShaderVariable, name: str):
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self.var = var
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if self.var.name != name:
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raise TestFailureException(f"Variable {self.var.name} name mismatch, expected '{name}' but got '{self.var.name}'")
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def rows(self, rows_: int):
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if self.var.rows != rows_:
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raise TestFailureException(f"Variable {self.var.name} row count mismatch, expected {rows_} but got {self.var.rows}")
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return self
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def cols(self, cols_: int):
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if self.var.columns != cols_:
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raise TestFailureException(f"Variable {self.var.name} column count mismatch, expected {cols_} but got {self.var.columns}")
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return self
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def type(self, type_: rd.VarType):
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if self.var.type != type_:
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raise TestFailureException(f"Variable {self.var.name} type mismatch, expected {type_!s} but got {self.var.type!s}")
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return self
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def value(self, value_: List[float] | List[int]):
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count = len(value_)
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if isinstance(value_[0], float):
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vals = []
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if self.var.type == rd.VarType.Float:
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vals = list(self.var.value.f32v[0:count])
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elif self.var.type == rd.VarType.Double:
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vals = list(self.var.value.f64v[0:count])
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elif self.var.type == rd.VarType.Half:
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vals = list(self.var.value.f16v[0:count])
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if vals != list(value_):
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raise TestFailureException(f"Float variable {self.var.name} value mismatch, expected {value_} but got {self.var.value.f32v[0:count]}")
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else:
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vals = []
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if self.var.type == rd.VarType.UInt or self.var.type == rd.VarType.Bool:
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vals = list(self.var.value.u32v[0:count])
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elif self.var.type == rd.VarType.ULong:
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vals = list(self.var.value.u64v[0:count])
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elif self.var.type == rd.VarType.UShort:
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vals = list(self.var.value.u16v[0:count])
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elif self.var.type == rd.VarType.UByte:
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vals = list(self.var.value.u8v[0:count])
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elif self.var.type == rd.VarType.SInt:
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vals = list(self.var.value.s32v[0:count])
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elif self.var.type == rd.VarType.SLong:
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vals = list(self.var.value.s64v[0:count])
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elif self.var.type == rd.VarType.SShort:
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vals = list(self.var.value.s16v[0:count])
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elif self.var.type == rd.VarType.SByte:
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vals = list(self.var.value.s8v[0:count])
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if vals != list(value_):
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raise TestFailureException(f"Int variable {self.var.name} value mismatch, expected {value_} but got {vals}")
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return self
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def longvalue(self, value_: List[float] | List[int]):
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count = len(value_)
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if isinstance(value_[0], float):
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if list(self.var.value.f64v[0:count]) != list(value_):
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raise TestFailureException(f"Float variable {self.var.name} value mismatch, expected {value_} but got {self.var.value.f64v[0:count]}")
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else:
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# hack - check signed and unsigned values
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if list(self.var.value.s64v[0:count]) != list(value_) and list(self.var.value.u64v[0:count]) != list(value_):
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raise TestFailureException(f"Int variable {self.var.name} value mismatch, expected {value_} but got {self.var.value.s64v[0:count]} / {self.var.value.u64v[0:count]}")
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return self
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def row_major(self):
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if not self.var.RowMajor():
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raise TestFailureException(f"Variable {self.var.name} is not row-major, as expected")
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return self
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def column_major(self):
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if not self.var.ColMajor():
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raise TestFailureException(f"Variable {self.var.name} is not column-major, as expected")
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return self
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def arraySize(self, elements_: int):
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if len(self.var.members) != elements_:
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raise TestFailureException(f"Variable {self.var.name} array size mismatch, expected {elements_} but got {len(self.var.members)}")
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return self
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def structSize(self, elements_: int):
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if not self.var.type == rd.VarType.Struct:
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raise TestFailureException(f"Variable {self.var.name} is not a struct as was expected")
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if len(self.var.members) != elements_:
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raise TestFailureException(f"Variable {self.var.name} struct size mismatch, expected {elements_} but got {len(self.var.members)}")
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return self
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def members(self, member_callbacks: Dict[str | int, Callable[[ShaderVariableCheck], ShaderVariableCheck | None]]):
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for i, m in enumerate(self.var.members):
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if i in member_callbacks:
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member_callbacks[i](ShaderVariableCheck(m, m.name))
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elif m.name in member_callbacks:
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member_callbacks[m.name](ShaderVariableCheck(m, m.name))
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else:
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raise TestFailureException(f"Unexpected member in {self.var.name}: {m.name}")
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class ConstantBufferChecker:
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def __init__(self, variables: List[rd.ShaderVariable]):
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self._variables = variables
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def check(self, name: str):
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if len(self._variables) == 0:
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raise TestFailureException(f"Too many variables checked, {name} has no matching data")
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return ShaderVariableCheck(self._variables.pop(0), name)
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def next_var(self):
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return self._variables[0]
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def done(self):
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if len(self._variables) != 0:
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raise TestFailureException(f"Not all variables checked, {len(self._variables)} still remain")
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# a context for use in with: that adds/removes from the list.
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# so if an exception is raised we know what debugging we were doing
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class ScopedContext:
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def __init__(self, test: TestCase):
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self.test = test
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def __enter__(self):
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self.test.contexts.append(self)
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return self
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def __exit__(self, exc_type: Any, exc_value: Any, traceback: Any):
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# only remove the context if no error happened
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if exc_value is None:
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self.test.contexts.remove(self)
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# a slight extension to ScopedContext that also frees a debug trace
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class ScopedDebugContext(ScopedContext):
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def __init__(self, test: TestCase, trace: rd.ShaderDebugTrace):
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self.trace = trace
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super().__init__(test)
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def __exit__(self, exc_type: Any, exc_value: Any, traceback: Any):
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self.test.controller.FreeTrace(self.trace)
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super().__exit__(exc_type, exc_value, traceback)
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class VertexDebugContext(ScopedDebugContext):
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def __init__(self, test: TestCase, vtx: int, inst: int, idx: int, view: int):
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self.test = test
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self.vtx = vtx
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self.inst = inst
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self.idx = idx
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self.view = view
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super().__init__(test, self.get_trace())
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def get_trace(self):
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return self.test.controller.DebugVertex(self.vtx, self.inst, self.idx, self.view)
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class PixelDebugContext(ScopedDebugContext):
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def __init__(self, test: TestCase, x: int, y: int, inputs: rd.DebugPixelInputs):
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self.test = test
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self.x = x
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self.y = y
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# duplicate the object so it doesn't get changed after
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self.inputs = rd.DebugPixelInputs(inputs)
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super().__init__(test, self.get_trace())
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def get_trace(self):
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return self.test.controller.DebugPixel(self.x, self.y, self.inputs)
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class ComputeDebugContext(ScopedDebugContext):
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def __init__(self, test: TestCase, group: Tuple[int,int,int], thread: Tuple[int,int,int]):
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self.test = test
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self.group = group
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self.thread = thread
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super().__init__(test, self.get_trace())
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def get_trace(self):
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return self.test.controller.DebugThread(self.group, self.thread)
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class HistoryContext(ScopedContext):
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def __init__(self, test: TestCase, tex: rd.ResourceId, x: int, y: int, sub: rd.Subresource, cast: rd.CompType):
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self.tex = tex
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self.x = x
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self.y = y
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self.sub = sub
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self.cast = cast
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super().__init__(test)
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self.modifs = self.get_history()
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def get_history(self):
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return self.test.controller.PixelHistory(self.tex, self.x, self.y, self.sub, self.cast)
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class TestCase:
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slow_test = False
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internal = False
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demos_test_name = ''
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demos_frame_cap = 5
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demos_frame_count = 1
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demos_timeout = None
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demos_captures_expected = None
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_test_list = {}
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@staticmethod
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def set_test_list(tests: Dict[str, Tuple[bool, str]]):
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TestCase._test_list = tests
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def check_support(self):
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if self.demos_test_name != '':
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if self.demos_test_name not in TestCase._test_list:
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return False,f'Test {self.demos_test_name} not in compiled tests'
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return TestCase._test_list[self.demos_test_name]
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# Otherwise assume we can run - child tests can override if they want to do some other check
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return True,""
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def __init__(self):
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self.capture_filename = ""
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self.worker_thread = 0
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self.controller: rd.ReplayController | None = None
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self.sdfile: rd.SDFile | None = None
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self.contexts: List[ScopedContext] = []
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self.cur_event = 0
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self._variables = []
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def get_time(self):
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return datetime.datetime.now(datetime.timezone.utc)
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def get_ref_path(self, name: str, extra: bool = False):
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if extra:
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return util.get_data_extra_path(os.path.join(self.__class__.__name__, name))
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else:
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return util.get_data_path(os.path.join(self.__class__.__name__, name))
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def check_eq(self, a: Any, b: Any):
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assert a == b, f"{a} != {b}"
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def get_replay_options(self):
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"""
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Method to overload if you want to override the replay options used.
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:return: The renderdoc.ReplayOptions to use.
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"""
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return rd.ReplayOptions()
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def get_capture_options(self):
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"""
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Method to overload if you want to override the capture options used.
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:return: The renderdoc.CaptureOptions to use.
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"""
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return rd.CaptureOptions()
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def get_capture(self):
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"""
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Method to overload if not implementing a run(), using the default run which
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handles everything and calls get_capture() and check_capture() for you.
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:return: The path to the capture to open. If in a temporary path, it will be
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deleted if the test completes.
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"""
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if self.demos_test_name != '':
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logfile = os.path.join(util.get_tmp_dir(), util.get_current_test(), 'demos.log')
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remote_logfile = logfile
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exe = util.get_demos_binary()
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if util.get_remote_server() is not None:
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remote_logfile = util.get_remote_server().get_temp_path('demos.log')
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exe = util.get_remote_server().get_demos_exe()
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timeout = self.demos_timeout
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if timeout is None:
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timeout = util.get_demos_timeout()
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return capture.run_and_capture(exe,
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self.demos_test_name + " --log " + remote_logfile,
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self.demos_frame_cap, frame_count=self.demos_frame_count,
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captures_expected=self.demos_captures_expected, logfile=logfile,
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opts=self.get_capture_options(), timeout=timeout)
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raise NotImplementedError("If run() is not implemented in a test, then"
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"get_capture() and check_capture() must be.")
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def check_capture(self) -> None:
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"""
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Method to overload if not implementing a run(), using the default run which
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handles everything and calls get_capture() and check_capture() for you.
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"""
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raise NotImplementedError("If run() is not implemented in a test, then"
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"get_capture() and check_capture() must be.")
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def action_name(self, action: rd.ActionDescription):
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if len(action.customName) > 0:
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return action.customName
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return self.sdfile.chunks[action.events[-1].chunkIndex].name
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def set_event(self, eid: int, force: bool):
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self.cur_event = eid
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self.controller.SetFrameEvent(eid, force)
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def pixel_history(self, tex: rd.ResourceId, x: int, y: int, sub: rd.Subresource, cast: rd.CompType):
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return HistoryContext(self, tex, x, y, sub, cast)
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def debug_vertex(self, vtx: int, inst: int, idx: int, view: int):
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return VertexDebugContext(self, vtx, inst, idx, view)
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def debug_pixel(self, x: int, y: int, inputs: rd.DebugPixelInputs):
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return PixelDebugContext(self, x, y, inputs)
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def debug_thread(self, group: Tuple[int,int,int], thread: Tuple[int,int,int]):
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return ComputeDebugContext(self, group, thread)
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def log_context(self):
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log.print(f"Current Event: {self.cur_event}")
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for c in self.contexts:
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if isinstance(c, HistoryContext):
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log.print(f"Executed pixel history on {c.x},{c.y} in {c.tex}")
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if isinstance(c, VertexDebugContext):
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log.print(f"Executed vertex debug on vtx {c.vtx} inst {c.inst} view {c.view}")
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if isinstance(c, PixelDebugContext):
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log.print(f"Executed pixel debug on {c.x},{c.y}")
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if isinstance(c, ComputeDebugContext):
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log.print(f"Executed compute debug on group {c.group} thread {c.thread}")
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def _find_action(self, name: str, start_event: int, action_list: List[rd.ActionDescription]) -> rd.ActionDescription | None:
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bestMatch = None
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distance = 1000000
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for action in action_list:
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# If this action matches, return it
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if action.eventId >= start_event and (name == '' or name in self.action_name(action)):
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if action.eventId - start_event < distance:
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bestMatch = action
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distance = action.eventId - start_event
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# Recurse to children - depth-first search
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ret = self._find_action(name, start_event, action.children)
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# If we found our action, return
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if ret is not None:
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if ret.eventId - start_event < distance:
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bestMatch = ret
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distance = ret.eventId - start_event
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# Otherwise continue to next in the list
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# If we didn't find anything, return None
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return bestMatch
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def find_action(self, name: str, start_event: int = 0):
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"""
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Finds the first action matching given criteria
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:param name: The name to search for within the actions
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:param start_event: The first eventId to search from.
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:return:
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"""
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return self._find_action(name, start_event, self.controller.GetRootActions())
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def get_action(self, event: int = 0):
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"""
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Finds the action for the given event
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:param event: The eventId to search for.
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:return:
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"""
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return self._find_action('', event, self.controller.GetRootActions())
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def get_vsin(self, action: rd.ActionDescription, first_index: int=0, num_indices: int=0, instance: int=0, view: int=0):
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# keep type checker happy
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assert self.controller is not None
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ib = self.controller.GetPipelineState().GetIBuffer()
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if num_indices == 0:
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num_indices = action.numIndices
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else:
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num_indices = min(num_indices, action.numIndices)
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ioffs = action.indexOffset * ib.byteStride
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mesh = rd.MeshFormat()
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mesh.numIndices = num_indices
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mesh.indexByteOffset = ib.byteOffset + ioffs
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mesh.indexByteStride = ib.byteStride
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mesh.indexResourceId = ib.resourceId
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mesh.baseVertex = action.baseVertex
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if ib.byteSize > ioffs:
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mesh.indexByteSize = ib.byteSize - ioffs
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else:
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mesh.indexByteSize = 0
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if not (action.flags & rd.ActionFlags.Indexed):
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mesh.indexByteOffset = 0
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mesh.indexByteStride = 0
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mesh.indexResourceId = rd.ResourceId.Null()
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attrs = analyse.get_vsin_attrs(self.controller, action.vertexOffset, mesh)
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first_index = min(first_index, action.numIndices-1)
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indices = analyse.fetch_indices(self.controller, action, mesh, 0, first_index, num_indices)
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return analyse.decode_mesh_data(self.controller, indices, indices, attrs, 0, 0)
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def get_postvs(self, action: rd.ActionDescription, data_stage: rd.MeshDataStage, first_index: int = 0,
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num_indices: int = 0, instance: int = 0, view: int = 0) -> analyse.MeshData:
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# keep type checker happy
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assert self.controller is not None
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mesh = self.controller.GetPostVSData(instance, view, data_stage)
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if mesh.numIndices == 0:
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return []
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if num_indices == 0:
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num_indices = mesh.numIndices
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else:
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num_indices = min(num_indices, mesh.numIndices)
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first_index = min(first_index, mesh.numIndices-1)
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ib = self.controller.GetPipelineState().GetIBuffer()
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ioffs = action.indexOffset * ib.byteStride
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in_mesh = rd.MeshFormat()
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in_mesh.numIndices = num_indices
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in_mesh.indexByteOffset = ib.byteOffset + ioffs
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in_mesh.indexByteStride = ib.byteStride
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in_mesh.indexResourceId = ib.resourceId
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in_mesh.baseVertex = action.baseVertex
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if ib.byteSize > ioffs:
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in_mesh.indexByteSize = ib.byteSize - ioffs
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else:
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in_mesh.indexByteSize = 0
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if not (action.flags & rd.ActionFlags.Indexed):
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in_mesh.indexByteOffset = 0
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in_mesh.indexByteStride = 0
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in_mesh.indexResourceId = rd.ResourceId.Null()
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indices = analyse.fetch_indices(self.controller, action, mesh, 0, first_index, num_indices)
|
|
in_indices = analyse.fetch_indices(self.controller, action, in_mesh, 0, first_index, num_indices)
|
|
|
|
attrs = analyse.get_postvs_attrs(self.controller, mesh, data_stage)
|
|
|
|
return analyse.decode_mesh_data(self.controller, indices, in_indices, attrs, 0, mesh.baseVertex)
|
|
|
|
def parse_shader_var_type(self, varType: str):
|
|
scalarType = varType
|
|
countElems = 1
|
|
if str(varType[-1]).isdigit():
|
|
if str(varType[-2]).isdigit():
|
|
scalarType = varType[:-2]
|
|
countElems = int(varType[-2:])
|
|
else:
|
|
scalarType = varType[:-1]
|
|
countElems = int(varType[-1:])
|
|
return (scalarType, countElems)
|
|
|
|
def get_source_shader_var_value(self, sourceVars: List[rd.SourceVariableMapping], name: str, varType: str, debugVars: Dict[str, rd.ShaderVariable]):
|
|
sourceVar = [v for v in sourceVars if v.name == name]
|
|
if len(sourceVar) != 1:
|
|
raise TestFailureException(f"Couldn't find source variable {name} type:{varType}")
|
|
|
|
scalarType, countElems = self.parse_shader_var_type(varType)
|
|
|
|
debugged = self.evaluate_source_var(sourceVar[0], debugVars)
|
|
if scalarType == 'float':
|
|
return list(debugged.value.f32v[0:countElems])
|
|
elif scalarType == 'int':
|
|
return list(debugged.value.s32v[0:countElems])
|
|
else:
|
|
raise TestFailureException(f"Unhandled scalarType {scalarType} type:{varType}")
|
|
return None
|
|
|
|
def check_ref_data(self, name: str, ref: analyse.MeshReference, data: analyse.MeshData):
|
|
for idx in ref:
|
|
ref_elem = ref[idx]
|
|
if idx >= len(data):
|
|
raise TestFailureException(f"{name} data doesn't have expected element {idx}")
|
|
|
|
data_elem = data[idx]
|
|
|
|
for key in ref_elem:
|
|
if key not in data_elem:
|
|
raise TestFailureException(f"{name} data[{idx}] doesn't contain data {key} as expected. Data is: {list(data_elem.keys())}")
|
|
|
|
ref_val = ref_elem[key]
|
|
data_val = data_elem[key]
|
|
|
|
if ref_val is None and data_val is None:
|
|
continue
|
|
elif ref_val is None or data_val is None or not util.value_compare(ref_val, data_val):
|
|
raise TestFailureException(f"{name} data[{idx}] '{key}': {data_elem[key]} is not as expected: {ref_elem[key]}")
|
|
|
|
log.success(f"{name} data is identical to reference")
|
|
|
|
def check_task_data(self, task_ref: analyse.MeshReference, task_data: analyse.MeshData):
|
|
return self.check_ref_data('Task', task_ref, task_data)
|
|
|
|
def check_mesh_data(self, mesh_ref: analyse.MeshReference, mesh_data: analyse.MeshData):
|
|
return self.check_ref_data('Mesh', mesh_ref, mesh_data)
|
|
|
|
def check_pixel_value(
|
|
self,
|
|
tex: rd.ResourceId,
|
|
x: float | int,
|
|
y: float | int,
|
|
value: Any,
|
|
*,
|
|
sub: rd.Subresource | None = None,
|
|
cast: rd.CompType | None = None,
|
|
eps=util.FLT_EPSILON,
|
|
):
|
|
tex_details = self.get_texture(tex)
|
|
res_details = self.get_resource(tex)
|
|
|
|
if sub is None:
|
|
sub = rd.Subresource(0,0,0)
|
|
if cast is None:
|
|
cast = rd.CompType.Typeless
|
|
|
|
if tex_details is not None:
|
|
if type(x) is float:
|
|
x = int(((tex_details.width >> sub.mip) - 1) * x)
|
|
if type(y) is float:
|
|
y = int(((tex_details.height >> sub.mip) - 1) * y)
|
|
|
|
if cast == rd.CompType.Typeless and tex_details.creationFlags & rd.TextureCategory.SwapBuffer:
|
|
cast = rd.CompType.UNormSRGB
|
|
|
|
# Reduce epsilon for RGBA8 textures if it's not already reduced
|
|
if tex_details.format.compByteWidth == 1 and eps == util.FLT_EPSILON:
|
|
eps = (1.0 / 255.0)
|
|
if tex_details.format.compByteWidth == 2 and eps == util.FLT_EPSILON:
|
|
eps = (1.0 / 16384.0)
|
|
|
|
assert type(x) is int and type(y) is int
|
|
|
|
picked = self.controller.PickPixel(tex, x, y, sub, cast)
|
|
|
|
picked_value = picked.floatValue
|
|
if cast == rd.CompType.UInt:
|
|
picked_value = picked.uintValue
|
|
elif cast == rd.CompType.SInt:
|
|
picked_value = picked.intValue
|
|
|
|
if not util.value_compare(picked_value, value, eps):
|
|
save_data = rd.TextureSave()
|
|
save_data.resourceId = tex
|
|
save_data.destType = rd.FileType.PNG
|
|
save_data.slice.sliceIndex = sub.slice
|
|
save_data.mip = sub.mip
|
|
save_data.sample.sampleIndex = sub.sample
|
|
|
|
img_path = util.get_tmp_path('output.png')
|
|
|
|
self.controller.SaveTexture(save_data, img_path)
|
|
|
|
raise TestFailureException(
|
|
f"Picked value {picked_value} at {x},{y} doesn't match expectation of {value}",
|
|
img_path)
|
|
|
|
name = "Texture"
|
|
if res_details is not None:
|
|
name = res_details.name
|
|
|
|
log.success(f"Picked value at {x},{y} in {name} is as expected")
|
|
|
|
def check_triangle(
|
|
self,
|
|
out: rd.ResourceId | None = None,
|
|
back: util.VectorValue | None = None,
|
|
fore: util.VectorValue | None = None,
|
|
vp: util.VectorValue | None = None,
|
|
):
|
|
pipe = self.controller.GetPipelineState()
|
|
|
|
# if no output is specified, check the current colour output at this action
|
|
if out is None:
|
|
out = pipe.GetOutputTargets()[0].resource
|
|
|
|
tex_details = self.get_texture(out)
|
|
|
|
# if no colours are specified, default to green on our dark grey
|
|
if back is None:
|
|
back = [0.2, 0.2, 0.2, 1.0]
|
|
if fore is None:
|
|
fore = [0.0, 1.0, 0.0, 1.0]
|
|
if vp is None:
|
|
vp = (0.0, 0.0, float(tex_details.width), float(tex_details.height))
|
|
|
|
self.check_pixel_value(out, int(0.5*vp[2]+vp[0]), int(0.5*vp[3]+vp[1]), fore)
|
|
self.check_pixel_value(out, int(0.5*vp[2]+vp[0]), int(0.3*vp[3]+vp[1]), fore)
|
|
self.check_pixel_value(out, int(0.3*vp[2]+vp[0]), int(0.7*vp[3]+vp[1]), fore)
|
|
self.check_pixel_value(out, int(0.7*vp[2]+vp[0]), int(0.7*vp[3]+vp[1]), fore)
|
|
|
|
self.check_pixel_value(out, int(0.3*vp[2]+vp[0]), int(0.5*vp[3]+vp[1]), back)
|
|
self.check_pixel_value(out, int(0.7*vp[2]+vp[0]), int(0.5*vp[3]+vp[1]), back)
|
|
self.check_pixel_value(out, int(0.5*vp[2]+vp[0]), int(0.8*vp[3]+vp[1]), back)
|
|
self.check_pixel_value(out, int(0.5*vp[2]+vp[0]), int(0.2*vp[3]+vp[1]), back)
|
|
|
|
log.success("Simple triangle is as expected")
|
|
|
|
def check_vertex_debug(
|
|
self,
|
|
vtx: int,
|
|
idx: int,
|
|
inst: int,
|
|
postvs: analyse.MeshData,
|
|
*,
|
|
view=-1,
|
|
eps=util.FLT_EPSILON,
|
|
fatal=True,
|
|
single_postvs=False,
|
|
ignore_uninit=False,
|
|
name_retry: Callable[[str], str] | None = None
|
|
) -> Tuple[bool, str]:
|
|
try:
|
|
with self.debug_vertex(vtx, inst, idx, max(0, view)) as debug:
|
|
ctx = f"vertex {vtx} (idx {idx}) instance {inst}"
|
|
if view >= 0:
|
|
ctx += f" view {view}"
|
|
|
|
cycles, variables = self.process_trace(debug.trace)
|
|
|
|
postvs_vtx = vtx
|
|
if single_postvs:
|
|
postvs_vtx = 0
|
|
|
|
for var in debug.trace.sourceVars:
|
|
if var.variables[0].type == rd.DebugVariableType.Variable and var.signatureIndex >= 0:
|
|
name = var.name
|
|
|
|
if name not in postvs[postvs_vtx].keys() and name_retry is not None:
|
|
name = name_retry(name)
|
|
|
|
if name not in postvs[postvs_vtx].keys():
|
|
raise TestFailureException(f"Don't have expected output for {name}")
|
|
|
|
expect = postvs[postvs_vtx][name]
|
|
assert expect is not None
|
|
value = self.evaluate_source_var(var, variables)
|
|
|
|
expect_cols = 1
|
|
if util.is_vector(expect):
|
|
expect_cols = len(expect)
|
|
if expect_cols != value.columns:
|
|
raise TestFailureException(
|
|
f"Output {name} at {ctx} has different size ({value.columns} values) to expectation ({expect_cols} values)")
|
|
|
|
compType = rd.VarTypeCompType(value.type)
|
|
debugged: util.VectorValue = []
|
|
if compType == rd.CompType.UInt:
|
|
debugged = list(value.value.u32v[0:value.columns])
|
|
elif compType == rd.CompType.SInt:
|
|
debugged = list(value.value.s32v[0:value.columns])
|
|
else:
|
|
debugged = list(value.value.f32v[0:value.columns])
|
|
|
|
# For now, ignore debugged values that are uninitialised. This is an application bug but it causes false
|
|
# reports of problems
|
|
if ignore_uninit and value.columns > 1:
|
|
assert util.is_vector(expect)
|
|
for comp in range(4):
|
|
if value.value.u32v[comp] == 0xcccccccc:
|
|
debugged[comp] = expect[comp]
|
|
|
|
is_eq, diff_amt = util.value_compare_diff(expect, debugged, eps=5.0E-06)
|
|
if not is_eq:
|
|
raise TestFailureException(
|
|
f"Debugged value {name} at {ctx}: {debugged} doesn't exactly match postvs output {expect}. {diff_amt} difference")
|
|
|
|
log.success(f'Successfully debugged vertex {ctx} in {cycles} cycles')
|
|
except TestFailureException as ex:
|
|
if not fatal:
|
|
return False, ex.message
|
|
raise ex
|
|
|
|
return True, ""
|
|
|
|
def run(self):
|
|
self.capture_filename = self.get_capture()
|
|
|
|
assert util.target_path_exists(self.capture_filename), "Didn't generate capture in make_capture"
|
|
|
|
log.print("Loading capture")
|
|
|
|
self.controller = analyse.open_capture(self.capture_filename, opts=self.get_replay_options())
|
|
self.sdfile = self.controller.GetStructuredFile()
|
|
|
|
if not self.validate_eventids(self.controller):
|
|
raise TestFailureException("ERROR: capture doesn't have valid event IDs.")
|
|
|
|
log.print("Checking capture")
|
|
|
|
self.check_capture()
|
|
|
|
self.finish()
|
|
|
|
def finish(self):
|
|
# normally this can't be None, but Texture_Zoo (or any test that opens its own controllers)
|
|
# will have shut down self.controller and set it to None
|
|
if self.controller is not None:
|
|
if not util.get_remote_server() is None:
|
|
util.get_remote_server().CloseCapture(self.controller)
|
|
else:
|
|
self.controller.Shutdown()
|
|
|
|
def invoketest(self, debugMode: bool):
|
|
start_time = self.get_time()
|
|
self.run()
|
|
duration = self.get_time() - start_time
|
|
log.print(f"Test {self.demos_test_name} ran in {duration}")
|
|
self.debugMode = debugMode
|
|
|
|
def get_first_action(self):
|
|
first_action = self.controller.GetRootActions()[0]
|
|
|
|
while len(first_action.children) > 0:
|
|
first_action = first_action.children[0]
|
|
|
|
return first_action
|
|
|
|
def get_texture(self, id: rd.ResourceId):
|
|
texs = self.controller.GetTextures()
|
|
|
|
for t in texs:
|
|
if t.resourceId == id:
|
|
return t
|
|
|
|
return None
|
|
|
|
def get_resource(self, id: rd.ResourceId):
|
|
resources = self.controller.GetResources()
|
|
|
|
for r in resources:
|
|
if r.resourceId == id:
|
|
return r
|
|
|
|
return None
|
|
|
|
def get_resource_by_name(self, name: str):
|
|
resources = self.controller.GetResources()
|
|
|
|
for r in resources:
|
|
if r.name == name:
|
|
return r
|
|
|
|
return None
|
|
|
|
def get_last_action(self):
|
|
last_action = self.controller.GetRootActions()[-1]
|
|
|
|
while len(last_action.children) > 0:
|
|
last_action = last_action.children[-1]
|
|
|
|
return last_action
|
|
|
|
def check_final_backbuffer(self):
|
|
img_path = util.get_tmp_path('backbuffer.png')
|
|
ref_path = self.get_ref_path('backbuffer.png')
|
|
|
|
last_action = self.get_last_action()
|
|
|
|
self.set_event(last_action.eventId, True)
|
|
|
|
save_data = rd.TextureSave()
|
|
save_data.resourceId = last_action.copyDestination
|
|
save_data.destType = rd.FileType.PNG
|
|
|
|
self.controller.SaveTexture(save_data, img_path)
|
|
|
|
if not util.png_compare(img_path, ref_path):
|
|
raise TestFailureException("Reference and output backbuffer image differ", ref_path, img_path)
|
|
|
|
log.success("Backbuffer is identical to reference")
|
|
|
|
def log_shader_variable(self, var: rd.ShaderVariable) -> None:
|
|
log.print(f"Shader Variable: {var.name} Type:{var.type} Rows:{var.rows} Columns:{var.columns} Flags:{var.flags} CountMembers:{len(var.members)}")
|
|
|
|
for i in range(var.rows * var.columns):
|
|
type = var.type
|
|
if type == rd.VarType.UByte or type == rd.VarType.SByte:
|
|
log.print(f"Byte {i}: {var.value.u8v[i]}")
|
|
elif type == rd.VarType.Half or type == rd.VarType.UShort or type == rd.VarType.SShort:
|
|
log.print(f"Half {i}: {var.value.u16v[i]}")
|
|
elif type == rd.VarType.Float:
|
|
log.print(f"Float {i}: {var.value.f32v[i]}")
|
|
elif type == rd.VarType.UInt or type == rd.VarType.SInt or type == rd.VarType.Bool or type == rd.VarType.Enum:
|
|
log.print(f"Int {i}: {var.value.u32v[i]}")
|
|
elif type == rd.VarType.Double:
|
|
log.print(f"Double {i}: {var.value.f64v[i]}")
|
|
elif type == rd.VarType.ULong or type == rd.VarType.SLong or type == rd.VarType.GPUPointer:
|
|
log.print(f"Long {i}: {var.value.u64v[i]}")
|
|
else:
|
|
log.print(f"??? {i}: {var.value.u64v[i]}")
|
|
|
|
for m in range(len(var.members)):
|
|
self.log_shader_variable(var.members[m])
|
|
|
|
def compare_shader_variable_change(self, expectedChange: rd.ShaderVariableChange, change: rd.ShaderVariableChange, showDiffs = True) -> bool:
|
|
ret = True
|
|
difference = ""
|
|
(res, difference) = analyse.shadervariable_equal(expectedChange.before, change.before)
|
|
if not res:
|
|
if not showDiffs:
|
|
return False
|
|
log.error(f"ShaderVariableChange different before {expectedChange.before.name} {change.before.name} {difference}")
|
|
ret = False
|
|
(res, difference) = analyse.shadervariable_equal(expectedChange.after, change.after)
|
|
if not res:
|
|
if not showDiffs:
|
|
return False
|
|
log.error(f"ShaderVariableChange different after {expectedChange.after.name} {change.after.name} {difference}")
|
|
ret = False
|
|
return ret
|
|
|
|
def compare_shader_variable_changes(self, expectedChanges: List[rd.ShaderVariableChange], changes: List[rd.ShaderVariableChange], showDiffs = True) -> bool:
|
|
ret = True
|
|
if (len(expectedChanges) != len(changes)):
|
|
if not showDiffs:
|
|
return False
|
|
log.error(f"Different number of changes:{len(expectedChanges)} != {len(changes)}")
|
|
return False
|
|
for i in range(len(expectedChanges)):
|
|
expected = expectedChanges[i]
|
|
change = changes[i]
|
|
if not self.compare_shader_variable_change(expected, change, showDiffs):
|
|
if not showDiffs:
|
|
return False
|
|
log.error(f"ShaderVariableChange[{i}] does not match")
|
|
ret = False
|
|
return ret
|
|
|
|
def compare_single_step(self, expectedState: rd.ShaderDebugState, state: rd.ShaderDebugState, showDiffs = True) -> bool:
|
|
ret = True
|
|
if expectedState.stepIndex != state.stepIndex:
|
|
if not showDiffs:
|
|
return False
|
|
log.error(f"Different stepIndex: {expectedState.stepIndex} != {state.stepIndex}")
|
|
ret = False
|
|
if expectedState.flags != state.flags:
|
|
if not showDiffs:
|
|
return False
|
|
log.error(f"Different flags: {expectedState.flags} != {state.flags}")
|
|
ret = False
|
|
if expectedState.nextInstruction != state.nextInstruction:
|
|
if not showDiffs:
|
|
return False
|
|
log.error(f"Different nextInstruction: {expectedState.nextInstruction} != {state.nextInstruction}")
|
|
ret = False
|
|
if not self.compare_shader_variable_changes(expectedState.changes, state.changes, showDiffs):
|
|
if not showDiffs:
|
|
return False
|
|
log.error(f"Different changes at nextInstruction:{expectedState.nextInstruction} stepIndex:{expectedState.stepIndex}")
|
|
ret = False
|
|
if len(expectedState.callstack) != len(state.callstack):
|
|
if not showDiffs:
|
|
return False
|
|
log.error(f"Different callstack length: {len(expectedState.callstack)} != {len(state.callstack)}")
|
|
return False
|
|
for i in range(len(expectedState.callstack)):
|
|
if expectedState.callstack[i] != state.callstack[i]:
|
|
if not showDiffs:
|
|
return False
|
|
log.error(f"Different callstack entry[{i}]: {expectedState.callstack[i]} != {state.callstack[i]}")
|
|
ret = False
|
|
|
|
return ret
|
|
|
|
def compare_full_traces(self, expectedStates: List[rd.ShaderDebugState], states: List[rd.ShaderDebugState], showDiffs = True) -> bool:
|
|
ret = True
|
|
if len(expectedStates) != len(states):
|
|
if not showDiffs:
|
|
return False
|
|
log.error(f"Traces have different number of states: {len(expectedStates)} != {len(states)}")
|
|
return False
|
|
for i in range(len(expectedStates)):
|
|
if not self.compare_single_step(expectedStates[i], states[i], showDiffs):
|
|
if not showDiffs:
|
|
return False
|
|
log.error(f"Trace state[{i}] does not match")
|
|
ret = False
|
|
return ret
|
|
|
|
def generate_full_trace(self, trace: rd.ShaderDebugTrace) -> List[rd.ShaderDebugState]:
|
|
if trace.debugger is None:
|
|
raise TestFailureException("Couldn't debug shader at all")
|
|
|
|
allStates: List[rd.ShaderDebugState] = []
|
|
allChanges: List[List[rd.ShaderVariableChange]] = []
|
|
while True:
|
|
states = self.controller.ContinueDebug(trace.debugger)
|
|
if len(states) == 0:
|
|
break
|
|
for state in states:
|
|
allStates.append(state)
|
|
allChanges.append(state.changes)
|
|
self.validate_trace(allChanges)
|
|
return allStates
|
|
|
|
def process_trace(self, trace: rd.ShaderDebugTrace, validate: bool = True):
|
|
if trace.debugger is None:
|
|
raise TestFailureException("Couldn't debug shader at all")
|
|
|
|
variables: Dict[str, rd.ShaderVariable] = {}
|
|
cycles = 0
|
|
allChanges: List[List[rd.ShaderVariableChange]] = []
|
|
|
|
while True:
|
|
states = self.controller.ContinueDebug(trace.debugger)
|
|
if len(states) == 0:
|
|
break
|
|
|
|
for state in states:
|
|
if validate:
|
|
allChanges.append(state.changes)
|
|
for change in state.changes:
|
|
variables[change.after.name] = change.after
|
|
|
|
cycles = states[-1].stepIndex
|
|
|
|
if validate:
|
|
self.validate_trace(allChanges)
|
|
|
|
return cycles, variables
|
|
|
|
def get_sig_index(self, signature: List[rd.SigParameter], builtin: rd.ShaderBuiltin, reg_index: int = -1):
|
|
search = (builtin, reg_index)
|
|
signature_mapped = [(sig.systemValue, sig.regIndex) for sig in signature]
|
|
|
|
if reg_index == -1:
|
|
signature_mapped = [x[0] for x in signature_mapped]
|
|
|
|
if builtin in signature_mapped:
|
|
return signature_mapped.index(builtin)
|
|
else:
|
|
if search in signature_mapped:
|
|
return signature_mapped.index(search)
|
|
|
|
return -1
|
|
|
|
def find_source_var(self, sourceVars: List[rd.SourceVariableMapping], signatureIndex: int, varType: rd.DebugVariableType):
|
|
vars = [x for x in sourceVars if x.signatureIndex == signatureIndex and x.variables[0].type == varType]
|
|
|
|
if len(vars) == 0:
|
|
return None
|
|
|
|
return vars[0]
|
|
|
|
def find_input_source_var(self, trace: rd.ShaderDebugTrace, builtin: rd.ShaderBuiltin, reg_index: int = -1):
|
|
refl = self.controller.GetPipelineState().GetShaderReflection(trace.stage)
|
|
|
|
sig_index = self.get_sig_index(refl.inputSignature, builtin, reg_index)
|
|
|
|
return self.find_source_var(trace.sourceVars, sig_index, rd.DebugVariableType.Input)
|
|
|
|
def find_output_source_var(self, trace: rd.ShaderDebugTrace, builtin: rd.ShaderBuiltin, reg_index: int = -1):
|
|
refl = self.controller.GetPipelineState().GetShaderReflection(trace.stage)
|
|
|
|
sig_index = self.get_sig_index(refl.outputSignature, builtin, reg_index)
|
|
|
|
return self.find_source_var(trace.sourceVars, sig_index, rd.DebugVariableType.Variable)
|
|
|
|
def get_debug_var(self, debugVars: Dict[str, rd.ShaderVariable], path: str) -> rd.ShaderVariable:
|
|
# first look for exact match
|
|
for name, var in debugVars.items():
|
|
if name == path:
|
|
return var
|
|
|
|
child = ''
|
|
remaining = ''
|
|
|
|
# Otherwise, take off any child if we haven't started recursing
|
|
m = re.match(r"([a-zA-Z0-9_]+)(\[.*|\..*)", path)
|
|
if m:
|
|
child = m.group(1)
|
|
remaining = m.group(2)
|
|
else:
|
|
# array index
|
|
m = re.match(r"(\[[0-9]*\])(.*)", path)
|
|
if m:
|
|
child = m.group(1)
|
|
remaining = m.group(2)
|
|
else:
|
|
m = re.match(r"\.([a-zA-Z0-9_]+)(.*)", path)
|
|
if m:
|
|
child = m.group(1)
|
|
remaining = m.group(2)
|
|
|
|
if child != '':
|
|
for name, var in debugVars.items():
|
|
if name == child:
|
|
if remaining == '':
|
|
return var
|
|
else:
|
|
return self.get_debug_var({mem.name: mem for mem in var.members}, remaining)
|
|
|
|
raise KeyError(f"Couldn't find {path} in debug vars")
|
|
|
|
raise KeyError(f"Couldn't find '{path}' in debug vars or parse it")
|
|
|
|
def evaluate_source_var(self, sourceVar: rd.SourceVariableMapping, debugVars: Dict[str, rd.ShaderVariable]):
|
|
debugged = rd.ShaderVariable()
|
|
debugged.name = sourceVar.name
|
|
debugged.type = sourceVar.type
|
|
debugged.rows = sourceVar.rows
|
|
debugged.columns = sourceVar.columns
|
|
f32v = [0.0] * 16
|
|
for i, debugVarPath in enumerate(sourceVar.variables):
|
|
debugVar = self.get_debug_var(debugVars, debugVarPath.name)
|
|
debugged.flags = debugVar.flags
|
|
f32v[i] = debugVar.value.f32v[debugVarPath.component]
|
|
debugged.value.f32v = tuple(f32v)
|
|
return debugged
|
|
|
|
def combine_source_vars(self, vars: List[rd.ShaderVariable]):
|
|
NOT_FOUND = 100000
|
|
|
|
processed: List[rd.ShaderVariable] = []
|
|
|
|
# Keep looping until we're done
|
|
while len(vars) > 0:
|
|
# find the first member that contains a . or [ character in its name
|
|
base = ''
|
|
bare_array = False
|
|
first_var = len(vars)
|
|
for i,v in enumerate(vars):
|
|
idx = NOT_FOUND
|
|
if '.' in v.name:
|
|
idx = v.name.index('.')
|
|
if '[' in v.name:
|
|
idx2 = v.name.index('[')
|
|
if idx2 < idx:
|
|
if idx == NOT_FOUND:
|
|
bare_array = True
|
|
idx = idx2
|
|
if idx2 == 0:
|
|
idx = v.name.index(']')+1
|
|
|
|
if idx == NOT_FOUND:
|
|
processed.append(v)
|
|
else:
|
|
first_var = i
|
|
base = v.name[:idx]
|
|
break
|
|
|
|
del vars[0:first_var]
|
|
|
|
# If no vars are found, we're done
|
|
if base == '':
|
|
continue
|
|
|
|
members: List[rd.ShaderVariable] = []
|
|
|
|
combined = rd.ShaderVariable()
|
|
combined.name = base
|
|
|
|
last_var = -1
|
|
for i in range(len(vars)):
|
|
check = vars[i].name[:len(base)+1]
|
|
if check == base + '.' or check == base + '[':
|
|
last_var = i
|
|
v = vars[i]
|
|
v.name = v.name[len(base):]
|
|
if v.name[0] == '.':
|
|
v.name = v.name[1:]
|
|
combined.type = rd.VarType.Struct
|
|
if check == base + '.':
|
|
combined.type = rd.VarType.Struct
|
|
members.append(vars[i])
|
|
|
|
if not bare_array:
|
|
members = self.combine_source_vars(members)
|
|
combined.members = members
|
|
|
|
del vars[0:last_var+1]
|
|
processed.append(combined)
|
|
|
|
# Continue and combine the next set of vars (there could be multiple structs/arrays on the same level,
|
|
# and we only combined the first set)
|
|
|
|
return processed
|
|
|
|
def retrieve_capture(self):
|
|
if util.get_remote_server() is None:
|
|
return self.capture_filename
|
|
|
|
dest = util.get_tmp_path(self.capture_filename.split('/')[-1])
|
|
log.print(f"Copying remote capture from '{self.capture_filename}' to '{dest}'")
|
|
util.get_remote_server().CopyCaptureFromRemote(self.capture_filename, dest, None)
|
|
return dest
|
|
|
|
def check_export(self, capture_filename: str):
|
|
capture_filename = self.retrieve_capture()
|
|
|
|
recomp_path = util.get_tmp_path('recompressed.rdc')
|
|
conv_zipxml_path = util.get_tmp_path('conv.zip.xml')
|
|
conv_path = util.get_tmp_path('conv.rdc')
|
|
|
|
origrdc = rd.OpenCaptureFile()
|
|
result = origrdc.OpenFile(capture_filename, '', None)
|
|
|
|
assert result == rd.ResultCode.Succeeded, f"Couldn't open '{capture_filename}': {result!s}"
|
|
|
|
# Export to rdc, to recompress
|
|
origrdc.Convert(recomp_path, '', None, None)
|
|
origrdc.Convert(conv_zipxml_path, 'zip.xml', None, None)
|
|
|
|
origrdc.Shutdown()
|
|
|
|
# Load up the zip.xml file
|
|
zipxml = rd.OpenCaptureFile()
|
|
result = zipxml.OpenFile(conv_zipxml_path, 'zip.xml', None)
|
|
|
|
assert result == rd.ResultCode.Succeeded, f"Couldn't open '{conv_zipxml_path}': {result!s}"
|
|
|
|
# Convert out to rdc
|
|
zipxml.Convert(conv_path, '', None, None)
|
|
|
|
zipxml.Shutdown()
|
|
|
|
if not util.md5_compare(recomp_path, conv_path):
|
|
raise TestFailureException("Recompressed capture file doesn't match re-imported capture file", conv_path, recomp_path, conv_zipxml_path)
|
|
|
|
log.success("Recompressed and re-imported capture files are identical")
|
|
|
|
def check_debug_pixel(self, x: int, y: int):
|
|
pipe = self.controller.GetPipelineState()
|
|
|
|
# Debug the shader
|
|
trace = self.controller.DebugPixel(x, y, rd.DebugPixelInputs())
|
|
|
|
_, variables = self.process_trace(trace)
|
|
output = self.find_output_source_var(trace, rd.ShaderBuiltin.ColorOutput, 0)
|
|
if output is None:
|
|
raise TestFailureException(f"Couldn't find colour output source variable")
|
|
debugged = self.evaluate_source_var(output, variables)
|
|
self.controller.FreeTrace(trace)
|
|
|
|
try:
|
|
self.check_pixel_value(pipe.GetOutputTargets()[0].resource, x, y, debugged.value.f32v[0:4])
|
|
except TestFailureException as ex:
|
|
raise TestFailureException(f"Pixel shader did not debug correctly at {x},{y}. {ex}")
|
|
|
|
log.success(f"Pixel shader debugging at {x},{y} was successful")
|
|
|
|
def decode_task_payload(self, controller: rd.ReplayController, mesh: rd.MeshFormat, payload: rd.ConstantBlock, task: int = 0):
|
|
begin = mesh.vertexByteOffset + mesh.vertexByteStride * task
|
|
end = min(begin + mesh.vertexByteSize, 0xffffffffffffffff)
|
|
buffer_data = controller.GetBufferData(mesh.vertexResourceId, begin, end - begin)
|
|
|
|
ret: analyse.MeshElementData = {}
|
|
offset = 0
|
|
for var in payload.variables:
|
|
accum_data: util.VectorValue = []
|
|
if (var.type.baseType == rd.VarType.Struct):
|
|
structSize = 0
|
|
structSize += var.type.members[0].byteOffset
|
|
for member in var.type.members:
|
|
byteWidth = rd.VarTypeByteSize(member.type.baseType)
|
|
structSize += byteWidth * member.type.columns * member.type.elements
|
|
skipBytes = structSize * var.type.elements
|
|
log.print(f"Skipping struct variable '{var.name}' Size {skipBytes}")
|
|
offset += skipBytes
|
|
continue
|
|
# This is not complete to decode all possible payload layouts
|
|
for i in range(var.type.elements):
|
|
format = rd.ResourceFormat()
|
|
format.compByteWidth = rd.VarTypeByteSize(var.type.baseType)
|
|
format.compCount = var.type.columns
|
|
format.compType = rd.VarTypeCompType(var.type.baseType)
|
|
format.type = rd.ResourceFormatType.Regular
|
|
|
|
data = analyse.unpack_data(format, buffer_data, offset)
|
|
if data is not None:
|
|
accum_data += data
|
|
offset += format.compByteWidth * format.compCount
|
|
ret[var.name] = accum_data
|
|
|
|
return ret
|
|
|
|
def get_task_data(self, action: rd.ActionDescription):
|
|
# keep type checker happy
|
|
assert self.controller is not None
|
|
|
|
mesh = self.controller.GetPostVSData(0, 0, rd.MeshDataStage.TaskOut)
|
|
if mesh.numIndices == 0:
|
|
raise TestFailureException("Task data is empty")
|
|
|
|
if len(mesh.taskSizes) == 0:
|
|
raise TestFailureException("Task data is empty")
|
|
|
|
pipe = self.controller.GetPipelineState()
|
|
shader = pipe.GetShaderReflection(rd.ShaderStage.Task)
|
|
taskIdx = 0
|
|
task = action.dispatchDimension
|
|
data: analyse.MeshData = []
|
|
for x in range(task[0]):
|
|
for y in range(task[1]):
|
|
for z in range(task[2]):
|
|
data.append(self.decode_task_payload(self.controller, mesh, shader.taskPayload, taskIdx))
|
|
taskIdx += 1
|
|
return data
|
|
|
|
def validate_shadervariable(self, var: rd.ShaderVariable):
|
|
if len(var.members) != 0:
|
|
if var.type != rd.VarType.Struct and var.type != rd.VarType.Unknown and var.type != rd.VarType.ConstantBlock:
|
|
log.error(f"ShaderVariable {var.name} has members with invalid type {var.type}")
|
|
return False
|
|
if var.rows != 0:
|
|
log.error(f"ShaderVariable {var.name} has members with invalid rows {var.rows}")
|
|
return False
|
|
if var.columns != 0:
|
|
log.error(f"ShaderVariable {var.name} has members with invalid columns {var.columns}")
|
|
return False
|
|
|
|
for m in var.members:
|
|
if not self.validate_shadervariable(m):
|
|
return False
|
|
return True
|
|
|
|
if var.type == rd.VarType.Struct:
|
|
log.error(f"ShaderVariable {var.name} has invalid type {var.type}")
|
|
return False
|
|
|
|
if var.rows * var.columns == 0:
|
|
log.error(f"ShaderVariable {var.name} has invalid rows * columns {var.rows} * {var.columns}")
|
|
return False
|
|
|
|
if var.rows * var.columns > 16:
|
|
log.error(f"ShaderVariable {var.name} has invalid rows * columns {var.rows} * {var.columns}")
|
|
return False
|
|
|
|
return True
|
|
|
|
def validate_trace(self, allChanges: List[List[rd.ShaderVariableChange]]):
|
|
# Step Forwards
|
|
variables: Dict[str, rd.ShaderVariable] = {}
|
|
for i in range(len(allChanges)):
|
|
for c in allChanges[i]:
|
|
if len(c.after.name) == 0 and len(c.before.name) == 0:
|
|
if c.before.type == rd.VarType.ReadOnlyResource or c.before.type == rd.VarType.ReadWriteResource:
|
|
continue
|
|
if c.after.type == rd.VarType.ReadOnlyResource or c.after.type == rd.VarType.ReadWriteResource:
|
|
continue
|
|
|
|
if len(c.after.name) == 0:
|
|
if variables.get(c.before.name) is None:
|
|
raise TestFailureException(f"Step {i} ShaderVariableChange for '{c.before.name}' not found in existing variables")
|
|
else:
|
|
del variables[c.before.name]
|
|
# Validate c.before
|
|
if not self.validate_shadervariable(c.before):
|
|
raise TestFailureException(f"Step {i} ShaderVariableChange for '{c.before.name}' before is not well formed")
|
|
|
|
else:
|
|
if c.after.name in variables:
|
|
# Step Forwards: not-first appearance of a variable "before" must equal currently known value
|
|
(res, difference) = analyse.shadervariable_equal(c.before, variables[c.after.name])
|
|
if not res:
|
|
raise TestFailureException(f"Step {i} ShaderVariableChange for '{c.after.name}' before does not match existing entry {difference}")
|
|
else:
|
|
# Step Forwards: first appearance of a variable must have "before" = {}
|
|
if c.before != rd.ShaderVariable():
|
|
raise TestFailureException(f"Step {i} ShaderVariableChange for '{c.after.name}' does not have NULL before")
|
|
variables[c.after.name] = c.after
|
|
# Validate c.after
|
|
if not self.validate_shadervariable(c.after):
|
|
raise TestFailureException(f"Step {i} ShaderVariableChange for '{c.after.name}' after is not well formed")
|
|
|
|
# Step Backwards
|
|
for i in reversed(range(len(allChanges))):
|
|
for c in allChanges[i]:
|
|
if len(c.after.name) == 0 and len(c.before.name) == 0:
|
|
if c.before.type == rd.VarType.ReadOnlyResource or c.before.type == rd.VarType.ReadWriteResource:
|
|
continue
|
|
if c.after.type == rd.VarType.ReadOnlyResource or c.after.type == rd.VarType.ReadWriteResource:
|
|
continue
|
|
|
|
if len(c.before.name) == 0:
|
|
if variables.get(c.after.name) is None:
|
|
raise TestFailureException(f"Step {i} ShaderVariableChange for '{c.after.name}' not found in existing variables")
|
|
else:
|
|
del variables[c.after.name]
|
|
# Validate c.after
|
|
if not self.validate_shadervariable(c.after):
|
|
raise TestFailureException(f"Step {i} ShaderVariableChange for '{c.after.name}' after is not well formed")
|
|
|
|
else:
|
|
if c.before.name in variables:
|
|
# Step Backwards: not-first appearance of a variable "after" must equal currently known value
|
|
(res, difference) = analyse.shadervariable_equal(c.after, variables[c.before.name])
|
|
if not res:
|
|
raise TestFailureException(f"Step {i} ShaderVariableChange for '{c.before.name}' after does not match existing entry {difference}")
|
|
else:
|
|
# Step Backwards: first appearance of a variable must have "after" = {}
|
|
if c.after != rd.ShaderVariable():
|
|
raise TestFailureException(f"Step {i} ShaderVariableChange for '{c.before.name}' does not have NULL after")
|
|
variables[c.before.name] = c.before
|
|
# Validate c.before
|
|
if not self.validate_shadervariable(c.before):
|
|
raise TestFailureException(f"Step {i} ShaderVariableChange for '{c.after.name}' before is not well formed")
|
|
|
|
return True
|
|
|
|
def validate_eventids(self, controller: rd.ReplayController) -> bool:
|
|
actions = controller.GetRootActions().copy()
|
|
eventIds: Set[int] = set()
|
|
maxEventId = 0
|
|
while len(actions) > 0:
|
|
action = actions.pop()
|
|
for event in action.events:
|
|
eid = event.eventId
|
|
if eid in eventIds:
|
|
log.error(f"ERROR: Duplicated EventId: {eid} Action: {action.actionId} {action.customName}")
|
|
return False
|
|
if eid > maxEventId:
|
|
maxEventId = eid
|
|
eventIds.add(eid)
|
|
for child in action.children:
|
|
actions.append(child)
|
|
for eid in range(1, maxEventId+1):
|
|
if not eid in eventIds:
|
|
log.error(f"ERROR: Missing EventId: {eid}")
|
|
return False
|
|
return True
|
|
|
|
def check_indirect_action_name_consistency(self, controller: rd.ReplayController):
|
|
actions = controller.GetRootActions().copy()
|
|
sdfile = controller.GetStructuredFile()
|
|
while len(actions) > 0:
|
|
action = actions.pop(0)
|
|
actions += action.children
|
|
actionName = action.customName if len(action.customName) > 0 else sdfile.chunks[action.events[-1].chunkIndex].name
|
|
event = None
|
|
# Action: Indirect sub-command*(<3,3>) : should have event Indirect sub-command({ 3,3 }) as its event
|
|
if actionName.startswith("Indirect sub-command"):
|
|
event = action.events[-1]
|
|
# Action: *Indirect(1) => <3,2> should have Indirect sub-command({ 3,2 }) as previous event
|
|
if "Indirect(1) => <" in actionName:
|
|
event = action.events[-2]
|
|
# Action: [x] argY: Indirect*(<3,3>) : should have event Indirect*({ 3,3 }) as its event
|
|
if re.match(r"\[[0-9]+\] arg[0-9]+: Indirect.*\(", actionName):
|
|
event = action.events[-1]
|
|
|
|
if event is not None:
|
|
chunkIndex = event.chunkIndex
|
|
eventChunk = sdfile.chunks[chunkIndex]
|
|
eventParameters = analyse.get_event_parameters_text(eventChunk)
|
|
paramStr = actionName.split("<")[1].split(">")[0]
|
|
actionParameters = paramStr
|
|
if actionParameters != eventParameters:
|
|
log.error(f"EID:{action.eventId} Indirect action parameters {actionParameters} do not match event {eventParameters}")
|
|
return False
|
|
|
|
return True
|