Files
renderdoc/renderdoc/driver/d3d8/d3d8_hooks.cpp
T
baldurk b47ce7d413 Remove the ability to enable/disable hooks
* This wasn't very well supported after D3D11 anyway, and modern tools
  (VSGD/PIX/etc) don't respect D3DPERF_SetOptions which was the only route that
  actually needed to globally enable/disable hooks.
* D3D11CreateDevices's flag still works to prevent hooking.
2018-07-06 22:44:19 +01:00

75 lines
2.2 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2017-2018 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "driver/dx/official/d3d8.h"
#include "hooks/hooks.h"
#include "d3d8_device.h"
#define DLL_NAME "d3d8.dll"
typedef IDirect3D8 *(WINAPI *PFN_D3D8_CREATE)(UINT);
class D3D8Hook : LibraryHook
{
public:
D3D8Hook()
{
LibraryHooks::GetInstance().RegisterHook(DLL_NAME, this);
m_HasHooks = false;
}
bool CreateHooks(const char *libName)
{
bool success = true;
success &= Create8.Initialize("Direct3DCreate8", DLL_NAME, Create8_hook);
if(!success)
return false;
m_HasHooks = true;
return true;
}
void OptionsUpdated(const char *libName) {}
private:
static D3D8Hook d3d8hooks;
bool m_HasHooks;
Hook<PFN_D3D8_CREATE> Create8;
static IDirect3D8 *WINAPI Create8_hook(UINT SDKVersion)
{
RDCLOG("App creating d3d8 %x", SDKVersion);
IDirect3D8 *realD3D = d3d8hooks.Create8()(SDKVersion);
return new WrappedD3D8(realD3D);
}
};
D3D8Hook D3D8Hook::d3d8hooks;