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mirror of https://github.com/baldurk/renderdoc.git synced 2026-07-09 17:17:11 +00:00
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b8a5d1e33af1bd6c53dce344f6e623e41db4d4e6
renderdoc/renderdocui/Interop
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baldurk 6521a6b782 [Coverity] Fix some null checks
2016-09-14 18:28:53 +02:00
..
Camera.cs
…
CaptureOptions.cs
Allow C# side manual construction of ResourceIds from integers
2016-09-08 14:53:23 +02:00
CustomMarshaling.cs
[Coverity] Fix some possible divide by 0 cases
2016-09-14 18:28:51 +02:00
D3D11PipelineState.cs
…
Enums.cs
Expose the different local and remote renderers to the UI
2016-08-24 15:53:58 +02:00
FetchInfo.cs
Make members of TextureSave class not struct, so python can modify them
2016-09-12 12:51:14 +02:00
Formatter.cs
…
GLPipelineState.cs
…
ReplayRenderer.cs
[Coverity] Fix some null checks
2016-09-14 18:28:53 +02:00
Shader.cs
Add a button to pipeline state view to save shader raw contents to file
2016-08-30 16:43:52 +02:00
StaticExports.cs
Save machine ident in captures and compare to machine ident on open
2016-08-19 17:26:36 +02:00
VulkanPipelineState.cs
…
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