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mirror of https://github.com/baldurk/renderdoc.git synced 2026-05-29 21:30:53 +00:00
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c12df371d06d96f9f5e9a1f728e7a6082c6455d8
renderdoc/renderdocui/Windows/PipelineState
T
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baldurk c12df371d0 Handle shader filenames that are invalid paths
* If shaders are compiled directly via D3DCompile, the source filename
  can be anything, not necessarily a valid path, so need to handle this
  case.
2015-04-21 20:01:21 +02:00
..
D3D11PipelineStateViewer.cs
Handle shader filenames that are invalid paths
2015-04-21 20:01:21 +02:00
D3D11PipelineStateViewer.Designer.cs
Add option to favour monospaced font for all data. Refs #118
2015-04-09 21:49:03 +01:00
D3D11PipelineStateViewer.resx
Combine and compress some of the data tables in the D3D11 pipe view
2015-01-15 22:14:03 +00:00
GLPipelineStateViewer.cs
Add option to favour monospaced font for all data. Refs #118
2015-04-09 21:49:03 +01:00
GLPipelineStateViewer.Designer.cs
Add option to favour monospaced font for all data. Refs #118
2015-04-09 21:49:03 +01:00
GLPipelineStateViewer.resx
Display 'read-write' type objects grouped together in GL pipe state
2015-01-19 02:04:29 +00:00
PipelineStateViewer.cs
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PipelineStateViewer.Designer.cs
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PipelineStateViewer.resx
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