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https://github.com/baldurk/renderdoc.git
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* The core class is now responsible for tracking the active window and cycling through, so it can cycle through multiple APIs. * For GL we only set up associations for capturable windows, and only those that present (since helper windows are often created). Since GL doesn't really have a 'this window is done rendering' call, we just decay old windows that haven't presented in >5 seconds. * Also on GL, legacy/uncapturable windows aren't associated so they will not cycle to at all. * The embedding API now expects a device pointer and window handle to set active window or start/end a capture. You can still pass NULLs if there is only one API active.
287 lines
9.3 KiB
C++
287 lines
9.3 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2014 Crytek
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#pragma once
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#include <stdint.h>
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typedef uint8_t byte;
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typedef uint32_t bool32;
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#ifdef WIN32
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#ifdef RENDERDOC_EXPORTS
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#define RENDERDOC_API __declspec(dllexport)
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#else
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#define RENDERDOC_API __declspec(dllimport)
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#endif
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#define RENDERDOC_CC __cdecl
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#elif defined(__linux__)
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#ifdef RENDERDOC_EXPORTS
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#define RENDERDOC_API __attribute__ ((visibility ("default")))
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#else
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#define RENDERDOC_API
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#endif
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#define RENDERDOC_CC
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#else
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#error "Unknown platform"
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#endif
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#include <string>
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#include <sstream> // istringstream/ostringstream used to avoid other dependencies
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struct CaptureOptions
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{
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CaptureOptions()
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: AllowVSync(true),
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AllowFullscreen(true),
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DebugDeviceMode(false),
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CaptureCallstacks(false),
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CaptureCallstacksOnlyDraws(false),
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DelayForDebugger(0),
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VerifyMapWrites(false),
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HookIntoChildren(false),
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RefAllResources(false),
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SaveAllInitials(false),
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CaptureAllCmdLists(false)
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{}
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// Whether or not to allow the application to enable vsync
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//
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// Enabled - allows the application to enable or disable vsync at will
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// Disabled - vsync is force disabled
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bool32 AllowVSync;
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// Whether or not to allow the application to enable fullscreen
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//
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// Enabled - allows the application to enable or disable fullscreen at will
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// Disabled - fullscreen is force disabled
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bool32 AllowFullscreen;
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// Enables in-built API debugging features and records the results into the
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// capture logfile, which is matched up with events on replay
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bool32 DebugDeviceMode;
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// Captures callstacks for every API event during capture
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bool32 CaptureCallstacks;
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// Only captures callstacks for drawcall type API events.
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// Ignored if CaptureCallstacks is disabled
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bool32 CaptureCallstacksOnlyDraws;
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// Specify a delay in seconds to wait for a debugger to attach after
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// creating or injecting into a process, before continuing to allow it to run.
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uint32_t DelayForDebugger;
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// Verify any writes to mapped buffers, to check that they don't overwrite the
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// bounds of the pointer returned.
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bool32 VerifyMapWrites;
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// Hooks any system API events that create child processes, and injects
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// renderdoc into them recursively with the same options.
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bool32 HookIntoChildren;
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// By default renderdoc only includes resources in the final logfile necessary
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// for that frame, this allows you to override that behaviour
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//
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// Enabled - all live resources at the time of capture are included in the log
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// and available for inspection
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// Disabled - only the resources referenced by the captured frame are included
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bool32 RefAllResources;
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// By default renderdoc skips saving initial states for
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bool32 SaveAllInitials;
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// In APIs that allow for the recording of command lists to be replayed later,
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// renderdoc may choose to not capture command lists before a frame capture is
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// triggered, to reduce overheads. This means any command lists recorded once
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// and replayed many times will not be available and may cause a failure to
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// capture.
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//
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// Enabled - All command lists are captured from the start of the application
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// Disabled - Command lists are only captured if their recording begins during
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// the period when a frame capture is in progress.
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bool32 CaptureAllCmdLists;
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#ifdef __cplusplus
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void FromString(std::string str)
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{
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std::istringstream iss(str);
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iss >> AllowFullscreen
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>> AllowVSync
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>> DebugDeviceMode
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>> CaptureCallstacks
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>> CaptureCallstacksOnlyDraws
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>> DelayForDebugger
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>> VerifyMapWrites
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>> HookIntoChildren
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>> RefAllResources
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>> SaveAllInitials
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>> CaptureAllCmdLists;
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}
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std::string ToString() const
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{
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std::ostringstream oss;
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oss << AllowFullscreen << " "
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<< AllowVSync << " "
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<< DebugDeviceMode << " "
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<< CaptureCallstacks << " "
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<< CaptureCallstacksOnlyDraws << " "
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<< DelayForDebugger << " "
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<< VerifyMapWrites << " "
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<< HookIntoChildren << " "
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<< RefAllResources << " "
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<< SaveAllInitials << " "
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<< CaptureAllCmdLists << " ";
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return oss.str();
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}
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#endif
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};
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enum KeyButton
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{
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eKey_0 = 0x30, // '0'
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// ...
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eKey_9 = 0x39, // '9'
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eKey_A = 0x41, // 'A'
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// ...
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eKey_Z = 0x5A, // 'Z'
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eKey_Divide,
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eKey_Multiply,
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eKey_Subtract,
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eKey_Plus,
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eKey_F1,
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eKey_F2,
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eKey_F3,
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eKey_F4,
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eKey_F5,
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eKey_F6,
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eKey_F7,
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eKey_F8,
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eKey_F9,
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eKey_F10,
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eKey_F11,
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eKey_F12,
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eKey_Home,
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eKey_End,
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eKey_Insert,
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eKey_Delete,
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eKey_PageUp,
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eKey_PageDn,
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eKey_Backspace,
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eKey_Tab,
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eKey_PrtScrn,
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eKey_Pause,
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eKey_Max,
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};
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enum InAppOverlay
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{
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eOverlay_Enabled = 0x1,
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eOverlay_FrameRate = 0x2,
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eOverlay_FrameNumber = 0x4,
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eOverlay_CaptureList = 0x8,
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eOverlay_Default = (eOverlay_Enabled|eOverlay_FrameRate|eOverlay_FrameNumber|eOverlay_CaptureList),
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eOverlay_All = ~0U,
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eOverlay_None = 0,
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};
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// API breaking change history:
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// Version 1 -> 2 - strings changed from wchar_t* to char* (UTF-8)
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// Version 2 -> 3 - StartFrameCapture, EndFrameCapture and SetActiveWindow take
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// 'device' pointer as well as window handles.
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// This is either ID3D11Device* or the GL context (HGLRC/GLXContext)
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// You can still pass NULL to both to capture the default, as long as
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// there's only one device/window pair alive.
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#define RENDERDOC_API_VERSION 3
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//////////////////////////////////////////////////////////////////////////
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// In-program functions
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//////////////////////////////////////////////////////////////////////////
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extern "C" RENDERDOC_API int RENDERDOC_CC RENDERDOC_GetAPIVersion();
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typedef int (RENDERDOC_CC *pRENDERDOC_GetAPIVersion)();
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extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_Shutdown();
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typedef void (RENDERDOC_CC *pRENDERDOC_Shutdown)();
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extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_SetLogFile(const char *logfile);
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typedef void (RENDERDOC_CC *pRENDERDOC_SetLogFile)(const char *logfile);
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extern "C" RENDERDOC_API const char* RENDERDOC_CC RENDERDOC_GetLogFile();
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typedef const char* (RENDERDOC_CC *pRENDERDOC_GetLogFile)();
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extern "C" RENDERDOC_API bool32 RENDERDOC_CC RENDERDOC_GetCapture(uint32_t idx, char *logfile, uint32_t *pathlength, uint64_t *timestamp);
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typedef bool32 (RENDERDOC_CC *pRENDERDOC_GetCapture)(uint32_t idx, char *logfile, uint32_t *pathlength, uint64_t *timestamp);
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extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_SetCaptureOptions(const CaptureOptions *opts);
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typedef void (RENDERDOC_CC *pRENDERDOC_SetCaptureOptions)(const CaptureOptions *opts);
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extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_SetActiveWindow(void *device, void *wndHandle);
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typedef void (RENDERDOC_CC *pRENDERDOC_SetActiveWindow)(void *device, void *wndHandle);
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extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_TriggerCapture();
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typedef void (RENDERDOC_CC *pRENDERDOC_TriggerCapture)();
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extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_StartFrameCapture(void *device, void *wndHandle);
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typedef void (RENDERDOC_CC *pRENDERDOC_StartFrameCapture)(void *device, void *wndHandle);
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extern "C" RENDERDOC_API bool32 RENDERDOC_CC RENDERDOC_EndFrameCapture(void *device, void *wndHandle);
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typedef bool32 (RENDERDOC_CC *pRENDERDOC_EndFrameCapture)(void *device, void *wndHandle);
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extern "C" RENDERDOC_API uint32_t RENDERDOC_CC RENDERDOC_GetOverlayBits();
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typedef uint32_t (RENDERDOC_CC *pRENDERDOC_GetOverlayBits)();
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extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_MaskOverlayBits(uint32_t And, uint32_t Or);
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typedef void (RENDERDOC_CC *pRENDERDOC_MaskOverlayBits)(uint32_t And, uint32_t Or);
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extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_SetFocusToggleKeys(KeyButton *keys, int num);
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typedef void (RENDERDOC_CC *pRENDERDOC_SetFocusToggleKeys)(KeyButton *keys, int num);
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extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_SetCaptureKeys(KeyButton *keys, int num);
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typedef void (RENDERDOC_CC *pRENDERDOC_SetCaptureKeys)(KeyButton *keys, int num);
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extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_InitRemoteAccess(uint32_t *ident);
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typedef void (RENDERDOC_CC *pRENDERDOC_InitRemoteAccess)(uint32_t *ident);
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extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_UnloadCrashHandler();
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typedef void (RENDERDOC_CC *pRENDERDOC_UnloadCrashHandler)();
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