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mirror of https://github.com/baldurk/renderdoc.git synced 2026-07-23 16:01:38 +00:00
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c10c487a024e6736c1d98694a4d3e60feb055e89
renderdoc/renderdocui/Interop
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baldurk b493865349 Make members of TextureSave class not struct, so python can modify them
2016-09-12 12:51:14 +02:00
..
Camera.cs
…
CaptureOptions.cs
Allow C# side manual construction of ResourceIds from integers
2016-09-08 14:53:23 +02:00
CustomMarshaling.cs
Handle empty strings in marshalling (NULL elems and count == 0)
2016-08-19 17:26:36 +02:00
D3D11PipelineState.cs
…
Enums.cs
Expose the different local and remote renderers to the UI
2016-08-24 15:53:58 +02:00
FetchInfo.cs
Make members of TextureSave class not struct, so python can modify them
2016-09-12 12:51:14 +02:00
Formatter.cs
Fix exponential float formatter to properly use min/max figures
2016-07-21 13:58:21 +02:00
GLPipelineState.cs
…
ReplayRenderer.cs
Remove now-unused functionality, context filter and deferred events
2016-09-05 17:55:12 +02:00
Shader.cs
Add a button to pipeline state view to save shader raw contents to file
2016-08-30 16:43:52 +02:00
StaticExports.cs
Save machine ident in captures and compare to machine ident on open
2016-08-19 17:26:36 +02:00
VulkanPipelineState.cs
…
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