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mirror of https://github.com/baldurk/renderdoc.git synced 2026-05-26 20:01:17 +00:00
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b9c338568fcab201f6c216d994debbdd0ba4898e
renderdoc/qrenderdoc/Windows/PipelineState
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History
baldurk b0c97182f6 Implement baseline mesh shader on D3D12
2023-11-16 18:20:24 +00:00
..
D3D11PipelineStateViewer.cpp
Reformat code for clang-format 15
2023-09-05 11:02:08 +01:00
D3D11PipelineStateViewer.h
…
D3D11PipelineStateViewer.ui
…
D3D12PipelineStateViewer.cpp
Implement baseline mesh shader on D3D12
2023-11-16 18:20:24 +00:00
D3D12PipelineStateViewer.h
Implement baseline mesh shader on D3D12
2023-11-16 18:20:24 +00:00
D3D12PipelineStateViewer.ui
Implement baseline mesh shader on D3D12
2023-11-16 18:20:24 +00:00
GLPipelineStateViewer.cpp
Reformat code for clang-format 15
2023-09-05 11:02:08 +01:00
GLPipelineStateViewer.h
…
GLPipelineStateViewer.ui
…
PipelineStateViewer.cpp
Reformat code for clang-format 15
2023-09-05 11:02:08 +01:00
PipelineStateViewer.h
Add enums and API-agnostic handling for new task and mesh shader stages
2023-11-16 18:20:23 +00:00
PipelineStateViewer.ui
…
VulkanPipelineStateViewer.cpp
Implement baseline mesh shader on vulkan
2023-11-16 18:20:24 +00:00
VulkanPipelineStateViewer.h
Implement baseline mesh shader on vulkan
2023-11-16 18:20:24 +00:00
VulkanPipelineStateViewer.ui
Implement baseline mesh shader on vulkan
2023-11-16 18:20:24 +00:00
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