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renderdoc/renderdoc/os/os_specific.h
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15 KiB
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/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2019-2020 Baldur Karlsson
* Copyright (c) 2014 Crytek
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
// this file defines several 'interfaces' that are then implemented by conditionally compiling in
// the platform's specific implementation
//
// Anything that won't compile on all platforms MUST be wrapped and specified in this file, so
// that we isolate any OS-specific code to one place that can just be swapped out easily.
#pragma once
#include <stdarg.h>
#include <stddef.h>
#include <stdint.h>
#include <functional>
#include "api/replay/rdcarray.h"
#include "api/replay/rdcpair.h"
#include "api/replay/rdcstr.h"
#include "common/globalconfig.h"
struct CaptureOptions;
struct EnvironmentModification;
struct PathEntry;
enum class WindowingSystem : uint32_t;
enum class ReplayStatus : uint32_t;
typedef std::function<void(float)> RENDERDOC_ProgressCallback;
namespace Process
{
void RegisterEnvironmentModification(const EnvironmentModification &modif);
void ApplyEnvironmentModification();
const char *GetEnvVariable(const char *name);
uint64_t GetMemoryUsage();
bool CanGlobalHook();
bool StartGlobalHook(const char *pathmatch, const char *capturefile, const CaptureOptions &opts);
bool IsGlobalHookActive();
void StopGlobalHook();
rdcpair<ReplayStatus, uint32_t> InjectIntoProcess(uint32_t pid,
const rdcarray<EnvironmentModification> &env,
const char *capturefile,
const CaptureOptions &opts, bool waitForExit);
struct ProcessResult
{
rdcstr strStdout, strStderror;
int retCode;
};
uint32_t LaunchProcess(const char *app, const char *workingDir, const char *cmdLine, bool internal,
ProcessResult *result = NULL);
uint32_t LaunchScript(const char *script, const char *workingDir, const char *args, bool internal,
ProcessResult *result = NULL);
rdcpair<ReplayStatus, uint32_t> LaunchAndInjectIntoProcess(
const char *app, const char *workingDir, const char *cmdLine,
const rdcarray<EnvironmentModification> &env, const char *capturefile,
const CaptureOptions &opts, bool waitForExit);
bool IsModuleLoaded(const char *module);
void *LoadModule(const char *module);
void *GetFunctionAddress(void *module, const char *function);
uint32_t GetCurrentPID();
void Shutdown();
};
namespace Timing
{
double GetTickFrequency();
uint64_t GetTick();
uint64_t GetUnixTimestamp();
time_t GetUTCTime();
};
namespace Threading
{
template <class data>
class CriticalSectionTemplate
{
public:
CriticalSectionTemplate();
~CriticalSectionTemplate();
void Lock();
bool Trylock();
void Unlock();
// no copying
CriticalSectionTemplate &operator=(const CriticalSectionTemplate &other) = delete;
CriticalSectionTemplate(const CriticalSectionTemplate &other) = delete;
data m_Data;
};
template <class data>
class RWLockTemplate
{
public:
RWLockTemplate();
~RWLockTemplate();
void ReadLock();
bool TryReadlock();
void ReadUnlock();
void WriteLock();
bool TryWritelock();
void WriteUnlock();
// no copying
RWLockTemplate &operator=(const RWLockTemplate &other) = delete;
RWLockTemplate(const RWLockTemplate &other) = delete;
data m_Data;
};
void Init();
void Shutdown();
uint64_t AllocateTLSSlot();
void *GetTLSValue(uint64_t slot);
void SetTLSValue(uint64_t slot, void *value);
// must typedef CriticalSectionTemplate<X> CriticalSection
void SetCurrentThreadName(const rdcstr &name);
typedef uint64_t ThreadHandle;
ThreadHandle CreateThread(std::function<void()> entryFunc);
uint64_t GetCurrentID();
void JoinThread(ThreadHandle handle);
void DetachThread(ThreadHandle handle);
void CloseThread(ThreadHandle handle);
void Sleep(uint32_t milliseconds);
// kind of windows specific, to handle this case:
// http://blogs.msdn.com/b/oldnewthing/archive/2013/11/05/10463645.aspx
void KeepModuleAlive();
void ReleaseModuleExitThread();
};
namespace Network
{
class Socket
{
public:
Socket(ptrdiff_t s) : socket(s), timeoutMS(5000) {}
~Socket();
void Shutdown();
bool Connected() const;
uint32_t GetTimeout() const { return timeoutMS; }
void SetTimeout(uint32_t milliseconds) { timeoutMS = milliseconds; }
Socket *AcceptClient(uint32_t timeoutMilliseconds);
uint32_t GetRemoteIP() const;
bool IsRecvDataWaiting();
bool SendDataBlocking(const void *buf, uint32_t length);
bool RecvDataBlocking(void *data, uint32_t length);
bool RecvDataNonBlocking(void *data, uint32_t &length);
private:
ptrdiff_t socket;
uint32_t timeoutMS;
};
Socket *CreateServerSocket(const char *addr, uint16_t port, int queuesize);
Socket *CreateClientSocket(const char *host, uint16_t port, int timeoutMS);
// ip is packed in HOST byte order
inline uint32_t GetIPOctet(uint32_t ip, uint32_t octet)
{
uint32_t shift = (3 - octet) * 8;
uint32_t mask = 0xff << shift;
return (ip & mask) >> shift;
}
// returns ip packed in HOST byte order (ie. little endian)
inline uint32_t MakeIP(uint32_t a, uint32_t b, uint32_t c, uint32_t d)
{
return ((a & 0xff) << 24) | ((b & 0xff) << 16) | ((c & 0xff) << 8) | ((d & 0xff) << 0);
}
// checks if `ip` matches the given `range` and subnet `mask`
inline bool MatchIPMask(uint32_t ip, uint32_t range, uint32_t mask)
{
return (ip & mask) == (range & mask);
}
// parses the null-terminated string at 'str' for CIDR notation IP range
// aaa.bbb.ccc.ddd/nn
bool ParseIPRangeCIDR(const char *str, uint32_t &ip, uint32_t &mask);
void Init();
void Shutdown();
};
namespace Atomic
{
int32_t Inc32(volatile int32_t *i);
int32_t Dec32(volatile int32_t *i);
int64_t Inc64(volatile int64_t *i);
int64_t Dec64(volatile int64_t *i);
int64_t ExchAdd64(volatile int64_t *i, int64_t a);
int32_t CmpExch32(volatile int32_t *dest, int32_t oldVal, int32_t newVal);
};
namespace Callstack
{
class Stackwalk
{
public:
virtual ~Stackwalk() {}
virtual void Set(uint64_t *calls, size_t numLevels) = 0;
virtual size_t NumLevels() const = 0;
virtual const uint64_t *GetAddrs() const = 0;
};
struct AddressDetails
{
AddressDetails() : line(0) {}
rdcstr function;
rdcstr filename;
uint32_t line;
rdcstr formattedString(const char *commonPath = NULL);
};
class StackResolver
{
public:
virtual ~StackResolver() {}
virtual AddressDetails GetAddr(uint64_t addr) = 0;
};
void Init();
Stackwalk *Collect();
Stackwalk *Create();
StackResolver *MakeResolver(byte *moduleDB, size_t DBSize, RENDERDOC_ProgressCallback);
bool GetLoadedModules(byte *buf, size_t &size);
}; // namespace Callstack
namespace FileIO
{
void GetDefaultFiles(const char *logBaseName, rdcstr &capture_filename, rdcstr &logging_filename,
rdcstr &target);
rdcstr GetHomeFolderFilename();
rdcstr GetAppFolderFilename(const rdcstr &filename);
rdcstr GetTempFolderFilename();
rdcstr GetReplayAppFilename();
void CreateParentDirectory(const rdcstr &filename);
bool IsRelativePath(const rdcstr &path);
rdcstr GetFullPathname(const rdcstr &filename);
rdcstr FindFileInPath(const rdcstr &fileName);
void GetExecutableFilename(rdcstr &selfName);
void GetLibraryFilename(rdcstr &selfName);
uint64_t GetModifiedTimestamp(const rdcstr &filename);
bool Copy(const char *from, const char *to, bool allowOverwrite);
bool Move(const char *from, const char *to, bool allowOverwrite);
void Delete(const char *path);
void GetFilesInDirectory(const char *path, rdcarray<PathEntry> &entries);
FILE *fopen(const char *filename, const char *mode);
size_t fread(void *buf, size_t elementSize, size_t count, FILE *f);
size_t fwrite(const void *buf, size_t elementSize, size_t count, FILE *f);
bool exists(const char *filename);
rdcstr ErrorString();
uint64_t ftell64(FILE *f);
void fseek64(FILE *f, uint64_t offset, int origin);
void ftruncateat(FILE *f, uint64_t length);
bool fflush(FILE *f);
bool feof(FILE *f);
int fclose(FILE *f);
// functions for atomically appending to a log that may be in use in multiple
// processes
struct LogFileHandle;
LogFileHandle *logfile_open(const char *filename);
void logfile_append(LogFileHandle *logHandle, const char *msg, size_t length);
void logfile_close(LogFileHandle *logHandle, const char *deleteFilename);
// read the whole logfile into memory. This may race with processes writing, but it will read the
// whole of the file at some point. Useful since normal file reading may fail on the shared logfile
rdcstr logfile_readall(const char *filename);
// utility functions
inline bool WriteAll(const char *filename, const void *buffer, size_t size)
{
FILE *f = FileIO::fopen(filename, "wb");
if(f == NULL)
return false;
size_t numWritten = FileIO::fwrite(buffer, 1, size, f);
FileIO::fclose(f);
return numWritten == size;
}
template <typename T>
bool WriteAll(const char *filename, const rdcarray<T> &buffer)
{
return WriteAll(filename, buffer.data(), buffer.size() * sizeof(T));
}
template <typename T>
bool WriteAll(const char *filename, const rdcstr &buffer)
{
return WriteAll(filename, buffer.c_str(), buffer.length());
}
template <typename T>
bool ReadAll(const char *filename, rdcarray<T> &buffer)
{
FILE *f = FileIO::fopen(filename, "rb");
if(f == NULL)
return false;
FileIO::fseek64(f, 0, SEEK_END);
uint64_t size = ftell64(f);
FileIO::fseek64(f, 0, SEEK_SET);
buffer.resize((size_t)size / sizeof(T));
size_t numRead = FileIO::fread(&buffer[0], sizeof(T), buffer.size(), f);
FileIO::fclose(f);
return numRead == buffer.size();
}
inline bool ReadAll(const char *filename, rdcstr &str)
{
FILE *f = FileIO::fopen(filename, "rb");
if(f == NULL)
return false;
FileIO::fseek64(f, 0, SEEK_END);
uint64_t size = ftell64(f);
FileIO::fseek64(f, 0, SEEK_SET);
str.resize((size_t)size);
size_t numRead = FileIO::fread(&str[0], 1, str.size(), f);
FileIO::fclose(f);
return numRead == str.size();
}
};
namespace Keyboard
{
void Init();
void AddInputWindow(WindowingSystem windowSystem, void *wnd);
void RemoveInputWindow(WindowingSystem windowSystem, void *wnd);
bool GetKeyState(int key);
bool PlatformHasKeyInput();
};
// simple container for passing around temporary wide strings. We leave it immutable and manually
// add the trailing NULL. These are used as rarely as possible but still needed for interacting with
// windows/D3D APIs.
struct rdcwstr : private rdcarray<wchar_t>
{
rdcwstr() : rdcarray<wchar_t>() {}
rdcwstr(const wchar_t *str, size_t N) : rdcarray<wchar_t>(str, N)
{
// push null terminator
rdcarray<wchar_t>::push_back(0);
}
rdcwstr(const wchar_t *str)
{
while(*str)
{
rdcarray<wchar_t>::push_back(*str);
str++;
}
// push null terminator
rdcarray<wchar_t>::push_back(0);
}
template <size_t N>
rdcwstr(const wchar_t (&el)[N]) : rdcwstr(&el[0])
{
}
rdcwstr(size_t N) { resize(N + 1); }
wchar_t *data() { return rdcarray<wchar_t>::data(); }
const wchar_t *c_str() const { return rdcarray<wchar_t>::data(); }
using rdcarray<wchar_t>::operator[];
size_t length() const { return rdcarray<wchar_t>::size() - 1; }
};
// implemented per-platform
namespace StringFormat
{
rdcstr sntimef(time_t utcTime, const char *format);
rdcstr Wide2UTF8(const rdcwstr &str);
rdcwstr UTF82Wide(const rdcstr &s);
void Shutdown();
};
namespace OSUtility
{
inline void ForceCrash();
inline void DebugBreak();
bool DebuggerPresent();
enum
{
Output_DebugMon,
Output_StdOut,
Output_StdErr
};
void WriteOutput(int channel, const char *str);
enum MachineIdentBits
{
MachineIdent_Windows = 0x00000001,
MachineIdent_Linux = 0x00000002,
MachineIdent_macOS = 0x00000004,
MachineIdent_Android = 0x00000008,
MachineIdent_iOS = 0x00000010,
// unused bits 0x20, 0x40, 0x80
MachineIdent_OS_Mask = 0x000000ff,
MachineIdent_Arch_x86 = 0x00000100,
MachineIdent_Arch_ARM = 0x00000200,
// unused bits 0x400, 0x800
MachineIdent_Arch_Mask = 0x00000f00,
MachineIdent_32bit = 0x00001000,
MachineIdent_64bit = 0x00002000,
MachineIdent_Width_Mask = (MachineIdent_64bit | MachineIdent_32bit),
// unused bits 0x4000, 0x8000
// not filled out as yet but reserved for future use
MachineIdent_GPU_ARM = 0x00010000,
MachineIdent_GPU_AMD = 0x00020000,
MachineIdent_GPU_IMG = 0x00040000,
MachineIdent_GPU_Intel = 0x00080000,
MachineIdent_GPU_NV = 0x00100000,
MachineIdent_GPU_QUALCOMM = 0x00200000,
MachineIdent_GPU_Samsung = 0x00400000,
MachineIdent_GPU_Verisilicon = 0x00800000,
MachineIdent_GPU_Mask = 0x0fff0000,
};
uint64_t GetMachineIdent();
rdcstr MakeMachineIdentString(uint64_t ident);
};
namespace Bits
{
inline uint32_t CountLeadingZeroes(uint32_t value);
#if ENABLED(RDOC_X64)
inline uint64_t CountLeadingZeroes(uint64_t value);
#endif
};
// must #define:
// GetEmbeddedResource(name_with_underscores_ext) - function/inline that returns the given file in a
// rdcstr
// EndianSwapXX() for XX = 16, 32, 64
#if ENABLED(RDOC_WIN32)
#include "win32/win32_specific.h"
#elif ENABLED(RDOC_POSIX)
#include "posix/posix_specific.h"
#else
#error Undefined Platform!
#endif
inline uint64_t EndianSwap(uint64_t t)
{
return EndianSwap64(t);
}
inline uint32_t EndianSwap(uint32_t t)
{
return EndianSwap32(t);
}
inline uint16_t EndianSwap(uint16_t t)
{
return EndianSwap16(t);
}
inline int64_t EndianSwap(int64_t t)
{
return (int64_t)EndianSwap(uint64_t(t));
}
inline int32_t EndianSwap(int32_t t)
{
return (int32_t)EndianSwap(uint32_t(t));
}
inline int16_t EndianSwap(int16_t t)
{
return (int16_t)EndianSwap(uint16_t(t));
}
inline double EndianSwap(double t)
{
uint64_t u;
memcpy(&u, &t, sizeof(t));
u = EndianSwap(u);
memcpy(&t, &u, sizeof(t));
return t;
}
inline float EndianSwap(float t)
{
uint32_t u;
memcpy(&u, &t, sizeof(t));
u = EndianSwap(u);
memcpy(&t, &u, sizeof(t));
return t;
}
inline char EndianSwap(char t)
{
return t;
}
inline byte EndianSwap(byte t)
{
return t;
}
inline bool EndianSwap(bool t)
{
return t;
}