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renderdoc/renderdoc
baldurk ae3a6da6bd Use shader declared register array sizes to clamp descriptor tables
* When a descriptor table is unbounded in the root signature we don't want to
  pass potentially multiple 100k descriptors through just because they're
  technically available.
* Instead use the declared array size of the last register in the space (since a
  descriptor table in the RS might correspond to multiple HLSL variables) to
  limit which registers are actually available, which is possibly orders of
  magnitude less.
2019-01-23 12:33:18 +00:00
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