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mirror of https://github.com/baldurk/renderdoc.git synced 2026-05-27 20:31:02 +00:00
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b2959e0b781e2ab322e8e7675f9b44f84fbbd9f2
renderdoc/qrenderdoc/Windows/PipelineState
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Jake Turner 10b0eb2b85 Offset and Size consistency display in PipelineState UI
Use Formatter::HumanFormat() to get consistent formatting and to apply the UI formatting configuration mode for Offsets and Sizes i.e. Auto, Decimal, Hexadecimal.
2023-12-06 17:19:05 +00:00
..
D3D11PipelineStateViewer.cpp
Offset and Size consistency display in PipelineState UI
2023-12-06 17:19:05 +00:00
D3D11PipelineStateViewer.h
…
D3D11PipelineStateViewer.ui
…
D3D12PipelineStateViewer.cpp
Offset and Size consistency display in PipelineState UI
2023-12-06 17:19:05 +00:00
D3D12PipelineStateViewer.h
Implement baseline mesh shader on D3D12
2023-11-16 18:20:24 +00:00
D3D12PipelineStateViewer.ui
Implement baseline mesh shader on D3D12
2023-11-16 18:20:24 +00:00
GLPipelineStateViewer.cpp
Offset and Size consistency display in PipelineState UI
2023-12-06 17:19:05 +00:00
GLPipelineStateViewer.h
…
GLPipelineStateViewer.ui
…
PipelineStateViewer.cpp
…
PipelineStateViewer.h
…
PipelineStateViewer.ui
…
VulkanPipelineStateViewer.cpp
Offset and Size consistency display in PipelineState UI
2023-12-06 17:19:05 +00:00
VulkanPipelineStateViewer.h
Implement baseline mesh shader on vulkan
2023-11-16 18:20:24 +00:00
VulkanPipelineStateViewer.ui
Implement baseline mesh shader on vulkan
2023-11-16 18:20:24 +00:00
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