mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-05-05 01:20:42 +00:00
b01c84f051
* We force FetchUAV/FetchSRV to always return something, and it can be empty if the resource is unbound meaning we get proper OOB behaviour for it. The D3D12 implementation still prints an error message for registers that don't correspond to the root signature at all, but for D3D11 we silently allow it.