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* Client code can enumerate the IDs of counters that are supported - some of these will be general, some will be IHV specific. It can also request descriptions of the counters to determine the type of data or units. This can be used to 'discover' counters that aren't hard coded into renderdoc. I'll want to at least reserve IHV ranges so that counter IDs are globally unique, and ideally IHV counters will also be predeclared where possible. * Also the refactor removes some ugly rdctype::array use outside of the replay layer and replaces it just with std::vector, which is a nice bonus.