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mirror of https://github.com/baldurk/renderdoc.git synced 2026-07-09 09:10:49 +00:00
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c67c8fcfd90eabec2462b6046ede0d7494668d77
renderdoc/qrenderdoc/Windows/PipelineState
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baldurk 5b2ec79df3 Fix missing handling of dynamic offsets. Closes #3547
2025-03-04 13:14:55 +00:00
..
D3D11PipelineStateViewer.cpp
Fix regression that all D3D11 output targets were considered used
2025-02-05 16:36:55 +00:00
D3D11PipelineStateViewer.h
…
D3D11PipelineStateViewer.ui
…
D3D12PipelineStateViewer.cpp
Display the D3D12 IA indexStripCutValue in UI control "Restart Idx"
2025-01-02 09:44:10 +00:00
D3D12PipelineStateViewer.h
Add a descriptor viewer for showing all of a heap, root sig, or set
2024-04-10 18:58:53 +01:00
D3D12PipelineStateViewer.ui
Add a descriptor viewer for showing all of a heap, root sig, or set
2024-04-10 18:58:53 +01:00
GLPipelineStateViewer.cpp
Harden descriptor access handling on both sides of the replay API
2024-06-25 17:25:16 +01:00
GLPipelineStateViewer.h
…
GLPipelineStateViewer.ui
…
PipelineStateViewer.cpp
Use API entry point not source entry point when decompiling source
2024-11-05 10:12:16 +00:00
PipelineStateViewer.h
…
PipelineStateViewer.ui
…
VulkanPipelineStateViewer.cpp
Fix missing handling of dynamic offsets. Closes #3547
2025-03-04 13:14:55 +00:00
VulkanPipelineStateViewer.h
Fix missing handling of dynamic offsets. Closes #3547
2025-03-04 13:14:55 +00:00
VulkanPipelineStateViewer.ui
Add a descriptor viewer for showing all of a heap, root sig, or set
2024-04-10 18:58:53 +01:00
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