Files
renderdoc/renderdoc/driver/gl/cgl_platform.cpp
T
baldurk 178f61abd0 Separate out function to make shared context for vendor checks
* This is only to be used to make a temporary context to share with. We make
  sure to use the same visual/config as the parent context to ensure it will
  successfully share.
2018-07-06 22:44:25 +01:00

62 lines
2.4 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2018 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "driver/gl/gl_common.h"
class CGLPlatform : public GLPlatform
{
bool MakeContextCurrent(GLWindowingData data) { return false; }
GLWindowingData CloneTemporaryContext(GLWindowingData share)
{
GLWindowingData ret;
return ret;
}
void DeleteClonedContext(GLWindowingData context) {}
void DeleteReplayContext(GLWindowingData context) {}
void SwapBuffers(GLWindowingData context) {}
void GetOutputWindowDimensions(GLWindowingData context, int32_t &w, int32_t &h) { w = h = 0; }
bool IsOutputWindowVisible(GLWindowingData context) { return false; }
GLWindowingData MakeOutputWindow(WindowingData window, bool depth, GLWindowingData share_context)
{
GLWindowingData ret = {};
return ret;
}
void *GetReplayFunction(const char *funcname) { return NULL; }
bool CanCreateGLESContext() { return false; }
bool PopulateForReplay() { return false; }
ReplayStatus InitialiseAPI(GLWindowingData &replayContext, RDCDriver api)
{
return ReplayStatus::APIUnsupported;
}
void DrawQuads(float width, float height, const std::vector<Vec4f> &vertices) {}
} cglPlatform;
GLPlatform &GetGLPlatform()
{
return cglPlatform;
}