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baldurk
745b65b3d2
Fix sampling from cube textures
2020-04-27 17:03:12 +01:00
..
glsl
Fix sampling from cube textures
2020-04-27 17:03:12 +01:00
hlsl
Refactor D3D11 pixel history to use buffer output instead of texture
2020-02-18 19:18:51 +00:00
embedded_files.h
Implement OpImageQueryLod by faking derivatives on sample quad
2020-04-23 19:14:09 +01:00
glsl_shaders.cpp
Fix GL handling of matrix parameters to specify :col instead of :row
2020-04-24 20:51:32 +01:00
glsl_shaders.h
…
renderdoc.rc
Implement OpImageQueryLod by faking derivatives on sample quad
2020-04-23 19:14:09 +01:00
resource.h
Implement OpImageQueryLod by faking derivatives on sample quad
2020-04-23 19:14:09 +01:00
sourcecodepro.ttf
…