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mirror of https://github.com/baldurk/renderdoc.git synced 2026-07-28 18:31:40 +00:00
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c8a6d0dbb75f9ce8410ef24703bdd3c135661e9a
renderdoc/renderdoc/api/replay
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baldurk c8a6d0dbb7 If displaying via a custom shader when saving texture, save that output
2015-11-18 22:30:47 +01:00
..
basic_types.h
Need to allocate memory via callback to renderdoc.dll as well as freeing
2015-07-10 16:38:39 +02:00
capture_options.h
Update RenderDoc application-facing API to a stable/mature version.
2015-08-23 15:12:05 +02:00
control_types.h
When saving textures if only one channel is visible, save as greyscale
2015-11-18 22:30:47 +01:00
d3d11_pipestate.h
Highlight empty viewports that are still enabled in the UI. Refs #144
2015-08-23 11:49:00 +02:00
data_types.h
Show correct inputs/outputs for copy and dispatch calls. Refs #147
2015-08-23 13:20:23 +02:00
gl_pipestate.h
Bugfix for viewports on C++ side not matching C# structure
2015-10-26 18:04:07 +01:00
renderdoc_replay.h
If displaying via a custom shader when saving texture, save that output
2015-11-18 22:30:47 +01:00
replay_enums.h
Add overlays to clear before current draw/pass. Refs #164
2015-10-25 15:49:16 +01:00
shader_types.h
Add warning if dispatch has 0 dimension, and bounds-check on debugging
2015-07-09 20:42:34 +02:00
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