Files
renderdoc/qrenderdoc/TextureViewer.cpp
T

67 lines
1.4 KiB
C++

#include "TextureViewer.h"
#include "ui_TextureViewer.h"
#include "renderdoc_replay.h"
extern ReplayRenderer *renderer;
ReplayOutput *out = NULL;
TextureDisplay d;
TextureViewer::TextureViewer(QWidget *parent) :
QFrame(parent),
ui(new Ui::TextureViewer)
{
ui->setupUi(this);
rdctype::array<FetchTexture> texs;
ReplayRenderer_GetTextures(renderer, &texs);
for(int32_t i=0; i < texs.count; i++)
{
if(texs[i].creationFlags & eTextureCreate_SwapBuffer)
{
d.texid = texs[i].ID;
d.mip = 0;
d.sampleIdx = ~0U;
d.overlay = eTexOverlay_None;
d.CustomShader = ResourceId();
d.HDRMul = -1.0f;
d.linearDisplayAsGamma = true;
d.FlipY = false;
d.rangemin = 0.0f;
d.rangemax = 1.0f;
d.scale = -1.0f;
d.offx = 0.0f;
d.offy = 0.0f;
d.sliceFace = 0;
d.rawoutput = false;
d.lightBackgroundColour = d.darkBackgroundColour =
FloatVector(0.0f, 0.0f, 0.0f, 0.0f);
d.Red = d.Green = d.Blue = true;
d.Alpha = false;
break;
}
}
HWND wnd = (HWND)ui->framerender->winId();
out = ReplayRenderer_CreateOutput(renderer, wnd);
OutputConfig c = { eOutputType_TexDisplay };
ReplayOutput_SetOutputConfig(out, c);
ReplayOutput_SetTextureDisplay(out, d);
ReplayRenderer_SetFrameEvent(renderer, 0, 10000000+rand()%1000);
}
QWidget *TextureViewer::renderSurf()
{
return ui->framerender;
}
TextureViewer::~TextureViewer()
{
delete ui;
}