mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-05-05 01:20:42 +00:00
184 lines
6.6 KiB
Bash
Executable File
184 lines
6.6 KiB
Bash
Executable File
#!/bin/bash
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FILENAME="$1"
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if [ $# -ne 1 ]; then
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echo "Usage: $0 FILENAME";
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exit;
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fi
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if [ ! -d "${REPO_ROOT}"/x64/Release ] || [ ! -d "${REPO_ROOT}"/Win32/Release ]; then
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echo "ERROR: Missing one of Win32 or x64 Release builds";
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exit 1;
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fi
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rm -rf "${REPO_ROOT}"/package
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pushd "${REPO_ROOT}"
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# clean any old files lying around and make new structure
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rm -rf dist
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mkdir -p dist/Release{32,64}
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# Copy files from release build in, without copying obj/
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pushd x64/Release
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find * -not -path 'obj*' -and -not -path '*.lib' -and -not -path 'pymodules*' -exec cp -r --parents '{}' ../../dist/Release64/ \;
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popd
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pushd Win32/Release
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find * -not -path 'obj*' -and -not -path '*.lib' -and -not -path 'pymodules*' -exec cp -r --parents '{}' ../../dist/Release32/ \;
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popd
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# Copy in d3dcompiler from windows kit. Prefer 10 over 8.1 but either works
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if [ -f "${WIN_ROOT}c/Program Files (x86)/Windows Kits/10/Redist/D3D/x64/d3dcompiler_47.dll" ]; then
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cp "${WIN_ROOT}c/Program Files (x86)/Windows Kits/10/Redist/D3D/x64/d3dcompiler_47.dll" dist/Release64/
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cp "${WIN_ROOT}c/Program Files (x86)/Windows Kits/10/Redist/D3D/x86/d3dcompiler_47.dll" dist/Release32/
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elif [ -f "${WIN_ROOT}c/Program Files (x86)/Windows Kits/8.1/Redist/D3D/x64/d3dcompiler_47.dll" ]; then
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cp "${WIN_ROOT}c/Program Files (x86)/Windows Kits/8.1/Redist/D3D/x64/d3dcompiler_47.dll" dist/Release64/
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cp "${WIN_ROOT}c/Program Files (x86)/Windows Kits/8.1/Redist/D3D/x86/d3dcompiler_47.dll" dist/Release32/
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else
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echo "WARNING: Couldn't find d3dcompiler_47.dll from Windows Kits redist.";
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fi
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# Copy associated files that should be included with the distribution
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cp LICENSE.md Documentation/htmlhelp/*.chm dist/Release64/
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cp LICENSE.md Documentation/htmlhelp/*.chm dist/Release32/
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# Copy in appropriate plugins folder if they exist
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if [ -d plugins-win64 ]; then
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cp -R plugins-win64/ dist/Release64/plugins
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else
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echo "WARNING: x64 plugins missing, download and extract https://renderdoc.org/plugins.zip in root";
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if [[ "$STRICT" == "yes" ]]; then
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echo "Strict mode: Failed to locate plugins.";
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exit 1;
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fi
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fi;
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if [ -d plugins-win32 ]; then
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cp -R plugins-win32/ dist/Release32/plugins
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else
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echo "WARNING: x86 plugins missing, download and extract https://renderdoc.org/plugins.zip in root";
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if [[ "$STRICT" == "yes" ]]; then
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echo "Strict mode: Failed to locate plugins.";
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exit 1;
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fi
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fi
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# Delete new VS2015 incremental pdb files, these are just build artifacts
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# and aren't needed for later symbol resolution etc
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find dist/Release{32,64}/ -iname '*.ipdb' -exec rm '{}' \;
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find dist/Release{32,64}/ -iname '*.iobj' -exec rm '{}' \;
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# Copy in any android APKs that were built
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mkdir -p dist/Release64/plugins/android/
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if ls build-android-* > /dev/null; then
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find build-android-* -iname 'org.renderdoc.renderdoccmd.*.apk' -exec cp '{}' dist/Release64/plugins/android ';'
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else
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echo "WARNING: No android builds found, expected build-android-arm32 and build-android-arm64";
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if [[ "$STRICT" == "yes" ]]; then
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echo "Strict mode: Failed to locate Android build.";
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exit 1;
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fi
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fi
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# Copy in android adb and patching requirements
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if [ -f plugins-android/adb.exe ]; then
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cp -R plugins-android/* dist/Release64/plugins/android/;
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else
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echo "WARNING: Couldn't find android dependency (adb.exe and friends)";
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echo " These files must be in plugins-android/ in the root and";
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echo " MUST be built locally from an AOSP checkout, not from a";
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echo " distributed android SDK due to licensing concerns.";
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if [[ "$STRICT" == "yes" ]]; then
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echo "Strict mode: Failed to locate Android support files.";
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exit 1;
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fi
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fi
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if [ -d dist/Release64/plugins/android ]; then
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cp -R dist/Release64/plugins/android dist/Release32/plugins/
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fi
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# Make a copy of the main distribution folder that has PDBs
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cp -R dist/Release64 dist/ReleasePDBs64
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cp -R dist/Release32 dist/ReleasePDBs32
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# Remove all pdbs
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find dist/Release{32,64}/ -iname '*.pdb' -exec rm '{}' \;
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# Remove any build associated files that might have gotten dumped in the folders
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rm -f dist/Release{32,64}/*.{exp,lib,metagen,xml} dist/Release{32,64}/*.vshost.*
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# Delete all but xml files from PDB folder as well (large files, and not useful)
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rm -f dist/ReleasePDBs{32,64}/*.{exp,lib,metagen} dist/Release{32,64}/*.vshost.*
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# In the 64bit release folder, make an x86 subfolder and copy in renderdoc 32bit
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mkdir -p dist/Release64/x86
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cp -R dist/Release32/{d3dcompiler_47.dll,renderdoc.dll,renderdoc.json,renderdocshim32.dll,renderdoccmd.exe,dbghelp.dll,symsrv.dll,symsrv.yes} dist/Release64/x86/
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mkdir -p dist/ReleasePDBs64/x86
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cp -R dist/ReleasePDBs32/{d3dcompiler_47.dll,renderdoc.dll,renderdoc.json,renderdoc.pdb,renderdocshim32.dll,renderdocshim32.pdb,renderdoccmd.exe,renderdoccmd.pdb,dbghelp.dll,symsrv.dll,symsrv.yes} dist/ReleasePDBs64/x86/
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VERSION=`grep -E "#define RENDERDOC_VERSION_(MAJOR|MINOR)" renderdoc/api/replay/version.h | tr -dc '[0-9\n]' | tr '\n' '.' | grep -Eo '[0-9]+\.[0-9]+'`
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export RENDERDOC_VERSION="${VERSION}"
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# Ensure this variable passes through to windows on WSL
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export WSLENV=$WSLENV:RENDERDOC_VERSION
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"$WIX/bin/candle.exe" -o dist/Installer32.wixobj util/installer/Installer32.wxs
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"$WIX/bin/light.exe" -ext WixUIExtension -sw1076 -loc util/installer/customtext.wxl -o dist/Installer32.msi dist/Installer32.wixobj
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if [[ "$STRICT" == "yes" ]]; then
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if [ ! -f "${REPO_ROOT}"/dist/Installer32.msi ] ; then
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echo "Failed to build 32-bit installer.";
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exit 1;
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fi
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fi
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"$WIX/bin/candle.exe" -o dist/Installer64.wixobj util/installer/Installer64.wxs
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"$WIX/bin/light.exe" -ext WixUIExtension -sw1076 -loc util/installer/customtext.wxl -o dist/Installer64.msi dist/Installer64.wixobj
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if [[ "$STRICT" == "yes" ]]; then
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if [ ! -f "${REPO_ROOT}"/dist/Installer64.msi ] ; then
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echo "Failed to build 64-bit installer.";
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exit 1;
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fi
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fi
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rm -f dist/*.wixobj dist/*.wixpdb
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popd # $REPO_ROOT
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mkdir "${REPO_ROOT}"/package
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pushd "${REPO_ROOT}"/package
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cp -R "${REPO_ROOT}"/dist/Release32 ${FILENAME}_32
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cp -R "${REPO_ROOT}"/dist/Release64 ${FILENAME}_64
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zip -r ${FILENAME}_32.zip ${FILENAME}_32/
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zip -r ${FILENAME}_64.zip ${FILENAME}_64/
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gpg -o ${FILENAME}_32.zip.sig --detach-sign --armor ${FILENAME}_32.zip
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gpg -o ${FILENAME}_64.zip.sig --detach-sign --armor ${FILENAME}_64.zip
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if [ -f "${REPO_ROOT}"/dist/Installer32.msi ]; then
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cp "${REPO_ROOT}"/dist/Installer32.msi ${FILENAME}_32.msi
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cp "${REPO_ROOT}"/dist/Installer64.msi ${FILENAME}_64.msi
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# On windows, also sign the installers
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"${BUILD_ROOT}"/scripts/sign.sh ${FILENAME}_32.msi
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"${BUILD_ROOT}"/scripts/sign.sh ${FILENAME}_64.msi
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gpg -o ${FILENAME}_32.msi.sig --detach-sign --armor ${FILENAME}_32.msi
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gpg -o ${FILENAME}_64.msi.sig --detach-sign --armor ${FILENAME}_64.msi
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fi;
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rm -rf ${FILENAME}_32/ ${FILENAME}_64/
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popd # $REPO_ROOT/package
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