mirror of
https://github.com/baldurk/renderdoc.git
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305 lines
9.1 KiB
C++
305 lines
9.1 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2016 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "driver/dxgi/dxgi_wrapped.h"
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#include "hooks/hooks.h"
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#include "serialise/serialiser.h"
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#include "d3d12_command_queue.h"
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#include "d3d12_device.h"
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#define DLL_NAME "d3d12.dll"
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ID3DDevice *GetD3D12DeviceIfAlloc(IUnknown *dev)
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{
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if(WrappedID3D12CommandQueue::IsAlloc(dev))
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return (WrappedID3D12CommandQueue *)dev;
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return NULL;
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}
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// dummy class to present to the user, while we maintain control
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class WrappedID3D12Debug : public RefCounter12<ID3D12Debug>, public ID3D12Debug
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{
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public:
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WrappedID3D12Debug() : RefCounter12(NULL) {}
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virtual ~WrappedID3D12Debug() {}
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//////////////////////////////
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// Implement IUnknown
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ULONG STDMETHODCALLTYPE AddRef() { return RefCounter12::AddRef(); }
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ULONG STDMETHODCALLTYPE Release() { return RefCounter12::Release(); }
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HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void **ppvObject)
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{
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if(riid == __uuidof(IUnknown))
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{
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*ppvObject = (IUnknown *)(ID3D12Debug *)this;
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AddRef();
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return S_OK;
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}
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if(riid == __uuidof(ID3D12Debug))
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{
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*ppvObject = (ID3D12Debug *)this;
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AddRef();
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return S_OK;
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}
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return RefCounter12::QueryInterface(riid, ppvObject);
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}
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//////////////////////////////
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// Implement ID3D12Debug
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virtual void STDMETHODCALLTYPE EnableDebugLayer() {}
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};
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class D3D12Hook : LibraryHook
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{
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public:
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D3D12Hook()
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{
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LibraryHooks::GetInstance().RegisterHook(DLL_NAME, this);
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m_HasHooks = false;
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m_EnabledHooks = true;
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m_InsideCreate = false;
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}
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bool CreateHooks(const char *libName)
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{
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bool success = true;
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WrappedIDXGISwapChain3::RegisterD3DDeviceCallback(GetD3D12DeviceIfAlloc);
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// also require d3dcompiler_??.dll
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if(GetD3DCompiler() == NULL)
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{
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RDCERR("Failed to load d3dcompiler_??.dll - not inserting D3D12 hooks.");
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return false;
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}
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success &= CreateDevice.Initialize("D3D12CreateDevice", DLL_NAME, D3D12CreateDevice_hook);
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success &= GetDebugInterface.Initialize("D3D12GetDebugInterface", DLL_NAME,
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D3D12GetDebugInterface_hook);
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if(!success)
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return false;
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m_HasHooks = true;
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m_EnabledHooks = true;
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return true;
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}
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void EnableHooks(const char *libName, bool enable) { m_EnabledHooks = enable; }
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void OptionsUpdated(const char *libName) {}
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bool UseHooks() { return (d3d12hooks.m_HasHooks && d3d12hooks.m_EnabledHooks); }
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static HRESULT CreateWrappedDevice(IUnknown *pAdapter, D3D_FEATURE_LEVEL MinimumFeatureLevel,
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REFIID riid, void **ppDevice)
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{
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return d3d12hooks.Create_Internal(pAdapter, MinimumFeatureLevel, riid, ppDevice);
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}
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private:
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static D3D12Hook d3d12hooks;
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bool m_HasHooks;
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bool m_EnabledHooks;
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Hook<PFN_D3D12_GET_DEBUG_INTERFACE> GetDebugInterface;
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Hook<PFN_D3D12_CREATE_DEVICE> CreateDevice;
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// re-entrancy detection (can happen in rare cases with e.g. fraps)
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bool m_InsideCreate;
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HRESULT Create_Internal(IUnknown *pAdapter, D3D_FEATURE_LEVEL MinimumFeatureLevel, REFIID riid,
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void **ppDevice)
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{
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// if we're already inside a wrapped create i.e. this function, then DON'T do anything
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// special. Just grab the trampolined function and call it.
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if(m_InsideCreate)
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{
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PFN_D3D12_CREATE_DEVICE createFunc = NULL;
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// shouldn't ever get in here if we're in the case without hooks but let's be safe.
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if(m_HasHooks)
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{
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createFunc = CreateDevice();
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}
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else
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{
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HMODULE d3d12 = GetModuleHandleA("d3d12.dll");
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if(d3d12)
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{
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createFunc = (PFN_D3D12_CREATE_DEVICE)GetProcAddress(d3d12, "D3D12CreateDevice");
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}
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else
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{
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RDCERR("Something went seriously wrong, d3d12.dll couldn't be loaded!");
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return E_UNEXPECTED;
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}
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}
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return createFunc(pAdapter, MinimumFeatureLevel, riid, ppDevice);
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}
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m_InsideCreate = true;
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if(riid != __uuidof(ID3D12Device))
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{
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RDCERR("Unsupported UUID %s for D3D12CreateDevice", ToStr::Get(riid).c_str());
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return E_NOINTERFACE;
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}
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RDCDEBUG("Call to Create_Internal Feature Level %x", MinimumFeatureLevel,
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ToStr::Get(riid).c_str());
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bool reading = RenderDoc::Inst().IsReplayApp();
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if(reading)
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{
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RDCDEBUG("In replay app");
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}
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const bool EnableDebugLayer =
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#if 1 // toggle on/off if you want debug layer during replay
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RenderDoc::Inst().IsReplayApp() ||
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#endif
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(m_EnabledHooks && !reading && RenderDoc::Inst().GetCaptureOptions().APIValidation);
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if(EnableDebugLayer)
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{
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PFN_D3D12_GET_DEBUG_INTERFACE getfn = GetDebugInterface();
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if(getfn == NULL)
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getfn = (PFN_D3D12_GET_DEBUG_INTERFACE)GetProcAddress(GetModuleHandleA("d3d12.dll"),
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"D3D12GetDebugInterface");
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if(getfn)
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{
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ID3D12Debug *debug = NULL;
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HRESULT hr = getfn(__uuidof(ID3D12Debug), (void **)&debug);
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if(SUCCEEDED(hr) && debug)
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debug->EnableDebugLayer();
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else
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RDCERR("Couldn't enable debug layer: %x", hr);
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SAFE_RELEASE(debug);
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}
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else
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{
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RDCERR("Couldn't find D3D12GetDebugInterface!");
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}
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}
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RDCDEBUG("Calling real createdevice...");
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PFN_D3D12_CREATE_DEVICE createFunc =
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(PFN_D3D12_CREATE_DEVICE)GetProcAddress(GetModuleHandleA("d3d12.dll"), "D3D12CreateDevice");
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if(createFunc == NULL)
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createFunc = CreateDevice();
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// shouldn't ever get here, we should either have it from procaddress or the trampoline, but
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// let's be safe.
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if(createFunc == NULL)
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{
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RDCERR("Something went seriously wrong with the hooks!");
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m_InsideCreate = false;
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return E_UNEXPECTED;
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}
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HRESULT ret = createFunc(pAdapter, MinimumFeatureLevel, riid, ppDevice);
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RDCDEBUG("Called real createdevice... 0x%08x", ret);
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if(SUCCEEDED(ret) && m_EnabledHooks && ppDevice)
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{
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RDCDEBUG("succeeded and hooking.");
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if(!WrappedID3D12Device::IsAlloc(*ppDevice))
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{
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D3D12InitParams params;
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params.MinimumFeatureLevel = MinimumFeatureLevel;
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ID3D12Device *dev = (ID3D12Device *)*ppDevice;
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WrappedID3D12Device *wrap = new WrappedID3D12Device(dev, ¶ms);
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RDCDEBUG("created wrapped device.");
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*ppDevice = (ID3D12Device *)wrap;
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}
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}
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else if(SUCCEEDED(ret))
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{
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RDCLOG("Created wrapped D3D12 device.");
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}
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else
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{
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RDCDEBUG("failed. 0x%08x", ret);
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}
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m_InsideCreate = false;
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return ret;
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}
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static HRESULT WINAPI D3D12CreateDevice_hook(IUnknown *pAdapter,
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D3D_FEATURE_LEVEL MinimumFeatureLevel, REFIID riid,
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void **ppDevice)
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{
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return d3d12hooks.Create_Internal(pAdapter, MinimumFeatureLevel, riid, ppDevice);
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}
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static HRESULT WINAPI D3D12GetDebugInterface_hook(REFIID riid, void **ppvDebug)
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{
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if(riid != __uuidof(ID3D12Debug))
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{
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IUnknown *releaseme = NULL;
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HRESULT real = d3d12hooks.GetDebugInterface()(riid, (void **)&releaseme);
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if(releaseme)
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releaseme->Release();
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RDCWARN("Unknown UUID passed to D3D12GetDebugInterface: %s. Real call %s succeed (%x).",
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ToStr::Get(riid).c_str(), SUCCEEDED(real) ? "did" : "did not", real);
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return E_NOINTERFACE;
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}
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*ppvDebug = (ID3D12Debug *)(new WrappedID3D12Debug());
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return S_OK;
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}
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};
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D3D12Hook D3D12Hook::d3d12hooks;
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extern "C" __declspec(dllexport) HRESULT
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__cdecl RENDERDOC_CreateWrappedD3D12Device(IUnknown *pAdapter,
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D3D_FEATURE_LEVEL MinimumFeatureLevel, REFIID riid,
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void **ppDevice)
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{
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return D3D12Hook::CreateWrappedDevice(pAdapter, MinimumFeatureLevel, riid, ppDevice);
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} |