Files
renderdoc/util
baldurk b01c84f051 Implement proper handling for unbound views in shader debugging
* We force FetchUAV/FetchSRV to always return something, and it can be empty if
  the resource is unbound meaning we get proper OOB behaviour for it. The D3D12
  implementation still prints an error message for registers that don't
  correspond to the root signature at all, but for D3D11 we silently allow it.
2021-01-05 18:26:27 +00:00
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2020-11-24 16:12:20 +00:00