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https://github.com/baldurk/renderdoc.git
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4609fa710b
* This API is now intended to be forward and backward compatible as much as possible. Meaning applications should be able to run without changing on many RenderDoc versions after the one they are built against without breaking. * All function pointers are fetched at once in one versioned GetAPI() function, to save on constant GetProcAddress/dlsym'ing. * Otherwise, it's largely similar to the previous API.
84 lines
2.8 KiB
C#
84 lines
2.8 KiB
C#
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2014 Crytek
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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using System;
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using System.Diagnostics;
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using System.Runtime.InteropServices;
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namespace renderdoc
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{
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[DebuggerDisplay("{m_ID}")]
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[StructLayout(LayoutKind.Sequential)]
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public struct ResourceId
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{
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private UInt64 m_ID;
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public override string ToString()
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{
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return String.Format("{0}", m_ID);
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}
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public override bool Equals(Object obj)
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{
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return obj is ResourceId && this == (ResourceId)obj;
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}
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public override int GetHashCode()
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{
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return m_ID.GetHashCode();
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}
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public static bool operator ==(ResourceId x, ResourceId y)
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{
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return x.m_ID == y.m_ID;
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}
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public static bool operator !=(ResourceId x, ResourceId y)
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{
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return !(x == y);
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}
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public static ResourceId Null = new ResourceId(0, true);
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private ResourceId(UInt64 id, bool explicitConstruct)
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{
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m_ID = id;
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}
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};
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[StructLayout(LayoutKind.Sequential)]
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public class CaptureOptions
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{
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public bool AllowVSync;
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public bool AllowFullscreen;
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public bool DebugDeviceMode;
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public bool CaptureCallstacks;
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public bool CaptureCallstacksOnlyDraws;
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public UInt32 DelayForDebugger;
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public bool VerifyMapWrites;
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public bool HookIntoChildren;
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public bool RefAllResources;
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public bool SaveAllInitials;
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public bool CaptureAllCmdLists;
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public bool DebugOutputMute;
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};
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};
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