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b47ce7d413
* This wasn't very well supported after D3D11 anyway, and modern tools (VSGD/PIX/etc) don't respect D3DPERF_SetOptions which was the only route that actually needed to globally enable/disable hooks. * D3D11CreateDevices's flag still works to prevent hooking.
75 lines
2.2 KiB
C++
75 lines
2.2 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2017-2018 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "driver/dx/official/d3d8.h"
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#include "hooks/hooks.h"
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#include "d3d8_device.h"
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#define DLL_NAME "d3d8.dll"
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typedef IDirect3D8 *(WINAPI *PFN_D3D8_CREATE)(UINT);
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class D3D8Hook : LibraryHook
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{
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public:
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D3D8Hook()
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{
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LibraryHooks::GetInstance().RegisterHook(DLL_NAME, this);
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m_HasHooks = false;
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}
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bool CreateHooks(const char *libName)
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{
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bool success = true;
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success &= Create8.Initialize("Direct3DCreate8", DLL_NAME, Create8_hook);
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if(!success)
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return false;
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m_HasHooks = true;
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return true;
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}
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void OptionsUpdated(const char *libName) {}
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private:
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static D3D8Hook d3d8hooks;
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bool m_HasHooks;
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Hook<PFN_D3D8_CREATE> Create8;
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static IDirect3D8 *WINAPI Create8_hook(UINT SDKVersion)
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{
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RDCLOG("App creating d3d8 %x", SDKVersion);
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IDirect3D8 *realD3D = d3d8hooks.Create8()(SDKVersion);
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return new WrappedD3D8(realD3D);
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}
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};
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D3D8Hook D3D8Hook::d3d8hooks;
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