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renderdoc/renderdoc/driver/vulkan/vk_bindless_feedback.cpp
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/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2019-2020 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include <float.h>
#include "core/settings.h"
#include "driver/shaders/spirv/spirv_editor.h"
#include "driver/shaders/spirv/spirv_op_helpers.h"
#include "vk_core.h"
#include "vk_debug.h"
#include "vk_replay.h"
#include "vk_shader_cache.h"
RDOC_CONFIG(
bool, Vulkan_BindlessFeedback, true,
"Enable fetching from GPU which descriptors were dynamically used in descriptor arrays.");
struct feedbackData
{
uint64_t offset;
uint32_t numEntries;
};
void AnnotateShader(const SPIRVPatchData &patchData, const char *entryName,
const std::map<rdcspv::Binding, feedbackData> &offsetMap, uint32_t maxSlot,
VkDeviceAddress addr, bool bufferAddressKHR, rdcarray<uint32_t> &modSpirv)
{
rdcspv::Editor editor(modSpirv);
editor.Prepare();
const bool useBufferAddress = (addr != 0);
const uint32_t targetIndexWidth = useBufferAddress ? 64 : 32;
// store the maximum slot we can use, for clamping outputs to avoid writing out of bounds
rdcspv::Id maxSlotID = useBufferAddress ? editor.AddConstantImmediate<uint64_t>(maxSlot)
: editor.AddConstantImmediate<uint32_t>(maxSlot);
rdcspv::Id uint32ID = editor.DeclareType(rdcspv::scalar<uint32_t>());
rdcspv::Id int32ID = editor.DeclareType(rdcspv::scalar<int32_t>());
rdcspv::Id uint64ID, int64ID;
rdcspv::Id uint32StructID;
rdcspv::Id funcParamType;
if(useBufferAddress)
{
// declare the int64 types we'll need
uint64ID = editor.DeclareType(rdcspv::scalar<uint64_t>());
int64ID = editor.DeclareType(rdcspv::scalar<int64_t>());
uint32StructID = editor.AddType(rdcspv::OpTypeStruct(editor.MakeId(), {uint32ID}));
// any function parameters we add are uint64 byte offsets
funcParamType = uint64ID;
}
else
{
rdcspv::Id runtimeArrayID = editor.AddType(rdcspv::OpTypeRuntimeArray(editor.MakeId(), uint32ID));
editor.AddDecoration(rdcspv::OpDecorate(
runtimeArrayID, rdcspv::DecorationParam<rdcspv::Decoration::ArrayStride>(sizeof(uint32_t))));
uint32StructID = editor.AddType(rdcspv::OpTypeStruct(editor.MakeId(), {runtimeArrayID}));
// any function parameters we add are uint32 indices
funcParamType = uint32ID;
}
editor.SetName(uint32StructID, "__rd_feedbackStruct");
editor.AddDecoration(rdcspv::OpMemberDecorate(
uint32StructID, 0, rdcspv::DecorationParam<rdcspv::Decoration::Offset>(0)));
// map from variable ID to watch, to variable ID to get offset from (as a SPIR-V constant,
// or as either uint64 byte offset for buffer addressing or uint32 ssbo index otherwise)
std::map<rdcspv::Id, rdcspv::Id> varLookup;
// iterate over all variables. We do this here because in the absence of the buffer address
// extension we might declare our own below and patch bindings - so we need to look these up now
for(const rdcspv::Variable &var : editor.GetGlobals())
{
// skip variables without one of these storage classes, as they are not descriptors
if(var.storage != rdcspv::StorageClass::UniformConstant &&
var.storage != rdcspv::StorageClass::Uniform &&
var.storage != rdcspv::StorageClass::StorageBuffer)
continue;
// get this variable's binding info
rdcspv::Binding bind = editor.GetBinding(var.id);
// if this is one of the bindings we care about
auto it = offsetMap.find(bind);
if(it != offsetMap.end())
{
// store the offset for this variable so we watch for access chains and know where to store to
if(useBufferAddress)
{
rdcspv::Id id = varLookup[var.id] = editor.AddConstantImmediate<uint64_t>(it->second.offset);
editor.SetName(id, StringFormat::Fmt("__feedbackOffset_set%u_bind%u", it->first.set,
it->first.binding));
}
else
{
// check that the offset fits in 32-bit word, convert byte offset to uint32 index
uint64_t index = it->second.offset / 4;
RDCASSERT(index < 0xFFFFFFFFULL, bind.set, bind.binding, it->second.offset);
rdcspv::Id id = varLookup[var.id] = editor.AddConstantImmediate<uint32_t>(uint32_t(index));
editor.SetName(
id, StringFormat::Fmt("__feedbackIndex_set%u_bind%u", it->first.set, it->first.binding));
}
}
}
rdcspv::Id bufferAddressConst, ssboVar, uint32ptrtype;
if(useBufferAddress)
{
// add the extension
editor.AddExtension(bufferAddressKHR ? "SPV_KHR_physical_storage_buffer"
: "SPV_EXT_physical_storage_buffer");
// change the memory model to physical storage buffer 64
rdcspv::Iter it = editor.Begin(rdcspv::Section::MemoryModel);
rdcspv::OpMemoryModel model(it);
model.addressingModel = rdcspv::AddressingModel::PhysicalStorageBuffer64;
it = model;
// add capabilities
editor.AddCapability(rdcspv::Capability::PhysicalStorageBufferAddresses);
editor.AddCapability(rdcspv::Capability::Int64);
// declare the address constants and make our pointers physical storage buffer pointers
bufferAddressConst = editor.AddConstantImmediate<uint64_t>(addr);
uint32ptrtype =
editor.DeclareType(rdcspv::Pointer(uint32ID, rdcspv::StorageClass::PhysicalStorageBuffer));
editor.SetName(bufferAddressConst, "__rd_feedbackAddress");
// struct is block decorated
editor.AddDecoration(rdcspv::OpDecorate(uint32StructID, rdcspv::Decoration::Block));
}
else
{
rdcspv::StorageClass ssboClass = editor.StorageBufferClass();
// the pointers are SSBO pointers
rdcspv::Id bufptrtype = editor.DeclareType(rdcspv::Pointer(uint32StructID, ssboClass));
uint32ptrtype = editor.DeclareType(rdcspv::Pointer(uint32ID, ssboClass));
// patch all bindings up by 1
for(rdcspv::Iter it = editor.Begin(rdcspv::Section::Annotations),
end = editor.End(rdcspv::Section::Annotations);
it < end; ++it)
{
// we will use descriptor set 0 for our own purposes if we don't have a buffer address.
//
// Since bindings are arbitrary, we just increase all user bindings to make room, and we'll
// redeclare the descriptor set layouts and pipeline layout. This is inevitable in the case
// where all descriptor sets are already used. In theory we only have to do this with set 0,
// but that requires knowing which variables are in set 0 and it's simpler to increase all
// bindings.
if(it.opcode() == rdcspv::Op::Decorate)
{
rdcspv::OpDecorate dec(it);
if(dec.decoration == rdcspv::Decoration::Binding)
{
RDCASSERT(dec.decoration.binding != 0xffffffff);
dec.decoration.binding += 1;
it = dec;
}
}
}
// add our SSBO variable, at set 0 binding 0
ssboVar = editor.MakeId();
editor.AddVariable(rdcspv::OpVariable(bufptrtype, ssboVar, ssboClass));
editor.AddDecoration(
rdcspv::OpDecorate(ssboVar, rdcspv::DecorationParam<rdcspv::Decoration::DescriptorSet>(0)));
editor.AddDecoration(
rdcspv::OpDecorate(ssboVar, rdcspv::DecorationParam<rdcspv::Decoration::Binding>(0)));
editor.SetName(ssboVar, "__rd_feedbackBuffer");
editor.DecorateStorageBufferStruct(uint32StructID);
}
rdcspv::Id rtarrayOffset = editor.AddConstantImmediate<uint32_t>(0U);
rdcspv::Id usedValue = editor.AddConstantImmediate<uint32_t>(0xFFFFFFFFU);
rdcspv::Id scope = editor.AddConstantImmediate<uint32_t>((uint32_t)rdcspv::Scope::Invocation);
rdcspv::Id semantics = editor.AddConstantImmediate<uint32_t>(0U);
rdcspv::Id uint32shift = editor.AddConstantImmediate<uint32_t>(2U);
std::map<rdcspv::Id, rdcspv::Scalar> intTypeLookup;
for(auto scalarType : editor.GetTypeInfo<rdcspv::Scalar>())
if(scalarType.first.type == rdcspv::Op::TypeInt)
intTypeLookup[scalarType.second] = scalarType.first;
rdcspv::Id entryID;
for(const rdcspv::EntryPoint &entry : editor.GetEntries())
{
if(entry.name == entryName)
{
entryID = entry.id;
break;
}
}
rdcspv::TypeToIds<rdcspv::FunctionType> funcTypes = editor.GetTypes<rdcspv::FunctionType>();
// functions that have been patched with annotation & extra function parameters if needed
std::set<rdcspv::Id> patchedFunctions;
// functions we need to patch, with the indices of which parameters have bindings coming along
// with
std::map<rdcspv::Id, rdcarray<size_t>> functionPatchQueue;
// start with the entry point, with no parameters to patch
functionPatchQueue[entryID] = {};
// now keep patching functions until we have no more to patch
while(!functionPatchQueue.empty())
{
rdcspv::Id funcId;
rdcarray<size_t> patchArgIndices;
{
auto it = functionPatchQueue.begin();
funcId = functionPatchQueue.begin()->first;
patchArgIndices = functionPatchQueue.begin()->second;
functionPatchQueue.erase(it);
patchedFunctions.insert(funcId);
}
rdcspv::Iter it = editor.GetID(funcId);
RDCASSERT(it.opcode() == rdcspv::Op::Function);
if(!patchArgIndices.empty())
{
rdcspv::OpFunction func(it);
// find the function's type declaration, add the necessary arguments, redeclare and patch it
for(const rdcspv::TypeToId<rdcspv::FunctionType> &funcType : funcTypes)
{
if(funcType.second == func.functionType)
{
rdcspv::FunctionType patchedFuncType = funcType.first;
for(size_t i = 0; i < patchArgIndices.size(); i++)
patchedFuncType.argumentIds.push_back(funcParamType);
rdcspv::Id newFuncTypeID = editor.DeclareType(patchedFuncType);
// re-fetch the iterator as it might have moved with the type declaration
it = editor.GetID(funcId);
// change the declared function type
func.functionType = newFuncTypeID;
editor.PreModify(it);
it = func;
editor.PostModify(it);
break;
}
}
}
++it;
// onto the OpFunctionParameters. First allocate IDs for all our new function parameters
rdcarray<rdcspv::Id> patchedParamIDs;
for(size_t i = 0; i < patchArgIndices.size(); i++)
patchedParamIDs.push_back(editor.MakeId());
size_t argIndex = 0;
size_t watchIndex = 0;
while(it.opcode() == rdcspv::Op::FunctionParameter)
{
rdcspv::OpFunctionParameter param(it);
// if this is a parameter we're patching, add it into varLookup
if(watchIndex < patchArgIndices.size() && patchArgIndices[watchIndex] == argIndex)
{
// when we see use of this parameter, patch it using the added parameter
varLookup[param.result] = patchedParamIDs[watchIndex];
// watch for the next argument
watchIndex++;
}
argIndex++;
++it;
}
// we're past the existing function parameters, now declare our new ones
for(size_t i = 0; i < patchedParamIDs.size(); i++)
{
editor.AddOperation(it, rdcspv::OpFunctionParameter(funcParamType, patchedParamIDs[i]));
++it;
}
// now patch accesses in the function body
for(; it; ++it)
{
// finish when we hit the end of the function
if(it.opcode() == rdcspv::Op::FunctionEnd)
break;
// if we see an OpCopyObject, just add it to the map pointing to the same value
if(it.opcode() == rdcspv::Op::CopyObject)
{
rdcspv::OpCopyObject copy(it);
// is this a var we want to snoop?
auto varIt = varLookup.find(copy.operand);
if(varIt != varLookup.end())
{
varLookup[copy.result] = varIt->second;
}
}
if(it.opcode() == rdcspv::Op::FunctionCall)
{
rdcspv::OpFunctionCall call(it);
// check if any of the variables being passed are ones we care about. Accumulate the added
// parameters
rdcarray<uint32_t> funccall;
rdcarray<size_t> patchArgs;
// examine each argument to see if it's one we care about
for(size_t i = 0; i < call.arguments.size(); i++)
{
// if this param we're snooping then pass our offset - whether it's a constant or a
// function
// argument itself - into the function call
auto varIt = varLookup.find(call.arguments[i]);
if(varIt != varLookup.end())
{
funccall.push_back(varIt->second.value());
patchArgs.push_back(i);
}
}
// if we have parameters to patch, replace the function call
if(!funccall.empty())
{
// prepend all the existing words
for(size_t i = 1; i < it.size(); i++)
funccall.insert(i - 1, it.word(i));
rdcspv::Iter oldCall = it;
// add our patched call afterwards
it++;
editor.AddOperation(it, rdcspv::Operation(rdcspv::Op::FunctionCall, funccall));
// remove the old call
editor.Remove(oldCall);
}
// if this function isn't marked for patching yet, and isn't patched, queue it
if(functionPatchQueue[call.function].empty() &&
patchedFunctions.find(call.function) == patchedFunctions.end())
functionPatchQueue[call.function] = patchArgs;
}
// if we see an access chain of a variable we're snooping, save out the result
if(it.opcode() == rdcspv::Op::AccessChain || it.opcode() == rdcspv::Op::InBoundsAccessChain)
{
rdcspv::OpAccessChain chain(it);
chain.op = it.opcode();
// is this a var we want to snoop?
auto varIt = varLookup.find(chain.base);
if(varIt != varLookup.end())
{
// multi-dimensional arrays of descriptors is not allowed - however an access chain could
// be longer than 5 words (1 index). Think of the case of a uniform buffer where the first
// index goes into the descriptor array, and further indices go inside the uniform buffer
// members.
RDCASSERT(chain.indexes.size() >= 1, chain.indexes.size());
rdcspv::Id index = chain.indexes[0];
// patch after the access chain
it++;
// upcast the index to uint32 or uint64 depending on which path we're taking
{
rdcspv::Id indexType = editor.GetIDType(index);
if(indexType == rdcspv::Id())
{
RDCERR("Unknown type for ID %u, defaulting to uint32_t", index.value());
indexType = uint32ID;
}
rdcspv::Scalar indexTypeData = rdcspv::scalar<uint32_t>();
auto indexTypeIt = intTypeLookup.find(indexType);
if(indexTypeIt != intTypeLookup.end())
{
indexTypeData = indexTypeIt->second;
}
else
{
RDCERR("Unknown index type ID %u, defaulting to uint32_t", indexType.value());
}
// if it's signed, bitcast it to unsigned
if(indexTypeData.signedness)
{
indexTypeData.signedness = false;
index = editor.AddOperation(
it, rdcspv::OpBitcast(editor.DeclareType(indexTypeData), editor.MakeId(), index));
it++;
}
// if it's not wide enough, uconvert expand it
if(indexTypeData.width != targetIndexWidth)
{
rdcspv::Id extendedtype =
editor.DeclareType(rdcspv::Scalar(rdcspv::Op::TypeInt, targetIndexWidth, false));
index =
editor.AddOperation(it, rdcspv::OpUConvert(extendedtype, editor.MakeId(), index));
it++;
}
}
// clamp the index to the maximum slot. If the user is reading out of bounds, don't write
// out of bounds.
{
rdcspv::Id glsl450 = editor.ImportExtInst("GLSL.std.450");
rdcspv::Id clampedtype =
editor.DeclareType(rdcspv::Scalar(rdcspv::Op::TypeInt, targetIndexWidth, false));
index = editor.AddOperation(
it, rdcspv::OpGLSL450(clampedtype, editor.MakeId(), glsl450,
rdcspv::GLSLstd450::UMin, {index, maxSlotID}));
it++;
}
rdcspv::Id bufptr;
if(useBufferAddress)
{
// convert the constant embedded device address to a pointer
// get our output slot address by adding an offset to the base pointer
// baseaddr = bufferAddressConst + bindingOffset
rdcspv::Id baseaddr = editor.AddOperation(
it, rdcspv::OpIAdd(uint64ID, editor.MakeId(), bufferAddressConst, varIt->second));
it++;
// shift the index since this is a byte offset
// shiftedindex = index << uint32shift
rdcspv::Id shiftedindex = editor.AddOperation(
it, rdcspv::OpShiftLeftLogical(uint64ID, editor.MakeId(), index, uint32shift));
it++;
// add the index on top of that
// offsetaddr = baseaddr + shiftedindex
rdcspv::Id offsetaddr = editor.AddOperation(
it, rdcspv::OpIAdd(uint64ID, editor.MakeId(), baseaddr, shiftedindex));
it++;
// make a pointer out of it
// uint32_t *bufptr = (uint32_t *)offsetaddr
bufptr = editor.AddOperation(
it, rdcspv::OpConvertUToPtr(uint32ptrtype, editor.MakeId(), offsetaddr));
it++;
}
else
{
// accesschain into the SSBO, by adding the base offset for this var onto the index
// add the index to this binding's base index
// ssboindex = bindingOffset + index
rdcspv::Id ssboindex = editor.AddOperation(
it, rdcspv::OpIAdd(uint32ID, editor.MakeId(), index, varIt->second));
it++;
// accesschain to get the pointer we'll atomic into.
// accesschain is 0 to access rtarray (first member) then ssboindex for array index
// uint32_t *bufptr = (uint32_t *)&buf.rtarray[ssboindex];
bufptr =
editor.AddOperation(it, rdcspv::OpAccessChain(uint32ptrtype, editor.MakeId(),
ssboVar, {rtarrayOffset, ssboindex}));
it++;
}
// atomically set the uint32 that's pointed to
editor.AddOperation(it, rdcspv::OpAtomicUMax(uint32ID, editor.MakeId(), bufptr, scope,
semantics, usedValue));
// no it++ here, it will happen implicitly on loop continue
}
}
}
}
}
void VulkanReplay::ClearFeedbackCache()
{
m_BindlessFeedback.Usage.clear();
}
void VulkanReplay::FetchShaderFeedback(uint32_t eventId)
{
if(m_BindlessFeedback.Usage.find(eventId) != m_BindlessFeedback.Usage.end())
return;
if(!Vulkan_BindlessFeedback)
return;
// create it here so we won't re-run any code if the event is re-selected. We'll mark it as valid
// if it actually has any data in it later.
DynamicUsedBinds &result = m_BindlessFeedback.Usage[eventId];
bool useBufferAddress = (m_pDriver->GetExtensions(NULL).ext_KHR_buffer_device_address ||
m_pDriver->GetExtensions(NULL).ext_EXT_buffer_device_address) &&
m_pDriver->GetDeviceFeatures().shaderInt64;
bool useBufferAddressKHR = m_pDriver->GetExtensions(NULL).ext_KHR_buffer_device_address;
const VulkanRenderState &state = m_pDriver->m_RenderState;
VulkanCreationInfo &creationInfo = m_pDriver->m_CreationInfo;
const DrawcallDescription *drawcall = m_pDriver->GetDrawcall(eventId);
if(drawcall == NULL || !(drawcall->flags & (DrawFlags::Dispatch | DrawFlags::Drawcall)))
return;
result.compute = bool(drawcall->flags & DrawFlags::Dispatch);
const VulkanStatePipeline &pipe = result.compute ? state.compute : state.graphics;
if(pipe.pipeline == ResourceId())
return;
const VulkanCreationInfo::Pipeline &pipeInfo = creationInfo.m_Pipeline[pipe.pipeline];
VkDeviceSize feedbackStorageSize = 0;
std::map<rdcspv::Binding, feedbackData> offsetMap;
// reserve some space at the start for a general counter indicating that successful data was
// written.
feedbackStorageSize += 16;
{
const rdcarray<ResourceId> &descSetLayoutIds =
creationInfo.m_PipelineLayout[pipeInfo.layout].descSetLayouts;
rdcspv::Binding key;
for(size_t set = 0; set < descSetLayoutIds.size(); set++)
{
key.set = (uint32_t)set;
const DescSetLayout &layout = creationInfo.m_DescSetLayout[descSetLayoutIds[set]];
for(size_t binding = 0; binding < layout.bindings.size(); binding++)
{
const DescSetLayout::Binding &bindData = layout.bindings[binding];
// skip empty bindings
if(bindData.descriptorCount == 0 || bindData.stageFlags == 0)
continue;
// only process array bindings
if(bindData.descriptorCount > 1)
{
key.binding = (uint32_t)binding;
offsetMap[key] = {feedbackStorageSize, bindData.descriptorCount};
feedbackStorageSize += bindData.descriptorCount * sizeof(uint32_t);
}
}
}
}
uint32_t maxSlot = uint32_t(feedbackStorageSize / sizeof(uint32_t));
// add some extra padding just in case of out-of-bounds writes
feedbackStorageSize += 128;
// if we don't have any array descriptors to feedback then just return now
if(offsetMap.empty())
return;
// we go through the driver for all these creations since they need to be properly
// registered in order to be put in the partial replay state
VkResult vkr = VK_SUCCESS;
VkDevice dev = m_Device;
VkGraphicsPipelineCreateInfo graphicsInfo = {};
VkComputePipelineCreateInfo computeInfo = {};
// get pipeline create info
if(result.compute)
m_pDriver->GetShaderCache()->MakeComputePipelineInfo(computeInfo, state.compute.pipeline);
else
m_pDriver->GetShaderCache()->MakeGraphicsPipelineInfo(graphicsInfo, state.graphics.pipeline);
if(feedbackStorageSize > m_BindlessFeedback.FeedbackBuffer.sz)
{
uint32_t flags = GPUBuffer::eGPUBufferGPULocal | GPUBuffer::eGPUBufferSSBO;
if(useBufferAddress)
flags |= GPUBuffer::eGPUBufferAddressable;
m_BindlessFeedback.FeedbackBuffer.Destroy();
m_BindlessFeedback.FeedbackBuffer.Create(m_pDriver, dev, feedbackStorageSize, 1, flags);
}
VkDeviceAddress bufferAddress = 0;
VkDescriptorPool descpool = VK_NULL_HANDLE;
rdcarray<VkDescriptorSetLayout> setLayouts;
rdcarray<VkDescriptorSet> descSets;
VkPipelineLayout pipeLayout = VK_NULL_HANDLE;
if(useBufferAddress)
{
RDCCOMPILE_ASSERT(VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO ==
VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO_EXT,
"KHR and EXT buffer_device_address should be interchangeable here.");
VkBufferDeviceAddressInfo getAddressInfo = {VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO};
getAddressInfo.buffer = m_BindlessFeedback.FeedbackBuffer.buf;
if(useBufferAddressKHR)
bufferAddress = m_pDriver->vkGetBufferDeviceAddress(dev, &getAddressInfo);
else
bufferAddress = m_pDriver->vkGetBufferDeviceAddressEXT(dev, &getAddressInfo);
}
else
{
VkDescriptorSetLayoutBinding newBindings[] = {
// output buffer
{
0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1,
VkShaderStageFlags(result.compute ? VK_SHADER_STAGE_COMPUTE_BIT
: VK_SHADER_STAGE_ALL_GRAPHICS),
NULL,
},
};
RDCCOMPILE_ASSERT(ARRAY_COUNT(newBindings) == 1,
"Should only be one new descriptor for bindless feedback");
// create a duplicate set of descriptor sets, all visible to compute, with bindings shifted to
// account for new ones we need. This also copies the existing bindings into the new sets
PatchReservedDescriptors(pipe, descpool, setLayouts, descSets, VkShaderStageFlagBits(),
newBindings, ARRAY_COUNT(newBindings));
// create pipeline layout with new descriptor set layouts
{
const rdcarray<VkPushConstantRange> &push =
creationInfo.m_PipelineLayout[pipeInfo.layout].pushRanges;
VkPipelineLayoutCreateInfo pipeLayoutInfo = {
VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
NULL,
0,
(uint32_t)setLayouts.size(),
setLayouts.data(),
(uint32_t)push.size(),
push.data(),
};
vkr = m_pDriver->vkCreatePipelineLayout(dev, &pipeLayoutInfo, NULL, &pipeLayout);
RDCASSERTEQUAL(vkr, VK_SUCCESS);
// we'll only use one, set both structs to keep things simple
computeInfo.layout = pipeLayout;
graphicsInfo.layout = pipeLayout;
}
// vkUpdateDescriptorSet desc set to point to buffer
VkDescriptorBufferInfo desc = {0};
m_BindlessFeedback.FeedbackBuffer.FillDescriptor(desc);
VkWriteDescriptorSet write = {
VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
NULL,
Unwrap(descSets[0]),
0,
0,
1,
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
NULL,
&desc,
NULL,
};
ObjDisp(dev)->UpdateDescriptorSets(Unwrap(dev), 1, &write, 0, NULL);
}
// create vertex shader with modified code
VkShaderModuleCreateInfo moduleCreateInfo = {VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO};
VkShaderModule modules[6] = {};
if(result.compute)
{
VkPipelineShaderStageCreateInfo &stage = computeInfo.stage;
const VulkanCreationInfo::ShaderModule &moduleInfo =
creationInfo.m_ShaderModule[pipeInfo.shaders[5].module];
rdcarray<uint32_t> modSpirv = moduleInfo.spirv.GetSPIRV();
AnnotateShader(*pipeInfo.shaders[5].patchData, stage.pName, offsetMap, maxSlot, bufferAddress,
useBufferAddressKHR, modSpirv);
moduleCreateInfo.pCode = modSpirv.data();
moduleCreateInfo.codeSize = modSpirv.size() * sizeof(uint32_t);
vkr = m_pDriver->vkCreateShaderModule(dev, &moduleCreateInfo, NULL, &modules[0]);
RDCASSERTEQUAL(vkr, VK_SUCCESS);
stage.module = modules[0];
}
else
{
for(uint32_t i = 0; i < graphicsInfo.stageCount; i++)
{
VkPipelineShaderStageCreateInfo &stage =
(VkPipelineShaderStageCreateInfo &)graphicsInfo.pStages[i];
int idx = StageIndex(stage.stage);
const VulkanCreationInfo::ShaderModule &moduleInfo =
creationInfo.m_ShaderModule[pipeInfo.shaders[idx].module];
rdcarray<uint32_t> modSpirv = moduleInfo.spirv.GetSPIRV();
AnnotateShader(*pipeInfo.shaders[idx].patchData, stage.pName, offsetMap, maxSlot,
bufferAddress, useBufferAddressKHR, modSpirv);
moduleCreateInfo.pCode = modSpirv.data();
moduleCreateInfo.codeSize = modSpirv.size() * sizeof(uint32_t);
vkr = m_pDriver->vkCreateShaderModule(dev, &moduleCreateInfo, NULL, &modules[i]);
RDCASSERTEQUAL(vkr, VK_SUCCESS);
stage.module = modules[i];
}
}
VkPipeline feedbackPipe;
if(result.compute)
{
vkr = m_pDriver->vkCreateComputePipelines(m_Device, VK_NULL_HANDLE, 1, &computeInfo, NULL,
&feedbackPipe);
RDCASSERTEQUAL(vkr, VK_SUCCESS);
}
else
{
vkr = m_pDriver->vkCreateGraphicsPipelines(m_Device, VK_NULL_HANDLE, 1, &graphicsInfo, NULL,
&feedbackPipe);
RDCASSERTEQUAL(vkr, VK_SUCCESS);
}
// make copy of state to draw from
VulkanRenderState modifiedstate = state;
VulkanStatePipeline &modifiedpipe = result.compute ? modifiedstate.compute : modifiedstate.graphics;
// bind created pipeline to partial replay state
modifiedpipe.pipeline = GetResID(feedbackPipe);
if(!useBufferAddress)
{
// replace descriptor set IDs with our temporary sets. The offsets we keep the same. If the
// original draw had no sets, we ensure there's room (with no offsets needed)
if(modifiedpipe.descSets.empty())
modifiedpipe.descSets.resize(1);
for(size_t i = 0; i < descSets.size(); i++)
{
modifiedpipe.descSets[i].pipeLayout = GetResID(pipeLayout);
modifiedpipe.descSets[i].descSet = GetResID(descSets[i]);
}
}
{
VkCommandBuffer cmd = m_pDriver->GetNextCmd();
VkCommandBufferBeginInfo beginInfo = {VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, NULL,
VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT};
vkr = ObjDisp(dev)->BeginCommandBuffer(Unwrap(cmd), &beginInfo);
RDCASSERTEQUAL(vkr, VK_SUCCESS);
// fill destination buffer with 0s to ensure a baseline to then feedback against
ObjDisp(dev)->CmdFillBuffer(Unwrap(cmd), Unwrap(m_BindlessFeedback.FeedbackBuffer.buf), 0,
feedbackStorageSize, 0);
VkBufferMemoryBarrier feedbackbufBarrier = {
VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
NULL,
VK_ACCESS_TRANSFER_WRITE_BIT,
VK_ACCESS_SHADER_WRITE_BIT,
VK_QUEUE_FAMILY_IGNORED,
VK_QUEUE_FAMILY_IGNORED,
Unwrap(m_BindlessFeedback.FeedbackBuffer.buf),
0,
feedbackStorageSize,
};
// wait for the above fill to finish.
DoPipelineBarrier(cmd, 1, &feedbackbufBarrier);
if(result.compute)
{
modifiedstate.BindPipeline(m_pDriver, cmd, VulkanRenderState::BindCompute, true);
ObjDisp(cmd)->CmdDispatch(Unwrap(cmd), drawcall->dispatchDimension[0],
drawcall->dispatchDimension[1], drawcall->dispatchDimension[2]);
}
else
{
modifiedstate.BeginRenderPassAndApplyState(m_pDriver, cmd, VulkanRenderState::BindGraphics);
if(drawcall->flags & DrawFlags::Indexed)
{
ObjDisp(cmd)->CmdDrawIndexed(Unwrap(cmd), drawcall->numIndices, drawcall->numInstances,
drawcall->indexOffset, drawcall->baseVertex,
drawcall->instanceOffset);
}
else
{
ObjDisp(cmd)->CmdDraw(Unwrap(cmd), drawcall->numIndices, drawcall->numInstances,
drawcall->vertexOffset, drawcall->instanceOffset);
}
modifiedstate.EndRenderPass(cmd);
}
vkr = ObjDisp(dev)->EndCommandBuffer(Unwrap(cmd));
RDCASSERTEQUAL(vkr, VK_SUCCESS);
m_pDriver->SubmitCmds();
m_pDriver->FlushQ();
}
bytebuf data;
GetBufferData(GetResID(m_BindlessFeedback.FeedbackBuffer.buf), 0, 0, data);
for(auto it = offsetMap.begin(); it != offsetMap.end(); ++it)
{
uint32_t *feedbackData = (uint32_t *)(data.data() + it->second.offset);
BindIdx used;
used.set = it->first.set;
used.bind = it->first.binding;
for(uint32_t i = 0; i < it->second.numEntries; i++)
{
if(feedbackData[i])
{
used.arrayidx = i;
result.used.push_back(used);
}
}
}
result.valid = true;
if(descpool != VK_NULL_HANDLE)
{
// delete descriptors. Technically we don't have to free the descriptor sets, but our tracking
// on
// replay doesn't handle destroying children of pooled objects so we do it explicitly anyway.
m_pDriver->vkFreeDescriptorSets(dev, descpool, (uint32_t)descSets.size(), descSets.data());
m_pDriver->vkDestroyDescriptorPool(dev, descpool, NULL);
}
for(VkDescriptorSetLayout layout : setLayouts)
m_pDriver->vkDestroyDescriptorSetLayout(dev, layout, NULL);
// delete pipeline layout
m_pDriver->vkDestroyPipelineLayout(dev, pipeLayout, NULL);
// delete pipeline
m_pDriver->vkDestroyPipeline(dev, feedbackPipe, NULL);
// delete shader/shader module
for(size_t i = 0; i < ARRAY_COUNT(modules); i++)
if(modules[i] != VK_NULL_HANDLE)
m_pDriver->vkDestroyShaderModule(dev, modules[i], NULL);
// replay from the start as we may have corrupted state while fetching the above feedback.
m_pDriver->ReplayLog(0, eventId, eReplay_Full);
}