mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-05-05 01:20:42 +00:00
4569 lines
130 KiB
C++
4569 lines
130 KiB
C++
/******************************************************************************
|
|
* The MIT License (MIT)
|
|
*
|
|
* Copyright (c) 2019-2020 Baldur Karlsson
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
* of this software and associated documentation files (the "Software"), to deal
|
|
* in the Software without restriction, including without limitation the rights
|
|
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
* copies of the Software, and to permit persons to whom the Software is
|
|
* furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be included in
|
|
* all copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
* THE SOFTWARE.
|
|
******************************************************************************/
|
|
|
|
#include "BufferViewer.h"
|
|
#include <float.h>
|
|
#include <QDoubleSpinBox>
|
|
#include <QFontDatabase>
|
|
#include <QItemSelection>
|
|
#include <QMenu>
|
|
#include <QMouseEvent>
|
|
#include <QMutexLocker>
|
|
#include <QPushButton>
|
|
#include <QScrollBar>
|
|
#include <QTimer>
|
|
#include <QtMath>
|
|
#include "Code/QRDUtils.h"
|
|
#include "Code/Resources.h"
|
|
#include "ui_BufferViewer.h"
|
|
|
|
static const uint32_t MaxVisibleRows = 10000;
|
|
|
|
namespace NativeScanCode
|
|
{
|
|
enum
|
|
{
|
|
#if defined(Q_OS_WIN32)
|
|
Key_A = 30,
|
|
Key_S = 31,
|
|
Key_D = 32,
|
|
Key_F = 33,
|
|
Key_W = 17,
|
|
Key_R = 19,
|
|
#elif defined(Q_OS_LINUX)
|
|
Key_A = 30 + 8,
|
|
Key_S = 31 + 8,
|
|
Key_D = 32 + 8,
|
|
Key_F = 33 + 8,
|
|
Key_W = 17 + 8,
|
|
Key_R = 19 + 8,
|
|
#elif defined(Q_OS_MACOS)
|
|
// scan codes not supported on OS X
|
|
Key_A = 0xDEADBEF1,
|
|
Key_S = 0xDEADBEF2,
|
|
Key_D = 0xDEADBEF3,
|
|
Key_F = 0xDEADBEF4,
|
|
Key_W = 0xDEADBEF5,
|
|
Key_R = 0xDEADBEF6,
|
|
#else
|
|
#error "Unknown platform! Define NativeScanCode"
|
|
#endif
|
|
};
|
|
};
|
|
|
|
namespace NativeVirtualKey
|
|
{
|
|
enum
|
|
{
|
|
#if defined(Q_OS_WIN32)
|
|
Key_A = quint32('A'),
|
|
Key_S = quint32('S'),
|
|
Key_D = quint32('D'),
|
|
Key_F = quint32('F'),
|
|
Key_W = quint32('W'),
|
|
Key_R = quint32('R'),
|
|
#elif defined(Q_OS_LINUX)
|
|
Key_A = quint32('a'),
|
|
Key_S = quint32('s'),
|
|
Key_D = quint32('d'),
|
|
Key_F = quint32('f'),
|
|
Key_W = quint32('w'),
|
|
Key_R = quint32('r'),
|
|
#elif defined(Q_OS_MACOS)
|
|
Key_A = 0x00,
|
|
Key_S = 0x01,
|
|
Key_D = 0x02,
|
|
Key_F = 0x03,
|
|
Key_W = 0x0D,
|
|
Key_R = 0x0F,
|
|
#else
|
|
#error "Unknown platform! Define NativeVirtualKey"
|
|
#endif
|
|
};
|
|
};
|
|
|
|
class CameraWrapper
|
|
{
|
|
public:
|
|
virtual ~CameraWrapper() {}
|
|
virtual bool Update(QRect winSize) = 0;
|
|
virtual ICamera *camera() = 0;
|
|
|
|
virtual void MouseWheel(QWheelEvent *e) = 0;
|
|
|
|
virtual void MouseClick(QMouseEvent *e) { m_DragStartPos = e->pos(); }
|
|
virtual void MouseMove(QMouseEvent *e)
|
|
{
|
|
if(e->buttons() & Qt::LeftButton)
|
|
{
|
|
m_DragStartPos = e->pos();
|
|
}
|
|
else
|
|
{
|
|
m_DragStartPos = QPoint(-1, -1);
|
|
}
|
|
}
|
|
|
|
enum class KeyPressDirection
|
|
{
|
|
None,
|
|
Left,
|
|
Right,
|
|
Forward,
|
|
Back,
|
|
Up,
|
|
Down,
|
|
};
|
|
|
|
KeyPressDirection GetDirection(QKeyEvent *e)
|
|
{
|
|
// if we have a native scancode, we expect to be able to match it. If we don't then don't get
|
|
// any false positives by checking the virtual key
|
|
if(e->nativeScanCode() > 1)
|
|
{
|
|
switch(e->nativeScanCode())
|
|
{
|
|
case NativeScanCode::Key_A: return KeyPressDirection::Left;
|
|
case NativeScanCode::Key_D: return KeyPressDirection::Right;
|
|
case NativeScanCode::Key_W: return KeyPressDirection::Forward;
|
|
case NativeScanCode::Key_S: return KeyPressDirection::Back;
|
|
case NativeScanCode::Key_R: return KeyPressDirection::Up;
|
|
case NativeScanCode::Key_F: return KeyPressDirection::Down;
|
|
default: break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch(e->nativeVirtualKey())
|
|
{
|
|
case NativeVirtualKey::Key_A: return KeyPressDirection::Left;
|
|
case NativeVirtualKey::Key_D: return KeyPressDirection::Right;
|
|
case NativeVirtualKey::Key_W: return KeyPressDirection::Forward;
|
|
case NativeVirtualKey::Key_S: return KeyPressDirection::Back;
|
|
case NativeVirtualKey::Key_R: return KeyPressDirection::Up;
|
|
case NativeVirtualKey::Key_F: return KeyPressDirection::Down;
|
|
default: break;
|
|
}
|
|
}
|
|
|
|
// handle arrow keys, we can do this safely with Qt::Key
|
|
switch(e->key())
|
|
{
|
|
case Qt::Key_Left: return KeyPressDirection::Left;
|
|
case Qt::Key_Right: return KeyPressDirection::Right;
|
|
case Qt::Key_Up: return KeyPressDirection::Forward;
|
|
case Qt::Key_Down: return KeyPressDirection::Back;
|
|
case Qt::Key_PageUp: return KeyPressDirection::Up;
|
|
case Qt::Key_PageDown: return KeyPressDirection::Down;
|
|
default: break;
|
|
}
|
|
|
|
return KeyPressDirection::None;
|
|
}
|
|
|
|
virtual void KeyUp(QKeyEvent *e)
|
|
{
|
|
KeyPressDirection dir = GetDirection(e);
|
|
|
|
if(dir == KeyPressDirection::Left || dir == KeyPressDirection::Right)
|
|
setMove(Direction::Horiz, 0);
|
|
if(dir == KeyPressDirection::Forward || dir == KeyPressDirection::Back)
|
|
setMove(Direction::Fwd, 0);
|
|
if(dir == KeyPressDirection::Up || dir == KeyPressDirection::Down)
|
|
setMove(Direction::Vert, 0);
|
|
|
|
if(e->modifiers() & Qt::ShiftModifier)
|
|
m_CurrentSpeed = 3.0f;
|
|
else
|
|
m_CurrentSpeed = 1.0f;
|
|
}
|
|
|
|
virtual void KeyDown(QKeyEvent *e)
|
|
{
|
|
KeyPressDirection dir = GetDirection(e);
|
|
|
|
switch(dir)
|
|
{
|
|
case KeyPressDirection::None: break;
|
|
case KeyPressDirection::Left: setMove(Direction::Horiz, -1); break;
|
|
case KeyPressDirection::Right: setMove(Direction::Horiz, 1); break;
|
|
case KeyPressDirection::Forward: setMove(Direction::Fwd, 1); break;
|
|
case KeyPressDirection::Back: setMove(Direction::Fwd, -1); break;
|
|
case KeyPressDirection::Up: setMove(Direction::Vert, 1); break;
|
|
case KeyPressDirection::Down: setMove(Direction::Vert, -1); break;
|
|
}
|
|
|
|
if(e->modifiers() & Qt::ShiftModifier)
|
|
m_CurrentSpeed = 3.0f;
|
|
else
|
|
m_CurrentSpeed = 1.0f;
|
|
}
|
|
|
|
float SpeedMultiplier = 0.05f;
|
|
|
|
protected:
|
|
enum class Direction
|
|
{
|
|
Fwd,
|
|
Horiz,
|
|
Vert,
|
|
Num
|
|
};
|
|
|
|
int move(Direction dir) { return m_CurrentMove[(int)dir]; }
|
|
float currentSpeed() { return m_CurrentSpeed * SpeedMultiplier; }
|
|
QPoint dragStartPos() { return m_DragStartPos; }
|
|
private:
|
|
float m_CurrentSpeed = 1.0f;
|
|
int m_CurrentMove[(int)Direction::Num] = {0, 0, 0};
|
|
|
|
void setMove(Direction dir, int val) { m_CurrentMove[(int)dir] = val; }
|
|
QPoint m_DragStartPos = QPoint(-1, -1);
|
|
};
|
|
|
|
class ArcballWrapper : public CameraWrapper
|
|
{
|
|
public:
|
|
ArcballWrapper() { m_Cam = RENDERDOC_InitCamera(CameraType::Arcball); }
|
|
virtual ~ArcballWrapper() { m_Cam->Shutdown(); }
|
|
ICamera *camera() override { return m_Cam; }
|
|
void Reset(FloatVector pos, float dist)
|
|
{
|
|
m_Cam->ResetArcball();
|
|
|
|
setLookAtPos(pos);
|
|
SetDistance(dist);
|
|
}
|
|
|
|
void SetDistance(float dist)
|
|
{
|
|
m_Distance = qAbs(dist);
|
|
m_Cam->SetArcballDistance(m_Distance);
|
|
}
|
|
|
|
bool Update(QRect size) override
|
|
{
|
|
m_WinSize = size;
|
|
return false;
|
|
}
|
|
|
|
void MouseWheel(QWheelEvent *e) override
|
|
{
|
|
float mod = (1.0f - e->delta() / 2500.0f);
|
|
|
|
SetDistance(qMax(1e-6f, m_Distance * mod));
|
|
}
|
|
|
|
void MouseMove(QMouseEvent *e) override
|
|
{
|
|
if(dragStartPos().x() > 0)
|
|
{
|
|
if(e->buttons() == Qt::MiddleButton ||
|
|
(e->buttons() == Qt::LeftButton && e->modifiers() & Qt::AltModifier))
|
|
{
|
|
float xdelta = (float)(e->pos().x() - dragStartPos().x()) / 300.0f;
|
|
float ydelta = (float)(e->pos().y() - dragStartPos().y()) / 300.0f;
|
|
|
|
xdelta *= qMax(1.0f, m_Distance);
|
|
ydelta *= qMax(1.0f, m_Distance);
|
|
|
|
FloatVector right = m_Cam->GetRight();
|
|
FloatVector up = m_Cam->GetUp();
|
|
|
|
m_LookAt.x -= right.x * xdelta;
|
|
m_LookAt.y -= right.y * xdelta;
|
|
m_LookAt.z -= right.z * xdelta;
|
|
|
|
m_LookAt.x += up.x * ydelta;
|
|
m_LookAt.y += up.y * ydelta;
|
|
m_LookAt.z += up.z * ydelta;
|
|
|
|
m_Cam->SetPosition(m_LookAt.x, m_LookAt.y, m_LookAt.z);
|
|
}
|
|
else if(e->buttons() == Qt::LeftButton)
|
|
{
|
|
RotateArcball(dragStartPos(), e->pos());
|
|
}
|
|
}
|
|
|
|
CameraWrapper::MouseMove(e);
|
|
}
|
|
|
|
FloatVector lookAtPos() { return m_LookAt; }
|
|
void setLookAtPos(const FloatVector &v)
|
|
{
|
|
m_LookAt = v;
|
|
m_Cam->SetPosition(v.x, v.y, v.z);
|
|
}
|
|
|
|
private:
|
|
ICamera *m_Cam;
|
|
|
|
QRect m_WinSize;
|
|
|
|
float m_Distance = 10.0f;
|
|
FloatVector m_LookAt;
|
|
|
|
void RotateArcball(QPoint from, QPoint to)
|
|
{
|
|
// this isn't a 'true arcball' but it handles extreme aspect ratios
|
|
// better. We basically 'centre' around the from point always being
|
|
// 0,0 (straight out of the screen) as if you're always dragging
|
|
// the arcball from the middle, and just use the relative movement
|
|
int minDimension = qMin(m_WinSize.width(), m_WinSize.height());
|
|
|
|
float ax = 0.0f, ay = 0.0f;
|
|
float bx = ((float)(to.x() - from.x()) / (float)minDimension) * 2.0f;
|
|
float by = ((float)(to.y() - from.y()) / (float)minDimension) * 2.0f;
|
|
|
|
ay = -ay;
|
|
by = -by;
|
|
|
|
m_Cam->RotateArcball(ax, ay, bx, by);
|
|
}
|
|
};
|
|
|
|
class FlycamWrapper : public CameraWrapper
|
|
{
|
|
public:
|
|
FlycamWrapper() { m_Cam = RENDERDOC_InitCamera(CameraType::FPSLook); }
|
|
virtual ~FlycamWrapper() { m_Cam->Shutdown(); }
|
|
ICamera *camera() override { return m_Cam; }
|
|
void Reset(FloatVector pos)
|
|
{
|
|
m_Position = pos;
|
|
m_Rotation = FloatVector();
|
|
|
|
m_Cam->SetPosition(m_Position.x, m_Position.y, m_Position.z);
|
|
m_Cam->SetFPSRotation(m_Rotation.x, m_Rotation.y, m_Rotation.z);
|
|
}
|
|
|
|
bool Update(QRect size) override
|
|
{
|
|
FloatVector fwd = m_Cam->GetForward();
|
|
FloatVector right = m_Cam->GetRight();
|
|
|
|
float speed = currentSpeed();
|
|
|
|
int horizMove = move(CameraWrapper::Direction::Horiz);
|
|
if(horizMove)
|
|
{
|
|
m_Position.x += right.x * speed * (float)horizMove;
|
|
m_Position.y += right.y * speed * (float)horizMove;
|
|
m_Position.z += right.z * speed * (float)horizMove;
|
|
}
|
|
|
|
int vertMove = move(CameraWrapper::Direction::Vert);
|
|
if(vertMove)
|
|
{
|
|
// this makes less intuitive sense, instead go 'absolute' up
|
|
// m_Position.x += up.x * speed * (float)vertMove;
|
|
// m_Position.y += up.y * speed * (float)vertMove;
|
|
// m_Position.z += up.z * speed * (float)vertMove;
|
|
|
|
m_Position.y += speed * (float)vertMove;
|
|
}
|
|
|
|
int fwdMove = move(CameraWrapper::Direction::Fwd);
|
|
if(fwdMove)
|
|
{
|
|
m_Position.x += fwd.x * speed * (float)fwdMove;
|
|
m_Position.y += fwd.y * speed * (float)fwdMove;
|
|
m_Position.z += fwd.z * speed * (float)fwdMove;
|
|
}
|
|
|
|
if(horizMove || vertMove || fwdMove)
|
|
{
|
|
m_Cam->SetPosition(m_Position.x, m_Position.y, m_Position.z);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void MouseWheel(QWheelEvent *e) override {}
|
|
void MouseMove(QMouseEvent *e) override
|
|
{
|
|
if(dragStartPos().x() > 0 && e->buttons() == Qt::LeftButton)
|
|
{
|
|
m_Rotation.y -= (float)(e->pos().x() - dragStartPos().x()) / 300.0f;
|
|
m_Rotation.x -= (float)(e->pos().y() - dragStartPos().y()) / 300.0f;
|
|
|
|
m_Cam->SetFPSRotation(m_Rotation.x, m_Rotation.y, m_Rotation.z);
|
|
}
|
|
|
|
CameraWrapper::MouseMove(e);
|
|
}
|
|
|
|
private:
|
|
ICamera *m_Cam;
|
|
|
|
FloatVector m_Position, m_Rotation;
|
|
};
|
|
|
|
struct BufferData
|
|
{
|
|
BufferData()
|
|
{
|
|
refcount.store(1);
|
|
stride = 0;
|
|
}
|
|
|
|
void ref() { refcount.ref(); }
|
|
void deref()
|
|
{
|
|
bool alive = refcount.deref();
|
|
|
|
if(!alive)
|
|
delete this;
|
|
}
|
|
|
|
size_t stride;
|
|
bytebuf storage;
|
|
QAtomicInteger<uint32_t> refcount;
|
|
|
|
const byte *data() const { return storage.begin(); };
|
|
const byte *end() const { return storage.end(); }
|
|
bool hasData() const { return !storage.empty(); }
|
|
size_t size() const { return storage.size(); }
|
|
};
|
|
|
|
struct BufferElementProperties
|
|
{
|
|
ResourceFormat format;
|
|
int buffer = 0;
|
|
ShaderBuiltin systemValue = ShaderBuiltin::Undefined;
|
|
bool perinstance = false;
|
|
int instancerate = 1;
|
|
};
|
|
|
|
struct BufferConfiguration
|
|
{
|
|
uint32_t curInstance = 0, curView = 0;
|
|
uint32_t numRows = 0, unclampedNumRows = 0;
|
|
uint32_t pagingOffset = 0;
|
|
|
|
// we can have two index buffers for VSOut data:
|
|
// the original index buffer is used for the displayed value (in displayIndices), and the actual
|
|
// potentially remapped or permuated index buffer used for fetching data (in indices).
|
|
BufferData *displayIndices = NULL;
|
|
int32_t displayBaseVertex = 0;
|
|
BufferData *indices = NULL;
|
|
int32_t baseVertex = 0;
|
|
|
|
rdcarray<ShaderConstant> columns;
|
|
rdcarray<BufferElementProperties> props;
|
|
|
|
QVector<PixelValue> generics;
|
|
QVector<bool> genericsEnabled;
|
|
QList<BufferData *> buffers;
|
|
uint32_t primRestart = 0;
|
|
|
|
BufferConfiguration() = default;
|
|
BufferConfiguration(const BufferConfiguration &o) = delete;
|
|
~BufferConfiguration() { reset(); }
|
|
BufferConfiguration &operator=(const BufferConfiguration &o)
|
|
{
|
|
reset();
|
|
|
|
curInstance = o.curInstance;
|
|
numRows = o.numRows;
|
|
unclampedNumRows = o.unclampedNumRows;
|
|
pagingOffset = o.pagingOffset;
|
|
|
|
displayIndices = o.displayIndices;
|
|
if(displayIndices)
|
|
displayIndices->ref();
|
|
displayBaseVertex = o.displayBaseVertex;
|
|
|
|
indices = o.indices;
|
|
if(indices)
|
|
indices->ref();
|
|
|
|
baseVertex = o.baseVertex;
|
|
|
|
columns = o.columns;
|
|
props = o.props;
|
|
generics = o.generics;
|
|
genericsEnabled = o.genericsEnabled;
|
|
primRestart = o.primRestart;
|
|
|
|
buffers = o.buffers;
|
|
for(BufferData *b : buffers)
|
|
b->ref();
|
|
|
|
return *this;
|
|
}
|
|
|
|
void reset()
|
|
{
|
|
if(indices)
|
|
indices->deref();
|
|
indices = NULL;
|
|
|
|
if(displayIndices)
|
|
displayIndices->deref();
|
|
displayIndices = NULL;
|
|
|
|
for(BufferData *b : buffers)
|
|
b->deref();
|
|
|
|
buffers.clear();
|
|
columns.clear();
|
|
props.clear();
|
|
generics.clear();
|
|
genericsEnabled.clear();
|
|
numRows = 0;
|
|
unclampedNumRows = 0;
|
|
}
|
|
|
|
QString columnName(int col) const
|
|
{
|
|
if(col >= 0 && col < columns.count())
|
|
return columns[col].name;
|
|
|
|
return QString();
|
|
}
|
|
|
|
int guessPositionColumn() const
|
|
{
|
|
int posEl = -1;
|
|
|
|
if(!columns.empty())
|
|
{
|
|
// prioritise system value over general "POSITION" string matching
|
|
for(int i = 0; i < columns.count(); i++)
|
|
{
|
|
const BufferElementProperties &prop = props[i];
|
|
|
|
if(prop.systemValue == ShaderBuiltin::Position)
|
|
{
|
|
posEl = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// look for an exact match
|
|
for(int i = 0; posEl == -1 && i < columns.count(); i++)
|
|
{
|
|
const ShaderConstant &el = columns[i];
|
|
|
|
if(QString(el.name).compare(lit("POSITION"), Qt::CaseInsensitive) == 0 ||
|
|
QString(el.name).compare(lit("POSITION0"), Qt::CaseInsensitive) == 0 ||
|
|
QString(el.name).compare(lit("POS"), Qt::CaseInsensitive) == 0 ||
|
|
QString(el.name).compare(lit("POS0"), Qt::CaseInsensitive) == 0)
|
|
{
|
|
posEl = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// try anything containing position
|
|
for(int i = 0; posEl == -1 && i < columns.count(); i++)
|
|
{
|
|
const ShaderConstant &el = columns[i];
|
|
|
|
if(QString(el.name).contains(lit("POSITION"), Qt::CaseInsensitive))
|
|
{
|
|
posEl = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// OK last resort, just look for 'pos'
|
|
for(int i = 0; posEl == -1 && i < columns.count(); i++)
|
|
{
|
|
const ShaderConstant &el = columns[i];
|
|
|
|
if(QString(el.name).contains(lit("POS"), Qt::CaseInsensitive))
|
|
{
|
|
posEl = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// if we still have absolutely nothing, just use the first available element
|
|
if(posEl == -1)
|
|
{
|
|
posEl = 0;
|
|
}
|
|
}
|
|
|
|
return posEl;
|
|
}
|
|
|
|
int guessSecondaryColumn() const
|
|
{
|
|
int secondEl = -1;
|
|
|
|
if(!columns.empty())
|
|
{
|
|
// prioritise TEXCOORD over general COLOR
|
|
for(int i = 0; i < columns.count(); i++)
|
|
{
|
|
const ShaderConstant &el = columns[i];
|
|
|
|
if(QString(el.name).compare(lit("TEXCOORD"), Qt::CaseInsensitive) == 0 ||
|
|
QString(el.name).compare(lit("TEXCOORD0"), Qt::CaseInsensitive) == 0 ||
|
|
QString(el.name).compare(lit("TEX"), Qt::CaseInsensitive) == 0 ||
|
|
QString(el.name).compare(lit("TEX0"), Qt::CaseInsensitive) == 0 ||
|
|
QString(el.name).compare(lit("UV"), Qt::CaseInsensitive) == 0 ||
|
|
QString(el.name).compare(lit("UV0"), Qt::CaseInsensitive) == 0)
|
|
{
|
|
secondEl = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
for(int i = 0; secondEl == -1 && i < columns.count(); i++)
|
|
{
|
|
const ShaderConstant &el = columns[i];
|
|
|
|
if(QString(el.name).compare(lit("COLOR"), Qt::CaseInsensitive) == 0 ||
|
|
QString(el.name).compare(lit("COLOR0"), Qt::CaseInsensitive) == 0 ||
|
|
QString(el.name).compare(lit("COL"), Qt::CaseInsensitive) == 0 ||
|
|
QString(el.name).compare(lit("COL0"), Qt::CaseInsensitive) == 0)
|
|
{
|
|
secondEl = i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
return secondEl;
|
|
}
|
|
};
|
|
|
|
uint32_t CalcIndex(BufferData *data, uint32_t vertID, int32_t baseVertex, uint32_t primRestart)
|
|
{
|
|
const byte *idxData = data->data() + vertID * sizeof(uint32_t);
|
|
if(idxData + sizeof(uint32_t) > data->end())
|
|
return ~0U;
|
|
|
|
uint32_t idx = *(const uint32_t *)idxData;
|
|
|
|
// check for primitive restart *before* adding base vertex
|
|
if(primRestart && idx == primRestart)
|
|
return idx;
|
|
|
|
// apply base vertex but clamp to 0 if subtracting
|
|
if(baseVertex < 0)
|
|
{
|
|
uint32_t subtract = (uint32_t)(-baseVertex);
|
|
|
|
if(idx < subtract)
|
|
idx = 0;
|
|
else
|
|
idx -= subtract;
|
|
}
|
|
else if(baseVertex > 0)
|
|
{
|
|
idx += (uint32_t)baseVertex;
|
|
}
|
|
|
|
return idx;
|
|
}
|
|
|
|
static int columnGroupRole = Qt::UserRole + 10000;
|
|
|
|
static QString interpretVariant(const QVariant &v, const ShaderConstant &el,
|
|
const BufferElementProperties &prop)
|
|
{
|
|
QString ret;
|
|
|
|
QMetaType::Type vt = GetVariantMetatype(v);
|
|
|
|
if(vt == QMetaType::Double)
|
|
{
|
|
double d = v.toDouble();
|
|
// pad with space on left if sign is missing, to better align
|
|
if(d < 0.0)
|
|
ret = Formatter::Format(d);
|
|
else if(d > 0.0)
|
|
ret = lit(" ") + Formatter::Format(d);
|
|
else if(qIsNaN(d))
|
|
ret = lit(" NaN");
|
|
else
|
|
// force negative and positive 0 together
|
|
ret = lit(" ") + Formatter::Format(0.0);
|
|
}
|
|
else if(vt == QMetaType::Float)
|
|
{
|
|
float f = v.toFloat();
|
|
// pad with space on left if sign is missing, to better align
|
|
if(f < 0.0)
|
|
ret = Formatter::Format(f);
|
|
else if(f > 0.0)
|
|
ret = lit(" ") + Formatter::Format(f);
|
|
else if(qIsNaN(f))
|
|
ret = lit(" NaN");
|
|
else
|
|
// force negative and positive 0 together
|
|
ret = lit(" ") + Formatter::Format(0.0);
|
|
}
|
|
else if(vt == QMetaType::UInt || vt == QMetaType::UShort || vt == QMetaType::UChar)
|
|
{
|
|
uint u = v.toUInt();
|
|
if(el.type.descriptor.displayAsHex && prop.format.type == ResourceFormatType::Regular)
|
|
ret = Formatter::HexFormat(u, prop.format.compByteWidth);
|
|
else
|
|
ret = Formatter::Format(u, el.type.descriptor.displayAsHex);
|
|
}
|
|
else if(vt == QMetaType::Int || vt == QMetaType::Short || vt == QMetaType::SChar)
|
|
{
|
|
int i = v.toInt();
|
|
if(i >= 0)
|
|
ret = lit(" ") + Formatter::Format(i);
|
|
else
|
|
ret = Formatter::Format(i);
|
|
}
|
|
else if(vt == QMetaType::ULongLong)
|
|
{
|
|
ret = Formatter::Format((uint64_t)v.toULongLong(), el.type.descriptor.displayAsHex);
|
|
}
|
|
else if(vt == QMetaType::LongLong)
|
|
{
|
|
int64_t i = v.toLongLong();
|
|
if(i >= 0)
|
|
ret = lit(" ") + Formatter::Format(i);
|
|
else
|
|
ret = Formatter::Format(i);
|
|
}
|
|
else
|
|
{
|
|
ret = v.toString();
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
class BufferItemModel : public QAbstractItemModel
|
|
{
|
|
public:
|
|
BufferItemModel(RDTableView *v, bool vertexInput, bool mesh, QObject *parent)
|
|
: QAbstractItemModel(parent)
|
|
{
|
|
vertexInputData = vertexInput;
|
|
meshView = mesh;
|
|
view = v;
|
|
view->setModel(this);
|
|
}
|
|
void beginReset()
|
|
{
|
|
emit beginResetModel();
|
|
config.reset();
|
|
}
|
|
void endReset(const BufferConfiguration &conf)
|
|
{
|
|
config = conf;
|
|
cacheColumns();
|
|
totalColumnCount = columnLookup.count() + reservedColumnCount();
|
|
emit endResetModel();
|
|
}
|
|
QModelIndex index(int row, int column, const QModelIndex &parent = QModelIndex()) const override
|
|
{
|
|
if(row < 0 || row >= rowCount())
|
|
return QModelIndex();
|
|
|
|
return createIndex(row, column);
|
|
}
|
|
|
|
QModelIndex parent(const QModelIndex &index) const override { return QModelIndex(); }
|
|
int rowCount(const QModelIndex &parent = QModelIndex()) const override
|
|
{
|
|
int ret = config.numRows;
|
|
if(config.pagingOffset > 0)
|
|
ret++;
|
|
return ret;
|
|
}
|
|
int columnCount(const QModelIndex &parent = QModelIndex()) const override
|
|
{
|
|
return totalColumnCount;
|
|
}
|
|
Qt::ItemFlags flags(const QModelIndex &index) const override
|
|
{
|
|
if(!index.isValid())
|
|
return 0;
|
|
|
|
return QAbstractItemModel::flags(index);
|
|
}
|
|
|
|
QVariant headerData(int section, Qt::Orientation orientation, int role) const override
|
|
{
|
|
if(section < totalColumnCount && orientation == Qt::Horizontal)
|
|
{
|
|
if(role == Qt::DisplayRole || role == columnGroupRole)
|
|
{
|
|
if(section == 0)
|
|
{
|
|
return meshView ? lit("VTX") : lit("Element");
|
|
}
|
|
else if(section == 1 && meshView)
|
|
{
|
|
return lit("IDX");
|
|
}
|
|
else
|
|
{
|
|
const ShaderConstant &el = elementForColumn(section);
|
|
|
|
if(el.type.descriptor.columns == 1 || role == columnGroupRole)
|
|
return el.name;
|
|
|
|
QChar comps[] = {QLatin1Char('x'), QLatin1Char('y'), QLatin1Char('z'), QLatin1Char('w')};
|
|
|
|
return QFormatStr("%1.%2").arg(el.name).arg(comps[componentForIndex(section)]);
|
|
}
|
|
}
|
|
}
|
|
|
|
return QVariant();
|
|
}
|
|
|
|
QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const override
|
|
{
|
|
if(index.isValid())
|
|
{
|
|
if(role == Qt::SizeHintRole)
|
|
{
|
|
QStyleOptionViewItem opt = view->viewOptions();
|
|
opt.features |= QStyleOptionViewItem::HasDisplay;
|
|
|
|
// pad these columns to allow for sufficiently wide data
|
|
if(index.column() < reservedColumnCount())
|
|
opt.text = lit("4294967295");
|
|
else
|
|
opt.text = data(index).toString();
|
|
|
|
opt.text.replace(QLatin1Char('\n'), QChar::LineSeparator);
|
|
|
|
opt.styleObject = NULL;
|
|
|
|
QStyle *style = opt.widget ? opt.widget->style() : QApplication::style();
|
|
return style->sizeFromContents(QStyle::CT_ItemViewItem, &opt, QSize(), opt.widget);
|
|
}
|
|
|
|
uint32_t row = index.row();
|
|
int col = index.column();
|
|
|
|
if(config.pagingOffset > 0)
|
|
{
|
|
if(row == 0)
|
|
{
|
|
if(role == Qt::DisplayRole)
|
|
return lit("...");
|
|
return QVariant();
|
|
}
|
|
row--;
|
|
}
|
|
|
|
if(role == columnGroupRole)
|
|
{
|
|
if(col < reservedColumnCount())
|
|
return -1 - col;
|
|
else
|
|
return columnLookup[col - reservedColumnCount()];
|
|
}
|
|
|
|
if((role == Qt::BackgroundRole || role == Qt::ForegroundRole) && col >= reservedColumnCount())
|
|
{
|
|
if(meshView)
|
|
{
|
|
int elIdx = columnLookup[col - reservedColumnCount()];
|
|
int compIdx = componentForIndex(col);
|
|
|
|
float lightnessOn = qBound(0.25, view->palette().color(QPalette::Base).lightnessF(), 0.75);
|
|
float lightnessOff = lightnessOn > 0.5f ? lightnessOn + 0.2f : lightnessOn - 0.2f;
|
|
|
|
static float a = 0.55f;
|
|
static float b = 0.8f;
|
|
|
|
if(elIdx == positionEl)
|
|
{
|
|
QColor backCol;
|
|
if(compIdx != 3 || !vertexInputData)
|
|
{
|
|
backCol = QColor::fromHslF(0.55f, 0.75f, lightnessOn);
|
|
}
|
|
else
|
|
{
|
|
backCol = QColor::fromHslF(0.55f, 0.75f, lightnessOff);
|
|
}
|
|
|
|
if(role == Qt::ForegroundRole)
|
|
return QBrush(contrastingColor(backCol, view->palette().color(QPalette::Text)));
|
|
|
|
return backCol;
|
|
}
|
|
else if(secondaryEnabled && elIdx == secondaryEl)
|
|
{
|
|
QColor backCol;
|
|
if((secondaryElAlpha && compIdx == 3) || (!secondaryElAlpha && compIdx != 3))
|
|
{
|
|
backCol = QColor::fromHslF(0.33f, 0.75f, lightnessOn);
|
|
}
|
|
else
|
|
{
|
|
backCol = QColor::fromHslF(0.33f, 0.75f, lightnessOff);
|
|
}
|
|
|
|
if(role == Qt::ForegroundRole)
|
|
return QBrush(contrastingColor(backCol, view->palette().color(QPalette::Text)));
|
|
|
|
return backCol;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
const ShaderConstant &el = elementForColumn(col);
|
|
const BufferElementProperties &prop = propForColumn(col);
|
|
|
|
if(el.type.descriptor.displayAsRGB && prop.buffer < config.buffers.size())
|
|
{
|
|
const byte *data = config.buffers[prop.buffer]->data();
|
|
const byte *end = config.buffers[prop.buffer]->end();
|
|
|
|
data += config.buffers[prop.buffer]->stride * row;
|
|
data += el.byteOffset;
|
|
|
|
// only slightly wasteful, we need to fetch all variants together
|
|
// since some formats are packed and can't be read individually
|
|
QVariantList list = GetVariants(prop.format, el.type.descriptor, data, end);
|
|
|
|
if(!list.isEmpty())
|
|
{
|
|
QMetaType::Type vt = GetVariantMetatype(list[0]);
|
|
|
|
QColor rgb;
|
|
|
|
if(vt == QMetaType::Double)
|
|
{
|
|
double r = qBound(0.0, list[0].toDouble(), 1.0);
|
|
double g = list.size() > 1 ? qBound(0.0, list[1].toDouble(), 1.0) : 0.0;
|
|
double b = list.size() > 2 ? qBound(0.0, list[2].toDouble(), 1.0) : 0.0;
|
|
|
|
rgb = QColor::fromRgbF(r, g, b);
|
|
}
|
|
else if(vt == QMetaType::Float)
|
|
{
|
|
float r = qBound(0.0f, list[0].toFloat(), 1.0f);
|
|
float g = list.size() > 1 ? qBound(0.0f, list[1].toFloat(), 1.0f) : 0.0;
|
|
float b = list.size() > 2 ? qBound(0.0f, list[2].toFloat(), 1.0f) : 0.0;
|
|
|
|
rgb = QColor::fromRgbF(r, g, b);
|
|
}
|
|
else if(vt == QMetaType::UInt || vt == QMetaType::UShort || vt == QMetaType::UChar)
|
|
{
|
|
uint r = qBound(0U, list[0].toUInt(), 255U);
|
|
uint g = list.size() > 1 ? qBound(0U, list[1].toUInt(), 255U) : 0.0;
|
|
uint b = list.size() > 2 ? qBound(0U, list[2].toUInt(), 255U) : 0.0;
|
|
|
|
rgb = QColor::fromRgb(r, g, b);
|
|
}
|
|
else if(vt == QMetaType::Int || vt == QMetaType::Short || vt == QMetaType::SChar)
|
|
{
|
|
int r = qBound(0, list[0].toInt(), 255);
|
|
int g = list.size() > 1 ? qBound(0, list[1].toInt(), 255) : 0.0;
|
|
int b = list.size() > 2 ? qBound(0, list[2].toInt(), 255) : 0.0;
|
|
|
|
rgb = QColor::fromRgb(r, g, b);
|
|
}
|
|
|
|
if(role == Qt::BackgroundRole)
|
|
return QBrush(rgb);
|
|
else if(role == Qt::ForegroundRole)
|
|
return QBrush(contrastingColor(rgb, QColor::fromRgb(0, 0, 0)));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if(role == Qt::DisplayRole)
|
|
{
|
|
if(config.unclampedNumRows > config.pagingOffset + config.numRows && row >= config.numRows - 2)
|
|
{
|
|
if(meshView)
|
|
{
|
|
if(col < 2 && row == config.numRows - 1)
|
|
return QString::number(config.unclampedNumRows - 1);
|
|
}
|
|
else
|
|
{
|
|
if(col == 0 && row == config.numRows - 1)
|
|
return QString::number(config.unclampedNumRows - 1);
|
|
}
|
|
|
|
return lit("...");
|
|
}
|
|
|
|
if(col >= 0 && col < totalColumnCount && row < config.numRows)
|
|
{
|
|
if(col == 0)
|
|
return row + config.pagingOffset;
|
|
|
|
uint32_t idx = row;
|
|
|
|
if(config.indices && config.indices->hasData())
|
|
{
|
|
idx = CalcIndex(config.indices, row, config.baseVertex, config.primRestart);
|
|
|
|
if(config.primRestart && idx == config.primRestart)
|
|
return col == 1 ? lit("--") : lit(" Restart");
|
|
|
|
if(idx == ~0U)
|
|
return outOfBounds();
|
|
}
|
|
|
|
if(col == 1 && meshView)
|
|
{
|
|
// if we have separate displayIndices, fetch that for display instead
|
|
if(config.displayIndices && config.displayIndices->hasData())
|
|
idx = CalcIndex(config.displayIndices, row, config.displayBaseVertex,
|
|
config.primRestart);
|
|
|
|
if(idx == ~0U)
|
|
return outOfBounds();
|
|
|
|
return idx;
|
|
}
|
|
|
|
const ShaderConstant &el = elementForColumn(col);
|
|
const BufferElementProperties &prop = propForColumn(col);
|
|
|
|
if(useGenerics(col))
|
|
return interpretGeneric(col, el, prop);
|
|
|
|
uint32_t instIdx = 0;
|
|
if(prop.instancerate > 0)
|
|
instIdx = config.curInstance / prop.instancerate;
|
|
|
|
if(prop.buffer < config.buffers.size())
|
|
{
|
|
const byte *data = config.buffers[prop.buffer]->data();
|
|
const byte *end = config.buffers[prop.buffer]->end();
|
|
|
|
if(!prop.perinstance)
|
|
data += config.buffers[prop.buffer]->stride * idx;
|
|
else
|
|
data += config.buffers[prop.buffer]->stride * instIdx;
|
|
|
|
data += el.byteOffset;
|
|
|
|
// only slightly wasteful, we need to fetch all variants together
|
|
// since some formats are packed and can't be read individually
|
|
QVariantList list = GetVariants(prop.format, el.type.descriptor, data, end);
|
|
|
|
int comp = componentForIndex(col);
|
|
|
|
if(comp < list.count())
|
|
{
|
|
uint32_t rowdim = el.type.descriptor.rows;
|
|
uint32_t coldim = el.type.descriptor.columns;
|
|
|
|
if(rowdim == 1)
|
|
{
|
|
QVariant v = list[comp];
|
|
|
|
if(el.type.descriptor.pointerTypeID != ~0U)
|
|
{
|
|
PointerVal ptr;
|
|
ptr.pointer = v.toULongLong();
|
|
ptr.pointerTypeID = el.type.descriptor.pointerTypeID;
|
|
v = ToQStr(ptr);
|
|
}
|
|
|
|
RichResourceTextInitialise(v);
|
|
|
|
if(RichResourceTextCheck(v))
|
|
return v;
|
|
|
|
return interpretVariant(v, el, prop);
|
|
}
|
|
else
|
|
{
|
|
QString ret;
|
|
|
|
for(uint32_t r = 0; r < rowdim; r++)
|
|
{
|
|
if(r > 0)
|
|
ret += lit("\n");
|
|
|
|
ret += interpretVariant(list[r * coldim + comp], el, prop);
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
}
|
|
}
|
|
|
|
return outOfBounds();
|
|
}
|
|
}
|
|
}
|
|
|
|
return QVariant();
|
|
}
|
|
|
|
void setPosColumn(int pos)
|
|
{
|
|
QVector<int> roles = {Qt::BackgroundRole, Qt::ForegroundRole};
|
|
|
|
if(pos == -1)
|
|
pos = config.guessPositionColumn();
|
|
|
|
if(positionEl != pos)
|
|
{
|
|
if(positionEl >= 0)
|
|
emit dataChanged(index(0, firstColumnForElement(positionEl)),
|
|
index(rowCount() - 1, lastColumnForElement(positionEl)), roles);
|
|
|
|
if(pos >= 0)
|
|
emit dataChanged(index(0, firstColumnForElement(pos)),
|
|
index(rowCount() - 1, lastColumnForElement(pos)), roles);
|
|
}
|
|
|
|
positionEl = pos;
|
|
}
|
|
|
|
int posColumn() { return positionEl; }
|
|
QString posName() { return config.columnName(positionEl); }
|
|
void setSecondaryColumn(int sec, bool secEnabled, bool secAlpha)
|
|
{
|
|
QVector<int> roles = {Qt::BackgroundRole, Qt::ForegroundRole};
|
|
|
|
if(sec == -1)
|
|
sec = config.guessSecondaryColumn();
|
|
|
|
if(secondaryEl != sec || secondaryElAlpha != secAlpha || secondaryEnabled != secEnabled)
|
|
{
|
|
if(secondaryEl >= 0 && secondaryEl != sec)
|
|
emit dataChanged(index(0, firstColumnForElement(secondaryEl)),
|
|
index(rowCount() - 1, lastColumnForElement(secondaryEl)), roles);
|
|
|
|
if(sec >= 0)
|
|
emit dataChanged(index(0, firstColumnForElement(sec)),
|
|
index(rowCount() - 1, lastColumnForElement(sec)), roles);
|
|
}
|
|
|
|
secondaryEl = sec;
|
|
secondaryElAlpha = secAlpha;
|
|
secondaryEnabled = secEnabled;
|
|
}
|
|
|
|
int secondaryColumn() { return secondaryEl; }
|
|
bool secondaryAlpha() { return secondaryElAlpha; }
|
|
QString secondaryName() { return config.columnName(secondaryEl); }
|
|
int elementIndexForColumn(int col) const
|
|
{
|
|
if(col < reservedColumnCount())
|
|
return -1;
|
|
|
|
return columnLookup[col - reservedColumnCount()];
|
|
}
|
|
|
|
const ShaderConstant &elementForColumn(int col) const
|
|
{
|
|
return config.columns[columnLookup[col - reservedColumnCount()]];
|
|
}
|
|
|
|
const BufferElementProperties &propForColumn(int col) const
|
|
{
|
|
return config.props[columnLookup[col - reservedColumnCount()]];
|
|
}
|
|
|
|
bool useGenerics(int col) const
|
|
{
|
|
col = columnLookup[col - reservedColumnCount()];
|
|
return col < config.genericsEnabled.size() && config.genericsEnabled[col];
|
|
}
|
|
|
|
const BufferConfiguration &getConfig() { return config; }
|
|
private:
|
|
// constant data over the item model's lifetime
|
|
// The view that this model is for
|
|
RDTableView *view = NULL;
|
|
// Is this the vertex input stage
|
|
bool vertexInputData = false;
|
|
// are we configured for mesh viewing, or for raw buffer data
|
|
bool meshView = true;
|
|
|
|
// the mutable configuration of what we're displaying.
|
|
BufferConfiguration config;
|
|
|
|
// Internal cached data, generated by cacheColumns() from endReset().
|
|
// Only accessible to main UI thread
|
|
|
|
// maps from column number (0-based from data, so excluding VTX/IDX columns)
|
|
// to the column element in the columns list, and lists its component.
|
|
//
|
|
// So a float4, float3, int set of columns would be:
|
|
// { 0, 0, 0, 0, 1, 1, 1, 2 };
|
|
// { 0, 1, 2, 3, 0, 1, 2, 0 };
|
|
QVector<int> columnLookup;
|
|
QVector<int> componentLookup;
|
|
// the total number of columns including any reserved ones like VTX / IDX
|
|
int totalColumnCount = 0;
|
|
|
|
// which format element is selected as position data
|
|
int positionEl = -1;
|
|
// which format element is selected as secondary data
|
|
int secondaryEl = -1;
|
|
// is secondary data enabled
|
|
bool secondaryEnabled = false;
|
|
// are we using the alpha channel for secondary data
|
|
bool secondaryElAlpha = false;
|
|
|
|
int reservedColumnCount() const { return (meshView ? 2 : 1); }
|
|
int componentForIndex(int col) const { return componentLookup[col - reservedColumnCount()]; }
|
|
int firstColumnForElement(int el) const
|
|
{
|
|
for(int i = 0; i < columnLookup.count(); i++)
|
|
{
|
|
if(columnLookup[i] == el)
|
|
return reservedColumnCount() + i;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int lastColumnForElement(int el) const
|
|
{
|
|
for(int i = columnLookup.count() - 1; i >= 0; i--)
|
|
{
|
|
if(columnLookup[i] == el)
|
|
return reservedColumnCount() + i;
|
|
}
|
|
|
|
return columnCount() - 1;
|
|
}
|
|
|
|
void cacheColumns()
|
|
{
|
|
columnLookup.clear();
|
|
columnLookup.reserve(config.columns.count() * 4);
|
|
componentLookup.clear();
|
|
componentLookup.reserve(config.columns.count() * 4);
|
|
|
|
for(int i = 0; i < config.columns.count(); i++)
|
|
{
|
|
uint32_t columnCount = config.columns[i].type.descriptor.columns;
|
|
|
|
for(uint32_t c = 0; c < columnCount; c++)
|
|
{
|
|
columnLookup.push_back(i);
|
|
componentLookup.push_back((int)c);
|
|
}
|
|
}
|
|
}
|
|
|
|
QString outOfBounds() const { return lit("---"); }
|
|
QString interpretGeneric(int col, const ShaderConstant &el, const BufferElementProperties &prop) const
|
|
{
|
|
int comp = componentForIndex(col);
|
|
|
|
col = columnLookup[col - reservedColumnCount()];
|
|
|
|
if(col < config.generics.size())
|
|
{
|
|
if(prop.format.compType == CompType::Float)
|
|
{
|
|
return interpretVariant(QVariant(config.generics[col].floatValue[comp]), el, prop);
|
|
}
|
|
else if(prop.format.compType == CompType::SInt)
|
|
{
|
|
return interpretVariant(QVariant(config.generics[col].intValue[comp]), el, prop);
|
|
}
|
|
else if(prop.format.compType == CompType::UInt)
|
|
{
|
|
return interpretVariant(QVariant(config.generics[col].uintValue[comp]), el, prop);
|
|
}
|
|
}
|
|
|
|
return outOfBounds();
|
|
}
|
|
};
|
|
|
|
struct CachedElData
|
|
{
|
|
const ShaderConstant *el = NULL;
|
|
const BufferElementProperties *prop = NULL;
|
|
|
|
const byte *data = NULL;
|
|
const byte *end = NULL;
|
|
|
|
size_t stride;
|
|
int byteSize;
|
|
uint32_t instIdx = 0;
|
|
|
|
int numColumns = 0;
|
|
|
|
QByteArray nulls;
|
|
};
|
|
|
|
struct PopulateBufferData
|
|
{
|
|
int sequence;
|
|
|
|
int vsinHoriz;
|
|
int vsoutHoriz;
|
|
int gsoutHoriz;
|
|
|
|
int vsinVert;
|
|
int vsoutVert;
|
|
int gsoutVert;
|
|
|
|
QString highlightNames[6];
|
|
|
|
BufferConfiguration vsinConfig, vsoutConfig, gsoutConfig;
|
|
|
|
MeshFormat postVS, postGS;
|
|
};
|
|
|
|
struct CalcBoundingBoxData
|
|
{
|
|
uint32_t eventId;
|
|
|
|
BufferConfiguration input[3];
|
|
|
|
BBoxData output;
|
|
};
|
|
|
|
void CacheDataForIteration(QVector<CachedElData> &cache, const rdcarray<ShaderConstant> &columns,
|
|
const rdcarray<BufferElementProperties> &props,
|
|
const QList<BufferData *> buffers, uint32_t inst)
|
|
{
|
|
cache.reserve(columns.count());
|
|
|
|
for(int col = 0; col < columns.count(); col++)
|
|
{
|
|
const ShaderConstant &el = columns[col];
|
|
const BufferElementProperties &prop = props[col];
|
|
|
|
CachedElData d;
|
|
|
|
d.el = ⪙
|
|
d.prop = ∝
|
|
|
|
d.byteSize = el.type.descriptor.arrayByteStride;
|
|
d.nulls = QByteArray(d.byteSize, '\0');
|
|
d.numColumns = el.type.descriptor.columns;
|
|
|
|
if(prop.instancerate > 0)
|
|
d.instIdx = inst / prop.instancerate;
|
|
|
|
if(prop.buffer < buffers.size())
|
|
{
|
|
d.data = buffers[prop.buffer]->data();
|
|
d.end = buffers[prop.buffer]->end();
|
|
|
|
d.stride = buffers[prop.buffer]->stride;
|
|
|
|
d.data += el.byteOffset;
|
|
|
|
if(prop.perinstance)
|
|
d.data += d.stride * d.instIdx;
|
|
}
|
|
|
|
cache.push_back(d);
|
|
}
|
|
}
|
|
|
|
static void ConfigureColumnsForShader(ICaptureContext &ctx, const ShaderReflection *shader,
|
|
rdcarray<ShaderConstant> &columns,
|
|
rdcarray<BufferElementProperties> &props)
|
|
{
|
|
if(!shader)
|
|
return;
|
|
|
|
columns.reserve(shader->outputSignature.count());
|
|
props.reserve(shader->outputSignature.count());
|
|
|
|
int i = 0, posidx = -1;
|
|
for(const SigParameter &sig : shader->outputSignature)
|
|
{
|
|
ShaderConstant f;
|
|
BufferElementProperties p;
|
|
|
|
f.name = !sig.varName.isEmpty() ? sig.varName : sig.semanticIdxName;
|
|
f.type.descriptor.rows = 1;
|
|
f.type.descriptor.columns = sig.compCount;
|
|
|
|
p.buffer = 0;
|
|
p.perinstance = false;
|
|
p.instancerate = 1;
|
|
p.systemValue = sig.systemValue;
|
|
p.format.type = ResourceFormatType::Regular;
|
|
p.format.compByteWidth = sizeof(float);
|
|
p.format.compCount = sig.compCount;
|
|
p.format.compType = VarTypeCompType(sig.varType);
|
|
|
|
f.type.descriptor.arrayByteStride = p.format.compByteWidth * p.format.compCount;
|
|
|
|
if(sig.systemValue == ShaderBuiltin::Position)
|
|
posidx = i;
|
|
|
|
columns.push_back(f);
|
|
props.push_back(p);
|
|
|
|
i++;
|
|
}
|
|
|
|
// shift position attribute up to first, keeping order otherwise
|
|
// the same
|
|
if(posidx > 0)
|
|
{
|
|
columns.insert(0, columns.takeAt(posidx));
|
|
props.insert(0, props.takeAt(posidx));
|
|
}
|
|
|
|
i = 0;
|
|
uint32_t offset = 0;
|
|
for(i = 0; i < columns.count(); i++)
|
|
{
|
|
BufferElementProperties &prop = props[i];
|
|
ShaderConstant &el = columns[i];
|
|
|
|
uint numComps = el.type.descriptor.columns;
|
|
uint elemSize = prop.format.compType == CompType::Double ? 8U : 4U;
|
|
|
|
if(ctx.CurPipelineState().HasAlignedPostVSData(
|
|
shader->stage == ShaderStage::Vertex ? MeshDataStage::VSOut : MeshDataStage::GSOut))
|
|
{
|
|
if(numComps == 2)
|
|
offset = AlignUp(offset, 2U * elemSize);
|
|
else if(numComps > 2)
|
|
offset = AlignUp(offset, 4U * elemSize);
|
|
}
|
|
|
|
el.byteOffset = offset;
|
|
|
|
offset += numComps * elemSize;
|
|
}
|
|
}
|
|
|
|
static void ConfigureMeshColumns(ICaptureContext &ctx, PopulateBufferData *bufdata)
|
|
{
|
|
const DrawcallDescription *draw = ctx.CurDrawcall();
|
|
|
|
rdcarray<VertexInputAttribute> vinputs = ctx.CurPipelineState().GetVertexInputs();
|
|
|
|
bufdata->vsinConfig.columns.reserve(vinputs.count());
|
|
bufdata->vsinConfig.columns.clear();
|
|
bufdata->vsinConfig.props.reserve(vinputs.count());
|
|
bufdata->vsinConfig.props.clear();
|
|
bufdata->vsinConfig.genericsEnabled.resize(vinputs.count());
|
|
bufdata->vsinConfig.generics.resize(vinputs.count());
|
|
|
|
for(const VertexInputAttribute &a : vinputs)
|
|
{
|
|
if(!a.used)
|
|
continue;
|
|
|
|
ShaderConstant f;
|
|
f.name = a.name;
|
|
f.byteOffset = a.byteOffset;
|
|
f.type.descriptor.columns = a.format.compCount;
|
|
f.type.descriptor.rows = 1;
|
|
f.type.descriptor.arrayByteStride = f.type.descriptor.matrixByteStride = a.format.ElementSize();
|
|
|
|
BufferElementProperties p;
|
|
p.buffer = a.vertexBuffer;
|
|
p.perinstance = a.perInstance;
|
|
p.instancerate = a.instanceRate;
|
|
p.format = a.format;
|
|
|
|
bufdata->vsinConfig.genericsEnabled[bufdata->vsinConfig.columns.count()] = false;
|
|
|
|
if(a.genericEnabled)
|
|
{
|
|
bufdata->vsinConfig.genericsEnabled[bufdata->vsinConfig.columns.count()] = true;
|
|
bufdata->vsinConfig.generics[bufdata->vsinConfig.columns.count()] = a.genericValue;
|
|
}
|
|
|
|
bufdata->vsinConfig.columns.push_back(f);
|
|
bufdata->vsinConfig.props.push_back(p);
|
|
}
|
|
|
|
bufdata->vsinConfig.numRows = 0;
|
|
bufdata->vsinConfig.unclampedNumRows = 0;
|
|
|
|
if(draw)
|
|
{
|
|
bufdata->vsinConfig.numRows = draw->numIndices;
|
|
bufdata->vsinConfig.unclampedNumRows = 0;
|
|
|
|
// calculate an upper bound on the valid number of rows just in case it's an invalid value (e.g.
|
|
// 0xdeadbeef) and we want to clamp.
|
|
uint32_t numRowsUpperBound = 0;
|
|
|
|
if(draw->flags & DrawFlags::Indexed)
|
|
{
|
|
// In an indexed draw we clamp to however many indices are available in the index buffer
|
|
|
|
BoundVBuffer ib = ctx.CurPipelineState().GetIBuffer();
|
|
|
|
uint32_t bytesAvailable = ib.byteSize;
|
|
|
|
if(bytesAvailable == ~0U)
|
|
{
|
|
BufferDescription *buf = ctx.GetBuffer(ib.resourceId);
|
|
if(buf)
|
|
{
|
|
uint64_t offset = ib.byteOffset + draw->indexOffset * draw->indexByteWidth;
|
|
if(offset > buf->length)
|
|
bytesAvailable = 0;
|
|
else
|
|
bytesAvailable = buf->length - offset;
|
|
}
|
|
else
|
|
{
|
|
bytesAvailable = 0;
|
|
}
|
|
}
|
|
|
|
// drawing more than this many indices will read off the end of the index buffer - which while
|
|
// technically not invalid is certainly not intended, so serves as a good 'upper bound'
|
|
numRowsUpperBound = bytesAvailable / qMax(1U, draw->indexByteWidth);
|
|
}
|
|
else
|
|
{
|
|
// for a non-indexed draw, we take the largest vertex buffer
|
|
rdcarray<BoundVBuffer> VBs = ctx.CurPipelineState().GetVBuffers();
|
|
|
|
for(const BoundVBuffer &vb : VBs)
|
|
{
|
|
if(vb.byteStride == 0)
|
|
continue;
|
|
|
|
uint32_t bytesAvailable = vb.byteSize;
|
|
|
|
if(bytesAvailable == ~0U)
|
|
{
|
|
BufferDescription *buf = ctx.GetBuffer(vb.resourceId);
|
|
if(buf)
|
|
{
|
|
if(vb.byteOffset > buf->length)
|
|
bytesAvailable = 0;
|
|
else
|
|
bytesAvailable = buf->length - vb.byteOffset;
|
|
}
|
|
else
|
|
{
|
|
bytesAvailable = 0;
|
|
}
|
|
}
|
|
|
|
numRowsUpperBound = qMax(numRowsUpperBound, bytesAvailable / qMax(1U, vb.byteStride));
|
|
}
|
|
|
|
// if there are no vertex buffers we can't clamp.
|
|
if(numRowsUpperBound == 0)
|
|
numRowsUpperBound = ~0U;
|
|
}
|
|
|
|
// if we have significantly clamped, then set the unclamped number of rows and clamp.
|
|
if(numRowsUpperBound != ~0U && numRowsUpperBound + 100 < bufdata->vsinConfig.numRows)
|
|
{
|
|
bufdata->vsinConfig.unclampedNumRows = bufdata->vsinConfig.numRows;
|
|
bufdata->vsinConfig.numRows = numRowsUpperBound + 100;
|
|
}
|
|
}
|
|
|
|
bufdata->vsoutConfig.columns.clear();
|
|
bufdata->vsoutConfig.props.clear();
|
|
bufdata->gsoutConfig.columns.clear();
|
|
bufdata->gsoutConfig.props.clear();
|
|
|
|
if(draw)
|
|
{
|
|
const ShaderReflection *vs = ctx.CurPipelineState().GetShaderReflection(ShaderStage::Vertex);
|
|
const ShaderReflection *last = ctx.CurPipelineState().GetShaderReflection(ShaderStage::Geometry);
|
|
if(last == NULL)
|
|
last = ctx.CurPipelineState().GetShaderReflection(ShaderStage::Domain);
|
|
|
|
ConfigureColumnsForShader(ctx, vs, bufdata->vsoutConfig.columns, bufdata->vsoutConfig.props);
|
|
ConfigureColumnsForShader(ctx, last, bufdata->gsoutConfig.columns, bufdata->gsoutConfig.props);
|
|
}
|
|
}
|
|
|
|
static void RT_FetchMeshData(IReplayController *r, ICaptureContext &ctx, PopulateBufferData *data)
|
|
{
|
|
const DrawcallDescription *draw = ctx.CurDrawcall();
|
|
|
|
BoundVBuffer ib = ctx.CurPipelineState().GetIBuffer();
|
|
|
|
rdcarray<BoundVBuffer> vbs = ctx.CurPipelineState().GetVBuffers();
|
|
|
|
bytebuf idata;
|
|
if(ib.resourceId != ResourceId() && draw && (draw->flags & DrawFlags::Indexed))
|
|
{
|
|
uint64_t readBytes = draw->numIndices * draw->indexByteWidth;
|
|
uint32_t offset = draw->indexOffset * draw->indexByteWidth;
|
|
|
|
if(ib.byteSize > offset)
|
|
readBytes = qMin(ib.byteSize - offset, readBytes);
|
|
else
|
|
readBytes = 0;
|
|
|
|
if(readBytes > 0)
|
|
idata = r->GetBufferData(ib.resourceId, ib.byteOffset + offset, readBytes);
|
|
}
|
|
|
|
if(data->vsinConfig.indices)
|
|
data->vsinConfig.indices->deref();
|
|
|
|
data->vsinConfig.indices = new BufferData();
|
|
|
|
if(draw && draw->indexByteWidth != 0 && !idata.isEmpty())
|
|
data->vsinConfig.indices->storage.resize(
|
|
sizeof(uint32_t) * qMin(draw->numIndices, ((uint32_t)idata.size() / draw->indexByteWidth)));
|
|
else if(draw && (draw->flags & DrawFlags::Indexed))
|
|
data->vsinConfig.indices->storage.resize(sizeof(uint32_t));
|
|
|
|
uint32_t *indices = (uint32_t *)data->vsinConfig.indices->data();
|
|
|
|
uint32_t maxIndex = 0;
|
|
if(draw)
|
|
maxIndex = qMax(1U, draw->numIndices) - 1;
|
|
|
|
if(draw && !idata.isEmpty())
|
|
{
|
|
maxIndex = 0;
|
|
if(draw->indexByteWidth == 1)
|
|
{
|
|
uint8_t primRestart = data->vsinConfig.primRestart & 0xff;
|
|
|
|
for(size_t i = 0; i < idata.size() && (uint32_t)i < draw->numIndices; i++)
|
|
{
|
|
indices[i] = (uint32_t)idata[i];
|
|
if(primRestart && indices[i] == primRestart)
|
|
continue;
|
|
|
|
maxIndex = qMax(maxIndex, indices[i]);
|
|
}
|
|
}
|
|
else if(draw->indexByteWidth == 2)
|
|
{
|
|
uint16_t primRestart = data->vsinConfig.primRestart & 0xffff;
|
|
|
|
uint16_t *src = (uint16_t *)idata.data();
|
|
for(size_t i = 0; i < idata.size() / sizeof(uint16_t) && (uint32_t)i < draw->numIndices; i++)
|
|
{
|
|
indices[i] = (uint32_t)src[i];
|
|
if(primRestart && indices[i] == primRestart)
|
|
continue;
|
|
|
|
maxIndex = qMax(maxIndex, indices[i]);
|
|
}
|
|
}
|
|
else if(draw->indexByteWidth == 4)
|
|
{
|
|
uint32_t primRestart = data->vsinConfig.primRestart;
|
|
|
|
memcpy(indices, idata.data(), qMin(idata.size(), draw->numIndices * sizeof(uint32_t)));
|
|
|
|
for(uint32_t i = 0; i < draw->numIndices; i++)
|
|
{
|
|
if(primRestart && indices[i] == primRestart)
|
|
continue;
|
|
|
|
maxIndex = qMax(maxIndex, indices[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
int vbIdx = 0;
|
|
for(BoundVBuffer vb : vbs)
|
|
{
|
|
bool used = false;
|
|
bool pi = false;
|
|
bool pv = false;
|
|
|
|
uint32_t maxAttrOffset = 0;
|
|
|
|
for(int c = 0; c < data->vsinConfig.columns.count(); c++)
|
|
{
|
|
const ShaderConstant &col = data->vsinConfig.columns[c];
|
|
const BufferElementProperties &prop = data->vsinConfig.props[c];
|
|
|
|
if(prop.buffer == vbIdx)
|
|
{
|
|
used = true;
|
|
|
|
maxAttrOffset = qMax(maxAttrOffset, col.byteOffset);
|
|
|
|
if(prop.perinstance)
|
|
pi = true;
|
|
else
|
|
pv = true;
|
|
}
|
|
}
|
|
|
|
vbIdx++;
|
|
|
|
uint32_t maxIdx = 0;
|
|
uint32_t offset = 0;
|
|
|
|
if(used && draw)
|
|
{
|
|
if(pi)
|
|
{
|
|
maxIdx = qMax(1U, draw->numInstances) - 1;
|
|
offset = draw->instanceOffset;
|
|
}
|
|
if(pv)
|
|
{
|
|
maxIdx = qMax(maxIndex, maxIdx);
|
|
offset = draw->vertexOffset;
|
|
|
|
if(draw->baseVertex > 0)
|
|
maxIdx = qMax(maxIdx, maxIdx + (uint32_t)draw->baseVertex);
|
|
}
|
|
|
|
if(pi && pv)
|
|
qCritical() << "Buffer used for both instance and vertex rendering!";
|
|
}
|
|
|
|
BufferData *buf = new BufferData;
|
|
if(used)
|
|
{
|
|
uint64_t readBytes = qMax(maxIdx, maxIdx + 1) * vb.byteStride + maxAttrOffset;
|
|
|
|
offset *= vb.byteStride;
|
|
|
|
if(vb.byteSize > offset)
|
|
readBytes = qMin(vb.byteSize - offset, readBytes);
|
|
else
|
|
readBytes = 0;
|
|
|
|
if(readBytes > 0)
|
|
buf->storage = r->GetBufferData(vb.resourceId, vb.byteOffset + offset, readBytes);
|
|
|
|
buf->stride = vb.byteStride;
|
|
}
|
|
// ref passes to model
|
|
data->vsinConfig.buffers.push_back(buf);
|
|
}
|
|
|
|
data->vsoutConfig.numRows = data->postVS.numIndices;
|
|
data->vsoutConfig.unclampedNumRows = 0;
|
|
data->vsoutConfig.baseVertex = data->postVS.baseVertex;
|
|
data->vsoutConfig.displayBaseVertex = data->vsinConfig.baseVertex;
|
|
|
|
if(draw && data->postVS.indexResourceId != ResourceId() && (draw->flags & DrawFlags::Indexed))
|
|
idata = r->GetBufferData(data->postVS.indexResourceId, data->postVS.indexByteOffset,
|
|
draw->numIndices * data->postVS.indexByteStride);
|
|
|
|
indices = NULL;
|
|
if(data->vsoutConfig.indices)
|
|
data->vsoutConfig.indices->deref();
|
|
if(data->vsoutConfig.displayIndices)
|
|
data->vsoutConfig.displayIndices->deref();
|
|
|
|
{
|
|
// display the same index values
|
|
data->vsoutConfig.displayIndices = data->vsinConfig.indices;
|
|
data->vsoutConfig.displayIndices->ref();
|
|
|
|
data->vsoutConfig.indices = new BufferData();
|
|
if(draw && draw->indexByteWidth != 0 && !idata.isEmpty())
|
|
{
|
|
data->vsoutConfig.indices->storage.resize(sizeof(uint32_t) * draw->numIndices);
|
|
indices = (uint32_t *)data->vsoutConfig.indices->data();
|
|
|
|
if(draw->indexByteWidth == 1)
|
|
{
|
|
for(size_t i = 0; i < idata.size() && (uint32_t)i < draw->numIndices; i++)
|
|
indices[i] = (uint32_t)idata[i];
|
|
}
|
|
else if(draw->indexByteWidth == 2)
|
|
{
|
|
uint16_t *src = (uint16_t *)idata.data();
|
|
for(size_t i = 0; i < idata.size() / sizeof(uint16_t) && (uint32_t)i < draw->numIndices; i++)
|
|
indices[i] = (uint32_t)src[i];
|
|
}
|
|
else if(draw->indexByteWidth == 4)
|
|
{
|
|
memcpy(indices, idata.data(), qMin(idata.size(), draw->numIndices * sizeof(uint32_t)));
|
|
}
|
|
}
|
|
}
|
|
|
|
if(data->postVS.vertexResourceId != ResourceId())
|
|
{
|
|
BufferData *postvs = new BufferData;
|
|
postvs->storage =
|
|
r->GetBufferData(data->postVS.vertexResourceId, data->postVS.vertexByteOffset, 0);
|
|
|
|
postvs->stride = data->postVS.vertexByteStride;
|
|
|
|
// ref passes to model
|
|
data->vsoutConfig.buffers.push_back(postvs);
|
|
}
|
|
|
|
data->gsoutConfig.numRows = data->postGS.numIndices;
|
|
data->gsoutConfig.unclampedNumRows = 0;
|
|
data->gsoutConfig.baseVertex = data->postGS.baseVertex;
|
|
data->gsoutConfig.displayBaseVertex = data->vsinConfig.baseVertex;
|
|
|
|
indices = NULL;
|
|
data->gsoutConfig.indices = NULL;
|
|
|
|
if(data->postGS.vertexResourceId != ResourceId())
|
|
{
|
|
BufferData *postgs = new BufferData;
|
|
postgs->storage =
|
|
r->GetBufferData(data->postGS.vertexResourceId, data->postGS.vertexByteOffset, 0);
|
|
|
|
postgs->stride = data->postGS.vertexByteStride;
|
|
|
|
// ref passes to model
|
|
data->gsoutConfig.buffers.push_back(postgs);
|
|
}
|
|
}
|
|
|
|
static int MaxNumRows(const ShaderConstant &c)
|
|
{
|
|
int ret = c.type.descriptor.rows;
|
|
|
|
for(const ShaderConstant &child : c.type.members)
|
|
ret = qMax(ret, MaxNumRows(child));
|
|
|
|
return ret;
|
|
}
|
|
|
|
static void UnrollConstant(rdcstr prefix, uint32_t baseOffset, const ShaderConstant &constant,
|
|
rdcarray<ShaderConstant> &columns,
|
|
rdcarray<BufferElementProperties> &props)
|
|
{
|
|
bool isArray = constant.type.descriptor.elements > 1;
|
|
|
|
rdcstr baseName = constant.name;
|
|
|
|
if(!prefix.isEmpty())
|
|
baseName = prefix + "." + baseName;
|
|
|
|
if(constant.type.members.isEmpty())
|
|
{
|
|
BufferElementProperties prop;
|
|
prop.format = GetInterpretedResourceFormat(constant);
|
|
|
|
ShaderConstant c = constant;
|
|
c.byteOffset += baseOffset;
|
|
|
|
if(isArray)
|
|
{
|
|
for(uint32_t a = 0; a < constant.type.descriptor.elements; a++)
|
|
{
|
|
c.name = QFormatStr("%1[%2]").arg(baseName).arg(a);
|
|
columns.push_back(c);
|
|
props.push_back(prop);
|
|
c.byteOffset += constant.type.descriptor.arrayByteStride;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
c.name = baseName;
|
|
columns.push_back(c);
|
|
props.push_back(prop);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
// struct, expand by members
|
|
for(uint32_t a = 0; a < qMax(1U, constant.type.descriptor.elements); a++)
|
|
{
|
|
for(const ShaderConstant &child : constant.type.members)
|
|
{
|
|
UnrollConstant(isArray ? QFormatStr("%1[%2]").arg(baseName).arg(a) : QString(baseName),
|
|
baseOffset + constant.byteOffset, child, columns, props);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void UnrollConstant(const ShaderConstant &constant, rdcarray<ShaderConstant> &columns,
|
|
rdcarray<BufferElementProperties> &props)
|
|
{
|
|
UnrollConstant("", 0, constant, columns, props);
|
|
}
|
|
|
|
BufferViewer::BufferViewer(ICaptureContext &ctx, bool meshview, QWidget *parent)
|
|
: QFrame(parent), ui(new Ui::BufferViewer), m_Ctx(ctx)
|
|
{
|
|
ui->setupUi(this);
|
|
|
|
byteRangeStart = (RDSpinBox64 *)ui->byteRangeStart;
|
|
byteRangeLength = (RDSpinBox64 *)ui->byteRangeLength;
|
|
|
|
byteRangeStart->configure();
|
|
byteRangeLength->configure();
|
|
|
|
byteRangeStart->setMinimum(0ULL);
|
|
byteRangeLength->setMinimum(0ULL);
|
|
|
|
m_ModelVSIn = new BufferItemModel(ui->vsinData, true, meshview, this);
|
|
m_ModelVSOut = new BufferItemModel(ui->vsoutData, false, meshview, this);
|
|
m_ModelGSOut = new BufferItemModel(ui->gsoutData, false, meshview, this);
|
|
|
|
m_MeshView = meshview;
|
|
|
|
ui->formatSpecifier->setContext(&m_Ctx);
|
|
|
|
m_Flycam = new FlycamWrapper();
|
|
m_Arcball = new ArcballWrapper();
|
|
m_CurrentCamera = m_Arcball;
|
|
|
|
m_Output = NULL;
|
|
|
|
memset(&m_Config, 0, sizeof(m_Config));
|
|
m_Config.type = MeshDataStage::VSIn;
|
|
m_Config.wireframeDraw = true;
|
|
|
|
ui->outputTabs->setCurrentIndex(0);
|
|
m_CurStage = MeshDataStage::VSIn;
|
|
|
|
ui->vsinData->setFont(QFontDatabase::systemFont(QFontDatabase::FixedFont));
|
|
ui->vsoutData->setFont(QFontDatabase::systemFont(QFontDatabase::FixedFont));
|
|
ui->gsoutData->setFont(QFontDatabase::systemFont(QFontDatabase::FixedFont));
|
|
|
|
ui->minBoundsLabel->setFont(QFontDatabase::systemFont(QFontDatabase::FixedFont));
|
|
ui->maxBoundsLabel->setFont(QFontDatabase::systemFont(QFontDatabase::FixedFont));
|
|
|
|
ui->rowOffset->setFont(Formatter::PreferredFont());
|
|
ui->instance->setFont(Formatter::PreferredFont());
|
|
ui->viewIndex->setFont(Formatter::PreferredFont());
|
|
ui->camSpeed->setFont(Formatter::PreferredFont());
|
|
ui->fovGuess->setFont(Formatter::PreferredFont());
|
|
ui->aspectGuess->setFont(Formatter::PreferredFont());
|
|
ui->nearGuess->setFont(Formatter::PreferredFont());
|
|
ui->farGuess->setFont(Formatter::PreferredFont());
|
|
|
|
if(meshview)
|
|
SetupMeshView();
|
|
else
|
|
SetupRawView();
|
|
|
|
m_ExportMenu = new QMenu(this);
|
|
|
|
m_ExportCSV = new QAction(tr("Export to &CSV"), this);
|
|
m_ExportCSV->setIcon(Icons::save());
|
|
m_ExportBytes = new QAction(tr("Export to &Bytes"), this);
|
|
m_ExportBytes->setIcon(Icons::save());
|
|
|
|
m_ExportMenu->addAction(m_ExportCSV);
|
|
m_ExportMenu->addAction(m_ExportBytes);
|
|
|
|
m_DebugVert = new QAction(tr("&Debug this Vertex"), this);
|
|
m_DebugVert->setIcon(Icons::wrench());
|
|
|
|
ui->exportDrop->setMenu(m_ExportMenu);
|
|
|
|
QObject::connect(m_ExportCSV, &QAction::triggered,
|
|
[this] { exportData(BufferExport(BufferExport::CSV)); });
|
|
QObject::connect(m_ExportBytes, &QAction::triggered,
|
|
[this] { exportData(BufferExport(BufferExport::RawBytes)); });
|
|
QObject::connect(m_DebugVert, &QAction::triggered, this, &BufferViewer::debugVertex);
|
|
|
|
QObject::connect(ui->exportDrop, &QToolButton::clicked,
|
|
[this] { exportData(BufferExport(BufferExport::CSV)); });
|
|
|
|
ui->vsinData->setContextMenuPolicy(Qt::CustomContextMenu);
|
|
ui->vsoutData->setContextMenuPolicy(Qt::CustomContextMenu);
|
|
ui->gsoutData->setContextMenuPolicy(Qt::CustomContextMenu);
|
|
|
|
QMenu *menu = new QMenu(this);
|
|
|
|
ui->vsinData->setCustomHeaderSizing(true);
|
|
ui->vsoutData->setCustomHeaderSizing(true);
|
|
ui->gsoutData->setCustomHeaderSizing(true);
|
|
|
|
QObject::connect(ui->vsinData, &RDTableView::customContextMenuRequested,
|
|
[this, menu](const QPoint &pos) { stageRowMenu(MeshDataStage::VSIn, menu, pos); });
|
|
|
|
menu = new QMenu(this);
|
|
|
|
QObject::connect(
|
|
ui->vsoutData, &RDTableView::customContextMenuRequested,
|
|
[this, menu](const QPoint &pos) { stageRowMenu(MeshDataStage::VSOut, menu, pos); });
|
|
|
|
menu = new QMenu(this);
|
|
|
|
QObject::connect(
|
|
ui->gsoutData, &RDTableView::customContextMenuRequested,
|
|
[this, menu](const QPoint &pos) { stageRowMenu(MeshDataStage::GSOut, menu, pos); });
|
|
|
|
ui->dockarea->setAllowFloatingWindow(false);
|
|
|
|
ui->controlType->addItems({tr("Arcball"), tr("Flycam")});
|
|
ui->controlType->adjustSize();
|
|
|
|
configureDrawRange();
|
|
|
|
ui->solidShading->addItems({tr("None"), tr("Solid Colour"), tr("Flat Shaded"), tr("Secondary")});
|
|
ui->solidShading->adjustSize();
|
|
ui->solidShading->setCurrentIndex(0);
|
|
|
|
ui->matrixType->addItems({tr("Perspective"), tr("Orthographic")});
|
|
|
|
// wireframe only available on solid shaded options
|
|
ui->wireframeRender->setEnabled(false);
|
|
|
|
ui->fovGuess->setValue(90.0);
|
|
|
|
on_controlType_currentIndexChanged(0);
|
|
|
|
QObject::connect(ui->vsinData->selectionModel(), &QItemSelectionModel::selectionChanged, this,
|
|
&BufferViewer::data_selected);
|
|
QObject::connect(ui->vsoutData->selectionModel(), &QItemSelectionModel::selectionChanged, this,
|
|
&BufferViewer::data_selected);
|
|
QObject::connect(ui->gsoutData->selectionModel(), &QItemSelectionModel::selectionChanged, this,
|
|
&BufferViewer::data_selected);
|
|
|
|
m_CurView = ui->vsinData;
|
|
|
|
QObject::connect(ui->vsinData, &RDTableView::clicked, [this]() { m_CurView = ui->vsinData; });
|
|
QObject::connect(ui->vsoutData, &RDTableView::clicked, [this]() { m_CurView = ui->vsoutData; });
|
|
QObject::connect(ui->gsoutData, &RDTableView::clicked, [this]() { m_CurView = ui->gsoutData; });
|
|
|
|
QObject::connect(ui->vsinData->verticalScrollBar(), &QScrollBar::valueChanged, this,
|
|
&BufferViewer::data_scrolled);
|
|
QObject::connect(ui->vsoutData->verticalScrollBar(), &QScrollBar::valueChanged, this,
|
|
&BufferViewer::data_scrolled);
|
|
QObject::connect(ui->gsoutData->verticalScrollBar(), &QScrollBar::valueChanged, this,
|
|
&BufferViewer::data_scrolled);
|
|
|
|
QObject::connect(ui->fovGuess, OverloadedSlot<double>::of(&QDoubleSpinBox::valueChanged), this,
|
|
&BufferViewer::camGuess_changed);
|
|
QObject::connect(ui->aspectGuess, OverloadedSlot<double>::of(&QDoubleSpinBox::valueChanged), this,
|
|
&BufferViewer::camGuess_changed);
|
|
QObject::connect(ui->nearGuess, OverloadedSlot<double>::of(&QDoubleSpinBox::valueChanged), this,
|
|
&BufferViewer::camGuess_changed);
|
|
QObject::connect(ui->farGuess, OverloadedSlot<double>::of(&QDoubleSpinBox::valueChanged), this,
|
|
&BufferViewer::camGuess_changed);
|
|
QObject::connect(ui->matrixType, OverloadedSlot<int>::of(&QComboBox::currentIndexChanged),
|
|
[this](int) { camGuess_changed(0.0); });
|
|
|
|
{
|
|
QMenu *extensionsMenu = new QMenu(this);
|
|
|
|
ui->extensions->setMenu(extensionsMenu);
|
|
ui->extensions->setPopupMode(QToolButton::InstantPopup);
|
|
|
|
QObject::connect(extensionsMenu, &QMenu::aboutToShow, [this, extensionsMenu]() {
|
|
extensionsMenu->clear();
|
|
m_Ctx.Extensions().MenuDisplaying(PanelMenu::MeshPreview, extensionsMenu, ui->extensions, {});
|
|
});
|
|
}
|
|
|
|
Reset();
|
|
|
|
m_Ctx.AddCaptureViewer(this);
|
|
}
|
|
|
|
void BufferViewer::SetupRawView()
|
|
{
|
|
ui->formatSpecifier->setVisible(true);
|
|
ui->outputTabs->setVisible(false);
|
|
ui->vsoutData->setVisible(false);
|
|
ui->gsoutData->setVisible(false);
|
|
|
|
// hide buttons we don't want in the toolbar
|
|
ui->syncViews->setVisible(false);
|
|
ui->instanceLabel->setVisible(false);
|
|
ui->instance->setVisible(false);
|
|
ui->viewLabel->setVisible(false);
|
|
ui->viewIndex->setVisible(false);
|
|
|
|
ui->vsinData->setWindowTitle(tr("Buffer Contents"));
|
|
ui->vsinData->setFrameShape(QFrame::NoFrame);
|
|
ui->dockarea->addToolWindow(ui->vsinData, ToolWindowManager::EmptySpace);
|
|
ui->dockarea->setToolWindowProperties(ui->vsinData, ToolWindowManager::HideCloseButton);
|
|
|
|
ui->vsinData->setPinnedColumns(1);
|
|
ui->vsinData->setColumnGroupRole(columnGroupRole);
|
|
|
|
m_delegate = new RichTextViewDelegate(ui->vsinData);
|
|
ui->vsinData->setItemDelegate(m_delegate);
|
|
|
|
ui->vsinData->viewport()->installEventFilter(this);
|
|
|
|
ui->vsinData->setMouseTracking(true);
|
|
|
|
ui->formatSpecifier->setWindowTitle(tr("Buffer Format"));
|
|
ui->dockarea->addToolWindow(ui->formatSpecifier, ToolWindowManager::AreaReference(
|
|
ToolWindowManager::BottomOf,
|
|
ui->dockarea->areaOf(ui->vsinData), 0.5f));
|
|
ui->dockarea->setToolWindowProperties(ui->formatSpecifier, ToolWindowManager::HideCloseButton);
|
|
|
|
QObject::connect(ui->formatSpecifier, &BufferFormatSpecifier::processFormat,
|
|
[this](const QString &format) {
|
|
m_PagingByteOffset = 0;
|
|
processFormat(format);
|
|
});
|
|
|
|
QVBoxLayout *vertical = new QVBoxLayout(this);
|
|
|
|
vertical->setSpacing(3);
|
|
vertical->setContentsMargins(3, 3, 3, 3);
|
|
|
|
vertical->addWidget(ui->meshToolbar);
|
|
vertical->addWidget(ui->dockarea);
|
|
}
|
|
|
|
void BufferViewer::SetupMeshView()
|
|
{
|
|
setWindowTitle(tr("Mesh Viewer"));
|
|
|
|
// hide buttons we don't want in the toolbar
|
|
ui->byteRangeLine->setVisible(false);
|
|
ui->byteRangeStartLabel->setVisible(false);
|
|
byteRangeStart->setVisible(false);
|
|
ui->byteRangeLengthLabel->setVisible(false);
|
|
byteRangeLength->setVisible(false);
|
|
|
|
ui->resourceDetails->setVisible(false);
|
|
ui->formatSpecifier->setVisible(false);
|
|
ui->cameraControlsGroup->setVisible(false);
|
|
|
|
ui->minBoundsLabel->setText(lit("---"));
|
|
ui->maxBoundsLabel->setText(lit("---"));
|
|
|
|
ui->outputTabs->setWindowTitle(tr("Preview"));
|
|
ui->dockarea->addToolWindow(ui->outputTabs, ToolWindowManager::EmptySpace);
|
|
ui->dockarea->setToolWindowProperties(ui->outputTabs, ToolWindowManager::HideCloseButton);
|
|
|
|
ui->vsinData->setWindowTitle(tr("VS Input"));
|
|
ui->vsinData->setFrameShape(QFrame::NoFrame);
|
|
ui->dockarea->addToolWindow(
|
|
ui->vsinData, ToolWindowManager::AreaReference(ToolWindowManager::TopOf,
|
|
ui->dockarea->areaOf(ui->outputTabs), 0.5f));
|
|
ui->dockarea->setToolWindowProperties(ui->vsinData, ToolWindowManager::HideCloseButton);
|
|
|
|
ui->vsoutData->setWindowTitle(tr("VS Output"));
|
|
ui->vsoutData->setFrameShape(QFrame::NoFrame);
|
|
ui->dockarea->addToolWindow(
|
|
ui->vsoutData, ToolWindowManager::AreaReference(ToolWindowManager::RightOf,
|
|
ui->dockarea->areaOf(ui->vsinData), 0.5f));
|
|
ui->dockarea->setToolWindowProperties(ui->vsoutData, ToolWindowManager::HideCloseButton);
|
|
|
|
ui->gsoutData->setWindowTitle(tr("GS/DS Output"));
|
|
ui->gsoutData->setFrameShape(QFrame::NoFrame);
|
|
ui->dockarea->addToolWindow(
|
|
ui->gsoutData, ToolWindowManager::AreaReference(ToolWindowManager::AddTo,
|
|
ui->dockarea->areaOf(ui->vsoutData), 0.5f));
|
|
ui->dockarea->setToolWindowProperties(ui->gsoutData, ToolWindowManager::HideCloseButton);
|
|
|
|
ToolWindowManager::raiseToolWindow(ui->vsoutData);
|
|
|
|
m_HeaderMenu = new QMenu(this);
|
|
|
|
m_ResetColumnSel = new QAction(tr("Reset Selected Columns"), this);
|
|
m_SelectPosColumn = new QAction(tr("Select as Position"), this);
|
|
m_SelectSecondColumn = new QAction(tr("Select as Secondary"), this);
|
|
m_SelectSecondAlphaColumn = new QAction(tr("Select Alpha as Secondary"), this);
|
|
|
|
m_HeaderMenu->addAction(m_ResetColumnSel);
|
|
m_HeaderMenu->addSeparator();
|
|
m_HeaderMenu->addAction(m_SelectPosColumn);
|
|
m_HeaderMenu->addAction(m_SelectSecondColumn);
|
|
m_HeaderMenu->addAction(m_SelectSecondAlphaColumn);
|
|
|
|
QObject::connect(m_ResetColumnSel, &QAction::triggered, [this]() {
|
|
BufferItemModel *model = (BufferItemModel *)m_CurView->model();
|
|
|
|
model->setPosColumn(-1);
|
|
model->setSecondaryColumn(-1, m_Config.solidShadeMode == SolidShade::Secondary, false);
|
|
|
|
UI_CalculateMeshFormats();
|
|
on_resetCamera_clicked();
|
|
UpdateCurrentMeshConfig();
|
|
INVOKE_MEMFN(RT_UpdateAndDisplay);
|
|
});
|
|
QObject::connect(m_SelectPosColumn, &QAction::triggered, [this]() {
|
|
BufferItemModel *model = (BufferItemModel *)m_CurView->model();
|
|
|
|
model->setPosColumn(m_ContextColumn);
|
|
|
|
UI_CalculateMeshFormats();
|
|
on_resetCamera_clicked();
|
|
UpdateCurrentMeshConfig();
|
|
INVOKE_MEMFN(RT_UpdateAndDisplay);
|
|
});
|
|
QObject::connect(m_SelectSecondColumn, &QAction::triggered, [this]() {
|
|
BufferItemModel *model = (BufferItemModel *)m_CurView->model();
|
|
|
|
model->setSecondaryColumn(m_ContextColumn, m_Config.solidShadeMode == SolidShade::Secondary,
|
|
false);
|
|
|
|
UI_CalculateMeshFormats();
|
|
UpdateCurrentMeshConfig();
|
|
INVOKE_MEMFN(RT_UpdateAndDisplay);
|
|
});
|
|
QObject::connect(m_SelectSecondAlphaColumn, &QAction::triggered, [this]() {
|
|
BufferItemModel *model = (BufferItemModel *)m_CurView->model();
|
|
|
|
model->setSecondaryColumn(m_ContextColumn, m_Config.solidShadeMode == SolidShade::Secondary,
|
|
true);
|
|
UI_CalculateMeshFormats();
|
|
UpdateCurrentMeshConfig();
|
|
INVOKE_MEMFN(RT_UpdateAndDisplay);
|
|
});
|
|
|
|
ui->vsinData->horizontalHeader()->setContextMenuPolicy(Qt::CustomContextMenu);
|
|
ui->vsoutData->horizontalHeader()->setContextMenuPolicy(Qt::CustomContextMenu);
|
|
ui->gsoutData->horizontalHeader()->setContextMenuPolicy(Qt::CustomContextMenu);
|
|
|
|
ui->vsinData->setPinnedColumns(2);
|
|
ui->vsoutData->setPinnedColumns(2);
|
|
ui->gsoutData->setPinnedColumns(2);
|
|
|
|
ui->vsinData->setColumnGroupRole(columnGroupRole);
|
|
ui->vsoutData->setColumnGroupRole(columnGroupRole);
|
|
ui->gsoutData->setColumnGroupRole(columnGroupRole);
|
|
|
|
QObject::connect(ui->vsinData->horizontalHeader(), &QHeaderView::customContextMenuRequested,
|
|
[this](const QPoint &pos) { meshHeaderMenu(MeshDataStage::VSIn, pos); });
|
|
QObject::connect(ui->vsoutData->horizontalHeader(), &QHeaderView::customContextMenuRequested,
|
|
[this](const QPoint &pos) { meshHeaderMenu(MeshDataStage::VSOut, pos); });
|
|
QObject::connect(ui->gsoutData->horizontalHeader(), &QHeaderView::customContextMenuRequested,
|
|
[this](const QPoint &pos) { meshHeaderMenu(MeshDataStage::GSOut, pos); });
|
|
|
|
QVBoxLayout *vertical = new QVBoxLayout(this);
|
|
|
|
vertical->setSpacing(3);
|
|
vertical->setContentsMargins(3, 3, 3, 3);
|
|
|
|
vertical->addWidget(ui->meshToolbar);
|
|
vertical->addWidget(ui->dockarea);
|
|
|
|
QTimer *renderTimer = new QTimer(this);
|
|
QObject::connect(renderTimer, &QTimer::timeout, this, &BufferViewer::render_timer);
|
|
renderTimer->setSingleShot(false);
|
|
renderTimer->setInterval(10);
|
|
renderTimer->start();
|
|
}
|
|
|
|
void BufferViewer::meshHeaderMenu(MeshDataStage stage, const QPoint &pos)
|
|
{
|
|
int col = tableForStage(stage)->horizontalHeader()->logicalIndexAt(pos);
|
|
|
|
if(col < 2)
|
|
return;
|
|
|
|
m_CurView = tableForStage(stage);
|
|
m_ContextColumn = modelForStage(stage)->elementIndexForColumn(col);
|
|
|
|
m_SelectSecondAlphaColumn->setEnabled(
|
|
modelForStage(stage)->elementForColumn(col).type.descriptor.columns == 4);
|
|
|
|
m_HeaderMenu->popup(tableForStage(stage)->horizontalHeader()->mapToGlobal(pos));
|
|
}
|
|
|
|
void BufferViewer::stageRowMenu(MeshDataStage stage, QMenu *menu, const QPoint &pos)
|
|
{
|
|
m_CurView = tableForStage(stage);
|
|
|
|
menu->clear();
|
|
|
|
menu->setToolTipsVisible(true);
|
|
|
|
if(m_MeshView && stage != MeshDataStage::GSOut)
|
|
{
|
|
const ShaderReflection *shaderDetails =
|
|
m_Ctx.CurPipelineState().GetShaderReflection(ShaderStage::Vertex);
|
|
|
|
m_DebugVert->setEnabled(false);
|
|
|
|
if(!m_Ctx.APIProps().shaderDebugging)
|
|
{
|
|
m_DebugVert->setToolTip(tr("This API does not support shader debugging"));
|
|
}
|
|
else if(!m_Ctx.CurDrawcall() || !(m_Ctx.CurDrawcall()->flags & DrawFlags::Drawcall))
|
|
{
|
|
m_DebugVert->setToolTip(tr("No draw call selected"));
|
|
}
|
|
else if(!shaderDetails)
|
|
{
|
|
m_DebugVert->setToolTip(tr("No vertex shader bound"));
|
|
}
|
|
else if(!shaderDetails->debugInfo.debuggable)
|
|
{
|
|
m_DebugVert->setToolTip(
|
|
tr("This shader doesn't support debugging: %1").arg(shaderDetails->debugInfo.debugStatus));
|
|
}
|
|
else
|
|
{
|
|
m_DebugVert->setEnabled(true);
|
|
m_DebugVert->setToolTip(QString());
|
|
}
|
|
|
|
menu->addAction(m_DebugVert);
|
|
menu->addSeparator();
|
|
}
|
|
|
|
menu->addAction(m_ExportCSV);
|
|
menu->addAction(m_ExportBytes);
|
|
|
|
menu->popup(m_CurView->viewport()->mapToGlobal(pos));
|
|
|
|
ContextMenu contextMenu = ContextMenu::MeshPreview_VSInVertex;
|
|
|
|
if(stage == MeshDataStage::VSOut)
|
|
contextMenu = ContextMenu::MeshPreview_VSOutVertex;
|
|
else if(stage == MeshDataStage::GSOut)
|
|
contextMenu = ContextMenu::MeshPreview_GSOutVertex;
|
|
|
|
QModelIndex idx = m_CurView->selectionModel()->currentIndex();
|
|
|
|
ExtensionCallbackData callbackdata = {make_pyarg("stage", (uint32_t)stage)};
|
|
|
|
if(idx.isValid())
|
|
{
|
|
uint32_t vertid =
|
|
m_CurView->model()->data(m_CurView->model()->index(idx.row(), 0), Qt::DisplayRole).toUInt();
|
|
uint32_t index =
|
|
m_CurView->model()->data(m_CurView->model()->index(idx.row(), 1), Qt::DisplayRole).toUInt();
|
|
|
|
callbackdata.push_back(make_pyarg("vertex", vertid));
|
|
callbackdata.push_back(make_pyarg("index", index));
|
|
}
|
|
|
|
m_Ctx.Extensions().MenuDisplaying(contextMenu, menu, callbackdata);
|
|
}
|
|
|
|
BufferViewer::~BufferViewer()
|
|
{
|
|
if(m_Output)
|
|
{
|
|
m_Ctx.Replay().BlockInvoke([this](IReplayController *r) { m_Output->Shutdown(); });
|
|
}
|
|
|
|
delete m_Arcball;
|
|
delete m_Flycam;
|
|
|
|
if(m_MeshView)
|
|
m_Ctx.BuiltinWindowClosed(this);
|
|
|
|
m_Ctx.RemoveCaptureViewer(this);
|
|
delete ui;
|
|
}
|
|
|
|
void BufferViewer::OnCaptureLoaded()
|
|
{
|
|
Reset();
|
|
|
|
if(!m_MeshView)
|
|
return;
|
|
|
|
WindowingData winData = m_Ctx.CreateWindowingData(ui->render);
|
|
|
|
m_Ctx.Replay().BlockInvoke([winData, this](IReplayController *r) {
|
|
m_Output = r->CreateOutput(winData, ReplayOutputType::Mesh);
|
|
|
|
ui->render->setOutput(m_Output);
|
|
|
|
RT_UpdateAndDisplay(r);
|
|
});
|
|
}
|
|
|
|
void BufferViewer::OnCaptureClosed()
|
|
{
|
|
Reset();
|
|
|
|
if(!m_MeshView)
|
|
ToolWindowManager::closeToolWindow(this);
|
|
}
|
|
|
|
void BufferViewer::FillScrolls(PopulateBufferData *bufdata)
|
|
{
|
|
bufdata->vsinHoriz = ui->vsinData->horizontalScrollBar()->value();
|
|
bufdata->vsoutHoriz = ui->vsoutData->horizontalScrollBar()->value();
|
|
bufdata->gsoutHoriz = ui->gsoutData->horizontalScrollBar()->value();
|
|
|
|
bufdata->vsinVert = ui->vsinData->indexAt(QPoint(0, 0)).row();
|
|
bufdata->vsoutVert = ui->vsoutData->indexAt(QPoint(0, 0)).row();
|
|
bufdata->gsoutVert = ui->gsoutData->indexAt(QPoint(0, 0)).row();
|
|
}
|
|
|
|
void BufferViewer::OnEventChanged(uint32_t eventId)
|
|
{
|
|
PopulateBufferData *bufdata = new PopulateBufferData;
|
|
|
|
m_Sequence++;
|
|
bufdata->sequence = m_Sequence;
|
|
|
|
if(m_Scrolls)
|
|
{
|
|
bufdata->vsinHoriz = m_Scrolls->vsinHoriz;
|
|
bufdata->vsoutHoriz = m_Scrolls->vsoutHoriz;
|
|
bufdata->gsoutHoriz = m_Scrolls->gsoutHoriz;
|
|
|
|
bufdata->vsinVert = m_Scrolls->vsinVert;
|
|
bufdata->vsoutVert = m_Scrolls->vsoutVert;
|
|
bufdata->gsoutVert = m_Scrolls->gsoutVert;
|
|
|
|
delete m_Scrolls;
|
|
m_Scrolls = NULL;
|
|
}
|
|
else
|
|
{
|
|
FillScrolls(bufdata);
|
|
}
|
|
|
|
// remove any pending scrolls, which have been applied. If nothing changes over the data
|
|
// population the above scroll preserving will work.
|
|
// however if m_Scroll is set while data is populationg, we'll apply it when it comes to the end
|
|
m_Scroll[(int)MeshDataStage::VSIn] = QPoint(-1, -1);
|
|
m_Scroll[(int)MeshDataStage::VSOut] = QPoint(-1, -1);
|
|
m_Scroll[(int)MeshDataStage::GSOut] = QPoint(-1, -1);
|
|
|
|
bufdata->highlightNames[0] = m_ModelVSIn->posName();
|
|
bufdata->highlightNames[1] = m_ModelVSIn->secondaryName();
|
|
bufdata->highlightNames[2] = m_ModelVSOut->posName();
|
|
bufdata->highlightNames[3] = m_ModelVSOut->secondaryName();
|
|
bufdata->highlightNames[4] = m_ModelGSOut->posName();
|
|
bufdata->highlightNames[5] = m_ModelGSOut->secondaryName();
|
|
|
|
updateWindowTitle();
|
|
|
|
const DrawcallDescription *draw = m_Ctx.CurDrawcall();
|
|
|
|
configureDrawRange();
|
|
|
|
if(m_MeshView)
|
|
{
|
|
ClearModels();
|
|
|
|
CalcColumnWidth();
|
|
|
|
ClearModels();
|
|
|
|
if(m_Ctx.CurPipelineState().IsStripRestartEnabled() && draw &&
|
|
(draw->flags & DrawFlags::Indexed) && SupportsRestart(draw->topology))
|
|
{
|
|
bufdata->vsinConfig.primRestart = m_Ctx.CurPipelineState().GetStripRestartIndex();
|
|
|
|
if(draw->indexByteWidth == 1)
|
|
bufdata->vsinConfig.primRestart &= 0xff;
|
|
else if(draw->indexByteWidth == 2)
|
|
bufdata->vsinConfig.primRestart &= 0xffff;
|
|
|
|
bufdata->vsoutConfig.primRestart = bufdata->vsinConfig.primRestart;
|
|
// GS Out doesn't use primitive restart because it is post-expansion
|
|
}
|
|
|
|
ConfigureMeshColumns(m_Ctx, bufdata);
|
|
|
|
Viewport vp = m_Ctx.CurPipelineState().GetViewport(0);
|
|
|
|
float vpWidth = qAbs(vp.width);
|
|
float vpHeight = qAbs(vp.height);
|
|
|
|
m_Config.fov = ui->fovGuess->value();
|
|
m_Config.aspect = (vpWidth > 0.0f && vpHeight > 0.0f) ? (vpWidth / vpHeight) : 1.0f;
|
|
m_Config.highlightVert = 0;
|
|
|
|
if(ui->aspectGuess->value() > 0.0)
|
|
m_Config.aspect = ui->aspectGuess->value();
|
|
}
|
|
else
|
|
{
|
|
QString errors;
|
|
ShaderConstant constant = BufferFormatter::ParseFormatString(m_Format, m_ByteSize, true, errors);
|
|
|
|
UnrollConstant(constant, bufdata->vsinConfig.columns, bufdata->vsinConfig.props);
|
|
|
|
ClearModels();
|
|
}
|
|
|
|
bufdata->vsinConfig.curInstance = bufdata->vsoutConfig.curInstance =
|
|
bufdata->gsoutConfig.curInstance = m_Config.curInstance;
|
|
bufdata->vsinConfig.curView = bufdata->vsoutConfig.curView = bufdata->gsoutConfig.curView =
|
|
m_Config.curView;
|
|
|
|
m_ModelVSIn->beginReset();
|
|
m_ModelVSOut->beginReset();
|
|
m_ModelGSOut->beginReset();
|
|
|
|
bufdata->vsinConfig.baseVertex = draw ? draw->baseVertex : 0;
|
|
|
|
ui->instance->setEnabled(draw && draw->numInstances > 1);
|
|
if(!ui->instance->isEnabled())
|
|
ui->instance->setValue(0);
|
|
|
|
if(draw)
|
|
ui->instance->setMaximum(qMax(0, int(draw->numInstances) - 1));
|
|
|
|
uint32_t numViews = m_Ctx.CurPipelineState().MultiviewBroadcastCount();
|
|
|
|
if(draw && numViews > 1)
|
|
{
|
|
ui->viewIndex->setEnabled(true);
|
|
ui->viewIndex->setMaximum(qMax(0, int(numViews) - 1));
|
|
}
|
|
else
|
|
{
|
|
ui->viewIndex->setEnabled(false);
|
|
ui->viewIndex->setValue(0);
|
|
}
|
|
|
|
QPointer<BufferViewer> me(this);
|
|
|
|
m_Ctx.Replay().AsyncInvoke([this, me, bufdata](IReplayController *r) {
|
|
|
|
if(!me)
|
|
return;
|
|
|
|
BufferData *buf = NULL;
|
|
|
|
if(m_MeshView)
|
|
{
|
|
bufdata->postVS = r->GetPostVSData(bufdata->vsinConfig.curInstance,
|
|
bufdata->vsinConfig.curView, MeshDataStage::VSOut);
|
|
bufdata->postGS = r->GetPostVSData(bufdata->vsinConfig.curInstance,
|
|
bufdata->vsinConfig.curView, MeshDataStage::GSOut);
|
|
|
|
RT_FetchMeshData(r, m_Ctx, bufdata);
|
|
|
|
if(!me)
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
buf = new BufferData;
|
|
|
|
// calculate tight stride
|
|
buf->stride = 0;
|
|
for(int i = 0; i < bufdata->vsinConfig.columns.count(); i++)
|
|
buf->stride += bufdata->vsinConfig.columns[i].type.descriptor.arrayByteStride;
|
|
|
|
buf->stride = qMax((size_t)1, buf->stride);
|
|
|
|
uint64_t unclampedLen = m_ByteSize;
|
|
if(unclampedLen == UINT64_MAX)
|
|
{
|
|
uint64_t bufLen = m_IsBuffer ? m_Ctx.GetBuffer(m_BufferID)->length : 0;
|
|
uint64_t bufOffs = m_ByteOffset;
|
|
|
|
if(bufOffs >= bufLen)
|
|
unclampedLen = 0;
|
|
else
|
|
unclampedLen = bufLen - bufOffs;
|
|
}
|
|
|
|
unclampedLen -= m_PagingByteOffset;
|
|
|
|
uint64_t clampedLen = qMin(unclampedLen, uint64_t(buf->stride * (MaxVisibleRows + 2)));
|
|
|
|
if(m_IsBuffer)
|
|
{
|
|
if(clampedLen > 0)
|
|
buf->storage = r->GetBufferData(m_BufferID, CurrentByteOffset(), clampedLen);
|
|
}
|
|
else
|
|
{
|
|
buf->storage = r->GetTextureData(m_BufferID, m_TexSub);
|
|
}
|
|
|
|
uint32_t bufCount = uint32_t(buf->size());
|
|
|
|
bufdata->vsinConfig.pagingOffset = uint32_t(m_PagingByteOffset / buf->stride);
|
|
bufdata->vsinConfig.numRows = uint32_t((bufCount + buf->stride - 1) / buf->stride);
|
|
bufdata->vsinConfig.unclampedNumRows =
|
|
uint32_t((unclampedLen + m_PagingByteOffset + buf->stride - 1) / buf->stride);
|
|
|
|
// ownership passes to model
|
|
bufdata->vsinConfig.buffers.push_back(buf);
|
|
|
|
if(!me)
|
|
{
|
|
delete buf;
|
|
return;
|
|
}
|
|
}
|
|
|
|
GUIInvoke::call(this, [this, bufdata]() {
|
|
if(bufdata->sequence != m_Sequence)
|
|
return;
|
|
|
|
m_ModelVSIn->endReset(bufdata->vsinConfig);
|
|
m_ModelVSOut->endReset(bufdata->vsoutConfig);
|
|
m_ModelGSOut->endReset(bufdata->gsoutConfig);
|
|
|
|
m_PostVS = bufdata->postVS;
|
|
m_PostGS = bufdata->postGS;
|
|
|
|
// if we didn't have a position column selected before, or the name has changed, re-guess
|
|
if(m_ModelVSIn->posColumn() == -1 ||
|
|
bufdata->highlightNames[0] != bufdata->vsinConfig.columnName(m_ModelVSIn->posColumn()))
|
|
m_ModelVSIn->setPosColumn(-1);
|
|
// similarly for secondary columns
|
|
if(m_ModelVSIn->secondaryColumn() == -1 ||
|
|
bufdata->highlightNames[1] != bufdata->vsinConfig.columnName(m_ModelVSIn->secondaryColumn()))
|
|
m_ModelVSIn->setSecondaryColumn(-1, m_Config.solidShadeMode == SolidShade::Secondary, false);
|
|
|
|
// and as above for VS Out / GS Out
|
|
if(m_ModelVSOut->posColumn() == -1 ||
|
|
bufdata->highlightNames[2] != bufdata->vsoutConfig.columnName(m_ModelVSOut->posColumn()))
|
|
m_ModelVSOut->setPosColumn(-1);
|
|
if(m_ModelVSOut->secondaryColumn() == -1 ||
|
|
bufdata->highlightNames[3] !=
|
|
bufdata->vsoutConfig.columnName(m_ModelVSOut->secondaryColumn()))
|
|
m_ModelVSOut->setSecondaryColumn(-1, m_Config.solidShadeMode == SolidShade::Secondary, false);
|
|
|
|
if(m_ModelGSOut->posColumn() == -1 ||
|
|
bufdata->highlightNames[4] != bufdata->gsoutConfig.columnName(m_ModelGSOut->posColumn()))
|
|
m_ModelGSOut->setPosColumn(-1);
|
|
if(m_ModelGSOut->secondaryColumn() == -1 ||
|
|
bufdata->highlightNames[5] !=
|
|
bufdata->gsoutConfig.columnName(m_ModelGSOut->secondaryColumn()))
|
|
m_ModelGSOut->setSecondaryColumn(-1, m_Config.solidShadeMode == SolidShade::Secondary, false);
|
|
|
|
EnableCameraGuessControls();
|
|
|
|
populateBBox(bufdata);
|
|
|
|
UI_CalculateMeshFormats();
|
|
UpdateCurrentMeshConfig();
|
|
|
|
ApplyRowAndColumnDims(m_ModelVSIn->columnCount(), ui->vsinData);
|
|
ApplyRowAndColumnDims(m_ModelVSOut->columnCount(), ui->vsoutData);
|
|
ApplyRowAndColumnDims(m_ModelGSOut->columnCount(), ui->gsoutData);
|
|
|
|
uint32_t numRows = qMax(qMax(bufdata->vsinConfig.numRows, bufdata->vsoutConfig.numRows),
|
|
bufdata->gsoutConfig.numRows);
|
|
|
|
if(!m_MeshView)
|
|
numRows = qMax(numRows, bufdata->vsinConfig.unclampedNumRows);
|
|
|
|
ui->rowOffset->setMaximum((int)qMax(0U, numRows - 1));
|
|
|
|
ScrollToRow(ui->vsinData, qMin(int(bufdata->vsinConfig.numRows - 1), bufdata->vsinVert));
|
|
ScrollToRow(ui->vsoutData, qMin(int(bufdata->vsoutConfig.numRows - 1), bufdata->vsoutVert));
|
|
ScrollToRow(ui->gsoutData, qMin(int(bufdata->gsoutConfig.numRows - 1), bufdata->gsoutVert));
|
|
|
|
ui->vsinData->horizontalScrollBar()->setValue(bufdata->vsinHoriz);
|
|
ui->vsoutData->horizontalScrollBar()->setValue(bufdata->vsoutHoriz);
|
|
ui->gsoutData->horizontalScrollBar()->setValue(bufdata->gsoutHoriz);
|
|
|
|
for(MeshDataStage stage : {MeshDataStage::VSIn, MeshDataStage::VSOut, MeshDataStage::GSOut})
|
|
{
|
|
int i = (int)stage;
|
|
|
|
if(m_Scroll[i].y() >= 0)
|
|
ScrollToRow(tableForStage(stage), m_Scroll[i].y());
|
|
if(m_Scroll[i].x() >= 0)
|
|
ScrollToColumn(tableForStage(stage), m_Scroll[i].x());
|
|
|
|
m_Scroll[i] = QPoint(-1, -1);
|
|
}
|
|
|
|
if(!m_MeshView)
|
|
{
|
|
on_rowOffset_valueChanged(ui->rowOffset->value());
|
|
|
|
const bool prev = (bufdata->vsinConfig.pagingOffset > 0);
|
|
const bool next = (bufdata->vsinConfig.numRows >= MaxVisibleRows);
|
|
|
|
if(prev && next)
|
|
{
|
|
ui->vsinData->setIndexWidget(m_ModelVSIn->index(0, 0), MakePreviousPageButton());
|
|
ui->vsinData->setIndexWidget(m_ModelVSIn->index(0, 1), MakeNextPageButton());
|
|
|
|
ui->vsinData->setIndexWidget(m_ModelVSIn->index(MaxVisibleRows + 1, 0),
|
|
MakePreviousPageButton());
|
|
ui->vsinData->setIndexWidget(m_ModelVSIn->index(MaxVisibleRows + 1, 1),
|
|
MakeNextPageButton());
|
|
}
|
|
else if(prev)
|
|
{
|
|
ui->vsinData->setIndexWidget(m_ModelVSIn->index(0, 0), MakePreviousPageButton());
|
|
}
|
|
else if(next)
|
|
{
|
|
ui->vsinData->setIndexWidget(m_ModelVSIn->index(MaxVisibleRows, 1), MakeNextPageButton());
|
|
}
|
|
}
|
|
|
|
// we're done with it, the buffer configurations are individually copied/refcounted
|
|
delete bufdata;
|
|
|
|
INVOKE_MEMFN(RT_UpdateAndDisplay);
|
|
});
|
|
});
|
|
}
|
|
|
|
void BufferViewer::populateBBox(PopulateBufferData *bufdata)
|
|
{
|
|
const DrawcallDescription *draw = m_Ctx.CurDrawcall();
|
|
|
|
if(draw && m_MeshView)
|
|
{
|
|
uint32_t eventId = draw->eventId;
|
|
bool calcNeeded = false;
|
|
|
|
{
|
|
QMutexLocker autolock(&m_BBoxLock);
|
|
calcNeeded = !m_BBoxes.contains(eventId);
|
|
}
|
|
|
|
if(!calcNeeded)
|
|
{
|
|
UI_ResetArcball();
|
|
return;
|
|
}
|
|
|
|
{
|
|
QMutexLocker autolock(&m_BBoxLock);
|
|
m_BBoxes.insert(eventId, BBoxData());
|
|
}
|
|
|
|
CalcBoundingBoxData *bbox = new CalcBoundingBoxData;
|
|
|
|
bbox->eventId = eventId;
|
|
|
|
bbox->input[0] = bufdata->vsinConfig;
|
|
bbox->input[1] = bufdata->vsoutConfig;
|
|
bbox->input[2] = bufdata->vsoutConfig;
|
|
|
|
QPointer<BufferViewer> me(this);
|
|
|
|
// fire up a thread to calculate the bounding box
|
|
LambdaThread *thread = new LambdaThread([this, me, bbox] {
|
|
if(!me)
|
|
return;
|
|
|
|
calcBoundingData(*bbox);
|
|
|
|
if(!me)
|
|
return;
|
|
|
|
GUIInvoke::call(this, [this, bbox]() { UI_UpdateBoundingBox(*bbox); });
|
|
});
|
|
thread->setName(lit("BBox calc"));
|
|
thread->selfDelete(true);
|
|
thread->start();
|
|
|
|
// give the thread a few ms to finish, so we don't get a tiny flicker on small/fast meshes
|
|
thread->wait(10);
|
|
}
|
|
}
|
|
|
|
QVariant BufferViewer::persistData()
|
|
{
|
|
QVariantMap state = ui->dockarea->saveState();
|
|
|
|
return state;
|
|
}
|
|
|
|
void BufferViewer::setPersistData(const QVariant &persistData)
|
|
{
|
|
QVariantMap state = persistData.toMap();
|
|
|
|
ui->dockarea->restoreState(state);
|
|
}
|
|
|
|
void BufferViewer::calcBoundingData(CalcBoundingBoxData &bbox)
|
|
{
|
|
for(size_t stage = 0; stage < ARRAY_COUNT(bbox.input); stage++)
|
|
{
|
|
const BufferConfiguration &s = bbox.input[stage];
|
|
|
|
QList<FloatVector> &minOutputList = bbox.output.bounds[stage].Min;
|
|
QList<FloatVector> &maxOutputList = bbox.output.bounds[stage].Max;
|
|
|
|
minOutputList.reserve(s.columns.count());
|
|
maxOutputList.reserve(s.columns.count());
|
|
|
|
for(int i = 0; i < s.columns.count(); i++)
|
|
{
|
|
FloatVector maxvec(FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX);
|
|
|
|
if(s.columns[i].type.descriptor.columns == 1)
|
|
maxvec.y = maxvec.z = maxvec.w = 0.0;
|
|
else if(s.columns[i].type.descriptor.columns == 2)
|
|
maxvec.z = maxvec.w = 0.0;
|
|
else if(s.columns[i].type.descriptor.columns == 3)
|
|
maxvec.w = 0.0;
|
|
|
|
minOutputList.push_back(maxvec);
|
|
maxOutputList.push_back(FloatVector(-maxvec.x, -maxvec.y, -maxvec.z, -maxvec.w));
|
|
}
|
|
|
|
QVector<CachedElData> cache;
|
|
|
|
CacheDataForIteration(cache, s.columns, s.props, s.buffers, bbox.input[0].curInstance);
|
|
|
|
// possible optimisation here if this shows up as a hot spot - sort and unique the indices and
|
|
// iterate in ascending order, to be more cache friendly
|
|
|
|
for(uint32_t row = 0; row < s.numRows; row++)
|
|
{
|
|
uint32_t idx = row;
|
|
|
|
if(s.indices && s.indices->hasData())
|
|
{
|
|
idx = CalcIndex(s.indices, row, s.baseVertex, s.primRestart);
|
|
|
|
if(idx == ~0U || (s.primRestart && idx == s.primRestart))
|
|
continue;
|
|
}
|
|
|
|
for(int col = 0; col < s.columns.count(); col++)
|
|
{
|
|
const CachedElData &d = cache[col];
|
|
const ShaderConstant *el = d.el;
|
|
const BufferElementProperties *prop = d.prop;
|
|
|
|
float *minOut = (float *)&minOutputList[col];
|
|
float *maxOut = (float *)&maxOutputList[col];
|
|
|
|
if(d.data)
|
|
{
|
|
const byte *bytes = d.data;
|
|
|
|
if(!prop->perinstance)
|
|
bytes += d.stride * idx;
|
|
|
|
QVariantList list = GetVariants(prop->format, el->type.descriptor, bytes, d.end);
|
|
|
|
for(int comp = 0; comp < 4 && comp < list.count(); comp++)
|
|
{
|
|
const QVariant &v = list[comp];
|
|
|
|
QMetaType::Type vt = GetVariantMetatype(v);
|
|
|
|
float fval = 0.0f;
|
|
|
|
if(vt == QMetaType::Double)
|
|
fval = (float)v.toDouble();
|
|
else if(vt == QMetaType::Float)
|
|
fval = v.toFloat();
|
|
else if(vt == QMetaType::UInt || vt == QMetaType::UShort || vt == QMetaType::UChar)
|
|
fval = (float)v.toUInt();
|
|
else if(vt == QMetaType::Int || vt == QMetaType::Short || vt == QMetaType::SChar)
|
|
fval = (float)v.toInt();
|
|
else
|
|
continue;
|
|
|
|
if(qIsFinite(fval))
|
|
{
|
|
minOut[comp] = qMin(minOut[comp], fval);
|
|
maxOut[comp] = qMax(maxOut[comp], fval);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void BufferViewer::UI_UpdateBoundingBox(const CalcBoundingBoxData &bbox)
|
|
{
|
|
{
|
|
QMutexLocker autolock(&m_BBoxLock);
|
|
m_BBoxes[bbox.eventId] = bbox.output;
|
|
}
|
|
|
|
if(m_Ctx.CurEvent() == bbox.eventId)
|
|
UpdateCurrentMeshConfig();
|
|
|
|
UI_ResetArcball();
|
|
|
|
delete &bbox;
|
|
}
|
|
|
|
void BufferViewer::UI_UpdateBoundingBoxLabels(int compCount)
|
|
{
|
|
if(compCount == 0)
|
|
{
|
|
BufferItemModel *model = currentBufferModel();
|
|
if(model)
|
|
{
|
|
int posEl = model->posColumn();
|
|
if(posEl >= 0 && posEl < model->getConfig().columns.count())
|
|
{
|
|
compCount = model->getConfig().columns[posEl].type.descriptor.columns;
|
|
}
|
|
}
|
|
}
|
|
|
|
QString min, max;
|
|
|
|
float *minData = &m_Config.minBounds.x;
|
|
float *maxData = &m_Config.maxBounds.x;
|
|
|
|
const QString comps = lit("xyzw");
|
|
|
|
for(int i = 0; i < compCount && i < 4; i++)
|
|
{
|
|
if(i != 0)
|
|
{
|
|
min += lit("\n");
|
|
max += lit("\n");
|
|
}
|
|
|
|
min += tr("Min %1: %2").arg(comps[i]).arg(Formatter::Format(minData[i]));
|
|
max += tr("Max %1: %2").arg(comps[i]).arg(Formatter::Format(maxData[i]));
|
|
}
|
|
|
|
if(min.isEmpty())
|
|
ui->minBoundsLabel->setText(lit("---"));
|
|
else
|
|
ui->minBoundsLabel->setText(min);
|
|
|
|
if(max.isEmpty())
|
|
ui->maxBoundsLabel->setText(lit("---"));
|
|
else
|
|
ui->maxBoundsLabel->setText(max);
|
|
}
|
|
|
|
void BufferViewer::UI_ResetArcball()
|
|
{
|
|
BBoxData bbox;
|
|
|
|
{
|
|
QMutexLocker autolock(&m_BBoxLock);
|
|
if(m_BBoxes.contains(m_Ctx.CurEvent()))
|
|
bbox = m_BBoxes[m_Ctx.CurEvent()];
|
|
}
|
|
|
|
BufferItemModel *model = currentBufferModel();
|
|
int stage = currentStageIndex();
|
|
|
|
if(model)
|
|
{
|
|
int posEl = model->posColumn();
|
|
if(posEl >= 0 && posEl < model->getConfig().columns.count() &&
|
|
posEl < bbox.bounds[stage].Min.count())
|
|
{
|
|
FloatVector diag;
|
|
diag.x = bbox.bounds[stage].Max[posEl].x - bbox.bounds[stage].Min[posEl].x;
|
|
diag.y = bbox.bounds[stage].Max[posEl].y - bbox.bounds[stage].Min[posEl].y;
|
|
diag.z = bbox.bounds[stage].Max[posEl].z - bbox.bounds[stage].Min[posEl].z;
|
|
|
|
float len = qSqrt(diag.x * diag.x + diag.y * diag.y + diag.z * diag.z);
|
|
|
|
if(diag.x >= 0.0f && diag.y >= 0.0f && diag.z >= 0.0f && len >= 1.0e-6f && len <= 1.0e+10f)
|
|
{
|
|
FloatVector mid;
|
|
mid.x = bbox.bounds[stage].Min[posEl].x + diag.x * 0.5f;
|
|
mid.y = bbox.bounds[stage].Min[posEl].y + diag.y * 0.5f;
|
|
mid.z = bbox.bounds[stage].Min[posEl].z + diag.z * 0.5f;
|
|
|
|
m_Arcball->Reset(mid, len * 0.7f);
|
|
|
|
GUIInvoke::call(this, [this, len]() { ui->camSpeed->setValue(len / 200.0f); });
|
|
}
|
|
}
|
|
}
|
|
|
|
INVOKE_MEMFN(RT_UpdateAndDisplay);
|
|
}
|
|
|
|
uint64_t BufferViewer::CurrentByteOffset()
|
|
{
|
|
return m_ByteOffset + m_PagingByteOffset;
|
|
}
|
|
|
|
void BufferViewer::UI_CalculateMeshFormats()
|
|
{
|
|
if(!m_MeshView)
|
|
return;
|
|
|
|
rdcarray<BoundVBuffer> vbs = m_Ctx.CurPipelineState().GetVBuffers();
|
|
const DrawcallDescription *draw = m_Ctx.CurDrawcall();
|
|
|
|
if(draw)
|
|
{
|
|
m_VSInPosition = MeshFormat();
|
|
m_VSInSecondary = MeshFormat();
|
|
|
|
m_VSInPosition.allowRestart = m_Ctx.CurPipelineState().IsStripRestartEnabled() &&
|
|
(draw->flags & DrawFlags::Indexed) &&
|
|
SupportsRestart(draw->topology);
|
|
m_VSInPosition.restartIndex = m_Ctx.CurPipelineState().GetStripRestartIndex();
|
|
|
|
const BufferConfiguration &vsinConfig = m_ModelVSIn->getConfig();
|
|
|
|
if(!vsinConfig.columns.empty())
|
|
{
|
|
int elIdx = m_ModelVSIn->posColumn();
|
|
if(elIdx < 0 || elIdx >= vsinConfig.columns.count())
|
|
elIdx = 0;
|
|
|
|
if(vsinConfig.unclampedNumRows > 0)
|
|
m_VSInPosition.numIndices = vsinConfig.numRows;
|
|
else
|
|
m_VSInPosition.numIndices = draw->numIndices;
|
|
m_VSInPosition.topology = draw->topology;
|
|
m_VSInPosition.indexByteStride = draw->indexByteWidth;
|
|
m_VSInPosition.baseVertex = draw->baseVertex;
|
|
BoundVBuffer ib = m_Ctx.CurPipelineState().GetIBuffer();
|
|
m_VSInPosition.indexResourceId = ib.resourceId;
|
|
m_VSInPosition.indexByteOffset = ib.byteOffset + draw->indexOffset * draw->indexByteWidth;
|
|
m_VSInPosition.indexByteSize = ib.byteSize;
|
|
|
|
if((draw->flags & DrawFlags::Indexed) && m_VSInPosition.indexByteStride == 0)
|
|
m_VSInPosition.indexByteStride = 4U;
|
|
|
|
{
|
|
const ShaderConstant &el = vsinConfig.columns[elIdx];
|
|
const BufferElementProperties &prop = vsinConfig.props[elIdx];
|
|
|
|
m_VSInPosition.instanced = prop.perinstance;
|
|
m_VSInPosition.instStepRate = prop.instancerate;
|
|
|
|
if(prop.buffer < vbs.count() && !vsinConfig.genericsEnabled[elIdx])
|
|
{
|
|
m_VSInPosition.vertexResourceId = vbs[prop.buffer].resourceId;
|
|
m_VSInPosition.vertexByteStride = vbs[prop.buffer].byteStride;
|
|
m_VSInPosition.vertexByteOffset = vbs[prop.buffer].byteOffset + el.byteOffset +
|
|
draw->vertexOffset * m_VSInPosition.vertexByteStride;
|
|
m_VSInPosition.vertexByteSize = vbs[prop.buffer].byteSize;
|
|
}
|
|
else
|
|
{
|
|
m_VSInPosition.vertexResourceId = ResourceId();
|
|
m_VSInPosition.vertexByteStride = 0;
|
|
m_VSInPosition.vertexByteOffset = 0;
|
|
}
|
|
|
|
m_VSInPosition.format = prop.format;
|
|
}
|
|
|
|
elIdx = m_ModelVSIn->secondaryColumn();
|
|
|
|
if(elIdx >= 0 && elIdx < vsinConfig.columns.count())
|
|
{
|
|
const ShaderConstant &el = vsinConfig.columns[elIdx];
|
|
const BufferElementProperties &prop = vsinConfig.props[elIdx];
|
|
|
|
m_VSInSecondary.instanced = prop.perinstance;
|
|
m_VSInSecondary.instStepRate = prop.instancerate;
|
|
|
|
if(prop.buffer < vbs.count() && !vsinConfig.genericsEnabled[elIdx])
|
|
{
|
|
m_VSInSecondary.vertexResourceId = vbs[prop.buffer].resourceId;
|
|
m_VSInSecondary.vertexByteStride = vbs[prop.buffer].byteStride;
|
|
m_VSInSecondary.vertexByteOffset = vbs[prop.buffer].byteOffset + el.byteOffset +
|
|
draw->vertexOffset * m_VSInSecondary.vertexByteStride;
|
|
m_VSInSecondary.vertexByteSize = vbs[prop.buffer].byteSize;
|
|
}
|
|
else
|
|
{
|
|
m_VSInSecondary.vertexResourceId = ResourceId();
|
|
m_VSInSecondary.vertexByteStride = 0;
|
|
m_VSInSecondary.vertexByteOffset = 0;
|
|
}
|
|
|
|
m_VSInSecondary.format = prop.format;
|
|
m_VSInSecondary.showAlpha = m_ModelVSIn->secondaryAlpha();
|
|
}
|
|
}
|
|
|
|
const BufferConfiguration &vsoutConfig = m_ModelVSOut->getConfig();
|
|
|
|
m_PostVSPosition = MeshFormat();
|
|
m_PostVSSecondary = MeshFormat();
|
|
|
|
if(!vsoutConfig.columns.empty())
|
|
{
|
|
int elIdx = m_ModelVSOut->posColumn();
|
|
if(elIdx < 0 || elIdx >= vsoutConfig.columns.count())
|
|
elIdx = 0;
|
|
|
|
const ShaderConstant &el = vsoutConfig.columns[elIdx];
|
|
const BufferElementProperties &prop = vsoutConfig.props[elIdx];
|
|
|
|
m_PostVSPosition = m_PostVS;
|
|
m_PostVSPosition.vertexByteOffset += el.byteOffset;
|
|
m_PostVSPosition.unproject = prop.systemValue == ShaderBuiltin::Position;
|
|
|
|
// if geometry/tessellation is enabled, don't unproject VS output data
|
|
if(m_Ctx.CurPipelineState().GetShader(ShaderStage::Tess_Eval) != ResourceId() ||
|
|
m_Ctx.CurPipelineState().GetShader(ShaderStage::Geometry) != ResourceId())
|
|
m_PostVSPosition.unproject = false;
|
|
|
|
elIdx = m_ModelVSOut->secondaryColumn();
|
|
|
|
if(elIdx >= 0 && elIdx < vsoutConfig.columns.count())
|
|
{
|
|
m_PostVSSecondary = m_PostVS;
|
|
m_PostVSSecondary.vertexByteOffset += vsoutConfig.columns[elIdx].byteOffset;
|
|
m_PostVSSecondary.format = prop.format;
|
|
m_PostVSSecondary.showAlpha = m_ModelVSOut->secondaryAlpha();
|
|
}
|
|
}
|
|
|
|
m_PostVSPosition.allowRestart = m_VSInPosition.allowRestart;
|
|
m_PostVSPosition.restartIndex = m_VSInPosition.restartIndex;
|
|
|
|
const BufferConfiguration &gsoutConfig = m_ModelGSOut->getConfig();
|
|
|
|
m_PostGSPosition = MeshFormat();
|
|
m_PostGSSecondary = MeshFormat();
|
|
|
|
if(!gsoutConfig.columns.empty())
|
|
{
|
|
int elIdx = m_ModelGSOut->posColumn();
|
|
if(elIdx < 0 || elIdx >= gsoutConfig.columns.count())
|
|
elIdx = 0;
|
|
|
|
const ShaderConstant &el = gsoutConfig.columns[elIdx];
|
|
const BufferElementProperties &prop = gsoutConfig.props[elIdx];
|
|
|
|
m_PostGSPosition = m_PostGS;
|
|
m_PostGSPosition.vertexByteOffset += el.byteOffset;
|
|
m_PostGSPosition.unproject = prop.systemValue == ShaderBuiltin::Position;
|
|
|
|
elIdx = m_ModelGSOut->secondaryColumn();
|
|
|
|
if(elIdx >= 0 && elIdx < gsoutConfig.columns.count())
|
|
{
|
|
m_PostGSSecondary = m_PostGS;
|
|
m_PostGSSecondary.vertexByteOffset += gsoutConfig.columns[elIdx].byteOffset;
|
|
m_PostGSSecondary.showAlpha = m_ModelGSOut->secondaryAlpha();
|
|
}
|
|
}
|
|
|
|
m_PostGSPosition.allowRestart = false;
|
|
|
|
m_PostGSPosition.indexByteStride = 0;
|
|
|
|
if(!(draw->flags & DrawFlags::Indexed))
|
|
m_PostVSPosition.indexByteStride = m_VSInPosition.indexByteStride = 0;
|
|
}
|
|
else
|
|
{
|
|
m_VSInPosition = MeshFormat();
|
|
m_VSInSecondary = MeshFormat();
|
|
|
|
m_PostVSPosition = MeshFormat();
|
|
m_PostVSSecondary = MeshFormat();
|
|
|
|
m_PostGSPosition = MeshFormat();
|
|
m_PostGSSecondary = MeshFormat();
|
|
}
|
|
}
|
|
|
|
void BufferViewer::configureDrawRange()
|
|
{
|
|
const DrawcallDescription *draw = m_Ctx.CurDrawcall();
|
|
|
|
int curIndex = ui->drawRange->currentIndex();
|
|
|
|
bool instanced = true;
|
|
|
|
// don't check the flags, check if there are actually multiple instances
|
|
if(m_Ctx.IsCaptureLoaded())
|
|
instanced = draw && draw->numInstances > 1;
|
|
|
|
ui->drawRange->blockSignals(true);
|
|
ui->drawRange->clear();
|
|
if(instanced)
|
|
ui->drawRange->addItems(
|
|
{tr("This instance"), tr("Previous instances"), tr("All instances"), tr("Whole pass")});
|
|
else
|
|
ui->drawRange->addItems({tr("This draw"), tr("Previous instances (N/A)"),
|
|
tr("All instances (N/A)"), tr("Whole pass")});
|
|
|
|
// preserve the previously selected index
|
|
ui->drawRange->setCurrentIndex(qMax(0, curIndex));
|
|
ui->drawRange->blockSignals(false);
|
|
|
|
ui->drawRange->adjustSize();
|
|
|
|
ui->drawRange->setEnabled(m_CurStage != MeshDataStage::VSIn);
|
|
|
|
curIndex = ui->drawRange->currentIndex();
|
|
|
|
m_Config.showPrevInstances = (curIndex >= 1);
|
|
m_Config.showAllInstances = (curIndex >= 2);
|
|
m_Config.showWholePass = (curIndex >= 3);
|
|
}
|
|
|
|
void BufferViewer::ApplyRowAndColumnDims(int numColumns, RDTableView *view)
|
|
{
|
|
int start = 0;
|
|
|
|
QList<int> widths;
|
|
|
|
// vertex/element
|
|
widths << m_IdxColWidth;
|
|
|
|
// mesh view only - index
|
|
if(m_MeshView)
|
|
widths << m_IdxColWidth;
|
|
|
|
for(int i = start; i < numColumns; i++)
|
|
widths << m_DataColWidth;
|
|
|
|
view->verticalHeader()->setDefaultSectionSize(m_DataRowHeight);
|
|
|
|
view->setColumnWidths(widths);
|
|
}
|
|
|
|
void BufferViewer::UpdateCurrentMeshConfig()
|
|
{
|
|
BBoxData bbox;
|
|
|
|
uint32_t eventId = m_Ctx.CurEvent();
|
|
|
|
{
|
|
QMutexLocker autolocker(&m_BBoxLock);
|
|
if(m_BBoxes.contains(eventId))
|
|
bbox = m_BBoxes[eventId];
|
|
}
|
|
|
|
m_Config.type = m_CurStage;
|
|
switch(m_CurStage)
|
|
{
|
|
case MeshDataStage::VSIn:
|
|
m_Config.position = m_VSInPosition;
|
|
m_Config.second = m_VSInSecondary;
|
|
break;
|
|
case MeshDataStage::VSOut:
|
|
m_Config.position = m_PostVSPosition;
|
|
m_Config.second = m_PostVSSecondary;
|
|
break;
|
|
case MeshDataStage::GSOut:
|
|
m_Config.position = m_PostGSPosition;
|
|
m_Config.second = m_PostGSSecondary;
|
|
break;
|
|
default: break;
|
|
}
|
|
|
|
camGuess_changed(0.0);
|
|
|
|
BufferItemModel *model = currentBufferModel();
|
|
int stage = currentStageIndex();
|
|
|
|
m_Config.showBBox = false;
|
|
|
|
if(model)
|
|
{
|
|
int posEl = model->posColumn();
|
|
if(posEl >= 0 && posEl < model->getConfig().columns.count() &&
|
|
posEl < bbox.bounds[stage].Min.count())
|
|
{
|
|
m_Config.minBounds = bbox.bounds[stage].Min[posEl];
|
|
m_Config.maxBounds = bbox.bounds[stage].Max[posEl];
|
|
m_Config.showBBox = !isCurrentRasterOut();
|
|
|
|
int compCount = model->getConfig().columns[posEl].type.descriptor.columns;
|
|
|
|
UI_UpdateBoundingBoxLabels(compCount);
|
|
}
|
|
}
|
|
}
|
|
|
|
void BufferViewer::render_mouseMove(QMouseEvent *e)
|
|
{
|
|
if(!m_Ctx.IsCaptureLoaded())
|
|
return;
|
|
|
|
if(m_CurrentCamera)
|
|
m_CurrentCamera->MouseMove(e);
|
|
|
|
if(e->buttons() & Qt::RightButton)
|
|
render_clicked(e);
|
|
|
|
// display if any mouse buttons are held while moving.
|
|
if(e->buttons() != Qt::NoButton)
|
|
{
|
|
INVOKE_MEMFN(RT_UpdateAndDisplay);
|
|
}
|
|
}
|
|
|
|
void BufferViewer::render_clicked(QMouseEvent *e)
|
|
{
|
|
if(!m_Ctx.IsCaptureLoaded())
|
|
return;
|
|
|
|
QPoint curpos = e->pos();
|
|
|
|
curpos *= ui->render->devicePixelRatioF();
|
|
|
|
if((e->buttons() & Qt::RightButton) && m_Output)
|
|
{
|
|
QPointer<BufferViewer> me(this);
|
|
|
|
m_Ctx.Replay().AsyncInvoke(lit("PickVertex"), [this, me, curpos](IReplayController *r) {
|
|
if(!me)
|
|
return;
|
|
|
|
uint32_t instanceSelected = 0;
|
|
uint32_t vertSelected = 0;
|
|
|
|
rdctie(vertSelected, instanceSelected) =
|
|
m_Output->PickVertex((uint32_t)curpos.x(), (uint32_t)curpos.y());
|
|
|
|
if(vertSelected != ~0U)
|
|
{
|
|
if(!me)
|
|
return;
|
|
|
|
GUIInvoke::call(this, [this, vertSelected, instanceSelected] {
|
|
int row = (int)vertSelected;
|
|
|
|
if(instanceSelected != m_Config.curInstance)
|
|
ui->instance->setValue(instanceSelected);
|
|
|
|
BufferItemModel *model = currentBufferModel();
|
|
|
|
if(model && row >= 0 && row < model->rowCount())
|
|
ScrollToRow(currentTable(), row);
|
|
|
|
SyncViews(currentTable(), true, true);
|
|
});
|
|
}
|
|
});
|
|
}
|
|
|
|
if(m_CurrentCamera)
|
|
m_CurrentCamera->MouseClick(e);
|
|
|
|
ui->render->setFocus();
|
|
|
|
INVOKE_MEMFN(RT_UpdateAndDisplay);
|
|
}
|
|
|
|
void BufferViewer::ScrollToRow(RDTableView *view, int row)
|
|
{
|
|
int hs = view->horizontalScrollBar()->value();
|
|
|
|
view->scrollTo(view->model()->index(row, 0), QAbstractItemView::PositionAtTop);
|
|
view->clearSelection();
|
|
view->selectRow(row);
|
|
|
|
view->horizontalScrollBar()->setValue(hs);
|
|
}
|
|
|
|
void BufferViewer::ScrollToColumn(RDTableView *view, int column)
|
|
{
|
|
int vs = view->verticalScrollBar()->value();
|
|
|
|
view->scrollTo(view->model()->index(0, column), QAbstractItemView::PositionAtTop);
|
|
|
|
view->verticalScrollBar()->setValue(vs);
|
|
}
|
|
|
|
void BufferViewer::ViewBuffer(uint64_t byteOffset, uint64_t byteSize, ResourceId id,
|
|
const rdcstr &format)
|
|
{
|
|
if(!m_Ctx.IsCaptureLoaded())
|
|
return;
|
|
|
|
m_IsBuffer = true;
|
|
m_ByteOffset = byteOffset;
|
|
m_ByteSize = byteSize;
|
|
m_BufferID = id;
|
|
|
|
updateWindowTitle();
|
|
|
|
BufferDescription *buf = m_Ctx.GetBuffer(id);
|
|
if(buf)
|
|
m_ObjectByteSize = buf->length;
|
|
|
|
m_PagingByteOffset = 0;
|
|
|
|
processFormat(format);
|
|
}
|
|
|
|
void BufferViewer::ViewTexture(ResourceId id, const Subresource &sub, const rdcstr &format)
|
|
{
|
|
if(!m_Ctx.IsCaptureLoaded())
|
|
return;
|
|
|
|
m_IsBuffer = false;
|
|
m_BufferID = id;
|
|
m_TexSub = sub;
|
|
|
|
updateWindowTitle();
|
|
|
|
TextureDescription *tex = m_Ctx.GetTexture(id);
|
|
if(tex)
|
|
m_ObjectByteSize = tex->byteSize;
|
|
|
|
m_PagingByteOffset = 0;
|
|
|
|
processFormat(format);
|
|
}
|
|
|
|
void BufferViewer::ScrollToRow(int row, MeshDataStage stage)
|
|
{
|
|
ScrollToRow(tableForStage(stage), row);
|
|
|
|
if(m_MeshView)
|
|
m_Scroll[(int)stage].setY(row);
|
|
else
|
|
// the row scroll is visible and handles paging in the non-mesh view, so use it
|
|
ui->rowOffset->setValue(row);
|
|
}
|
|
|
|
void BufferViewer::ScrollToColumn(int column, MeshDataStage stage)
|
|
{
|
|
ScrollToColumn(tableForStage(stage), column);
|
|
|
|
m_Scroll[(int)stage].setX(column);
|
|
}
|
|
|
|
bool BufferViewer::eventFilter(QObject *watched, QEvent *event)
|
|
{
|
|
if(!m_MeshView && watched == ui->vsinData->viewport() && event->type() == QEvent::MouseMove)
|
|
{
|
|
bool ret = QObject::eventFilter(watched, event);
|
|
|
|
QMouseEvent *mouseEvent = (QMouseEvent *)event;
|
|
|
|
if(m_delegate->linkHover(mouseEvent, font(),
|
|
ui->vsinData->indexAt(mouseEvent->localPos().toPoint())))
|
|
ui->vsinData->setCursor(QCursor(Qt::PointingHandCursor));
|
|
else
|
|
ui->vsinData->unsetCursor();
|
|
|
|
return ret;
|
|
}
|
|
|
|
return QObject::eventFilter(watched, event);
|
|
}
|
|
|
|
void BufferViewer::updateWindowTitle()
|
|
{
|
|
if(!m_MeshView)
|
|
setWindowTitle(m_Ctx.GetResourceName(m_BufferID) + lit(" - Contents"));
|
|
}
|
|
|
|
void BufferViewer::on_resourceDetails_clicked()
|
|
{
|
|
if(!m_Ctx.HasResourceInspector())
|
|
m_Ctx.ShowResourceInspector();
|
|
|
|
m_Ctx.GetResourceInspector()->Inspect(m_BufferID);
|
|
|
|
ToolWindowManager::raiseToolWindow(m_Ctx.GetResourceInspector()->Widget());
|
|
}
|
|
|
|
void BufferViewer::render_mouseWheel(QWheelEvent *e)
|
|
{
|
|
if(m_CurrentCamera)
|
|
m_CurrentCamera->MouseWheel(e);
|
|
|
|
INVOKE_MEMFN(RT_UpdateAndDisplay);
|
|
}
|
|
|
|
void BufferViewer::render_keyPress(QKeyEvent *e)
|
|
{
|
|
m_CurrentCamera->KeyDown(e);
|
|
}
|
|
|
|
void BufferViewer::render_keyRelease(QKeyEvent *e)
|
|
{
|
|
m_CurrentCamera->KeyUp(e);
|
|
}
|
|
|
|
void BufferViewer::render_timer()
|
|
{
|
|
if(m_CurrentCamera && m_CurrentCamera->Update(ui->render->rect()))
|
|
INVOKE_MEMFN(RT_UpdateAndDisplay);
|
|
}
|
|
|
|
void BufferViewer::RT_UpdateAndDisplay(IReplayController *)
|
|
{
|
|
if(m_Output)
|
|
{
|
|
m_Config.cam = m_CurrentCamera->camera();
|
|
m_Output->SetMeshDisplay(m_Config);
|
|
}
|
|
|
|
GUIInvoke::call(this, [this]() { ui->render->update(); });
|
|
}
|
|
|
|
QPushButton *BufferViewer::MakePreviousPageButton()
|
|
{
|
|
QPushButton *b = new QPushButton(tr("Prev Page"), this);
|
|
QObject::connect(b, &QPushButton::clicked, [this] {
|
|
int page = ui->rowOffset->value() / MaxVisibleRows;
|
|
|
|
if(page > 0)
|
|
ui->rowOffset->setValue((page - 1) * MaxVisibleRows);
|
|
});
|
|
return b;
|
|
}
|
|
|
|
QPushButton *BufferViewer::MakeNextPageButton()
|
|
{
|
|
QPushButton *b = new QPushButton(tr("Next Page"), this);
|
|
QObject::connect(b, &QPushButton::clicked, [this] {
|
|
int page = ui->rowOffset->value() / MaxVisibleRows;
|
|
|
|
ui->rowOffset->setValue((page + 1) * MaxVisibleRows);
|
|
});
|
|
return b;
|
|
}
|
|
|
|
RDTableView *BufferViewer::tableForStage(MeshDataStage stage)
|
|
{
|
|
if(stage == MeshDataStage::VSIn)
|
|
return ui->vsinData;
|
|
else if(stage == MeshDataStage::VSOut)
|
|
return ui->vsoutData;
|
|
else if(stage == MeshDataStage::GSOut)
|
|
return ui->gsoutData;
|
|
|
|
return NULL;
|
|
}
|
|
|
|
BufferItemModel *BufferViewer::modelForStage(MeshDataStage stage)
|
|
{
|
|
if(stage == MeshDataStage::VSIn)
|
|
return m_ModelVSIn;
|
|
else if(stage == MeshDataStage::VSOut)
|
|
return m_ModelVSOut;
|
|
else if(stage == MeshDataStage::GSOut)
|
|
return m_ModelGSOut;
|
|
|
|
return NULL;
|
|
}
|
|
|
|
bool BufferViewer::isCurrentRasterOut()
|
|
{
|
|
BufferItemModel *model = currentBufferModel();
|
|
int stage = currentStageIndex();
|
|
|
|
// if geometry/tessellation is enabled, only the GS out stage is rasterized output
|
|
if((m_Ctx.CurPipelineState().GetShader(ShaderStage::Tess_Eval) != ResourceId() ||
|
|
m_Ctx.CurPipelineState().GetShader(ShaderStage::Geometry) != ResourceId()) &&
|
|
m_CurStage != MeshDataStage::GSOut)
|
|
return false;
|
|
|
|
if(model)
|
|
{
|
|
int posEl = model->posColumn();
|
|
if(posEl >= 0 && posEl < model->getConfig().columns.count())
|
|
{
|
|
return model->getConfig().props[posEl].systemValue == ShaderBuiltin::Position;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
int BufferViewer::currentStageIndex()
|
|
{
|
|
if(m_CurStage == MeshDataStage::VSIn)
|
|
return 0;
|
|
else if(m_CurStage == MeshDataStage::VSOut)
|
|
return 1;
|
|
else if(m_CurStage == MeshDataStage::GSOut)
|
|
return 2;
|
|
|
|
return 0;
|
|
}
|
|
|
|
void BufferViewer::Reset()
|
|
{
|
|
m_Output = NULL;
|
|
|
|
configureDrawRange();
|
|
|
|
ClearModels();
|
|
|
|
ui->vsinData->setColumnWidths({40, 40});
|
|
ui->vsoutData->setColumnWidths({40, 40});
|
|
ui->gsoutData->setColumnWidths({40, 40});
|
|
|
|
m_BBoxes.clear();
|
|
|
|
ICaptureContext *ctx = &m_Ctx;
|
|
|
|
// while a capture is loaded, pass NULL into the widget
|
|
if(!m_Ctx.IsCaptureLoaded())
|
|
ctx = NULL;
|
|
|
|
{
|
|
CustomPaintWidget *render = new CustomPaintWidget(ctx, this);
|
|
render->setObjectName(ui->render->objectName());
|
|
render->setSizePolicy(ui->render->sizePolicy());
|
|
delete ui->render;
|
|
ui->render = render;
|
|
ui->renderContainerGridLayout->addWidget(ui->render, 1, 1, 1, 1);
|
|
}
|
|
|
|
QObject::connect(ui->render, &CustomPaintWidget::mouseMove, this, &BufferViewer::render_mouseMove);
|
|
QObject::connect(ui->render, &CustomPaintWidget::clicked, this, &BufferViewer::render_clicked);
|
|
QObject::connect(ui->render, &CustomPaintWidget::keyPress, this, &BufferViewer::render_keyPress);
|
|
QObject::connect(ui->render, &CustomPaintWidget::keyRelease, this,
|
|
&BufferViewer::render_keyRelease);
|
|
QObject::connect(ui->render, &CustomPaintWidget::mouseWheel, this,
|
|
&BufferViewer::render_mouseWheel);
|
|
updateCheckerboardColours();
|
|
}
|
|
|
|
void BufferViewer::updateCheckerboardColours()
|
|
{
|
|
ui->render->setColours(Formatter::DarkCheckerColor(), Formatter::LightCheckerColor());
|
|
}
|
|
|
|
void BufferViewer::ClearModels()
|
|
{
|
|
for(BufferItemModel *m : {m_ModelVSIn, m_ModelVSOut, m_ModelGSOut})
|
|
{
|
|
if(!m)
|
|
continue;
|
|
|
|
m->beginReset();
|
|
m->endReset(BufferConfiguration());
|
|
}
|
|
}
|
|
|
|
void BufferViewer::CalcColumnWidth(int maxNumRows)
|
|
{
|
|
ResourceFormat floatFmt;
|
|
floatFmt.compByteWidth = 4;
|
|
floatFmt.compType = CompType::Float;
|
|
floatFmt.compCount = 1;
|
|
|
|
ResourceFormat intFmt;
|
|
intFmt.compByteWidth = 4;
|
|
intFmt.compType = CompType::UInt;
|
|
intFmt.compCount = 1;
|
|
|
|
QString headerText = lit("ColumnSizeTest");
|
|
|
|
BufferConfiguration bufconfig;
|
|
|
|
BufferElementProperties floatProp, intProp;
|
|
floatProp.format = floatFmt;
|
|
intProp.format = intFmt;
|
|
|
|
ShaderConstant elem;
|
|
elem.name = headerText;
|
|
elem.byteOffset = 0;
|
|
elem.type.descriptor.rows = maxNumRows;
|
|
elem.type.descriptor.columns = 1;
|
|
|
|
bufconfig.columns.clear();
|
|
|
|
bufconfig.columns.push_back(elem);
|
|
bufconfig.props.push_back(floatProp);
|
|
|
|
elem.type.descriptor.rows = 1;
|
|
elem.byteOffset = 4;
|
|
|
|
bufconfig.columns.push_back(elem);
|
|
bufconfig.props.push_back(floatProp);
|
|
|
|
elem.byteOffset = 8;
|
|
|
|
bufconfig.columns.push_back(elem);
|
|
bufconfig.props.push_back(floatProp);
|
|
|
|
elem.byteOffset = 12;
|
|
|
|
bufconfig.columns.push_back(elem);
|
|
bufconfig.props.push_back(intProp);
|
|
|
|
elem.byteOffset = 16;
|
|
|
|
bufconfig.columns.push_back(elem);
|
|
bufconfig.props.push_back(intProp);
|
|
|
|
bufconfig.numRows = 2;
|
|
bufconfig.unclampedNumRows = 0;
|
|
bufconfig.baseVertex = 0;
|
|
|
|
if(bufconfig.indices)
|
|
bufconfig.indices->deref();
|
|
|
|
bufconfig.indices = new BufferData;
|
|
bufconfig.indices->stride = sizeof(uint32_t);
|
|
bufconfig.indices->storage.resize(sizeof(uint32_t) * 2);
|
|
|
|
uint32_t *indices = (uint32_t *)bufconfig.indices->data();
|
|
indices[0] = 0;
|
|
indices[1] = 1000000;
|
|
|
|
bufconfig.buffers.clear();
|
|
|
|
struct TestData
|
|
{
|
|
float f[4];
|
|
uint32_t ui[3];
|
|
};
|
|
|
|
BufferData *bufdata = new BufferData;
|
|
bufdata->stride = sizeof(TestData);
|
|
bufdata->storage.resize(sizeof(TestData));
|
|
bufconfig.buffers.push_back(bufdata);
|
|
|
|
TestData *test = (TestData *)bufdata->data();
|
|
|
|
test->f[0] = 1.0f;
|
|
test->f[1] = 1.2345e-20f;
|
|
test->f[2] = 123456.7890123456789f;
|
|
test->f[3] = -1.0f;
|
|
|
|
test->ui[1] = 0x12345678;
|
|
test->ui[2] = 0xffffffff;
|
|
|
|
m_ModelVSIn->beginReset();
|
|
|
|
m_ModelVSIn->endReset(bufconfig);
|
|
|
|
// measure this data so we can use this as column widths
|
|
ui->vsinData->resizeColumnsToContents();
|
|
|
|
// index/element column
|
|
m_IdxColWidth = ui->vsinData->columnWidth(0);
|
|
|
|
int col = 1;
|
|
if(m_MeshView)
|
|
col = 2;
|
|
|
|
m_DataColWidth = 10;
|
|
for(int c = 0; c < 5; c++)
|
|
{
|
|
int colWidth = ui->vsinData->columnWidth(col + c);
|
|
m_DataColWidth = qMax(m_DataColWidth, colWidth);
|
|
}
|
|
|
|
ui->vsinData->resizeRowsToContents();
|
|
|
|
m_DataRowHeight = ui->vsinData->rowHeight(0);
|
|
}
|
|
|
|
void BufferViewer::data_selected(const QItemSelection &selected, const QItemSelection &deselected)
|
|
{
|
|
QObject *sender = QObject::sender();
|
|
RDTableView *view = qobject_cast<RDTableView *>(sender);
|
|
if(view == NULL)
|
|
view = qobject_cast<RDTableView *>(sender->parent());
|
|
|
|
if(view == NULL)
|
|
return;
|
|
|
|
m_CurView = view;
|
|
|
|
if(selected.count() > 0)
|
|
{
|
|
UpdateHighlightVerts();
|
|
|
|
SyncViews(view, true, false);
|
|
|
|
INVOKE_MEMFN(RT_UpdateAndDisplay);
|
|
}
|
|
}
|
|
|
|
void BufferViewer::data_scrolled(int scrollvalue)
|
|
{
|
|
QObject *sender = QObject::sender();
|
|
RDTableView *view = qobject_cast<RDTableView *>(sender);
|
|
while(sender != NULL && view == NULL)
|
|
{
|
|
sender = sender->parent();
|
|
view = qobject_cast<RDTableView *>(sender);
|
|
}
|
|
|
|
if(view == NULL)
|
|
return;
|
|
|
|
SyncViews(view, false, true);
|
|
}
|
|
|
|
void BufferViewer::camGuess_changed(double value)
|
|
{
|
|
m_Config.ortho = (ui->matrixType->currentIndex() == 1);
|
|
|
|
m_Config.fov = ui->fovGuess->value();
|
|
|
|
m_Config.aspect = 1.0f;
|
|
|
|
// take a guess for the aspect ratio, for if the user hasn't overridden it
|
|
Viewport vp = m_Ctx.CurPipelineState().GetViewport(0);
|
|
m_Config.aspect = (vp.width > 0.0f && vp.height > 0.0f) ? (vp.width / vp.height) : 1.0f;
|
|
|
|
if(ui->aspectGuess->value() > 0.0)
|
|
m_Config.aspect = ui->aspectGuess->value();
|
|
|
|
// use estimates from post vs data (calculated from vertex position data) if the user
|
|
// hasn't overridden the values
|
|
m_Config.position.nearPlane = 0.1f;
|
|
m_Config.position.flipY = false;
|
|
|
|
if(m_CurStage == MeshDataStage::VSOut)
|
|
{
|
|
m_Config.position.nearPlane = m_PostVS.nearPlane;
|
|
m_Config.position.flipY = m_PostVS.flipY;
|
|
}
|
|
else if(m_CurStage == MeshDataStage::GSOut)
|
|
{
|
|
m_Config.position.nearPlane = m_PostGS.nearPlane;
|
|
m_Config.position.flipY = m_PostGS.flipY;
|
|
}
|
|
|
|
if(ui->nearGuess->value() > 0.0)
|
|
m_Config.position.nearPlane = ui->nearGuess->value();
|
|
|
|
m_Config.position.farPlane = 100.0f;
|
|
|
|
if(m_CurStage == MeshDataStage::VSOut)
|
|
m_Config.position.farPlane = m_PostVS.farPlane;
|
|
else if(m_CurStage == MeshDataStage::GSOut)
|
|
m_Config.position.farPlane = m_PostGS.farPlane;
|
|
|
|
if(ui->farGuess->value() > 0.0)
|
|
m_Config.position.farPlane = ui->farGuess->value();
|
|
|
|
EnableCameraGuessControls();
|
|
|
|
INVOKE_MEMFN(RT_UpdateAndDisplay);
|
|
}
|
|
|
|
void BufferViewer::processFormat(const QString &format)
|
|
{
|
|
QString errors;
|
|
|
|
// save scroll values now before we reset all the models
|
|
m_Scrolls = new PopulateBufferData;
|
|
FillScrolls(m_Scrolls);
|
|
|
|
Reset();
|
|
|
|
BufferConfiguration bufconfig;
|
|
|
|
ShaderConstant cols = BufferFormatter::ParseFormatString(format, m_ByteSize, true, errors);
|
|
|
|
CalcColumnWidth(MaxNumRows(cols));
|
|
|
|
ClearModels();
|
|
|
|
m_Format = format;
|
|
|
|
ui->formatSpecifier->setFormat(format);
|
|
|
|
qulonglong stride = qMax(1U, cols.type.descriptor.arrayByteStride);
|
|
|
|
byteRangeStart->setSingleStep(stride);
|
|
byteRangeLength->setSingleStep(stride);
|
|
|
|
byteRangeStart->setMaximum((qulonglong)m_ObjectByteSize);
|
|
byteRangeLength->setMaximum((qulonglong)m_ObjectByteSize);
|
|
|
|
byteRangeStart->setValue(m_ByteOffset);
|
|
byteRangeLength->setValue(m_ByteSize);
|
|
|
|
ui->formatSpecifier->setErrors(errors);
|
|
|
|
OnEventChanged(m_Ctx.CurEvent());
|
|
}
|
|
|
|
void BufferViewer::on_byteRangeStart_valueChanged(double value)
|
|
{
|
|
m_ByteOffset = RDSpinBox64::getUValue(value);
|
|
|
|
m_PagingByteOffset = 0;
|
|
|
|
processFormat(m_Format);
|
|
}
|
|
|
|
void BufferViewer::on_byteRangeLength_valueChanged(double value)
|
|
{
|
|
m_ByteSize = RDSpinBox64::getUValue(value);
|
|
|
|
m_PagingByteOffset = 0;
|
|
|
|
processFormat(m_Format);
|
|
}
|
|
|
|
void BufferViewer::exportData(const BufferExport ¶ms)
|
|
{
|
|
if(!m_Ctx.IsCaptureLoaded())
|
|
return;
|
|
|
|
if(!m_Ctx.CurDrawcall())
|
|
return;
|
|
|
|
if(!m_CurView)
|
|
return;
|
|
|
|
QString filter;
|
|
if(params.format == BufferExport::CSV)
|
|
filter = tr("CSV Files (*.csv)");
|
|
else if(params.format == BufferExport::RawBytes)
|
|
filter = tr("Binary Files (*.bin)");
|
|
|
|
QString filename = RDDialog::getSaveFileName(this, tr("Export buffer to bytes"), QString(),
|
|
tr("%1;;All files (*)").arg(filter));
|
|
|
|
if(filename.isEmpty())
|
|
return;
|
|
|
|
QFile *f = new QFile(filename);
|
|
|
|
QIODevice::OpenMode flags = QIODevice::WriteOnly | QFile::Truncate;
|
|
|
|
if(params.format == BufferExport::CSV)
|
|
flags |= QIODevice::Text;
|
|
|
|
if(!f->open(flags))
|
|
{
|
|
delete f;
|
|
RDDialog::critical(this, tr("Error exporting file"),
|
|
tr("Couldn't open file '%1' for writing").arg(filename));
|
|
return;
|
|
}
|
|
|
|
if(m_MeshView)
|
|
{
|
|
ANALYTIC_SET(Export.MeshOutput, true);
|
|
}
|
|
else
|
|
{
|
|
ANALYTIC_SET(Export.RawBuffer, true);
|
|
}
|
|
|
|
BufferItemModel *model = (BufferItemModel *)m_CurView->model();
|
|
|
|
LambdaThread *exportThread = new LambdaThread([this, params, model, f]() {
|
|
if(params.format == BufferExport::RawBytes)
|
|
{
|
|
const BufferConfiguration &config = model->getConfig();
|
|
|
|
if(!m_MeshView)
|
|
{
|
|
// this is the simplest possible case, we just dump the contents of the first buffer.
|
|
if(!m_IsBuffer || config.buffers[0]->size() >= m_ObjectByteSize)
|
|
{
|
|
f->write((const char *)config.buffers[0]->data(), int(config.buffers[0]->size()));
|
|
}
|
|
else
|
|
{
|
|
// For buffers we have to handle reading in pages though as we might not have everything
|
|
// in memory.
|
|
ResourceId buff = m_BufferID;
|
|
|
|
static const uint64_t chunkSize = 4 * 1024 * 1024;
|
|
for(uint64_t byteOffset = m_ByteOffset; byteOffset < m_ObjectByteSize;
|
|
byteOffset += chunkSize)
|
|
{
|
|
// it's fine to block invoke, because this is on the export thread
|
|
m_Ctx.Replay().BlockInvoke([buff, f, byteOffset](IReplayController *r) {
|
|
bytebuf chunk = r->GetBufferData(buff, byteOffset, chunkSize);
|
|
f->write((const char *)chunk.data(), (qint64)chunk.size());
|
|
});
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// cache column data for the inner loop
|
|
QVector<CachedElData> cache;
|
|
|
|
CacheDataForIteration(cache, config.columns, config.props, config.buffers,
|
|
config.curInstance);
|
|
|
|
// go row by row, finding the start of the row and dumping out the elements using their
|
|
// offset and sizes
|
|
for(int i = 0; i < model->rowCount(); i++)
|
|
{
|
|
// manually calculate the index so that we get the real offset (not the displayed offset)
|
|
// in the case of vertex output.
|
|
uint32_t idx = i;
|
|
|
|
if(config.indices && config.indices->hasData())
|
|
{
|
|
idx = CalcIndex(config.indices, i, config.baseVertex, config.primRestart);
|
|
|
|
// completely omit primitive restart indices
|
|
if(config.primRestart && idx == config.primRestart)
|
|
continue;
|
|
}
|
|
|
|
for(int col = 0; col < cache.count(); col++)
|
|
{
|
|
const CachedElData &d = cache[col];
|
|
const ShaderConstant *el = d.el;
|
|
const BufferElementProperties *prop = d.prop;
|
|
|
|
if(d.data)
|
|
{
|
|
const char *bytes = (const char *)d.data;
|
|
|
|
if(!prop->perinstance)
|
|
bytes += d.stride * idx;
|
|
|
|
if(bytes + d.byteSize <= (const char *)d.end)
|
|
{
|
|
f->write(bytes, d.byteSize);
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// if we didn't continue above, something was wrong, so write nulls
|
|
f->write(d.nulls);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if(params.format == BufferExport::CSV)
|
|
{
|
|
// otherwise we need to iterate over all the data ourselves
|
|
const BufferConfiguration &config = model->getConfig();
|
|
|
|
QTextStream s(f);
|
|
|
|
for(int i = 0; i < model->columnCount(); i++)
|
|
{
|
|
s << model->headerData(i, Qt::Horizontal, Qt::DisplayRole).toString();
|
|
|
|
if(i + 1 < model->columnCount())
|
|
s << ", ";
|
|
}
|
|
|
|
s << "\n";
|
|
|
|
if(m_MeshView || !m_IsBuffer || config.buffers[0]->size() >= m_ObjectByteSize)
|
|
{
|
|
// if there's no pagination to worry about, dump using the model's data()
|
|
for(int row = 0; row < model->rowCount(); row++)
|
|
{
|
|
for(int col = 0; col < model->columnCount(); col++)
|
|
{
|
|
s << model->data(model->index(row, col), Qt::DisplayRole).toString();
|
|
|
|
if(col + 1 < model->columnCount())
|
|
s << ", ";
|
|
}
|
|
|
|
s << "\n";
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// write 64k rows at a time
|
|
ResourceId buff = m_BufferID;
|
|
const uint64_t chunkSize = 64 * 1024 * config.buffers[0]->stride;
|
|
for(uint64_t byteOffset = m_ByteOffset; byteOffset < m_ObjectByteSize; byteOffset += chunkSize)
|
|
{
|
|
// it's fine to block invoke, because this is on the export thread
|
|
m_Ctx.Replay().BlockInvoke([buff, &s, &config, byteOffset, chunkSize](IReplayController *r) {
|
|
// cache column data for the inner loop
|
|
QVector<CachedElData> cache;
|
|
|
|
BufferData bufferData;
|
|
|
|
bufferData.storage = r->GetBufferData(buff, byteOffset, chunkSize);
|
|
bufferData.stride = config.buffers[0]->stride;
|
|
|
|
size_t numRows = (bufferData.storage.size() + bufferData.stride - 1) / bufferData.stride;
|
|
size_t rowOffset = byteOffset / bufferData.stride;
|
|
|
|
CacheDataForIteration(cache, config.columns, config.props, {&bufferData}, 0);
|
|
|
|
// go row by row, finding the start of the row and dumping out the elements using their
|
|
// offset and sizes
|
|
for(size_t idx = 0; idx < numRows; idx++)
|
|
{
|
|
s << (rowOffset + idx) << ", ";
|
|
|
|
for(int col = 0; col < cache.count(); col++)
|
|
{
|
|
const CachedElData &d = cache[col];
|
|
const ShaderConstant *el = d.el;
|
|
const BufferElementProperties *prop = d.prop;
|
|
|
|
if(d.data)
|
|
{
|
|
const byte *data = d.data;
|
|
const byte *end = d.end;
|
|
|
|
data += d.stride * idx;
|
|
|
|
// only slightly wasteful, we need to fetch all variants together
|
|
// since some formats are packed and can't be read individually
|
|
QVariantList list = GetVariants(prop->format, el->type.descriptor, data, end);
|
|
|
|
for(int v = 0; v < list.count(); v++)
|
|
{
|
|
s << interpretVariant(list[v], *el, *prop);
|
|
|
|
if(v + 1 < list.count())
|
|
s << ", ";
|
|
}
|
|
|
|
if(list.empty())
|
|
{
|
|
for(int v = 0; v < d.numColumns; v++)
|
|
{
|
|
s << "---";
|
|
|
|
if(v + 1 < d.numColumns)
|
|
s << ", ";
|
|
}
|
|
}
|
|
|
|
if(col + 1 < cache.count())
|
|
s << ", ";
|
|
}
|
|
}
|
|
|
|
s << "\n";
|
|
}
|
|
});
|
|
}
|
|
}
|
|
}
|
|
|
|
f->close();
|
|
|
|
delete f;
|
|
});
|
|
exportThread->start();
|
|
|
|
ShowProgressDialog(this, tr("Exporting data"),
|
|
[exportThread]() { return !exportThread->isRunning(); });
|
|
|
|
exportThread->deleteLater();
|
|
}
|
|
|
|
void BufferViewer::debugVertex()
|
|
{
|
|
if(!m_Ctx.IsCaptureLoaded())
|
|
return;
|
|
|
|
if(!m_Ctx.CurDrawcall())
|
|
return;
|
|
|
|
if(!m_CurView)
|
|
return;
|
|
|
|
QModelIndex idx = m_CurView->selectionModel()->currentIndex();
|
|
|
|
if(!idx.isValid())
|
|
{
|
|
GUIInvoke::call(this, [this]() {
|
|
RDDialog::critical(this, tr("Error debugging"),
|
|
tr("Error debugging vertex - make sure a valid vertex is selected"));
|
|
});
|
|
return;
|
|
}
|
|
|
|
uint32_t vertid =
|
|
m_CurView->model()->data(m_CurView->model()->index(idx.row(), 0), Qt::DisplayRole).toUInt();
|
|
uint32_t index =
|
|
m_CurView->model()->data(m_CurView->model()->index(idx.row(), 1), Qt::DisplayRole).toUInt();
|
|
|
|
bool done = false;
|
|
ShaderDebugTrace *trace = NULL;
|
|
|
|
m_Ctx.Replay().AsyncInvoke([this, &done, &trace, vertid, index](IReplayController *r) {
|
|
trace = r->DebugVertex(vertid, m_Config.curInstance, index);
|
|
|
|
if(trace->debugger == NULL)
|
|
{
|
|
r->FreeTrace(trace);
|
|
trace = NULL;
|
|
}
|
|
|
|
done = true;
|
|
|
|
});
|
|
|
|
QString debugContext = tr("Vertex %1").arg(vertid);
|
|
|
|
if(m_Ctx.CurDrawcall()->numInstances > 1)
|
|
debugContext += tr(", Instance %1").arg(m_Config.curInstance);
|
|
|
|
// wait a short while before displaying the progress dialog (which won't show if we're already
|
|
// done by the time we reach it)
|
|
for(int i = 0; !done && i < 100; i++)
|
|
QThread::msleep(5);
|
|
|
|
ShowProgressDialog(this, tr("Debugging %1").arg(debugContext), [&done]() { return done; });
|
|
|
|
if(!trace)
|
|
{
|
|
RDDialog::critical(this, tr("Error debugging"),
|
|
tr("Error debugging vertex - make sure a valid vertex is selected"));
|
|
return;
|
|
}
|
|
|
|
const ShaderReflection *shaderDetails =
|
|
m_Ctx.CurPipelineState().GetShaderReflection(ShaderStage::Vertex);
|
|
const ShaderBindpointMapping &bindMapping =
|
|
m_Ctx.CurPipelineState().GetBindpointMapping(ShaderStage::Vertex);
|
|
ResourceId pipeline = m_Ctx.CurPipelineState().GetGraphicsPipelineObject();
|
|
|
|
// viewer takes ownership of the trace
|
|
IShaderViewer *s = m_Ctx.DebugShader(&bindMapping, shaderDetails, pipeline, trace, debugContext);
|
|
|
|
m_Ctx.AddDockWindow(s->Widget(), DockReference::AddTo, this);
|
|
}
|
|
|
|
void BufferViewer::changeEvent(QEvent *event)
|
|
{
|
|
if(event->type() == QEvent::PaletteChange || event->type() == QEvent::StyleChange)
|
|
{
|
|
updateCheckerboardColours();
|
|
ui->render->update();
|
|
}
|
|
}
|
|
|
|
void BufferViewer::SyncViews(RDTableView *primary, bool selection, bool scroll)
|
|
{
|
|
if(!ui->syncViews->isChecked())
|
|
return;
|
|
|
|
RDTableView *views[] = {ui->vsinData, ui->vsoutData, ui->gsoutData};
|
|
|
|
int horizScrolls[ARRAY_COUNT(views)] = {0};
|
|
|
|
for(size_t i = 0; i < ARRAY_COUNT(views); i++)
|
|
horizScrolls[i] = views[i]->horizontalScrollBar()->value();
|
|
|
|
if(primary == NULL)
|
|
{
|
|
for(RDTableView *table : views)
|
|
{
|
|
if(table->hasFocus())
|
|
{
|
|
primary = table;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(primary == NULL)
|
|
primary = views[0];
|
|
|
|
for(RDTableView *table : views)
|
|
{
|
|
if(table == primary)
|
|
continue;
|
|
|
|
if(selection)
|
|
{
|
|
QModelIndexList selected = primary->selectionModel()->selectedRows();
|
|
if(!selected.empty())
|
|
table->selectRow(selected[0].row());
|
|
}
|
|
|
|
if(scroll)
|
|
table->verticalScrollBar()->setValue(primary->verticalScrollBar()->value());
|
|
}
|
|
|
|
for(size_t i = 0; i < ARRAY_COUNT(views); i++)
|
|
views[i]->horizontalScrollBar()->setValue(horizScrolls[i]);
|
|
}
|
|
|
|
void BufferViewer::UpdateHighlightVerts()
|
|
{
|
|
m_Config.highlightVert = ~0U;
|
|
|
|
if(!ui->highlightVerts->isChecked())
|
|
return;
|
|
|
|
RDTableView *table = currentTable();
|
|
|
|
if(!table)
|
|
return;
|
|
|
|
QModelIndexList selected = table->selectionModel()->selectedRows();
|
|
|
|
if(selected.empty())
|
|
return;
|
|
|
|
m_Config.highlightVert = selected[0].row();
|
|
}
|
|
|
|
void BufferViewer::EnableCameraGuessControls()
|
|
{
|
|
ui->matrixType->setEnabled(isCurrentRasterOut());
|
|
ui->aspectGuess->setEnabled(isCurrentRasterOut());
|
|
ui->nearGuess->setEnabled(isCurrentRasterOut());
|
|
ui->farGuess->setEnabled(isCurrentRasterOut());
|
|
|
|
// FOV is only available in perspective mode
|
|
ui->fovGuess->setEnabled(isCurrentRasterOut() && ui->matrixType->currentIndex() == 0);
|
|
}
|
|
|
|
void BufferViewer::on_outputTabs_currentChanged(int index)
|
|
{
|
|
ui->renderContainer->parentWidget()->layout()->removeWidget(ui->renderContainer);
|
|
ui->outputTabs->widget(index)->layout()->addWidget(ui->renderContainer);
|
|
|
|
if(index == 0)
|
|
m_CurStage = MeshDataStage::VSIn;
|
|
else if(index == 1)
|
|
m_CurStage = MeshDataStage::VSOut;
|
|
else if(index == 2)
|
|
m_CurStage = MeshDataStage::GSOut;
|
|
|
|
configureDrawRange();
|
|
|
|
on_resetCamera_clicked();
|
|
ui->autofitCamera->setEnabled(!isCurrentRasterOut());
|
|
|
|
EnableCameraGuessControls();
|
|
|
|
UpdateCurrentMeshConfig();
|
|
|
|
INVOKE_MEMFN(RT_UpdateAndDisplay);
|
|
}
|
|
|
|
void BufferViewer::on_toggleControls_toggled(bool checked)
|
|
{
|
|
ui->cameraControlsGroup->setVisible(checked);
|
|
|
|
// temporarily set minimum bounds to the longest float we could format, to ensure the minimum size
|
|
// we calculate below is as big as needs to be (sigh...). This is necessary because Qt doesn't
|
|
// properly propagate the minimum size up through the scroll area and instead sizes it down much
|
|
// smaller.
|
|
FloatVector prev = m_Config.minBounds;
|
|
|
|
m_Config.minBounds.x = 1.0f;
|
|
m_Config.minBounds.y = 1.2345e-20f;
|
|
m_Config.minBounds.z = 123456.7890123456789f;
|
|
m_Config.minBounds.w = 1.2345e+20f;
|
|
|
|
UI_UpdateBoundingBoxLabels(4);
|
|
|
|
m_Config.minBounds = prev;
|
|
|
|
ui->cameraControlsWidget->setMinimumSize(ui->cameraControlsWidget->minimumSizeHint());
|
|
ui->cameraControlsScroll->setMinimumWidth(ui->cameraControlsWidget->minimumSizeHint().width() +
|
|
ui->cameraControlsScroll->verticalScrollBar()->width());
|
|
|
|
UI_UpdateBoundingBoxLabels();
|
|
|
|
EnableCameraGuessControls();
|
|
}
|
|
|
|
void BufferViewer::on_syncViews_toggled(bool checked)
|
|
{
|
|
SyncViews(NULL, true, true);
|
|
}
|
|
|
|
void BufferViewer::on_highlightVerts_toggled(bool checked)
|
|
{
|
|
UpdateHighlightVerts();
|
|
|
|
INVOKE_MEMFN(RT_UpdateAndDisplay);
|
|
}
|
|
|
|
void BufferViewer::on_wireframeRender_toggled(bool checked)
|
|
{
|
|
m_Config.wireframeDraw = checked;
|
|
|
|
INVOKE_MEMFN(RT_UpdateAndDisplay);
|
|
}
|
|
|
|
void BufferViewer::on_solidShading_currentIndexChanged(int index)
|
|
{
|
|
ui->wireframeRender->setEnabled(index > 0);
|
|
|
|
if(!ui->wireframeRender->isEnabled())
|
|
{
|
|
ui->wireframeRender->setChecked(true);
|
|
m_Config.wireframeDraw = true;
|
|
}
|
|
|
|
m_Config.solidShadeMode = (SolidShade)qMax(0, index);
|
|
|
|
m_ModelVSIn->setSecondaryColumn(m_ModelVSIn->secondaryColumn(),
|
|
m_Config.solidShadeMode == SolidShade::Secondary,
|
|
m_ModelVSIn->secondaryAlpha());
|
|
m_ModelVSOut->setSecondaryColumn(m_ModelVSOut->secondaryColumn(),
|
|
m_Config.solidShadeMode == SolidShade::Secondary,
|
|
m_ModelVSOut->secondaryAlpha());
|
|
m_ModelGSOut->setSecondaryColumn(m_ModelGSOut->secondaryColumn(),
|
|
m_Config.solidShadeMode == SolidShade::Secondary,
|
|
m_ModelGSOut->secondaryAlpha());
|
|
|
|
INVOKE_MEMFN(RT_UpdateAndDisplay);
|
|
}
|
|
|
|
void BufferViewer::on_drawRange_currentIndexChanged(int index)
|
|
{
|
|
configureDrawRange();
|
|
|
|
INVOKE_MEMFN(RT_UpdateAndDisplay);
|
|
}
|
|
|
|
void BufferViewer::on_controlType_currentIndexChanged(int index)
|
|
{
|
|
m_Arcball->Reset(FloatVector(), 10.0f);
|
|
m_Flycam->Reset(FloatVector());
|
|
|
|
if(index == 0)
|
|
{
|
|
m_CurrentCamera = m_Arcball;
|
|
|
|
UI_ResetArcball();
|
|
}
|
|
else
|
|
{
|
|
m_CurrentCamera = m_Flycam;
|
|
if(isCurrentRasterOut())
|
|
m_Flycam->Reset(FloatVector(0.0f, 0.0f, 0.0f, 0.0f));
|
|
else
|
|
m_Flycam->Reset(FloatVector(0.0f, 0.0f, -10.0f, 0.0f));
|
|
on_autofitCamera_clicked();
|
|
}
|
|
|
|
INVOKE_MEMFN(RT_UpdateAndDisplay);
|
|
}
|
|
|
|
void BufferViewer::on_resetCamera_clicked()
|
|
{
|
|
if(isCurrentRasterOut())
|
|
ui->controlType->setCurrentIndex(1);
|
|
else
|
|
ui->controlType->setCurrentIndex(0);
|
|
|
|
// make sure callback is called even if we're re-selecting same
|
|
// camera type
|
|
on_controlType_currentIndexChanged(ui->controlType->currentIndex());
|
|
}
|
|
|
|
void BufferViewer::on_camSpeed_valueChanged(double value)
|
|
{
|
|
m_Arcball->SpeedMultiplier = m_Flycam->SpeedMultiplier = value;
|
|
}
|
|
|
|
void BufferViewer::on_instance_valueChanged(int value)
|
|
{
|
|
m_Config.curInstance = value;
|
|
OnEventChanged(m_Ctx.CurEvent());
|
|
}
|
|
|
|
void BufferViewer::on_viewIndex_valueChanged(int value)
|
|
{
|
|
m_Config.curView = value;
|
|
OnEventChanged(m_Ctx.CurEvent());
|
|
}
|
|
|
|
void BufferViewer::on_rowOffset_valueChanged(int value)
|
|
{
|
|
if(!m_MeshView && m_ModelVSIn->getConfig().unclampedNumRows > 0)
|
|
{
|
|
int page = value / MaxVisibleRows;
|
|
value %= MaxVisibleRows;
|
|
|
|
uint64_t pageOffset = page * MaxVisibleRows * m_ModelVSIn->getConfig().buffers[0]->stride;
|
|
|
|
// account for the extra row at the top with previous/next buttons
|
|
if(pageOffset > 0)
|
|
value++;
|
|
|
|
if(pageOffset != m_PagingByteOffset)
|
|
{
|
|
m_PagingByteOffset = pageOffset;
|
|
|
|
processFormat(m_Format);
|
|
|
|
return;
|
|
}
|
|
}
|
|
|
|
ScrollToRow(ui->vsinData, value);
|
|
ScrollToRow(ui->vsoutData, value);
|
|
ScrollToRow(ui->gsoutData, value);
|
|
|
|
// when we're paging and we select the first row, actually scroll up to include the previous/next
|
|
// buttons.
|
|
if(!m_MeshView && value == 1 && m_PagingByteOffset > 0)
|
|
ui->vsinData->verticalScrollBar()->setValue(0);
|
|
}
|
|
|
|
void BufferViewer::on_autofitCamera_clicked()
|
|
{
|
|
if(m_CurStage != MeshDataStage::VSIn)
|
|
return;
|
|
|
|
ui->controlType->setCurrentIndex(1);
|
|
|
|
BBoxData bbox;
|
|
|
|
{
|
|
QMutexLocker autolock(&m_BBoxLock);
|
|
if(m_BBoxes.contains(m_Ctx.CurEvent()))
|
|
bbox = m_BBoxes[m_Ctx.CurEvent()];
|
|
}
|
|
|
|
BufferItemModel *model = NULL;
|
|
int stage = 0;
|
|
|
|
switch(m_CurStage)
|
|
{
|
|
case MeshDataStage::VSIn:
|
|
model = m_ModelVSIn;
|
|
stage = 0;
|
|
break;
|
|
case MeshDataStage::VSOut:
|
|
model = m_ModelVSOut;
|
|
stage = 1;
|
|
break;
|
|
case MeshDataStage::GSOut:
|
|
model = m_ModelGSOut;
|
|
stage = 2;
|
|
break;
|
|
default: break;
|
|
}
|
|
|
|
if(bbox.bounds[stage].Min.isEmpty())
|
|
return;
|
|
|
|
if(!model)
|
|
return;
|
|
|
|
int posEl = model->posColumn();
|
|
|
|
if(posEl < 0 || posEl >= bbox.bounds[stage].Min.count())
|
|
return;
|
|
|
|
FloatVector diag;
|
|
diag.x = bbox.bounds[stage].Max[posEl].x - bbox.bounds[stage].Min[posEl].x;
|
|
diag.y = bbox.bounds[stage].Max[posEl].y - bbox.bounds[stage].Min[posEl].y;
|
|
diag.z = bbox.bounds[stage].Max[posEl].z - bbox.bounds[stage].Min[posEl].z;
|
|
|
|
float len = qSqrt(diag.x * diag.x + diag.y * diag.y + diag.z * diag.z);
|
|
|
|
if(diag.x >= 0.0f && diag.y >= 0.0f && diag.z >= 0.0f && len >= 1.0e-6f && len <= 1.0e+10f)
|
|
{
|
|
FloatVector mid;
|
|
mid.x = bbox.bounds[stage].Min[posEl].x + diag.x * 0.5f;
|
|
mid.y = bbox.bounds[stage].Min[posEl].y + diag.y * 0.5f;
|
|
mid.z = bbox.bounds[stage].Min[posEl].z + diag.z * 0.5f;
|
|
|
|
mid.z -= len;
|
|
|
|
m_Flycam->Reset(mid);
|
|
}
|
|
|
|
INVOKE_MEMFN(RT_UpdateAndDisplay);
|
|
}
|