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<?xml version="1.0" encoding="utf-8"?>
<topic id="B1826EEE-2ED1-44E4-8202-37CD8B3FEEB5" revisionNumber="1">
<developerConceptualDocument xmlns="http://ddue.schemas.microsoft.com/authoring/2003/5" xmlns:xlink="http://www.w3.org/1999/xlink">
<introduction>
<autoOutline />
<para>The options window contains various advanced or niche settings that configure
the analysis UI.</para>
</introduction>
<section address="options">
<title>Options</title>
<content>
<para>Below each tab of the options window is detailed with explanations of the
given settings.</para>
<para>Some settings may not be saved until the application is closed, although
most will come into immediate effect.</para>
<para>The settings are contained in <codeInline>%APPDATA%\RenderDoc\UI.config</codeInline> if you wish to
back up or reset these settings.</para>
</content>
</section>
<section address="general">
<title>General options</title>
<content>
<table>
<tableHeader>
<row>
<entry><para>Name</para></entry>
<entry><para>Explanation</para></entry>
<entry><para>Default Setting</para></entry>
</row>
</tableHeader>
<row>
<entry><para>Associate .rdc with RenderDoc</para></entry>
<entry><para>This button will elevate RenderDoc to administrator privileges temporarily, and
associate the .rdc file extension with RenderDoc. After doing this double clicking any .rdc file
will open it in a new instance of RenderDoc.</para></entry>
<entry><para></para></entry>
</row>
<row>
<entry><para>Associate .cap with RenderDoc</para></entry>
<entry><para>This button will elevate RenderDoc to administrator privileges temporarily, and
associate the .cap file extension with RenderDoc. After doing this double clicking any .cap file
will open a new instance of RenderDoc and show the capture dialog with the settings contained inside.</para>
<para>If the setting "Auto Start" is enabled, RenderDoc will then immediately trigger a capture of
the target executable.</para></entry>
<entry><para></para></entry>
</row>
<row>
<entry><para>Minimum decimal places on float values</para></entry>
<entry><para>Defines the smallest number of decimal places to display on a float, padding with
0s.</para>
<para>Examples:</para>
<para>With a value of 2, <codeInline>0.1234f</codeInline> will be displayed as <math>0.1234</math></para>
<para>With a value of 2, <codeInline>1.0f</codeInline> will be displayed as <math>1.00</math></para>
<para>With a value of 6, <codeInline>0.1234f</codeInline> will be displayed as <math>0.123400</math></para>
<para>With a value of 6, <codeInline>1.0f</codeInline> will be displayed as <math>1.000000</math></para></entry>
<entry><para>2</para></entry>
</row>
<row>
<entry><para>Maximum significant figures on decimals</para></entry>
<entry><para>Defines the most significant figures to display after the decimal place on
floating point numbers.</para>
<para>Examples:</para>
<para>With a value of 5, <codeInline>0.123456789f</codeInline> will be displayed as <math>0.12345</math></para>
<para>With a value of 5, <codeInline>1.0f</codeInline> will be displayed as <math>1.00</math></para>
<para>With a value of 10, <codeInline>0.123456789f</codeInline> will be displayed as <math>0.123456789</math></para>
<para>With a value of 10, <codeInline>1.0f</codeInline> will be displayed as <math>1.00</math></para></entry>
<entry><para>5</para></entry>
</row>
<row>
<entry><para>Negative exponential cutoff value</para></entry>
<entry><para>Any floating point numbers that are below <math>E-v</math> for this value <math>v</math>
will be displayed in scientific notation rather than as a fixed point decimal.</para>
<para>Examples:</para>
<para>With a value of 5, <codeInline>0.1234f</codeInline> will be displayed as <math>0.1234</math></para>
<para>With a value of 5, <codeInline>0.000001f</codeInline> will be displayed as <math>1.0E-6</math></para>
<para>With a value of 10, <codeInline>0.1234f</codeInline> will be displayed as <math>0.1234</math></para>
<para>With a value of 10, <codeInline>0.000001f</codeInline> will be displayed as <math>0.000001</math></para></entry>
<entry><para>5</para></entry>
</row>
<row>
<entry><para>Positive exponential cutoff value</para></entry>
<entry><para>Any floating point numbers that are larger than <math>E+v</math> for this value <math>v</math>
will be displayed in scientific notation rather than as a fixed point decimal.</para>
<para>Examples:</para>
<para>With a value of 7, <codeInline>8000.5f</codeInline> will be displayed as <math>8005.5</math></para>
<para>With a value of 7, <codeInline>123456789.0f</codeInline> will be displayed as <math>1.2345E8</math></para>
<para>With a value of 2, <codeInline>8000.5f</codeInline> will be displayed as <math>8.0055E3</math></para>
<para>With a value of 2, <codeInline>123456789.0f</codeInline> will be displayed as <math>1.2345E8</math></para></entry>
<entry><para>7</para></entry>
</row>
<row>
<entry><para>Allow periodic anonymous update checks</para></entry>
<entry><para>Every couple of days RenderDoc will send a single web request to a server to see if a new version
is available and let you know about it. The only information transmitted is the version of RenderDoc that is running.</para>
<para>If you would prefer RenderDoc does not ever contact an external server, disable this checkbox. If you do this it's
recommended that you manually check for updates as new versions will be made available regularly with bugfixes.</para></entry>
<entry><para>Enabled</para></entry>
</row>
</table>
</content>
</section>
<section address="texture">
<title>Texture Viewer options</title>
<content>
<table>
<tableHeader>
<row>
<entry><para>Name</para></entry>
<entry><para>Explanation</para></entry>
<entry><para>Default Setting</para></entry>
</row>
</tableHeader>
<row>
<entry><para>Reset Range on changing selection</para></entry>
<entry><para>When changing texture from one to another, when this option is enabled the range
control will reset itself to [0, 1]. This will happen between any two textures, and going back
and forth between two textures will also reset the range.</para></entry>
<entry><para>Disabled</para></entry>
</row>
</table>
</content>
</section>
<section address="shader">
<title>Shader Viewer options</title>
<content>
<table>
<tableHeader>
<row>
<entry><para>Name</para></entry>
<entry><para>Explanation</para></entry>
<entry><para>Default Setting</para></entry>
</row>
</tableHeader>
<row>
<entry><para>Rename disassembly registers</para></entry>
<entry><para>This option tries to make the disassembly of shaders easier to read by substituting
variable names where available in for constant register names.</para></entry>
<entry><para>Enabled</para></entry>
</row>
</table>
</content>
</section>
<section address="shader">
<title>Event Browser options</title>
<content>
<table>
<tableHeader>
<row>
<entry><para>Name</para></entry>
<entry><para>Explanation</para></entry>
<entry><para>Default Setting</para></entry>
</row>
</tableHeader>
<row>
<entry><para>Time unit used for event browser timings</para></entry>
<entry><para>This option allows you to select the unit that will be shown in the duration column
in the event browser when you time individual drawcalls.</para>
<para>Seconds through to nanoseconds are supported.</para></entry>
<entry><para>Enabled</para></entry>
</row>
<row>
<entry><para>Hide empty marker sections</para></entry>
<entry><para>Marker sections that contain no API calls or drawcalls will be completely removed.
This also applies to the Timeline Bar.</para>
<para>This option only applies itself the next time you load a log.</para></entry>
<entry><para>Disabled</para></entry>
</row>
</table>
</content>
</section>
</developerConceptualDocument>
</topic>