mirror of
https://github.com/baldurk/renderdoc.git
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2250e44ae6
* This doesn't test every edge case, but it is a simple smoke test that ensures any format can at least get consistent accurate results out. * Further work is needed to test the different failures, overdraws, primitive IDs, and all the other specific checks in the history.
627 lines
23 KiB
Python
627 lines
23 KiB
Python
import os
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import traceback
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import copy
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import re
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import time
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import renderdoc as rd
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from . import util
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from . import analyse
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from . import capture
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from .logging import log, TestFailureException
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class ShaderVariableCheck:
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def __init__(self, var: rd.ShaderVariable, name: str):
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self.var = var
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if self.var.name != name:
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raise TestFailureException("Variable {} name mismatch, expected '{}' but got '{}'"
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.format(self.var.name, name, self.var.name))
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def rows(self, rows_: int):
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if self.var.rows != rows_:
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raise TestFailureException("Variable {} row count mismatch, expected {} but got {}"
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.format(self.var.name, rows_, self.var.rows))
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return self
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def cols(self, cols_: int):
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if self.var.columns != cols_:
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raise TestFailureException("Variable {} column count mismatch, expected {} but got {}"
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.format(self.var.name, cols_, self.var.columns))
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return self
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def type(self, type_: rd.VarType):
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if self.var.type != type_:
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raise TestFailureException("Variable {} type mismatch, expected {} but got {}"
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.format(self.var.name, str(type_), str(self.var.type)))
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return self
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def value(self, value_: list):
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count = len(value_)
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if isinstance(value_[0], float):
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if self.var.value.fv[0:count] != value_:
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raise TestFailureException("Float variable {} value mismatch, expected {} but got {}"
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.format(self.var.name, value_, self.var.value.fv[0:count]))
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else:
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# hack - check signed and unsigned values
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if self.var.value.iv[0:count] != value_ and self.var.value.uv[0:count] != value_:
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raise TestFailureException("Int variable {} value mismatch, expected {} but got {} / {}"
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.format(self.var.name, value_, self.var.value.iv[0:count],
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self.var.value.uv[0:count]))
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return self
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def longvalue(self, value_: list):
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count = len(value_)
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if isinstance(value_[0], float):
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if self.var.value.dv[0:count] != value_:
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raise TestFailureException("Float variable {} value mismatch, expected {} but got {}"
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.format(self.var.name, value_, self.var.value.dv[0:count]))
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else:
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# hack - check signed and unsigned values
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if self.var.value.s64v[0:count] != value_ and self.var.value.u64v[0:count] != value_:
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raise TestFailureException("Int variable {} value mismatch, expected {} but got {} / {}"
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.format(self.var.name, value_, self.var.value.s64v[0:count],
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self.var.value.u64v[0:count]))
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return self
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def row_major(self):
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if not self.var.rowMajor:
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raise TestFailureException("Variable {} is not row-major, as expected"
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.format(self.var.name))
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return self
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def column_major(self):
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if self.var.rowMajor:
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raise TestFailureException("Variable {} is not row-major, as expected"
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.format(self.var.name))
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return self
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def arraySize(self, elements_: int):
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if len(self.var.members) != elements_:
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raise TestFailureException("Variable {} array size mismatch, expected {} but got {}"
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.format(self.var.name, elements_, len(self.var.members)))
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return self
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def structSize(self, elements_: int):
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if not self.var.isStruct:
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raise TestFailureException("Variable {} is not a struct as was expected"
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.format(self.var.name))
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if len(self.var.members) != elements_:
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raise TestFailureException("Variable {} struct size mismatch, expected {} but got {}"
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.format(self.var.name, elements_, len(self.var.members)))
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return self
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def members(self, member_callbacks: dict):
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for i, m in enumerate(self.var.members):
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if i in member_callbacks:
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member_callbacks[i](ShaderVariableCheck(m, m.name))
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elif m.name in member_callbacks:
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member_callbacks[m.name](ShaderVariableCheck(m, m.name))
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else:
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raise TestFailureException("Unexpected member in {}: {}"
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.format(self.var.name, m.name))
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class ConstantBufferChecker:
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def __init__(self, variables: list):
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self._variables = variables
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def check(self, name: str):
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if len(self._variables) == 0:
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raise TestFailureException("Too many variables checked, {} has no matching data".format(name))
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return ShaderVariableCheck(self._variables.pop(0), name)
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def done(self):
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if len(self._variables) != 0:
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raise TestFailureException("Not all variables checked, {} still remain".format(len(self._variables)))
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class TestCase:
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slow_test = False
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demos_test_name = ''
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demos_frame_cap = 5
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_test_list = {}
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@staticmethod
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def set_test_list(tests):
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TestCase._test_list = tests
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def check_support(self):
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if self.demos_test_name != '':
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if self.demos_test_name not in TestCase._test_list:
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return False,'Test {} not in compiled tests'.format(self.demos_test_name)
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return TestCase._test_list[self.demos_test_name]
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# Otherwise assume we can run - child tests can override if they want to do some other check
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return True,""
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def __init__(self):
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self.capture_filename = ""
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self.controller: rd.ReplayController = None
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self._variables = []
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def get_ref_path(self, name: str, extra: bool = False):
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if extra:
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return util.get_data_extra_path(os.path.join(self.__class__.__name__, name))
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else:
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return util.get_data_path(os.path.join(self.__class__.__name__, name))
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def check(self, expr, msg=None):
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if not expr:
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callstack = traceback.extract_stack()
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callstack.pop()
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assertion_line = callstack[-1].line
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assert_msg = re.sub(r'[^(]*\((.*)?\)', r'\1', assertion_line)
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if msg is None:
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raise TestFailureException('Assertion Failure: {}'.format(assert_msg))
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else:
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raise TestFailureException('Assertion Failure: {}'.format(msg))
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def get_replay_options(self):
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"""
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Method to overload if you want to override the replay options used.
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:return: The renderdoc.ReplayOptions to use.
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"""
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return rd.ReplayOptions()
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def get_capture_options(self):
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"""
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Method to overload if you want to override the capture options used.
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:return: The renderdoc.CaptureOptions to use.
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"""
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return rd.CaptureOptions()
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def get_capture(self):
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"""
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Method to overload if not implementing a run(), using the default run which
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handles everything and calls get_capture() and check_capture() for you.
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:return: The path to the capture to open. If in a temporary path, it will be
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deleted if the test completes.
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"""
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if self.demos_test_name != '':
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return capture.run_and_capture(util.get_demos_binary(), self.demos_test_name, self.demos_frame_cap, opts=self.get_capture_options())
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raise NotImplementedError("If run() is not implemented in a test, then"
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"get_capture() and check_capture() must be.")
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def check_capture(self):
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"""
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Method to overload if not implementing a run(), using the default run which
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handles everything and calls get_capture() and check_capture() for you.
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"""
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raise NotImplementedError("If run() is not implemented in a test, then"
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"get_capture() and check_capture() must be.")
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def _find_draw(self, name: str, start_event: int, draw_list):
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draw: rd.DrawcallDescription
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for draw in draw_list:
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# If this draw matches, return it
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if draw.eventId >= start_event and (name == '' or name in draw.name):
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return draw
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# Recurse to children - depth-first search
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ret: rd.DrawcallDescription = self._find_draw(name, start_event, draw.children)
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# If we found our draw, return
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if ret is not None:
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return ret
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# Otherwise continue to next in the list
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# If we didn't find anything, return None
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return None
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def find_draw(self, name: str, start_event: int = 0):
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"""
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Finds the first drawcall matching given criteria
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:param name: The name to search for within the drawcalls
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:param start_event: The first eventId to search from.
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:return:
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"""
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return self._find_draw(name, start_event, self.controller.GetDrawcalls())
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def get_draw(self, event: int = 0):
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"""
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Finds the drawcall for the given event
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:param event: The eventId to search for.
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:return:
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"""
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return self._find_draw('', event, self.controller.GetDrawcalls())
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def get_vsin(self, draw: rd.DrawcallDescription, first_index: int=0, num_indices: int=0, instance: int=0, view: int=0):
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ib: rd.BoundVBuffer = self.controller.GetPipelineState().GetIBuffer()
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if num_indices == 0:
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num_indices = draw.numIndices
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else:
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num_indices = min(num_indices, draw.numIndices)
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mesh = rd.MeshFormat()
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mesh.numIndices = num_indices
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mesh.indexByteOffset = ib.byteOffset + draw.indexOffset * draw.indexByteWidth
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mesh.indexByteStride = draw.indexByteWidth
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mesh.indexResourceId = ib.resourceId
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mesh.baseVertex = draw.baseVertex
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attrs = analyse.get_vsin_attrs(self.controller, mesh)
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first_index = min(first_index, draw.numIndices-1)
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indices = analyse.fetch_indices(self.controller, mesh, 0, first_index, num_indices)
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return analyse.decode_mesh_data(self.controller, indices, attrs, 0)
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def get_postvs(self, data_stage: rd.MeshDataStage, first_index: int=0, num_indices: int=0, instance: int=0, view: int=0):
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mesh: rd.MeshFormat = self.controller.GetPostVSData(instance, view, data_stage)
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if mesh.numIndices == 0:
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return []
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if num_indices == 0:
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num_indices = mesh.numIndices
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else:
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num_indices = min(num_indices, mesh.numIndices)
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first_index = min(first_index, mesh.numIndices-1)
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indices = analyse.fetch_indices(self.controller, mesh, 0, first_index, num_indices)
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attrs = analyse.get_postvs_attrs(self.controller, mesh, data_stage)
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return analyse.decode_mesh_data(self.controller, indices, attrs, 0)
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def check_mesh_data(self, mesh_ref, mesh_data):
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for idx in mesh_ref:
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ref = mesh_ref[idx]
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if idx >= len(mesh_data):
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raise TestFailureException('Mesh data doesn\'t have expected element {}'.format(idx))
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data = mesh_data[idx]
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for key in ref:
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if key not in data:
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raise TestFailureException('Mesh data[{}] doesn\'t contain data {} as expected. Data is: {}'.format(idx, key, list(data.keys())))
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if not util.value_compare(ref[key], data[key]):
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raise TestFailureException('Mesh data[{}] \'{}\': {} is not as expected: {}'.format(idx, key, data[key], ref[key]))
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log.success("Mesh data is identical to reference")
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def check_pixel_value(self, tex: rd.ResourceId, x, y, value, sub=None, cast=None, eps=util.FLT_EPSILON):
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tex_details = self.get_texture(tex)
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res_details = self.get_resource(tex)
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if sub is None:
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sub = rd.Subresource(0,0,0)
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if cast is None:
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cast = rd.CompType.Typeless
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if type(x) is float:
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x = int((tex_details.width-1) * x)
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if type(y) is float:
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y = int((tex_details.height-1) * y)
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if cast == rd.CompType.Typeless and tex_details.creationFlags & rd.TextureCategory.SwapBuffer:
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cast = rd.CompType.UNormSRGB
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# Reduce epsilon for RGBA8 textures if it's not already reduced
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if tex_details.format.compByteWidth == 1 and eps == util.FLT_EPSILON:
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eps = (1.0 / 255.0)
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picked: rd.PixelValue = self.controller.PickPixel(tex, x, y, sub, cast)
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picked_value = picked.floatValue
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if cast == rd.CompType.UInt:
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picked_value = picked.uintValue
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elif cast == rd.CompType.SInt:
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picked_value = picked.intValue
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if not util.value_compare(picked_value, value, eps):
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save_data = rd.TextureSave()
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save_data.resourceId = tex
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save_data.destType = rd.FileType.PNG
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img_path = util.get_tmp_path('output.png')
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self.controller.SaveTexture(save_data, img_path)
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raise TestFailureException(
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"Picked value {} at {},{} doesn't match expectation of {}".format(picked_value, x, y, value),
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img_path)
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log.success("Picked value at {},{} in {} is as expected".format(x, y, res_details.name))
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def check_triangle(self, out = None, back = None, fore = None, vp = None):
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pipe: rd.PipeState = self.controller.GetPipelineState()
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# if no output is specified, check the current colour output at this draw
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if out is None:
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out = pipe.GetOutputTargets()[0].resourceId
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tex_details = self.get_texture(out)
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# if no colours are specified, default to green on our dark grey
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if back is None:
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back = [0.2, 0.2, 0.2, 1.0]
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if fore is None:
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fore = [0.0, 1.0, 0.0, 1.0]
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if vp is None:
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vp = (0.0, 0.0, float(tex_details.width), float(tex_details.height))
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self.check_pixel_value(out, int(0.5*vp[2]+vp[0]), int(0.5*vp[3]+vp[1]), fore)
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self.check_pixel_value(out, int(0.5*vp[2]+vp[0]), int(0.3*vp[3]+vp[1]), fore)
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self.check_pixel_value(out, int(0.3*vp[2]+vp[0]), int(0.7*vp[3]+vp[1]), fore)
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self.check_pixel_value(out, int(0.7*vp[2]+vp[0]), int(0.7*vp[3]+vp[1]), fore)
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self.check_pixel_value(out, int(0.3*vp[2]+vp[0]), int(0.5*vp[3]+vp[1]), back)
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self.check_pixel_value(out, int(0.7*vp[2]+vp[0]), int(0.5*vp[3]+vp[1]), back)
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self.check_pixel_value(out, int(0.5*vp[2]+vp[0]), int(0.8*vp[3]+vp[1]), back)
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self.check_pixel_value(out, int(0.5*vp[2]+vp[0]), int(0.2*vp[3]+vp[1]), back)
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log.success("Simple triangle is as expected")
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def run(self):
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self.capture_filename = self.get_capture()
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self.check(os.path.exists(self.capture_filename), "Didn't generate capture in make_capture")
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log.print("Loading capture")
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self.controller = analyse.open_capture(self.capture_filename, opts=self.get_replay_options())
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log.print("Checking capture")
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self.check_capture()
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if self.controller is not None:
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self.controller.Shutdown()
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def invoketest(self, debugMode):
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start_time = time.time()
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self.run()
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duration = time.time() - start_time
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minutes = int(duration / 60) % 60
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seconds = round(duration % 60)
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log.print("Test ran in {:02}:{:02}".format(minutes, seconds))
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self.debugMode = debugMode
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def get_first_draw(self):
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first_draw: rd.DrawcallDescription = self.controller.GetDrawcalls()[0]
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while len(first_draw.children) > 0:
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first_draw = first_draw.children[0]
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return first_draw
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def get_texture(self, id: rd.ResourceId):
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texs = self.controller.GetTextures()
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for t in texs:
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t: rd.TextureDescription
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if t.resourceId == id:
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return t
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return None
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def get_resource(self, id: rd.ResourceId):
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resources = self.controller.GetResources()
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for r in resources:
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r: rd.ResourceDescription
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if r.resourceId == id:
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return r
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return None
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def get_last_draw(self):
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last_draw: rd.DrawcallDescription = self.controller.GetDrawcalls()[-1]
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while len(last_draw.children) > 0:
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last_draw = last_draw.children[-1]
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return last_draw
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def check_final_backbuffer(self):
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img_path = util.get_tmp_path('backbuffer.png')
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ref_path = self.get_ref_path('backbuffer.png')
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last_draw: rd.DrawcallDescription = self.get_last_draw()
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self.controller.SetFrameEvent(last_draw.eventId, True)
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save_data = rd.TextureSave()
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save_data.resourceId = last_draw.copyDestination
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save_data.destType = rd.FileType.PNG
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self.controller.SaveTexture(save_data, img_path)
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if not util.png_compare(img_path, ref_path):
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raise TestFailureException("Reference and output backbuffer image differ", ref_path, img_path)
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log.success("Backbuffer is identical to reference")
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def process_trace(self, trace: rd.ShaderDebugTrace):
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variables = {}
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cycles = 0
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while True:
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states = self.controller.ContinueDebug(trace.debugger)
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if len(states) == 0:
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break
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for state in states:
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for change in state.changes:
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variables[change.after.name] = change.after
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cycles = states[-1].stepIndex
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return cycles, variables
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def get_sig_index(self, signature, builtin: rd.ShaderBuiltin, reg_index: int = -1):
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search = (builtin, reg_index)
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signature_mapped = [(sig.systemValue, sig.regIndex) for sig in signature]
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if reg_index == -1:
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search = builtin
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signature_mapped = [x[0] for x in signature_mapped]
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if search in signature_mapped:
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return signature_mapped.index(search)
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|
return -1
|
|
|
|
def find_source_var(self, sourceVars, signatureIndex, varType):
|
|
vars = [x for x in sourceVars if x.signatureIndex == signatureIndex and x.variables[0].type == varType]
|
|
|
|
if len(vars) == 0:
|
|
return None
|
|
|
|
return vars[0]
|
|
|
|
def find_input_source_var(self, trace: rd.ShaderDebugTrace, builtin: rd.ShaderBuiltin, reg_index: int = -1):
|
|
refl: rd.ShaderReflection = self.controller.GetPipelineState().GetShaderReflection(trace.stage)
|
|
|
|
sig_index = self.get_sig_index(refl.inputSignature, builtin, reg_index)
|
|
|
|
return self.find_source_var(trace.sourceVars, sig_index, rd.DebugVariableType.Input)
|
|
|
|
def find_output_source_var(self, trace: rd.ShaderDebugTrace, builtin: rd.ShaderBuiltin, reg_index: int = -1):
|
|
refl: rd.ShaderReflection = self.controller.GetPipelineState().GetShaderReflection(trace.stage)
|
|
|
|
sig_index = self.get_sig_index(refl.outputSignature, builtin, reg_index)
|
|
|
|
return self.find_source_var(trace.sourceVars, sig_index, rd.DebugVariableType.Variable)
|
|
|
|
def evaluate_source_var(self, sourceVar: rd.SourceVariableMapping, debugVars):
|
|
debugged = rd.ShaderVariable()
|
|
debugged.name = sourceVar.name
|
|
debugged.type = sourceVar.type
|
|
debugged.rows = sourceVar.rows
|
|
debugged.columns = sourceVar.columns
|
|
fv = [0.0] * 16
|
|
for i, debugVar in enumerate(sourceVar.variables):
|
|
debugged.rowMajor = debugVars[debugVar.name].rowMajor
|
|
fv[i] = debugVars[debugVar.name].value.fv[debugVar.component]
|
|
debugged.value.fv = fv
|
|
return debugged
|
|
|
|
def combine_source_vars(self, vars):
|
|
NOT_FOUND = 100000
|
|
|
|
processed = []
|
|
|
|
# Keep looping until we're done
|
|
while len(vars) > 0:
|
|
# find the first member that contains a . or [ character in its name
|
|
base = ''
|
|
bare_array = False
|
|
first_var = len(vars)
|
|
for i,v in enumerate(vars):
|
|
idx = NOT_FOUND
|
|
if '.' in v.name:
|
|
idx = v.name.index('.')
|
|
if '[' in v.name:
|
|
idx2 = v.name.index('[')
|
|
if idx2 < idx:
|
|
if idx == NOT_FOUND:
|
|
bare_array = True
|
|
idx = idx2
|
|
if idx2 == 0:
|
|
idx = v.name.index(']')+1
|
|
|
|
if idx == NOT_FOUND:
|
|
processed.append(v)
|
|
else:
|
|
first_var = i
|
|
base = v.name[:idx]
|
|
break
|
|
|
|
del vars[0:first_var]
|
|
|
|
# If no vars are found, we're done
|
|
if base == '':
|
|
continue
|
|
|
|
members = []
|
|
|
|
combined = rd.ShaderVariable()
|
|
combined.name = base
|
|
|
|
last_var = -1
|
|
for i in range(len(vars)):
|
|
check = vars[i].name[:len(base)+1]
|
|
if check == base + '.' or check == base + '[':
|
|
last_var = i
|
|
v = vars[i]
|
|
v.name = v.name[len(base):]
|
|
if v.name[0] == '.':
|
|
v.name = v.name[1:]
|
|
combined.isStruct = True
|
|
if check == base + '.':
|
|
combined.isStruct = True
|
|
members.append(vars[i])
|
|
|
|
if not bare_array:
|
|
members = self.combine_source_vars(members)
|
|
combined.members = members
|
|
|
|
del vars[0:last_var+1]
|
|
processed.append(combined)
|
|
|
|
# Continue and combine the next set of vars (there could be multiple structs/arrays on the same level,
|
|
# and we only combined the first set)
|
|
|
|
return processed
|
|
|
|
def check_export(self, capture_filename):
|
|
recomp_path = util.get_tmp_path('recompressed.rdc')
|
|
conv_zipxml_path = util.get_tmp_path('conv.zip.xml')
|
|
conv_path = util.get_tmp_path('conv.rdc')
|
|
|
|
origrdc = rd.OpenCaptureFile()
|
|
status = origrdc.OpenFile(capture_filename, '', None)
|
|
|
|
self.check(status == rd.ReplayStatus.Succeeded, "Couldn't open '{}': {}".format(capture_filename, str(status)))
|
|
|
|
# Export to rdc, to recompress
|
|
origrdc.Convert(recomp_path, '', None, None)
|
|
origrdc.Convert(conv_zipxml_path, 'zip.xml', None, None)
|
|
|
|
origrdc.Shutdown()
|
|
|
|
# Load up the zip.xml file
|
|
zipxml = rd.OpenCaptureFile()
|
|
status = zipxml.OpenFile(conv_zipxml_path, 'zip.xml', None)
|
|
|
|
self.check(status == rd.ReplayStatus.Succeeded, "Couldn't open '{}': {}".format(conv_zipxml_path, str(status)))
|
|
|
|
# Convert out to rdc
|
|
zipxml.Convert(conv_path, '', None, None)
|
|
|
|
zipxml.Shutdown()
|
|
|
|
if not util.md5_compare(recomp_path, conv_path):
|
|
raise TestFailureException("Recompressed capture file doesn't match re-imported capture file", conv_path, recomp_path, conv_zipxml_path)
|
|
|
|
log.success("Recompressed and re-imported capture files are identical")
|