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178f61abd0
* This is only to be used to make a temporary context to share with. We make sure to use the same visual/config as the parent context to ensure it will successfully share.
62 lines
2.4 KiB
C++
62 lines
2.4 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2018 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "driver/gl/gl_common.h"
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class CGLPlatform : public GLPlatform
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{
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bool MakeContextCurrent(GLWindowingData data) { return false; }
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GLWindowingData CloneTemporaryContext(GLWindowingData share)
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{
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GLWindowingData ret;
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return ret;
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}
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void DeleteClonedContext(GLWindowingData context) {}
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void DeleteReplayContext(GLWindowingData context) {}
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void SwapBuffers(GLWindowingData context) {}
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void GetOutputWindowDimensions(GLWindowingData context, int32_t &w, int32_t &h) { w = h = 0; }
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bool IsOutputWindowVisible(GLWindowingData context) { return false; }
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GLWindowingData MakeOutputWindow(WindowingData window, bool depth, GLWindowingData share_context)
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{
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GLWindowingData ret = {};
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return ret;
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}
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void *GetReplayFunction(const char *funcname) { return NULL; }
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bool CanCreateGLESContext() { return false; }
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bool PopulateForReplay() { return false; }
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ReplayStatus InitialiseAPI(GLWindowingData &replayContext, RDCDriver api)
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{
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return ReplayStatus::APIUnsupported;
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}
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void DrawQuads(float width, float height, const std::vector<Vec4f> &vertices) {}
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} cglPlatform;
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GLPlatform &GetGLPlatform()
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{
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return cglPlatform;
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}
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