Files
renderdoc/qrenderdoc/Code/Interface/RemoteHost.h
T
2021-01-13 13:56:10 +00:00

188 lines
6.0 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2019-2021 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#pragma once
class RemoteHost;
// do not include any headers here, they must all be in QRDInterface.h
#include "QRDInterface.h"
class PersistantConfig;
class ReplayManager;
struct RemoteHostData;
// to enable easy copying around of these hosts as well as allowing graceful behaviour when hosts
// are unexpectedly removed (such as disconnecting an auto-populated device) these structs are
// copied around and they have a shared locked data pointer. All accessors then lock and look up the
// data there to fetch or modify
DOCUMENT("A handle for interacting with a remote server on a given host.");
class RemoteHost
{
public:
DOCUMENT("");
RemoteHost();
RemoteHost(const rdcstr &host);
RemoteHost(const RemoteHost &o);
#if !defined(SWIG)
RemoteHost &operator=(const RemoteHost &o);
#endif
~RemoteHost();
VARIANT_CAST(RemoteHost);
DOCUMENT("");
bool operator==(const RemoteHost &o) const { return m_hostname == o.m_hostname; }
bool operator!=(const RemoteHost &o) const { return !(*this == o); }
bool operator<(const RemoteHost &o) const { return m_hostname < o.m_hostname; }
DOCUMENT(
"Ping the host to check current status - if the server is running, connection status, etc.");
void CheckStatus();
DOCUMENT(R"(Runs the command specified in :data:`runCommand`. Returns
:class:`~renderdoc.ReplayStatus` which indicates success or the type of failure.
:return: The result from launching the remote server.
:rtype: renderdoc.ReplayStatus
)");
ReplayStatus Launch();
DOCUMENT(R"(
:return: ``True`` if a remote server is currently running on this host.
:rtype: bool
)");
bool IsServerRunning() const;
DOCUMENT(R"(
:return: ``True`` if an active connection exists to this remote server.
:rtype: bool
)");
bool IsConnected() const;
DOCUMENT(R"(
:return: ``True`` if someone else is currently connected to this server.
:rtype: bool
)");
bool IsBusy() const;
DOCUMENT(R"(
:return: ``True`` if there is a code version mismatch with this server.
:rtype: bool
)");
bool IsVersionMismatch() const;
DOCUMENT(R"(
:return: The hostname of this host.
:rtype: str
)");
rdcstr Hostname() const { return m_hostname; }
DOCUMENT(R"(
:return: The friendly name for this host, if available (if empty, the Hostname is used).
:rtype: str
)");
rdcstr FriendlyName() const;
DOCUMENT(R"(
:return: The command to run locally to try to launch the server remotely.
:rtype: str
)");
rdcstr RunCommand() const;
DOCUMENT(R"(Sets the run command. See :meth:`RunCommand`.
:param str cmd: The new command to set.
)");
void SetRunCommand(const rdcstr &cmd);
DOCUMENT(R"(
:return: The last folder browsed to on this host, to provide a reasonable default path.
:rtype: str
)");
rdcstr LastCapturePath() const;
DOCUMENT(R"(Sets the last folder browsed to. See :meth:`LastCapturePath`.
:param str path: The new path to set.
)");
void SetLastCapturePath(const rdcstr &path);
DOCUMENT(R"(Create a connection to the remote server.
:return: The status of opening the capture, whether success or failure, and a :class:`RemoteServer`
instance if it were successful
:rtype: Tuple[renderdoc.ReplayStatus, renderdoc.RemoteServer]
)");
ReplayStatus Connect(IRemoteServer **server);
DOCUMENT(R"(
:return: The :class:`~renderdoc.DeviceProtocolController` for this host, or ``None`` if no protocol
is in use
:rtype: renderdoc.DeviceProtocolController
)");
IDeviceProtocolController *Protocol() const { return m_protocol; }
DOCUMENT(R"(
:return: The name to display for this host in the UI, either :meth:`FriendlyName` if it is valid, or
:meth:`Hostname` if not.
:rtype: str
)");
rdcstr Name() const
{
rdcstr friendlyName = FriendlyName();
return !friendlyName.isEmpty() ? friendlyName : m_hostname;
}
DOCUMENT(R"(
:return: Returns ``True`` if this host represents the special localhost device.
:rtype: bool
)");
bool IsLocalhost() const { return m_hostname == "localhost"; }
DOCUMENT(R"(Returns ``True`` if this host represents a valid remote host.
:rtype: bool
)");
bool IsValid() const { return m_data && !m_hostname.isEmpty(); }
private:
// this is immutable and is used as a key to look up data, it's always valid as RemoteHost objects
// are created with it
rdcstr m_hostname;
IDeviceProtocolController *m_protocol = NULL;
// self-deleting shared and locked data store
RemoteHostData *m_data = NULL;
// allow config to set our data
friend class PersistantConfig;
void SetFriendlyName(const rdcstr &name);
// allow ReplayManager to call these functions to change the status. Otherwise they are read-only
// except by calling CheckStatus()
friend class ReplayManager;
void SetConnected(bool connected);
void SetShutdown();
void UpdateStatus(ReplayStatus status);
};
DECLARE_REFLECTION_STRUCT(RemoteHost);