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mirror of https://github.com/baldurk/renderdoc.git synced 2026-07-26 17:31:42 +00:00
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b450b3ff29066dcd099fef1aa9b13409ee13163e
renderdoc/qrenderdoc/Windows/PipelineState
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Steve KarolewicsandBaldur Karlsson bbd2a4ecb0 Implement D3D12Replay::DebugThread
Also added logic for initiating debugging in the D3D12 pipeline state
viewer. Both locations are guarded by defines for now.
2020-01-07 17:28:01 +00:00
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D3D11PipelineStateViewer.cpp
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D3D11PipelineStateViewer.h
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D3D11PipelineStateViewer.ui
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D3D12PipelineStateViewer.cpp
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D3D12PipelineStateViewer.h
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D3D12PipelineStateViewer.ui
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GLPipelineStateViewer.cpp
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GLPipelineStateViewer.h
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GLPipelineStateViewer.ui
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PipelineStateViewer.cpp
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PipelineStateViewer.h
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PipelineStateViewer.ui
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VulkanPipelineStateViewer.cpp
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VulkanPipelineStateViewer.h
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VulkanPipelineStateViewer.ui
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