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mirror of https://github.com/baldurk/renderdoc.git synced 2026-05-12 21:10:42 +00:00
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c51fade47a651d315e210cef83360a6d763189ad
renderdoc/renderdocui/Interop
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baldurk c51fade47a Add support for texture rectangles. See gl-330-texture-rect
2014-12-01 22:55:35 +00:00
..
Camera.cs
[Refs #87: Static Analysis] Fix incorrectly unused variables/returns
2014-10-05 19:01:28 +01:00
CaptureOptions.cs
Disable verify map writes by default
2014-10-06 17:41:10 +01:00
CustomMarshaling.cs
Use UTF-8 everywhere possible and only use wchar_t where required.
2014-11-23 14:45:16 +00:00
D3D11PipelineState.cs
Use UTF-8 everywhere possible and only use wchar_t where required.
2014-11-23 14:45:16 +00:00
Enums.cs
Add support for texture rectangles. See gl-330-texture-rect
2014-12-01 22:55:35 +00:00
FetchInfo.cs
Use UTF-8 everywhere possible and only use wchar_t where required.
2014-11-23 14:45:16 +00:00
Formatter.cs
Initial commit of existing code.
2014-05-02 08:33:01 +01:00
GLPipelineState.cs
Added visualization of rasterizer state for OpenGL.
2014-10-31 19:40:16 +01:00
ReplayRenderer.cs
Use UTF-8 everywhere possible and only use wchar_t where required.
2014-11-23 14:45:16 +00:00
Shader.cs
Use UTF-8 everywhere possible and only use wchar_t where required.
2014-11-23 14:45:16 +00:00
StaticExports.cs
Use UTF-8 everywhere possible and only use wchar_t where required.
2014-11-23 14:45:16 +00:00
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