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https://github.com/baldurk/renderdoc.git
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094c4164dc
* Note, this API is still in-flux and beta, so there may still be some more changes before it's 'stable', and even then it will still be subject to some amount of change. * This API is then exposed to python via SWIG bindings and hides internals that don't need to be visible, and means the actual API is easier to work with. * We also use this API to reduce inter-dependencies between different windows that need to interact with each other at a high level. * The naming is python/standard RenderDoc TitleCase method names, not Qt style camelCase methods. # Conflicts: # qrenderdoc/Windows/PipelineState/D3D11PipelineStateViewer.cpp # qrenderdoc/Windows/TextureViewer.cpp
110 lines
3.2 KiB
C++
110 lines
3.2 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2017 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include <QProcess>
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#include <QThread>
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#include "Code/QRDUtils.h"
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#include "QRDInterface.h"
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#include "renderdoc_replay.h"
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RemoteHost::RemoteHost()
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{
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ServerRunning = Connected = Busy = VersionMismatch = false;
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}
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RemoteHost::RemoteHost(const QVariant &var)
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{
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QVariantMap map = var.toMap();
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if(map.contains("Hostname"))
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Hostname = map["Hostname"].toString();
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if(map.contains("RunCommand"))
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RunCommand = map["RunCommand"].toString();
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ServerRunning = Connected = Busy = VersionMismatch = false;
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}
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RemoteHost::operator QVariant() const
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{
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QVariantMap map;
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map["Hostname"] = Hostname;
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map["RunCommand"] = RunCommand;
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return map;
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}
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void RemoteHost::CheckStatus()
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{
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// special case - this is the local context
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if(Hostname == "localhost")
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{
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ServerRunning = false;
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VersionMismatch = Busy = false;
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return;
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}
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IRemoteServer *rend = NULL;
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ReplayStatus status = RENDERDOC_CreateRemoteServerConnection(Hostname.toUtf8().data(), 0, &rend);
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if(status == ReplayStatus::Succeeded)
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{
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ServerRunning = true;
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VersionMismatch = Busy = false;
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}
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else if(status == ReplayStatus::NetworkRemoteBusy)
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{
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ServerRunning = true;
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Busy = true;
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VersionMismatch = false;
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}
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else if(status == ReplayStatus::NetworkVersionMismatch)
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{
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ServerRunning = true;
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Busy = true;
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VersionMismatch = true;
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}
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else
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{
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ServerRunning = false;
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VersionMismatch = Busy = false;
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}
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if(rend)
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rend->ShutdownConnection();
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// since we can only have one active client at once on a remote server, we need
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// to avoid DDOS'ing by doing multiple CheckStatus() one after the other so fast
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// that the active client can't be properly shut down. Sleeping here for a short
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// time gives that breathing room.
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// Not the most elegant solution, but it is simple
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QThread::msleep(15);
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}
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void RemoteHost::Launch()
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{
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RDProcess process;
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process.start(RunCommand);
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process.waitForFinished(2000);
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process.detach();
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}
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