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c534b41eb6
Do not check before/after equals existing value for ReadOnlyResource and ReadWriteResource In the DXIL debugger for resources the same SSA ID might have different names
1148 lines
46 KiB
Python
1148 lines
46 KiB
Python
import os
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import traceback
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import copy
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import re
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import datetime
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import renderdoc as rd
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from . import util
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from . import analyse
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from . import capture
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from .logging import log, TestFailureException
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from typing import List
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class ShaderVariableCheck:
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def __init__(self, var: rd.ShaderVariable, name: str):
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self.var = var
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if self.var.name != name:
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raise TestFailureException("Variable {} name mismatch, expected '{}' but got '{}'"
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.format(self.var.name, name, self.var.name))
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def rows(self, rows_: int):
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if self.var.rows != rows_:
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raise TestFailureException("Variable {} row count mismatch, expected {} but got {}"
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.format(self.var.name, rows_, self.var.rows))
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return self
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def cols(self, cols_: int):
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if self.var.columns != cols_:
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raise TestFailureException("Variable {} column count mismatch, expected {} but got {}"
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.format(self.var.name, cols_, self.var.columns))
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return self
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def type(self, type_: rd.VarType):
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if self.var.type != type_:
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raise TestFailureException("Variable {} type mismatch, expected {} but got {}"
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.format(self.var.name, str(type_), str(self.var.type)))
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return self
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def value(self, value_: list):
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count = len(value_)
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if isinstance(value_[0], float):
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vals = []
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if self.var.type == rd.VarType.Float:
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vals = list(self.var.value.f32v[0:count])
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elif self.var.type == rd.VarType.Double:
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vals = list(self.var.value.f64v[0:count])
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elif self.var.type == rd.VarType.Half:
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vals = list(self.var.value.f16v[0:count])
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if vals != list(value_):
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raise TestFailureException("Float variable {} value mismatch, expected {} but got {}"
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.format(self.var.name, value_, self.var.value.f32v[0:count]))
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else:
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vals = []
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if self.var.type == rd.VarType.UInt or self.var.type == rd.VarType.Bool:
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vals = list(self.var.value.u32v[0:count])
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elif self.var.type == rd.VarType.ULong:
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vals = list(self.var.value.u64v[0:count])
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elif self.var.type == rd.VarType.UShort:
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vals = list(self.var.value.u16v[0:count])
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elif self.var.type == rd.VarType.UByte:
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vals = list(self.var.value.u8v[0:count])
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elif self.var.type == rd.VarType.SInt:
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vals = list(self.var.value.s32v[0:count])
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elif self.var.type == rd.VarType.SLong:
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vals = list(self.var.value.s64v[0:count])
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elif self.var.type == rd.VarType.SShort:
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vals = list(self.var.value.s16v[0:count])
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elif self.var.type == rd.VarType.SByte:
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vals = list(self.var.value.s8v[0:count])
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if vals != list(value_):
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raise TestFailureException("Int variable {} value mismatch, expected {} but got {}"
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.format(self.var.name, value_, vals))
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return self
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def longvalue(self, value_: list):
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count = len(value_)
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if isinstance(value_[0], float):
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if list(self.var.value.f64v[0:count]) != list(value_):
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raise TestFailureException("Float variable {} value mismatch, expected {} but got {}"
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.format(self.var.name, value_, self.var.value.f64v[0:count]))
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else:
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# hack - check signed and unsigned values
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if list(self.var.value.s64v[0:count]) != list(value_) and list(self.var.value.u64v[0:count]) != list(value_):
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raise TestFailureException("Int variable {} value mismatch, expected {} but got {} / {}"
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.format(self.var.name, value_, self.var.value.s64v[0:count],
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self.var.value.u64v[0:count]))
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return self
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def row_major(self):
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if not self.var.RowMajor():
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raise TestFailureException("Variable {} is not row-major, as expected"
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.format(self.var.name))
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return self
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def column_major(self):
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if not self.var.ColMajor():
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raise TestFailureException("Variable {} is not column-major, as expected"
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.format(self.var.name))
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return self
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def arraySize(self, elements_: int):
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if len(self.var.members) != elements_:
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raise TestFailureException("Variable {} array size mismatch, expected {} but got {}"
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.format(self.var.name, elements_, len(self.var.members)))
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return self
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def structSize(self, elements_: int):
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if not self.var.type == rd.VarType.Struct:
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raise TestFailureException("Variable {} is not a struct as was expected"
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.format(self.var.name))
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if len(self.var.members) != elements_:
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raise TestFailureException("Variable {} struct size mismatch, expected {} but got {}"
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.format(self.var.name, elements_, len(self.var.members)))
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return self
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def members(self, member_callbacks: dict):
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for i, m in enumerate(self.var.members):
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if i in member_callbacks:
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member_callbacks[i](ShaderVariableCheck(m, m.name))
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elif m.name in member_callbacks:
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member_callbacks[m.name](ShaderVariableCheck(m, m.name))
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else:
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raise TestFailureException("Unexpected member in {}: {}"
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.format(self.var.name, m.name))
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class ConstantBufferChecker:
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def __init__(self, variables: list):
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self._variables = variables
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def check(self, name: str):
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if len(self._variables) == 0:
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raise TestFailureException("Too many variables checked, {} has no matching data".format(name))
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return ShaderVariableCheck(self._variables.pop(0), name)
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def next_var(self):
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return self._variables[0]
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def done(self):
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if len(self._variables) != 0:
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raise TestFailureException("Not all variables checked, {} still remain".format(len(self._variables)))
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class TestCase:
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slow_test = False
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internal = False
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demos_test_name = ''
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demos_frame_cap = 5
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demos_frame_count = 1
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demos_timeout = None
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demos_captures_expected = None
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_test_list = {}
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@staticmethod
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def set_test_list(tests):
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TestCase._test_list = tests
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def check_support(self, **kwargs):
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if self.demos_test_name != '':
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if self.demos_test_name not in TestCase._test_list:
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return False,'Test {} not in compiled tests'.format(self.demos_test_name)
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return TestCase._test_list[self.demos_test_name]
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# Otherwise assume we can run - child tests can override if they want to do some other check
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return True,""
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def __init__(self):
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self.capture_filename = ""
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self.controller: rd.ReplayController = None
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self.sdfile: rd.SDFile = None
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self._variables = []
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def get_time(self):
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return datetime.datetime.now(datetime.timezone.utc)
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def get_ref_path(self, name: str, extra: bool = False):
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if extra:
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return util.get_data_extra_path(os.path.join(self.__class__.__name__, name))
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else:
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return util.get_data_path(os.path.join(self.__class__.__name__, name))
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def check(self, expr, msg=None):
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if not expr:
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callstack = traceback.extract_stack()
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callstack.pop()
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assertion_line = callstack[-1].line
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assert_msg = re.sub(r'[^(]*\((.*)?\)', r'\1', assertion_line)
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if msg is None:
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raise TestFailureException('Assertion Failure: {}'.format(assert_msg))
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else:
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raise TestFailureException('Assertion Failure: {}'.format(msg))
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def check_eq(self, a, b):
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self.check(a == b, '{} != {}'.format(a, b))
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def get_replay_options(self):
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"""
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Method to overload if you want to override the replay options used.
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:return: The renderdoc.ReplayOptions to use.
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"""
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return rd.ReplayOptions()
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def get_capture_options(self):
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"""
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Method to overload if you want to override the capture options used.
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:return: The renderdoc.CaptureOptions to use.
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"""
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return rd.CaptureOptions()
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def get_capture(self):
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"""
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Method to overload if not implementing a run(), using the default run which
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handles everything and calls get_capture() and check_capture() for you.
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:return: The path to the capture to open. If in a temporary path, it will be
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deleted if the test completes.
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"""
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if self.demos_test_name != '':
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logfile = os.path.join(util.get_tmp_dir(), util.get_current_test(), 'demos.log')
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remote_logfile = logfile
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exe = util.get_demos_binary()
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if util.get_remote_server() is not None:
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remote_logfile = util.get_remote_server().get_temp_path('demos.log')
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exe = util.get_remote_server().get_demos_exe()
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timeout = self.demos_timeout
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if timeout is None:
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timeout = util.get_demos_timeout()
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return capture.run_and_capture(exe,
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self.demos_test_name + " --log " + remote_logfile,
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self.demos_frame_cap, frame_count=self.demos_frame_count,
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captures_expected=self.demos_captures_expected, logfile=logfile,
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opts=self.get_capture_options(), timeout=timeout)
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raise NotImplementedError("If run() is not implemented in a test, then"
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"get_capture() and check_capture() must be.")
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def check_capture(self):
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"""
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Method to overload if not implementing a run(), using the default run which
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handles everything and calls get_capture() and check_capture() for you.
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"""
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raise NotImplementedError("If run() is not implemented in a test, then"
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"get_capture() and check_capture() must be.")
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def action_name(self, action: rd.ActionDescription):
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if len(action.customName) > 0:
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return action.customName
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return self.sdfile.chunks[action.events[-1].chunkIndex].name
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def _find_action(self, name: str, start_event: int, action_list):
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action: rd.ActionDescription
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bestMatch = None
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distance = 1000000
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for action in action_list:
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# If this action matches, return it
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if action.eventId >= start_event and (name == '' or name in self.action_name(action)):
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if action.eventId - start_event < distance:
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bestMatch = action
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distance = action.eventId - start_event
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# Recurse to children - depth-first search
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ret: rd.ActionDescription = self._find_action(name, start_event, action.children)
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# If we found our action, return
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if ret is not None:
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if ret.eventId - start_event < distance:
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bestMatch = ret
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distance = ret.eventId - start_event
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# Otherwise continue to next in the list
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# If we didn't find anything, return None
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return bestMatch
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def find_action(self, name: str, start_event: int = 0):
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"""
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Finds the first action matching given criteria
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:param name: The name to search for within the actions
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:param start_event: The first eventId to search from.
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:return:
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"""
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return self._find_action(name, start_event, self.controller.GetRootActions())
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def get_action(self, event: int = 0):
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"""
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Finds the action for the given event
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:param event: The eventId to search for.
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:return:
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"""
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return self._find_action('', event, self.controller.GetRootActions())
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def get_vsin(self, action: rd.ActionDescription, first_index: int=0, num_indices: int=0, instance: int=0, view: int=0):
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ib: rd.BoundVBuffer = self.controller.GetPipelineState().GetIBuffer()
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if num_indices == 0:
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num_indices = action.numIndices
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else:
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num_indices = min(num_indices, action.numIndices)
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ioffs = action.indexOffset * ib.byteStride
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mesh = rd.MeshFormat()
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mesh.numIndices = num_indices
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mesh.indexByteOffset = ib.byteOffset + ioffs
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mesh.indexByteStride = ib.byteStride
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mesh.indexResourceId = ib.resourceId
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mesh.baseVertex = action.baseVertex
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if ib.byteSize > ioffs:
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mesh.indexByteSize = ib.byteSize - ioffs
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else:
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mesh.indexByteSize = 0
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if not (action.flags & rd.ActionFlags.Indexed):
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mesh.indexByteOffset = 0
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mesh.indexByteStride = 0
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mesh.indexResourceId = rd.ResourceId.Null()
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attrs = analyse.get_vsin_attrs(self.controller, action.vertexOffset, mesh)
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first_index = min(first_index, action.numIndices-1)
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indices = analyse.fetch_indices(self.controller, action, mesh, 0, first_index, num_indices)
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return analyse.decode_mesh_data(self.controller, indices, indices, attrs, 0, 0)
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def get_postvs(self, action: rd.ActionDescription, data_stage: rd.MeshDataStage, first_index: int = 0,
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num_indices: int = 0, instance: int = 0, view: int = 0):
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mesh: rd.MeshFormat = self.controller.GetPostVSData(instance, view, data_stage)
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if mesh.numIndices == 0:
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return []
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if num_indices == 0:
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num_indices = mesh.numIndices
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else:
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num_indices = min(num_indices, mesh.numIndices)
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first_index = min(first_index, mesh.numIndices-1)
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ib: rd.BoundVBuffer = self.controller.GetPipelineState().GetIBuffer()
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ioffs = action.indexOffset * ib.byteStride
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in_mesh = rd.MeshFormat()
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in_mesh.numIndices = num_indices
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in_mesh.indexByteOffset = ib.byteOffset + ioffs
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in_mesh.indexByteStride = ib.byteStride
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in_mesh.indexResourceId = ib.resourceId
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in_mesh.baseVertex = action.baseVertex
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if ib.byteSize > ioffs:
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in_mesh.indexByteSize = ib.byteSize - ioffs
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else:
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in_mesh.indexByteSize = 0
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if not (action.flags & rd.ActionFlags.Indexed):
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in_mesh.indexByteOffset = 0
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in_mesh.indexByteStride = 0
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in_mesh.indexResourceId = rd.ResourceId.Null()
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indices = analyse.fetch_indices(self.controller, action, mesh, 0, first_index, num_indices)
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in_indices = analyse.fetch_indices(self.controller, action, in_mesh, 0, first_index, num_indices)
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attrs = analyse.get_postvs_attrs(self.controller, mesh, data_stage)
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return analyse.decode_mesh_data(self.controller, indices, in_indices, attrs, 0, mesh.baseVertex)
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def parse_shader_var_type(self, varType):
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scalarType = varType
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countElems = 1
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if str(varType[-1]).isdigit():
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if str(varType[-2]).isdigit():
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scalarType = varType[:-2]
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countElems = int(varType[-2:])
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else:
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scalarType = varType[:-1]
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countElems = int(varType[-1:])
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return (scalarType, countElems)
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def get_source_shader_var_value(self, sourceVars: List[rd.SourceVariableMapping], name, varType, debuggerVars):
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sourceVar = [v for v in sourceVars if v.name == name]
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if len(sourceVar) != 1:
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raise TestFailureException(f"Couldn't find source variable {name} {varType}")
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scalarType, countElems = self.parse_shader_var_type(varType)
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debugged = self.evaluate_source_var(sourceVar[0], debuggerVars)
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if scalarType == 'float':
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return list(debugged.value.f32v[0:countElems])
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elif scalarType == 'int':
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return list(debugged.value.s32v[0:countElems])
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else:
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raise TestFailureException(f"Unhandled scalarType {scalarType} {varType}")
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return None
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def check_task_data(self, task_ref, task_data):
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for idx in task_ref:
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ref = task_ref[idx]
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if idx >= len(task_data):
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raise TestFailureException('Task data doesn\'t have expected element {}'.format(idx))
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data = task_data[idx]
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for key in ref:
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if key not in data:
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raise TestFailureException('Task data[{}] doesn\'t contain data {} as expected. Data is: {}'.format(idx, key, list(data.keys())))
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if not util.value_compare(ref[key], data[key]):
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raise TestFailureException('Task data[{}] \'{}\': {} is not as expected: {}'.format(idx, key, data[key], ref[key]))
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log.success("Task data is identical to reference")
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def check_mesh_data(self, mesh_ref, mesh_data):
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for idx in mesh_ref:
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ref = mesh_ref[idx]
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if idx >= len(mesh_data):
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raise TestFailureException('Mesh data doesn\'t have expected element {}'.format(idx))
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data = mesh_data[idx]
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for key in ref:
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if key not in data:
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raise TestFailureException('Mesh data[{}] doesn\'t contain data {} as expected. Data is: {}'.format(idx, key, list(data.keys())))
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if not util.value_compare(ref[key], data[key]):
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raise TestFailureException('Mesh data[{}] \'{}\': {} is not as expected: {}'.format(idx, key, data[key], ref[key]))
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log.success("Mesh data is identical to reference")
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def check_pixel_value(self, tex: rd.ResourceId, x, y, value, *, sub=None, cast=None, eps=util.FLT_EPSILON):
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tex_details = self.get_texture(tex)
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res_details = self.get_resource(tex)
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if sub is None:
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sub = rd.Subresource(0,0,0)
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if cast is None:
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cast = rd.CompType.Typeless
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if tex_details is not None:
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if type(x) is float:
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x = int(((tex_details.width >> sub.mip) - 1) * x)
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if type(y) is float:
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y = int(((tex_details.height >> sub.mip) - 1) * y)
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if cast == rd.CompType.Typeless and tex_details.creationFlags & rd.TextureCategory.SwapBuffer:
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cast = rd.CompType.UNormSRGB
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# Reduce epsilon for RGBA8 textures if it's not already reduced
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if tex_details.format.compByteWidth == 1 and eps == util.FLT_EPSILON:
|
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eps = (1.0 / 255.0)
|
|
if tex_details.format.compByteWidth == 2 and eps == util.FLT_EPSILON:
|
|
eps = (1.0 / 16384.0)
|
|
|
|
picked: rd.PixelValue = self.controller.PickPixel(tex, x, y, sub, cast)
|
|
|
|
picked_value = picked.floatValue
|
|
if cast == rd.CompType.UInt:
|
|
picked_value = picked.uintValue
|
|
elif cast == rd.CompType.SInt:
|
|
picked_value = picked.intValue
|
|
|
|
if not util.value_compare(picked_value, value, eps):
|
|
save_data = rd.TextureSave()
|
|
save_data.resourceId = tex
|
|
save_data.destType = rd.FileType.PNG
|
|
save_data.slice.sliceIndex = sub.slice
|
|
save_data.mip = sub.mip
|
|
save_data.sample.sampleIndex = sub.sample
|
|
|
|
img_path = util.get_tmp_path('output.png')
|
|
|
|
self.controller.SaveTexture(save_data, img_path)
|
|
|
|
raise TestFailureException(
|
|
"Picked value {} at {},{} doesn't match expectation of {}".format(picked_value, x, y, value),
|
|
img_path)
|
|
|
|
name = "Texture"
|
|
if res_details is not None:
|
|
name = res_details.name
|
|
|
|
log.success("Picked value at {},{} in {} is as expected".format(x, y, name))
|
|
|
|
def check_triangle(self, out = None, back = None, fore = None, vp = None):
|
|
pipe: rd.PipeState = self.controller.GetPipelineState()
|
|
|
|
# if no output is specified, check the current colour output at this action
|
|
if out is None:
|
|
out = pipe.GetOutputTargets()[0].resource
|
|
|
|
tex_details = self.get_texture(out)
|
|
|
|
# if no colours are specified, default to green on our dark grey
|
|
if back is None:
|
|
back = [0.2, 0.2, 0.2, 1.0]
|
|
if fore is None:
|
|
fore = [0.0, 1.0, 0.0, 1.0]
|
|
if vp is None:
|
|
vp = (0.0, 0.0, float(tex_details.width), float(tex_details.height))
|
|
|
|
self.check_pixel_value(out, int(0.5*vp[2]+vp[0]), int(0.5*vp[3]+vp[1]), fore)
|
|
self.check_pixel_value(out, int(0.5*vp[2]+vp[0]), int(0.3*vp[3]+vp[1]), fore)
|
|
self.check_pixel_value(out, int(0.3*vp[2]+vp[0]), int(0.7*vp[3]+vp[1]), fore)
|
|
self.check_pixel_value(out, int(0.7*vp[2]+vp[0]), int(0.7*vp[3]+vp[1]), fore)
|
|
|
|
self.check_pixel_value(out, int(0.3*vp[2]+vp[0]), int(0.5*vp[3]+vp[1]), back)
|
|
self.check_pixel_value(out, int(0.7*vp[2]+vp[0]), int(0.5*vp[3]+vp[1]), back)
|
|
self.check_pixel_value(out, int(0.5*vp[2]+vp[0]), int(0.8*vp[3]+vp[1]), back)
|
|
self.check_pixel_value(out, int(0.5*vp[2]+vp[0]), int(0.2*vp[3]+vp[1]), back)
|
|
|
|
log.success("Simple triangle is as expected")
|
|
|
|
def run(self):
|
|
self.capture_filename = self.get_capture()
|
|
|
|
self.check(util.target_path_exists(self.capture_filename), "Didn't generate capture in make_capture")
|
|
|
|
log.print("Loading capture")
|
|
|
|
self.controller = analyse.open_capture(self.capture_filename, opts=self.get_replay_options())
|
|
self.sdfile = self.controller.GetStructuredFile()
|
|
|
|
log.print("Checking capture")
|
|
|
|
self.check_capture()
|
|
|
|
if self.controller is not None:
|
|
if not util.get_remote_server() is None:
|
|
util.get_remote_server().CloseCapture(self.controller)
|
|
else:
|
|
self.controller.Shutdown()
|
|
|
|
def invoketest(self, debugMode):
|
|
start_time = self.get_time()
|
|
self.run()
|
|
duration = self.get_time() - start_time
|
|
log.print("Test {} ran in {}".format(self.demos_test_name, duration))
|
|
self.debugMode = debugMode
|
|
|
|
def get_first_action(self):
|
|
first_action: rd.ActionDescription = self.controller.GetRootActions()[0]
|
|
|
|
while len(first_action.children) > 0:
|
|
first_action = first_action.children[0]
|
|
|
|
return first_action
|
|
|
|
def get_texture(self, id: rd.ResourceId):
|
|
texs = self.controller.GetTextures()
|
|
|
|
for t in texs:
|
|
t: rd.TextureDescription
|
|
if t.resourceId == id:
|
|
return t
|
|
|
|
return None
|
|
|
|
def get_resource(self, id: rd.ResourceId):
|
|
resources = self.controller.GetResources()
|
|
|
|
for r in resources:
|
|
r: rd.ResourceDescription
|
|
if r.resourceId == id:
|
|
return r
|
|
|
|
return None
|
|
|
|
def get_resource_by_name(self, name: str):
|
|
resources = self.controller.GetResources()
|
|
|
|
for r in resources:
|
|
r: rd.ResourceDescription
|
|
if r.name == name:
|
|
return r
|
|
|
|
return None
|
|
|
|
def get_last_action(self):
|
|
last_action: rd.ActionDescription = self.controller.GetRootActions()[-1]
|
|
|
|
while len(last_action.children) > 0:
|
|
last_action = last_action.children[-1]
|
|
|
|
return last_action
|
|
|
|
def check_final_backbuffer(self):
|
|
img_path = util.get_tmp_path('backbuffer.png')
|
|
ref_path = self.get_ref_path('backbuffer.png')
|
|
|
|
last_action: rd.ActionDescription = self.get_last_action()
|
|
|
|
self.controller.SetFrameEvent(last_action.eventId, True)
|
|
|
|
save_data = rd.TextureSave()
|
|
save_data.resourceId = last_action.copyDestination
|
|
save_data.destType = rd.FileType.PNG
|
|
|
|
self.controller.SaveTexture(save_data, img_path)
|
|
|
|
if not util.png_compare(img_path, ref_path):
|
|
raise TestFailureException("Reference and output backbuffer image differ", ref_path, img_path)
|
|
|
|
log.success("Backbuffer is identical to reference")
|
|
|
|
def log_shader_variable(self, var: rd.ShaderVariable) -> None:
|
|
log.print(f"Shader Variable: {var.name} Type:{var.type} Rows:{var.rows} Columns:{var.columns} Flags:{var.flags} CountMembers:{len(var.members)}")
|
|
|
|
for i in range(var.rows * var.columns):
|
|
type = var.type
|
|
if type == rd.VarType.UByte or type == rd.VarType.SByte:
|
|
log.print(f"Byte {i}: {var.value.u8v[i]}")
|
|
elif type == rd.VarType.Half or type == rd.VarType.UShort or type == rd.VarType.SShort:
|
|
log.print(f"Half {i}: {var.value.u16v[i]}")
|
|
elif type == rd.VarType.Float:
|
|
log.print(f"Float {i}: {var.value.f32v[i]}")
|
|
elif type == rd.VarType.UInt or type == rd.VarType.SInt or type == rd.VarType.Bool or type == rd.VarType.Enum:
|
|
log.print(f"Int {i}: {var.value.u32v[i]}")
|
|
elif type == rd.VarType.Double:
|
|
log.print(f"Double {i}: {var.value.f64v[i]}")
|
|
elif type == rd.VarType.ULong or type == rd.VarType.SLong or type == rd.VarType.GPUPointer:
|
|
log.print(f"Long {i}: {var.value.u64v[i]}")
|
|
else:
|
|
log.print(f"??? {i}: {var.value.u64v[i]}")
|
|
|
|
for m in range(len(var.members)):
|
|
self.log_shader_variable(var.members[m])
|
|
|
|
def compare_shader_variable_change(self, expectedChange: rd.ShaderVariableChange, change: rd.ShaderVariableChange, showDiffs = True) -> bool:
|
|
ret = True
|
|
difference = ""
|
|
(res, difference) = analyse.shadervariable_equal(expectedChange.before, change.before)
|
|
if not res:
|
|
if not showDiffs:
|
|
return False
|
|
log.error(f"ShaderVariableChange different before {expectedChange.before.name} {change.before.name} {difference}")
|
|
ret = False
|
|
(res, difference) = analyse.shadervariable_equal(expectedChange.after, change.after)
|
|
if not res:
|
|
if not showDiffs:
|
|
return False
|
|
log.error(f"ShaderVariableChange different after {expectedChange.after.name} {change.after.name} {difference}")
|
|
ret = False
|
|
return ret
|
|
|
|
def compare_shader_variable_changes(self, expectedChanges: List[rd.ShaderVariableChange], changes: List[rd.ShaderVariableChange], showDiffs = True) -> bool:
|
|
ret = True
|
|
if (len(expectedChanges) != len(changes)):
|
|
if not showDiffs:
|
|
return False
|
|
log.error(f"Different number of changes:{len(expectedChanges)} != {len(changes)}")
|
|
return False
|
|
for i in range(len(expectedChanges)):
|
|
expected = expectedChanges[i]
|
|
change = changes[i]
|
|
if not self.compare_shader_variable_change(expected, change, showDiffs):
|
|
if not showDiffs:
|
|
return False
|
|
log.error(f"ShaderVariableChange[{i}] does not match")
|
|
ret = False
|
|
return ret
|
|
|
|
def compare_single_step(self, expectedState: rd.ShaderDebugState, state: rd.ShaderDebugState, showDiffs = True) -> bool:
|
|
ret = True
|
|
if expectedState.stepIndex != state.stepIndex:
|
|
if not showDiffs:
|
|
return False
|
|
log.error(f"Different stepIndex: {expectedState.stepIndex} != {state.stepIndex}")
|
|
ret = False
|
|
if expectedState.flags != state.flags:
|
|
if not showDiffs:
|
|
return False
|
|
log.error(f"Different flags: {expectedState.flags} != {state.flags}")
|
|
ret = False
|
|
if expectedState.nextInstruction != state.nextInstruction:
|
|
if not showDiffs:
|
|
return False
|
|
log.error(f"Different nextInstruction: {expectedState.nextInstruction} != {state.nextInstruction}")
|
|
ret = False
|
|
if not self.compare_shader_variable_changes(expectedState.changes, state.changes, showDiffs):
|
|
if not showDiffs:
|
|
return False
|
|
log.error(f"Different changes at nextInstruction:{expectedState.nextInstruction} stepIndex:{expectedState.stepIndex}")
|
|
ret = False
|
|
if len(expectedState.callstack) != len(state.callstack):
|
|
if not showDiffs:
|
|
return False
|
|
log.error(f"Different callstack length: {len(expectedState.callstack)} != {len(state.callstack)}")
|
|
return False
|
|
for i in range(len(expectedState.callstack)):
|
|
if expectedState.callstack[i] != state.callstack[i]:
|
|
if not showDiffs:
|
|
return False
|
|
log.error(f"Different callstack entry[{i}]: {expectedState.callstack[i]} != {state.callstack[i]}")
|
|
ret = False
|
|
|
|
return ret
|
|
|
|
def compare_full_traces(self, expectedStates: List[rd.ShaderDebugState], states: List[rd.ShaderDebugState], showDiffs = True) -> bool:
|
|
ret = True
|
|
if len(expectedStates) != len(states):
|
|
if not showDiffs:
|
|
return False
|
|
log.error(f"Traces have different number of states: {len(expectedStates)} != {len(states)}")
|
|
return False
|
|
for i in range(len(expectedStates)):
|
|
if not self.compare_single_step(expectedStates[i], states[i], showDiffs):
|
|
if not showDiffs:
|
|
return False
|
|
log.error(f"Trace state[{i}] does not match")
|
|
ret = False
|
|
return ret
|
|
|
|
def generate_full_trace(self, trace: rd.ShaderDebugTrace) -> List[rd.ShaderDebugState]:
|
|
allStates = []
|
|
allChanges = []
|
|
while True:
|
|
states = self.controller.ContinueDebug(trace.debugger)
|
|
if len(states) == 0:
|
|
break
|
|
for state in states:
|
|
allStates.append(state)
|
|
allChanges.append(state.changes)
|
|
self.validate_trace(allChanges)
|
|
return allStates
|
|
|
|
def process_trace(self, trace: rd.ShaderDebugTrace, validate: bool = True):
|
|
variables = {}
|
|
cycles = 0
|
|
allChanges = []
|
|
|
|
while True:
|
|
states = self.controller.ContinueDebug(trace.debugger)
|
|
if len(states) == 0:
|
|
break
|
|
|
|
for state in states:
|
|
if validate:
|
|
allChanges.append(state.changes)
|
|
for change in state.changes:
|
|
variables[change.after.name] = change.after
|
|
|
|
cycles = states[-1].stepIndex
|
|
|
|
if validate:
|
|
self.validate_trace(allChanges)
|
|
|
|
return cycles, variables
|
|
|
|
def get_sig_index(self, signature, builtin: rd.ShaderBuiltin, reg_index: int = -1):
|
|
search = (builtin, reg_index)
|
|
signature_mapped = [(sig.systemValue, sig.regIndex) for sig in signature]
|
|
|
|
if reg_index == -1:
|
|
search = builtin
|
|
signature_mapped = [x[0] for x in signature_mapped]
|
|
|
|
if search in signature_mapped:
|
|
return signature_mapped.index(search)
|
|
return -1
|
|
|
|
def find_source_var(self, sourceVars, signatureIndex, varType):
|
|
vars = [x for x in sourceVars if x.signatureIndex == signatureIndex and x.variables[0].type == varType]
|
|
|
|
if len(vars) == 0:
|
|
return None
|
|
|
|
return vars[0]
|
|
|
|
def find_input_source_var(self, trace: rd.ShaderDebugTrace, builtin: rd.ShaderBuiltin, reg_index: int = -1):
|
|
refl: rd.ShaderReflection = self.controller.GetPipelineState().GetShaderReflection(trace.stage)
|
|
|
|
sig_index = self.get_sig_index(refl.inputSignature, builtin, reg_index)
|
|
|
|
return self.find_source_var(trace.sourceVars, sig_index, rd.DebugVariableType.Input)
|
|
|
|
def find_output_source_var(self, trace: rd.ShaderDebugTrace, builtin: rd.ShaderBuiltin, reg_index: int = -1):
|
|
refl: rd.ShaderReflection = self.controller.GetPipelineState().GetShaderReflection(trace.stage)
|
|
|
|
sig_index = self.get_sig_index(refl.outputSignature, builtin, reg_index)
|
|
|
|
return self.find_source_var(trace.sourceVars, sig_index, rd.DebugVariableType.Variable)
|
|
|
|
def get_debug_var(self, debugVars, path: str):
|
|
# first look for exact match
|
|
for name, var in debugVars.items():
|
|
if name == path:
|
|
return var
|
|
|
|
child = ''
|
|
remaining = ''
|
|
|
|
# Otherwise, take off any child if we haven't started recursing
|
|
m = re.match("([a-zA-Z0-9_]+)(\[.*|\..*)", path)
|
|
if m:
|
|
child = m.group(1)
|
|
remaining = m.group(2)
|
|
else:
|
|
# array index
|
|
m = re.match("(\[[0-9]*\])(.*)", path)
|
|
if m:
|
|
child = m.group(1)
|
|
remaining = m.group(2)
|
|
else:
|
|
m = re.match("\.([a-zA-Z0-9_]+)(.*)", path)
|
|
if m:
|
|
child = m.group(1)
|
|
remaining = m.group(2)
|
|
|
|
if child != '':
|
|
for name, var in debugVars.items():
|
|
var: rd.ShaderVariable
|
|
if name == child:
|
|
if remaining == '':
|
|
return var
|
|
else:
|
|
return self.get_debug_var({mem.name: mem for mem in var.members}, remaining)
|
|
|
|
raise KeyError("Couldn't find {} in debug vars".format(path))
|
|
|
|
raise KeyError(f"Couldn't find '{path}' in debug vars or parse it")
|
|
|
|
|
|
def evaluate_source_var(self, sourceVar: rd.SourceVariableMapping, debugVars) -> rd.ShaderVariable:
|
|
debugged = rd.ShaderVariable()
|
|
debugged.name = sourceVar.name
|
|
debugged.type = sourceVar.type
|
|
debugged.rows = sourceVar.rows
|
|
debugged.columns = sourceVar.columns
|
|
f32v = [0.0] * 16
|
|
for i, debugVarPath in enumerate(sourceVar.variables):
|
|
debugVar = self.get_debug_var(debugVars, debugVarPath.name)
|
|
debugged.flags = debugVar.flags
|
|
f32v[i] = debugVar.value.f32v[debugVarPath.component]
|
|
debugged.value.f32v = f32v
|
|
return debugged
|
|
|
|
def combine_source_vars(self, vars):
|
|
NOT_FOUND = 100000
|
|
|
|
processed = []
|
|
|
|
# Keep looping until we're done
|
|
while len(vars) > 0:
|
|
# find the first member that contains a . or [ character in its name
|
|
base = ''
|
|
bare_array = False
|
|
first_var = len(vars)
|
|
for i,v in enumerate(vars):
|
|
idx = NOT_FOUND
|
|
if '.' in v.name:
|
|
idx = v.name.index('.')
|
|
if '[' in v.name:
|
|
idx2 = v.name.index('[')
|
|
if idx2 < idx:
|
|
if idx == NOT_FOUND:
|
|
bare_array = True
|
|
idx = idx2
|
|
if idx2 == 0:
|
|
idx = v.name.index(']')+1
|
|
|
|
if idx == NOT_FOUND:
|
|
processed.append(v)
|
|
else:
|
|
first_var = i
|
|
base = v.name[:idx]
|
|
break
|
|
|
|
del vars[0:first_var]
|
|
|
|
# If no vars are found, we're done
|
|
if base == '':
|
|
continue
|
|
|
|
members = []
|
|
|
|
combined = rd.ShaderVariable()
|
|
combined.name = base
|
|
|
|
last_var = -1
|
|
for i in range(len(vars)):
|
|
check = vars[i].name[:len(base)+1]
|
|
if check == base + '.' or check == base + '[':
|
|
last_var = i
|
|
v = vars[i]
|
|
v.name = v.name[len(base):]
|
|
if v.name[0] == '.':
|
|
v.name = v.name[1:]
|
|
combined.type = rd.VarType.Struct
|
|
if check == base + '.':
|
|
combined.type = rd.VarType.Struct
|
|
members.append(vars[i])
|
|
|
|
if not bare_array:
|
|
members = self.combine_source_vars(members)
|
|
combined.members = members
|
|
|
|
del vars[0:last_var+1]
|
|
processed.append(combined)
|
|
|
|
# Continue and combine the next set of vars (there could be multiple structs/arrays on the same level,
|
|
# and we only combined the first set)
|
|
|
|
return processed
|
|
|
|
def retrieve_capture(self):
|
|
if util.get_remote_server() is None:
|
|
return self.capture_filename
|
|
|
|
dest = util.get_tmp_path(self.capture_filename.split('/')[-1])
|
|
log.print("Copying remote capture from '{}' to '{}'".format(self.capture_filename, dest))
|
|
util.get_remote_server().CopyCaptureFromRemote(self.capture_filename, dest, None)
|
|
return dest
|
|
|
|
def check_export(self, capture_filename):
|
|
capture_filename = self.retrieve_capture()
|
|
|
|
recomp_path = util.get_tmp_path('recompressed.rdc')
|
|
conv_zipxml_path = util.get_tmp_path('conv.zip.xml')
|
|
conv_path = util.get_tmp_path('conv.rdc')
|
|
|
|
origrdc = rd.OpenCaptureFile()
|
|
result = origrdc.OpenFile(capture_filename, '', None)
|
|
|
|
self.check(result == rd.ResultCode.Succeeded, "Couldn't open '{}': {}".format(capture_filename, str(result)))
|
|
|
|
# Export to rdc, to recompress
|
|
origrdc.Convert(recomp_path, '', None, None)
|
|
origrdc.Convert(conv_zipxml_path, 'zip.xml', None, None)
|
|
|
|
origrdc.Shutdown()
|
|
|
|
# Load up the zip.xml file
|
|
zipxml = rd.OpenCaptureFile()
|
|
result = zipxml.OpenFile(conv_zipxml_path, 'zip.xml', None)
|
|
|
|
self.check(result == rd.ResultCode.Succeeded, "Couldn't open '{}': {}".format(conv_zipxml_path, str(result)))
|
|
|
|
# Convert out to rdc
|
|
zipxml.Convert(conv_path, '', None, None)
|
|
|
|
zipxml.Shutdown()
|
|
|
|
if not util.md5_compare(recomp_path, conv_path):
|
|
raise TestFailureException("Recompressed capture file doesn't match re-imported capture file", conv_path, recomp_path, conv_zipxml_path)
|
|
|
|
log.success("Recompressed and re-imported capture files are identical")
|
|
|
|
def check_debug_pixel(self, x: int, y: int):
|
|
pipe: rd.PipeState = self.controller.GetPipelineState()
|
|
if not pipe.GetShaderReflection(rd.ShaderStage.Pixel).debugInfo.debuggable:
|
|
log.print("Skipping undebuggable shader.")
|
|
return
|
|
|
|
# Debug the shader
|
|
trace = self.controller.DebugPixel(x, y, rd.DebugPixelInputs())
|
|
if trace.debugger is None:
|
|
self.controller.FreeTrace(trace)
|
|
raise TestFailureException(f"Pixel shader could not be debugged at {x},{y}.")
|
|
|
|
_, variables = self.process_trace(trace)
|
|
output = self.find_output_source_var(trace, rd.ShaderBuiltin.ColorOutput, 0)
|
|
debugged = self.evaluate_source_var(output, variables)
|
|
self.controller.FreeTrace(trace)
|
|
|
|
try:
|
|
self.check_pixel_value(pipe.GetOutputTargets()[0].resource, x, y, debugged.value.f32v[0:4])
|
|
except TestFailureException as ex:
|
|
raise TestFailureException(f"Pixel shader did not debug correctly at {x},{y}. {ex}")
|
|
|
|
log.success(f"Pixel shader debugging at {x},{y} was successful")
|
|
|
|
def decode_task_data(self, controller: rd.ReplayController, mesh: rd.MeshFormat, payload: rd.ConstantBlock, task: int = 0):
|
|
|
|
begin = mesh.vertexByteOffset + mesh.vertexByteStride * task
|
|
end = min(begin + mesh.vertexByteSize, 0xffffffffffffffff)
|
|
buffer_data = controller.GetBufferData(mesh.vertexResourceId, begin, end -begin)
|
|
|
|
ret = []
|
|
offset = 0
|
|
for var in payload.variables:
|
|
var_data = {}
|
|
var_data[var.name] = []
|
|
# This is not complete to decode all possible payload layouts
|
|
for i in range(var.type.elements):
|
|
format = rd.ResourceFormat()
|
|
format.compByteWidth = rd.VarTypeByteSize(var.type.baseType)
|
|
format.compCount = var.type.columns
|
|
format.compType = rd.VarTypeCompType(var.type.baseType)
|
|
format.type = rd.ResourceFormatType.Regular
|
|
|
|
data = analyse.unpack_data(format, buffer_data, offset)
|
|
var_data[var.name] += data
|
|
offset += format.compByteWidth * format.compCount
|
|
ret.append(var_data)
|
|
|
|
return ret
|
|
|
|
def get_task_data(self, action: rd.ActionDescription):
|
|
mesh: rd.MeshFormat = self.controller.GetPostVSData(0, 0, rd.MeshDataStage.TaskOut)
|
|
if mesh.numIndices == 0:
|
|
raise TestFailureException("Task data is empty")
|
|
|
|
if len(mesh.taskSizes) == 0:
|
|
raise TestFailureException("Task data is empty")
|
|
|
|
pipe: rd.PipeState = self.controller.GetPipelineState()
|
|
shader = pipe.GetShaderReflection(rd.ShaderStage.Task)
|
|
taskIdx = 0
|
|
task = action.dispatchDimension
|
|
data = []
|
|
for x in range(task[0]):
|
|
for y in range(task[1]):
|
|
for z in range(task[2]):
|
|
data += self.decode_task_data(self.controller, mesh, shader.taskPayload, taskIdx)
|
|
taskIdx += 1
|
|
return data
|
|
|
|
def check_renderdoc_log_asserts(self):
|
|
countAsserts = 0
|
|
rdlog = rd.GetLogFile()
|
|
with open(rdlog, 'r') as f:
|
|
for line in f:
|
|
if 'Assertion' in line:
|
|
log.error(line)
|
|
countAsserts += 1
|
|
if countAsserts > 0:
|
|
raise TestFailureException(f'Renderdoc log file contains {countAsserts} Asserts')
|
|
|
|
def validate_shadervariable(self, var: rd.ShaderVariable):
|
|
if len(var.members) != 0:
|
|
if var.type != rd.VarType.Struct and var.type != rd.VarType.Unknown and var.type != rd.VarType.ConstantBlock:
|
|
log.error(f"ShaderVariable {var.name} has members with invalid type {var.type}")
|
|
return False
|
|
if var.rows != 0:
|
|
log.error(f"ShaderVariable {var.name} has members with invalid rows {var.rows}")
|
|
return False
|
|
if var.columns != 0:
|
|
log.error(f"ShaderVariable {var.name} has members with invalid columns {var.columns}")
|
|
return False
|
|
|
|
for m in var.members:
|
|
if not self.validate_shadervariable(m):
|
|
return False
|
|
return True
|
|
|
|
if var.type == rd.VarType.Struct:
|
|
log.error(f"ShaderVariable {var.name} has invalid type {var.type}")
|
|
return False
|
|
|
|
if var.rows * var.columns == 0:
|
|
log.error(f"ShaderVariable {var.name} has invalid rows * columns {var.rows} * {var.columns}")
|
|
return False
|
|
|
|
if var.rows * var.columns > 16:
|
|
log.error(f"ShaderVariable {var.name} has invalid rows * columns {var.rows} * {var.columns}")
|
|
return False
|
|
|
|
return True
|
|
|
|
def validate_trace(self, allChanges):
|
|
# Step Forwards
|
|
variables = {}
|
|
for i in range(len(allChanges)):
|
|
for c in allChanges[i]:
|
|
if len(c.after.name) == 0:
|
|
if variables.get(c.before.name) is None:
|
|
raise TestFailureException(f"Step {i} ShaderVariableChange for '{c.before.name}' not found in existing variables")
|
|
else:
|
|
del variables[c.before.name]
|
|
# Validate c.before
|
|
if not self.validate_shadervariable(c.before):
|
|
raise TestFailureException(f"Step {i} ShaderVariableChange for '{c.before.name}' before is not well formed")
|
|
|
|
else:
|
|
if c.after.name in variables:
|
|
# Step Forwards: not-first appearance of a variable "before" must equal currently known value
|
|
if not (c.after.type == rd.VarType.ReadOnlyResource or c.after.type == rd.VarType.ReadWriteResource):
|
|
(res, difference) = analyse.shadervariable_equal(c.before, variables[c.after.name])
|
|
if not res:
|
|
raise TestFailureException(f"Step {i} ShaderVariableChange for '{c.after.name}' before does not match existing entry {difference}")
|
|
else:
|
|
# Step Forwards: first appearance of a variable must have "before" = {}
|
|
if not (c.after.type == rd.VarType.ReadOnlyResource or c.after.type == rd.VarType.ReadWriteResource):
|
|
if c.before != rd.ShaderVariable():
|
|
raise TestFailureException(f"Step {i} ShaderVariableChange for '{c.after.name}' does not have NULL before")
|
|
variables[c.after.name] = c.after
|
|
# Validate c.after
|
|
if not self.validate_shadervariable(c.after):
|
|
raise TestFailureException(f"Step {i} ShaderVariableChange for '{c.after.name}' after is not well formed")
|
|
|
|
# Step Backwards
|
|
for i in reversed(range(len(allChanges))):
|
|
for c in allChanges[i]:
|
|
if len(c.before.name) == 0:
|
|
if variables.get(c.after.name) is None:
|
|
raise TestFailureException(f"Step {i} ShaderVariableChange for '{c.after.name}' not found in existing variables")
|
|
else:
|
|
del variables[c.after.name]
|
|
# Validate c.after
|
|
if not self.validate_shadervariable(c.after):
|
|
raise TestFailureException(f"Step {i} ShaderVariableChange for '{c.after.name}' after is not well formed")
|
|
|
|
else:
|
|
if c.before.name in variables:
|
|
# Step Backwards: not-first appearance of a variable "after" must equal currently known value
|
|
if not (c.after.type == rd.VarType.ReadOnlyResource or c.after.type == rd.VarType.ReadWriteResource):
|
|
(res, difference) = analyse.shadervariable_equal(c.after, variables[c.before.name])
|
|
if not res:
|
|
raise TestFailureException(f"Step {i} ShaderVariableChange for '{c.before.name}' after does not match existing entry {difference}")
|
|
else:
|
|
# Step Backwards: first appearance of a variable must have "after" = {}
|
|
if not (c.after.type == rd.VarType.ReadOnlyResource or c.after.type == rd.VarType.ReadWriteResource):
|
|
if c.after != rd.ShaderVariable():
|
|
raise TestFailureException(f"Step {i} ShaderVariableChange for '{c.before.name}' does not have NULL after")
|
|
variables[c.before.name] = c.before
|
|
# Validate c.before
|
|
if not self.validate_shadervariable(c.before):
|
|
raise TestFailureException(f"Step {i} ShaderVariableChange for '{c.after.name}' before is not well formed")
|
|
|
|
return True
|