Files
renderdoc/renderdoc/driver/gl/Makefile
T
baldurk bde6fabf7d Rearrange project structure, so that drivers can be easily disabled
* This is kind of arbitrary at the moment, but in future when D3D12 and
  Vulkan drivers appear, not everyone who builds RenderDoc will want to
  build all drivers, so making them separate projects makes it more easy
  to disable/remove them.
2015-06-29 20:04:47 +02:00

59 lines
1.4 KiB
Makefile

CC=gcc
CPP=g++
COMMIT=`git rev-parse HEAD`
MACROS=-DLINUX \
-DRENDERDOC_PLATFORM=linux \
-DRENDERDOC_EXPORTS \
-DGIT_COMMIT_HASH="\"$(COMMIT)\""
CFLAGS=-c -Wall -Werror -Wno-unused -Wno-unknown-pragmas -fPIC $(MACROS) -I../../ -I../../3rdparty/
CPPFLAGS=-std=c++11 -g -Wno-reorder -fvisibility=hidden -fvisibility-inlines-hidden
LDFLAGS=-lpthread -lrt -shared -ldl -lX11
OBJDIR=.obj
OBJECTS=gl_common.o \
gl_driver.o \
gl_manager.o \
gl_debug.o \
gl_counters.o \
gl_replay.o \
gl_replay_linux.o \
gl_hooks_linux.o \
gl_shader_refl.o \
gl_resources.o \
gl_renderstate.o \
wrappers/gl_buffer_funcs.o \
wrappers/gl_debug_funcs.o \
wrappers/gl_draw_funcs.o \
wrappers/gl_emulated.o \
wrappers/gl_framebuffer_funcs.o \
wrappers/gl_get_funcs.o \
wrappers/gl_query_funcs.o \
wrappers/gl_sampler_funcs.o \
wrappers/gl_shader_funcs.o \
wrappers/gl_state_funcs.o \
wrappers/gl_texture_funcs.o \
wrappers/gl_uniform_funcs.o
.PHONY: all
all: rdoc_gl.a
$(OBJDIR)/%.o: %.cpp
@mkdir -p $$(dirname $@)
$(CPP) $(CFLAGS) $(CPPFLAGS) -c -o $@ $<
@$(CPP) $(CFLAGS) $(CPPFLAGS) -MM -MT $(OBJDIR)/$*.o $*.cpp > $(OBJDIR)/$*.d
$(OBJDIR)/%.o: %.c
@mkdir -p $$(dirname $@)
$(CC) $(CFLAGS) -c -o $@ $<
@$(CC) $(CFLAGS) -MM -MT $(OBJDIR)/$*.o $*.c > $(OBJDIR)/$*.d
OBJDIR_OBJECTS=$(addprefix $(OBJDIR)/, $(OBJECTS))
-include $(OBJDIR_OBJECTS:.o=.d)
rdoc_gl.a: $(OBJDIR_OBJECTS)
ar rcs rdoc_gl.a $(OBJDIR_OBJECTS)
.PHONY: clean
clean:
rm -rf rdoc_gl.a $(OBJDIR)