Files
renderdoc/renderdoc/api
baldurk f09c40b8c9 Fix broken cases with GL_ARB_gl_spirv. Closes #1405
* We can't rely on the driver's reflection, since name information might be
  stripped and the driver is within its rights to not reflect anything even if
  we have names. Similarly queries by names etc will not work.
* Also we can't try to change bindings that are immutable on SPIR-V shaders -
  UBO/SSBO bindings, transform feedback varyings, attrib and fragdata locations.
* Programs can't mix and match SPIR-V and GLSL, so when including our own
  shaders in the overlay program make sure they match what the user's shaders
  are.
* For mesh output, we need to patch the SPIR-V if it's a SPIR-V shader instead
  of trying to use the GL XFB varyings set.
2019-06-07 18:53:02 +01:00
..
2019-02-01 18:32:13 +00:00

This folder can be extracted out and placed into your source tree if you want to use RenderDoc.

  • If you want to access RenderDoc while it's injected into your program, the app/ folder is what you want. This also contains functions for injecting RenderDoc into existing or new processes.
  • If you want to write a program that utilises RenderDoc's replay and analysis capabilities (e.g. writing a new UI, or an auto-testing/offline analysis tool), the replay/ folder is what you want.

You will need both folders if you want to launch processes with RenderDoc injected.