Logo
Explore Help
Register Sign In
lee/renderdoc
1
0
Fork 0
You've already forked renderdoc
mirror of https://github.com/baldurk/renderdoc.git synced 2026-05-26 20:01:17 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
b850abdfa06aa819d29aa4467c96a25f60bbfa49
renderdoc/util/test/tests/GL
T
History
baldurk 77b5c391e9 Check that we handle padding and alignment around structs
* On all APIs structs are aligned up to 16-byte alignment, and on D3D as with
  arrays then elements coming after the struct can be packed into the padding
  after the last struct element.
2019-11-29 13:53:44 +00:00
..
__init__.py
…
GL_Buffer_Spam.py
Add test of exporting/importing capture with a large number of buffers
2019-10-24 18:02:54 +01:00
GL_Buffer_Updates.py
Add a utility function to tests to pick a pixel and check its value
2019-09-05 20:33:25 +01:00
GL_CBuffer_Zoo.py
Check that we handle padding and alignment around structs
2019-11-29 13:53:44 +00:00
GL_DX_Interop.py
…
GL_Entry_Points.py
…
GL_Overlay_Test.py
…
GL_Parameter_Zoo.py
Refactor public interface around handling of textures
2019-11-26 17:38:25 +00:00
GL_Per_Type_Tex_Units.py
Refactor public interface around handling of textures
2019-11-26 17:38:25 +00:00
GL_Resource_Lifetimes.py
…
GL_Separable_Geometry_Shaders.py
…
GL_Shader_Editing.py
Add test cases of shader editing on GL and Vulkan
2019-09-05 20:36:12 +01:00
GL_Simple_Triangle.py
…
GL_Texture_Zoo.py
Add texture zoo tests
2019-11-26 17:38:27 +00:00
GL_VAO_0.py
…
GL_Vertex_Attr_Zoo.py
Add a utility function to tests to pick a pixel and check its value
2019-09-05 20:33:25 +01:00
Powered by Gitea Version: 1.26.2 Page: 1804ms Template: 103ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API