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renderdoc/qrenderdoc/Windows/PipelineState/VulkanPipelineStateViewer.h
T
baldurk 094c4164dc Refactor qrenderdoc to provide stable, clean and deliberate API
* Note, this API is still in-flux and beta, so there may still be some
  more changes before it's 'stable', and even then it will still be
  subject to some amount of change.
* This API is then exposed to python via SWIG bindings and hides
  internals that don't need to be visible, and means the actual API is
  easier to work with.
* We also use this API to reduce inter-dependencies between different
  windows that need to interact with each other at a high level.
* The naming is python/standard RenderDoc TitleCase method names, not
  Qt style camelCase methods.

# Conflicts:
#	qrenderdoc/Windows/PipelineState/D3D11PipelineStateViewer.cpp
#	qrenderdoc/Windows/TextureViewer.cpp
2017-04-18 14:57:43 +01:00

125 lines
4.6 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2016-2017 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#pragma once
#include <QFrame>
#include "Code/CaptureContext.h"
namespace Ui
{
class VulkanPipelineStateViewer;
}
class RDTreeWidget;
class QTreeWidgetItem;
class PipelineStateViewer;
struct SamplerData
{
SamplerData() : node(NULL) {}
QList<QTreeWidgetItem *> images;
QTreeWidgetItem *node;
};
class VulkanPipelineStateViewer : public QFrame, public ILogViewerForm
{
Q_OBJECT
public:
explicit VulkanPipelineStateViewer(ICaptureContext &ctx, PipelineStateViewer &common,
QWidget *parent = 0);
~VulkanPipelineStateViewer();
void OnLogfileLoaded();
void OnLogfileClosed();
void OnSelectedEventChanged(uint32_t eventID) {}
void OnEventChanged(uint32_t eventID);
private slots:
// automatic slots
void on_showDisabled_toggled(bool checked);
void on_showEmpty_toggled(bool checked);
void on_exportHTML_clicked();
void on_meshView_clicked();
void on_viAttrs_itemActivated(QTreeWidgetItem *item, int column);
void on_viBuffers_itemActivated(QTreeWidgetItem *item, int column);
void on_viAttrs_mouseMove(QMouseEvent *event);
void on_viBuffers_mouseMove(QMouseEvent *event);
void on_pipeFlow_stageSelected(int index);
// manual slots
void shaderView_clicked();
void shaderEdit_clicked();
void shaderSave_clicked();
void resource_itemActivated(QTreeWidgetItem *item, int column);
void ubo_itemActivated(QTreeWidgetItem *item, int column);
void vertex_leave(QEvent *e);
private:
Ui::VulkanPipelineStateViewer *ui;
ICaptureContext &m_Ctx;
PipelineStateViewer &m_Common;
QVariantList makeSampler(const QString &bindset, const QString &slotname,
const VKPipe::BindingElement &descriptor);
void addResourceRow(ShaderReflection *shaderDetails, const VKPipe::Shader &stage, int bindset,
int bind, const VKPipe::Pipeline &pipe, RDTreeWidget *resources,
QMap<ResourceId, SamplerData> &samplers);
void addConstantBlockRow(ShaderReflection *shaderDetails, const VKPipe::Shader &stage,
int bindset, int bind, const VKPipe::Pipeline &pipe, RDTreeWidget *ubos);
void setShaderState(const VKPipe::Shader &stage, const VKPipe::Pipeline &pipe, QLabel *shader,
RDTreeWidget *res, RDTreeWidget *ubo);
void clearShaderState(QLabel *shader, RDTreeWidget *res, RDTreeWidget *ubo);
void setState();
void clearState();
void setInactiveRow(QTreeWidgetItem *node);
void setEmptyRow(QTreeWidgetItem *node);
void highlightIABind(int slot);
QString formatMembers(int indent, const QString &nameprefix,
const rdctype::array<ShaderConstant> &vars);
const VKPipe::Shader *stageForSender(QWidget *widget);
QString disassembleSPIRV(const ShaderReflection *shaderDetails);
template <typename viewType>
void setViewDetails(QTreeWidgetItem *node, const viewType &view, TextureDescription *tex);
template <typename viewType>
void setViewDetails(QTreeWidgetItem *node, const viewType &view, BufferDescription *buf);
bool showNode(bool usedSlot, bool filledSlot);
// keep track of the VB nodes (we want to be able to highlight them easily on hover)
QList<QTreeWidgetItem *> m_VBNodes;
QList<QTreeWidgetItem *> m_BindNodes;
// from an combined image to its sampler (since we de-duplicate)
QMap<QTreeWidgetItem *, QTreeWidgetItem *> m_CombinedImageSamplers;
};