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855 lines
26 KiB
C++
855 lines
26 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2019-2020 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "d3d12_manager.h"
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#include <algorithm>
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#include "driver/dxgi/dxgi_common.h"
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#include "d3d12_command_list.h"
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#include "d3d12_command_queue.h"
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#include "d3d12_device.h"
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#include "d3d12_resources.h"
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void D3D12Descriptor::Init(const D3D12_SAMPLER_DESC *pDesc)
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{
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if(pDesc)
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data.samp.desc = *pDesc;
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else
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RDCEraseEl(data.samp.desc);
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}
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void D3D12Descriptor::Init(const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc)
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{
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data.nonsamp.type = D3D12DescriptorType::CBV;
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data.nonsamp.resource = ResourceId();
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if(pDesc)
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data.nonsamp.cbv = *pDesc;
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else
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RDCEraseEl(data.nonsamp.cbv);
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}
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void D3D12Descriptor::Init(ID3D12Resource *pResource, const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc)
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{
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data.nonsamp.type = D3D12DescriptorType::SRV;
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data.nonsamp.resource = GetResID(pResource);
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if(pDesc)
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data.nonsamp.srv.Init(*pDesc);
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else
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RDCEraseEl(data.nonsamp.srv);
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}
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void D3D12Descriptor::Init(ID3D12Resource *pResource, ID3D12Resource *pCounterResource,
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const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc)
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{
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data.nonsamp.type = D3D12DescriptorType::UAV;
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data.nonsamp.resource = GetResID(pResource);
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data.nonsamp.counterResource = GetResID(pCounterResource);
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if(pDesc)
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data.nonsamp.uav.Init(*pDesc);
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else
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RDCEraseEl(data.nonsamp.uav);
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}
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void D3D12Descriptor::Init(ID3D12Resource *pResource, const D3D12_RENDER_TARGET_VIEW_DESC *pDesc)
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{
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data.nonsamp.type = D3D12DescriptorType::RTV;
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data.nonsamp.resource = GetResID(pResource);
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if(pDesc)
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data.nonsamp.rtv = *pDesc;
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else
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RDCEraseEl(data.nonsamp.rtv);
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}
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void D3D12Descriptor::Init(ID3D12Resource *pResource, const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc)
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{
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data.nonsamp.type = D3D12DescriptorType::DSV;
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data.nonsamp.resource = GetResID(pResource);
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if(pDesc)
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data.nonsamp.dsv = *pDesc;
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else
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RDCEraseEl(data.nonsamp.dsv);
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}
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// these are used to create NULL descriptors where necessary
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static D3D12_SHADER_RESOURCE_VIEW_DESC *defaultSRV()
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{
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static D3D12_SHADER_RESOURCE_VIEW_DESC ret = {};
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ret.Format = DXGI_FORMAT_R8_UNORM;
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ret.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D;
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ret.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
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ret.Texture2D.MipLevels = 1;
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return &ret;
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}
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static D3D12_RENDER_TARGET_VIEW_DESC *defaultRTV()
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{
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static D3D12_RENDER_TARGET_VIEW_DESC ret = {};
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ret.Format = DXGI_FORMAT_R8_UNORM;
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ret.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE2D;
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return &ret;
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}
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static D3D12_DEPTH_STENCIL_VIEW_DESC *defaultDSV()
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{
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static D3D12_DEPTH_STENCIL_VIEW_DESC ret = {};
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ret.Format = DXGI_FORMAT_D16_UNORM;
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ret.ViewDimension = D3D12_DSV_DIMENSION_TEXTURE2D;
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return &ret;
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}
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static D3D12_UNORDERED_ACCESS_VIEW_DESC *defaultUAV()
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{
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static D3D12_UNORDERED_ACCESS_VIEW_DESC ret = {};
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ret.Format = DXGI_FORMAT_R8_UNORM;
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ret.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE2D;
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return &ret;
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}
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void D3D12Descriptor::Create(D3D12_DESCRIPTOR_HEAP_TYPE heapType, WrappedID3D12Device *dev,
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D3D12_CPU_DESCRIPTOR_HANDLE handle)
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{
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D3D12DescriptorType type = GetType();
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ID3D12Resource *res = NULL;
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ID3D12Resource *countRes = NULL;
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if(type != D3D12DescriptorType::Sampler && type != D3D12DescriptorType::CBV)
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res = dev->GetResourceManager()->GetCurrentAs<ID3D12Resource>(data.nonsamp.resource);
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// don't create a UAV with a counter resource but no main resource. This is fine because
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// if the main resource wasn't present in the capture, this UAV isn't present - the counter
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// must have been included for some other reference.
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if(type == D3D12DescriptorType::UAV && res)
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countRes = dev->GetResourceManager()->GetCurrentAs<ID3D12Resource>(data.nonsamp.counterResource);
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switch(type)
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{
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case D3D12DescriptorType::Sampler:
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{
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dev->CreateSampler(&data.samp.desc, handle);
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break;
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}
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case D3D12DescriptorType::CBV:
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{
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if(data.nonsamp.cbv.BufferLocation != 0)
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dev->CreateConstantBufferView(&data.nonsamp.cbv, handle);
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else
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dev->CreateShaderResourceView(NULL, defaultSRV(), handle);
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break;
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}
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case D3D12DescriptorType::SRV:
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{
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D3D12_SHADER_RESOURCE_VIEW_DESC srvdesc = data.nonsamp.srv.AsDesc();
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D3D12_SHADER_RESOURCE_VIEW_DESC *desc = &srvdesc;
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if(desc->ViewDimension == D3D12_SRV_DIMENSION_UNKNOWN)
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{
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desc = res ? NULL : defaultSRV();
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const std::map<ResourceId, DXGI_FORMAT> &bbs = dev->GetBackbufferFormats();
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auto it = bbs.find(GetResID(res));
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// fixup for backbuffers
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if(it != bbs.end())
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{
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D3D12_SHADER_RESOURCE_VIEW_DESC bbDesc = {};
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bbDesc.Format = it->second;
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bbDesc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D;
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bbDesc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
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bbDesc.Texture2D.MipLevels = 1;
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dev->CreateShaderResourceView(res, &bbDesc, handle);
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return;
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}
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}
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else if(!res)
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{
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// if we don't have a resource (which is possible if the descriptor is unused or invalidated
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// by referring to a resource that was deleted), use a default descriptor
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desc = defaultSRV();
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}
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else if(desc->Format == DXGI_FORMAT_UNKNOWN)
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{
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const std::map<ResourceId, DXGI_FORMAT> &bbs = dev->GetBackbufferFormats();
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auto it = bbs.find(GetResID(res));
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// fixup for backbuffers
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if(it != bbs.end())
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{
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D3D12_SHADER_RESOURCE_VIEW_DESC bbDesc = *desc;
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bbDesc.Format = it->second;
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dev->CreateShaderResourceView(res, &bbDesc, handle);
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return;
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}
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}
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D3D12_SHADER_RESOURCE_VIEW_DESC planeDesc;
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// ensure that multi-plane formats have a valid plane slice specified. This shouldn't be
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// possible as it should be the application's responsibility to be valid too, but we fix it up
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// here anyway.
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if(res && desc)
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{
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D3D12_FEATURE_DATA_FORMAT_INFO formatInfo = {};
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formatInfo.Format = desc->Format;
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dev->CheckFeatureSupport(D3D12_FEATURE_FORMAT_INFO, &formatInfo, sizeof(formatInfo));
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// if this format is multi-plane
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if(formatInfo.PlaneCount > 1)
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{
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planeDesc = *desc;
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desc = &planeDesc;
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// detect formats that only read plane 1 and set the planeslice to 1
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if(desc->Format == DXGI_FORMAT_X24_TYPELESS_G8_UINT ||
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desc->Format == DXGI_FORMAT_X32_TYPELESS_G8X24_UINT)
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{
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switch(planeDesc.ViewDimension)
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{
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case D3D12_SRV_DIMENSION_TEXTURE2D: planeDesc.Texture2D.PlaneSlice = 1; break;
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case D3D12_SRV_DIMENSION_TEXTURE2DARRAY:
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planeDesc.Texture2DArray.PlaneSlice = 1;
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break;
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default: break;
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}
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}
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else
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{
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// otherwise set it to 0
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switch(planeDesc.ViewDimension)
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{
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case D3D12_SRV_DIMENSION_TEXTURE2D: planeDesc.Texture2D.PlaneSlice = 0; break;
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case D3D12_SRV_DIMENSION_TEXTURE2DARRAY:
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planeDesc.Texture2DArray.PlaneSlice = 0;
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break;
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default: break;
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}
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}
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}
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}
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dev->CreateShaderResourceView(res, desc, handle);
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break;
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}
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case D3D12DescriptorType::RTV:
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{
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D3D12_RENDER_TARGET_VIEW_DESC *desc = &data.nonsamp.rtv;
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if(desc->ViewDimension == D3D12_RTV_DIMENSION_UNKNOWN)
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{
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desc = res ? NULL : defaultRTV();
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const std::map<ResourceId, DXGI_FORMAT> &bbs = dev->GetBackbufferFormats();
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auto it = bbs.find(GetResID(res));
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// fixup for backbuffers
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if(it != bbs.end())
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{
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D3D12_RENDER_TARGET_VIEW_DESC bbDesc = {};
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bbDesc.Format = it->second;
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bbDesc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE2D;
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dev->CreateRenderTargetView(res, &bbDesc, handle);
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return;
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}
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}
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else if(!res)
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{
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// if we don't have a resource (which is possible if the descriptor is unused or invalidated
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// by referring to a resource that was deleted), use a default descriptor
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desc = defaultRTV();
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}
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else if(desc->Format == DXGI_FORMAT_UNKNOWN)
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{
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const std::map<ResourceId, DXGI_FORMAT> &bbs = dev->GetBackbufferFormats();
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auto it = bbs.find(GetResID(res));
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// fixup for backbuffers
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if(it != bbs.end())
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{
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D3D12_RENDER_TARGET_VIEW_DESC bbDesc = *desc;
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bbDesc.Format = it->second;
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dev->CreateRenderTargetView(res, &bbDesc, handle);
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return;
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}
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}
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D3D12_RENDER_TARGET_VIEW_DESC planeDesc;
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// ensure that multi-plane formats have a valid plane slice specified. This shouldn't be
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// possible as it should be the application's responsibility to be valid too, but we fix it up
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// here anyway.
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if(res && desc)
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{
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D3D12_FEATURE_DATA_FORMAT_INFO formatInfo = {};
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formatInfo.Format = desc->Format;
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dev->CheckFeatureSupport(D3D12_FEATURE_FORMAT_INFO, &formatInfo, sizeof(formatInfo));
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// if this format is multi-plane
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if(formatInfo.PlaneCount > 1)
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{
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planeDesc = *desc;
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desc = &planeDesc;
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// detect formats that only read plane 1 and set the planeslice to 1
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if(desc->Format == DXGI_FORMAT_X24_TYPELESS_G8_UINT ||
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desc->Format == DXGI_FORMAT_X32_TYPELESS_G8X24_UINT)
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{
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switch(planeDesc.ViewDimension)
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{
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case D3D12_RTV_DIMENSION_TEXTURE2D: planeDesc.Texture2D.PlaneSlice = 1; break;
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case D3D12_RTV_DIMENSION_TEXTURE2DARRAY:
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planeDesc.Texture2DArray.PlaneSlice = 1;
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break;
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default: break;
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}
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}
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else
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{
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// otherwise set it to 0
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switch(planeDesc.ViewDimension)
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{
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case D3D12_RTV_DIMENSION_TEXTURE2D: planeDesc.Texture2D.PlaneSlice = 0; break;
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case D3D12_RTV_DIMENSION_TEXTURE2DARRAY:
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planeDesc.Texture2DArray.PlaneSlice = 0;
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break;
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default: break;
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}
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}
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}
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}
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dev->CreateRenderTargetView(res, desc, handle);
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break;
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}
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case D3D12DescriptorType::DSV:
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{
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D3D12_DEPTH_STENCIL_VIEW_DESC *desc = &data.nonsamp.dsv;
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if(desc->ViewDimension == D3D12_DSV_DIMENSION_UNKNOWN)
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{
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desc = res ? NULL : defaultDSV();
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}
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else if(!res)
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{
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// if we don't have a resource (which is possible if the descriptor is unused or invalidated
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// by referring to a resource that was deleted), use a default descriptor
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desc = defaultDSV();
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}
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dev->CreateDepthStencilView(res, desc, handle);
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break;
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}
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case D3D12DescriptorType::UAV:
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{
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D3D12_UNORDERED_ACCESS_VIEW_DESC uavdesc = data.nonsamp.uav.AsDesc();
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D3D12_UNORDERED_ACCESS_VIEW_DESC *desc = &uavdesc;
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if(uavdesc.ViewDimension == D3D12_UAV_DIMENSION_UNKNOWN)
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{
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desc = res ? NULL : defaultUAV();
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const std::map<ResourceId, DXGI_FORMAT> &bbs = dev->GetBackbufferFormats();
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auto it = bbs.find(GetResID(res));
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// fixup for backbuffers
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if(it != bbs.end())
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{
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D3D12_UNORDERED_ACCESS_VIEW_DESC bbDesc = {};
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bbDesc.Format = it->second;
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bbDesc.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE2D;
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dev->CreateUnorderedAccessView(res, NULL, &bbDesc, handle);
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return;
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}
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}
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else if(!res)
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{
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// if we don't have a resource (which is possible if the descriptor is unused), use a
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// default descriptor
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desc = defaultUAV();
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}
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else if(desc->Format == DXGI_FORMAT_UNKNOWN)
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{
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const std::map<ResourceId, DXGI_FORMAT> &bbs = dev->GetBackbufferFormats();
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auto it = bbs.find(GetResID(res));
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// fixup for backbuffers
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if(it != bbs.end())
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{
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D3D12_UNORDERED_ACCESS_VIEW_DESC bbDesc = *desc;
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bbDesc.Format = it->second;
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dev->CreateUnorderedAccessView(res, NULL, &bbDesc, handle);
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return;
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}
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}
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if(countRes == NULL && desc && desc->ViewDimension == D3D12_UAV_DIMENSION_BUFFER)
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desc->Buffer.CounterOffsetInBytes = 0;
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D3D12_UNORDERED_ACCESS_VIEW_DESC planeDesc;
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// ensure that multi-plane formats have a valid plane slice specified. This shouldn't be
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// possible as it should be the application's responsibility to be valid too, but we fix it up
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// here anyway.
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if(res && desc)
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{
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D3D12_FEATURE_DATA_FORMAT_INFO formatInfo = {};
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formatInfo.Format = desc->Format;
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dev->CheckFeatureSupport(D3D12_FEATURE_FORMAT_INFO, &formatInfo, sizeof(formatInfo));
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// if this format is multi-plane
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if(formatInfo.PlaneCount > 1)
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{
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planeDesc = *desc;
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desc = &planeDesc;
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// detect formats that only read plane 1 and set the planeslice to 1
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if(desc->Format == DXGI_FORMAT_X24_TYPELESS_G8_UINT ||
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desc->Format == DXGI_FORMAT_X32_TYPELESS_G8X24_UINT)
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{
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switch(planeDesc.ViewDimension)
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{
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case D3D12_UAV_DIMENSION_TEXTURE2D: planeDesc.Texture2D.PlaneSlice = 1; break;
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case D3D12_UAV_DIMENSION_TEXTURE2DARRAY:
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planeDesc.Texture2DArray.PlaneSlice = 1;
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break;
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default: break;
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}
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}
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else
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{
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// otherwise set it to 0
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switch(planeDesc.ViewDimension)
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{
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case D3D12_UAV_DIMENSION_TEXTURE2D: planeDesc.Texture2D.PlaneSlice = 0; break;
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case D3D12_UAV_DIMENSION_TEXTURE2DARRAY:
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planeDesc.Texture2DArray.PlaneSlice = 0;
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break;
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default: break;
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}
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}
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}
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}
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dev->CreateUnorderedAccessView(res, countRes, desc, handle);
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break;
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}
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case D3D12DescriptorType::Undefined:
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{
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// initially descriptors are undefined. This way we just init with
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// a null descriptor so it's valid to copy around etc but is no
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// less undefined for the application to use
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if(heapType == D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV)
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dev->CreateShaderResourceView(NULL, defaultSRV(), handle);
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else if(heapType == D3D12_DESCRIPTOR_HEAP_TYPE_DSV)
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dev->CreateDepthStencilView(NULL, defaultDSV(), handle);
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else if(heapType == D3D12_DESCRIPTOR_HEAP_TYPE_RTV)
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dev->CreateRenderTargetView(NULL, defaultRTV(), handle);
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break;
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}
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}
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}
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void D3D12Descriptor::CopyFrom(const D3D12Descriptor &src)
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|
{
|
|
// save these so we can do a straight copy then restore them
|
|
WrappedID3D12DescriptorHeap *heap = data.samp.heap;
|
|
uint32_t index = data.samp.idx;
|
|
|
|
*this = src;
|
|
|
|
data.samp.heap = heap;
|
|
data.samp.idx = index;
|
|
}
|
|
|
|
void D3D12Descriptor::GetRefIDs(ResourceId &id, ResourceId &id2, FrameRefType &ref)
|
|
{
|
|
id = ResourceId();
|
|
id2 = ResourceId();
|
|
ref = eFrameRef_Read;
|
|
|
|
switch(GetType())
|
|
{
|
|
case D3D12DescriptorType::Undefined:
|
|
case D3D12DescriptorType::Sampler:
|
|
// nothing to do - no resource here
|
|
break;
|
|
case D3D12DescriptorType::CBV:
|
|
id = WrappedID3D12Resource::GetResIDFromAddr(data.nonsamp.cbv.BufferLocation);
|
|
break;
|
|
case D3D12DescriptorType::SRV: id = data.nonsamp.resource; break;
|
|
case D3D12DescriptorType::UAV: id2 = data.nonsamp.counterResource; DELIBERATE_FALLTHROUGH();
|
|
case D3D12DescriptorType::RTV:
|
|
case D3D12DescriptorType::DSV:
|
|
ref = eFrameRef_PartialWrite;
|
|
id = data.nonsamp.resource;
|
|
break;
|
|
}
|
|
}
|
|
|
|
D3D12_CPU_DESCRIPTOR_HANDLE D3D12Descriptor::GetCPU() const
|
|
{
|
|
return data.samp.heap->GetCPU(data.samp.idx);
|
|
}
|
|
|
|
D3D12_GPU_DESCRIPTOR_HANDLE D3D12Descriptor::GetGPU() const
|
|
{
|
|
return data.samp.heap->GetGPU(data.samp.idx);
|
|
}
|
|
|
|
PortableHandle D3D12Descriptor::GetPortableHandle() const
|
|
{
|
|
return PortableHandle(GetResID(data.samp.heap), data.samp.idx);
|
|
}
|
|
|
|
ResourceId D3D12Descriptor::GetHeapResourceId() const
|
|
{
|
|
return GetResID(data.samp.heap);
|
|
}
|
|
|
|
ResourceId D3D12Descriptor::GetResResourceId() const
|
|
{
|
|
return data.nonsamp.resource;
|
|
}
|
|
|
|
ResourceId D3D12Descriptor::GetCounterResourceId() const
|
|
{
|
|
return data.nonsamp.counterResource;
|
|
}
|
|
|
|
D3D12_CPU_DESCRIPTOR_HANDLE UnwrapCPU(D3D12Descriptor *handle)
|
|
{
|
|
D3D12_CPU_DESCRIPTOR_HANDLE ret = {};
|
|
if(handle == NULL)
|
|
return ret;
|
|
|
|
return handle->GetCPU();
|
|
}
|
|
|
|
D3D12_GPU_DESCRIPTOR_HANDLE UnwrapGPU(D3D12Descriptor *handle)
|
|
{
|
|
D3D12_GPU_DESCRIPTOR_HANDLE ret = {};
|
|
if(handle == NULL)
|
|
return ret;
|
|
|
|
return handle->GetGPU();
|
|
}
|
|
|
|
D3D12_CPU_DESCRIPTOR_HANDLE Unwrap(D3D12_CPU_DESCRIPTOR_HANDLE handle)
|
|
{
|
|
if(handle.ptr == 0)
|
|
return handle;
|
|
|
|
return UnwrapCPU(GetWrapped(handle));
|
|
}
|
|
|
|
D3D12_GPU_DESCRIPTOR_HANDLE Unwrap(D3D12_GPU_DESCRIPTOR_HANDLE handle)
|
|
{
|
|
if(handle.ptr == 0)
|
|
return handle;
|
|
|
|
return UnwrapGPU(GetWrapped(handle));
|
|
}
|
|
|
|
PortableHandle ToPortableHandle(D3D12Descriptor *desc)
|
|
{
|
|
if(desc == NULL)
|
|
return PortableHandle(0);
|
|
|
|
return desc->GetPortableHandle();
|
|
}
|
|
|
|
PortableHandle ToPortableHandle(D3D12_CPU_DESCRIPTOR_HANDLE handle)
|
|
{
|
|
if(handle.ptr == 0)
|
|
return PortableHandle(0);
|
|
|
|
return ToPortableHandle(GetWrapped(handle));
|
|
}
|
|
|
|
PortableHandle ToPortableHandle(D3D12_GPU_DESCRIPTOR_HANDLE handle)
|
|
{
|
|
if(handle.ptr == 0)
|
|
return PortableHandle(0);
|
|
|
|
return ToPortableHandle(GetWrapped(handle));
|
|
}
|
|
|
|
D3D12_CPU_DESCRIPTOR_HANDLE CPUHandleFromPortableHandle(D3D12ResourceManager *manager,
|
|
PortableHandle handle)
|
|
{
|
|
if(handle.heap == ResourceId())
|
|
return D3D12_CPU_DESCRIPTOR_HANDLE();
|
|
|
|
WrappedID3D12DescriptorHeap *heap = manager->GetLiveAs<WrappedID3D12DescriptorHeap>(handle.heap);
|
|
|
|
if(heap)
|
|
return heap->GetCPU(handle.index);
|
|
|
|
return D3D12_CPU_DESCRIPTOR_HANDLE();
|
|
}
|
|
|
|
D3D12_GPU_DESCRIPTOR_HANDLE GPUHandleFromPortableHandle(D3D12ResourceManager *manager,
|
|
PortableHandle handle)
|
|
{
|
|
if(handle.heap == ResourceId())
|
|
return D3D12_GPU_DESCRIPTOR_HANDLE();
|
|
|
|
WrappedID3D12DescriptorHeap *heap = manager->GetLiveAs<WrappedID3D12DescriptorHeap>(handle.heap);
|
|
|
|
if(heap)
|
|
return heap->GetGPU(handle.index);
|
|
|
|
return D3D12_GPU_DESCRIPTOR_HANDLE();
|
|
}
|
|
|
|
D3D12Descriptor *DescriptorFromPortableHandle(D3D12ResourceManager *manager, PortableHandle handle)
|
|
{
|
|
if(handle.heap == ResourceId())
|
|
return NULL;
|
|
|
|
if(!manager->HasLiveResource(handle.heap))
|
|
return NULL;
|
|
|
|
WrappedID3D12DescriptorHeap *heap = manager->GetLiveAs<WrappedID3D12DescriptorHeap>(handle.heap);
|
|
|
|
if(heap)
|
|
return heap->GetDescriptors() + handle.index;
|
|
|
|
return NULL;
|
|
}
|
|
|
|
// debugging logging for barriers
|
|
#if 0
|
|
#define BARRIER_DBG RDCLOG
|
|
#define BARRIER_ASSERT RDCASSERTMSG
|
|
#else
|
|
#define BARRIER_DBG(...)
|
|
#define BARRIER_ASSERT(...)
|
|
#endif
|
|
|
|
void D3D12ResourceManager::ApplyBarriers(rdcarray<D3D12_RESOURCE_BARRIER> &barriers,
|
|
std::map<ResourceId, SubresourceStateVector> &states)
|
|
{
|
|
for(size_t b = 0; b < barriers.size(); b++)
|
|
{
|
|
D3D12_RESOURCE_TRANSITION_BARRIER &trans = barriers[b].Transition;
|
|
ResourceId id = GetResID(trans.pResource);
|
|
SubresourceStateVector &st = states[id];
|
|
|
|
// skip non-transitions, or begin-halves of transitions
|
|
if(barriers[b].Type != D3D12_RESOURCE_BARRIER_TYPE_TRANSITION ||
|
|
(barriers[b].Flags & D3D12_RESOURCE_BARRIER_FLAG_BEGIN_ONLY))
|
|
continue;
|
|
|
|
if(trans.Subresource == D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES)
|
|
{
|
|
for(size_t i = 0; i < st.size(); i++)
|
|
{
|
|
BARRIER_ASSERT("Mismatching before state", st[i] == trans.StateBefore, st[i],
|
|
trans.StateBefore, i);
|
|
st[i] = trans.StateAfter;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
BARRIER_ASSERT("Mismatching before state", st[trans.Subresource] == trans.StateBefore,
|
|
st[trans.Subresource], trans.StateBefore, trans.Subresource);
|
|
st[trans.Subresource] = trans.StateAfter;
|
|
}
|
|
}
|
|
}
|
|
|
|
template <typename SerialiserType>
|
|
void D3D12ResourceManager::SerialiseResourceStates(
|
|
SerialiserType &ser, rdcarray<D3D12_RESOURCE_BARRIER> &barriers,
|
|
std::map<ResourceId, SubresourceStateVector> &states,
|
|
const std::map<ResourceId, SubresourceStateVector> &initialStates)
|
|
{
|
|
SERIALISE_ELEMENT_LOCAL(NumMems, (uint32_t)states.size());
|
|
|
|
auto srcit = states.begin();
|
|
|
|
std::unordered_set<ResourceId> processed;
|
|
|
|
for(uint32_t i = 0; i < NumMems; i++)
|
|
{
|
|
SERIALISE_ELEMENT_LOCAL(Resource, srcit->first).TypedAs("ID3D12Resource *"_lit);
|
|
SERIALISE_ELEMENT_LOCAL(States, srcit->second);
|
|
|
|
ResourceId liveid;
|
|
if(IsReplayingAndReading() && HasLiveResource(Resource))
|
|
liveid = GetLiveID(Resource);
|
|
|
|
if(IsReplayingAndReading() && liveid != ResourceId())
|
|
{
|
|
processed.insert(liveid);
|
|
|
|
for(size_t m = 0; m < States.size(); m++)
|
|
{
|
|
if(states[liveid][m] != States[m])
|
|
{
|
|
D3D12_RESOURCE_BARRIER b;
|
|
b.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
|
|
b.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
|
|
b.Transition.pResource = (ID3D12Resource *)GetCurrentResource(liveid);
|
|
b.Transition.Subresource = (UINT)m;
|
|
b.Transition.StateBefore = states[liveid][m];
|
|
b.Transition.StateAfter = States[m];
|
|
|
|
barriers.push_back(b);
|
|
}
|
|
}
|
|
}
|
|
|
|
if(ser.IsWriting())
|
|
srcit++;
|
|
}
|
|
|
|
// for any resources that didn't have a recorded state, use the initialStates we're given and
|
|
// restore them if needed
|
|
if(IsReplayingAndReading())
|
|
{
|
|
for(auto it = initialStates.begin(); it != initialStates.end(); ++it)
|
|
{
|
|
// ignore internal resources, we only care about restoring states for captured resources
|
|
if(GetOriginalID(it->first) == it->first)
|
|
continue;
|
|
|
|
if(processed.find(it->first) == processed.end())
|
|
{
|
|
for(size_t m = 0; m < it->second.size(); m++)
|
|
{
|
|
if(states[it->first][m] != it->second[m])
|
|
{
|
|
D3D12_RESOURCE_BARRIER b;
|
|
b.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
|
|
b.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
|
|
b.Transition.pResource = (ID3D12Resource *)GetCurrentResource(it->first);
|
|
b.Transition.Subresource = (UINT)m;
|
|
b.Transition.StateBefore = states[it->first][m];
|
|
b.Transition.StateAfter = it->second[m];
|
|
|
|
barriers.push_back(b);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ApplyBarriers(barriers, states);
|
|
}
|
|
|
|
template void D3D12ResourceManager::SerialiseResourceStates(
|
|
ReadSerialiser &ser, rdcarray<D3D12_RESOURCE_BARRIER> &barriers,
|
|
std::map<ResourceId, SubresourceStateVector> &states,
|
|
const std::map<ResourceId, SubresourceStateVector> &initialStates);
|
|
template void D3D12ResourceManager::SerialiseResourceStates(
|
|
WriteSerialiser &ser, rdcarray<D3D12_RESOURCE_BARRIER> &barriers,
|
|
std::map<ResourceId, SubresourceStateVector> &states,
|
|
const std::map<ResourceId, SubresourceStateVector> &initialStates);
|
|
|
|
void D3D12ResourceManager::SetInternalResource(ID3D12DeviceChild *res)
|
|
{
|
|
if(!RenderDoc::Inst().IsReplayApp() && res)
|
|
{
|
|
D3D12ResourceRecord *record = GetResourceRecord(GetResID(res));
|
|
if(record)
|
|
record->InternalResource = true;
|
|
}
|
|
}
|
|
|
|
ResourceId D3D12ResourceManager::GetID(ID3D12DeviceChild *res)
|
|
{
|
|
return GetResID(res);
|
|
}
|
|
|
|
bool D3D12ResourceManager::ResourceTypeRelease(ID3D12DeviceChild *res)
|
|
{
|
|
if(res)
|
|
res->Release();
|
|
|
|
return true;
|
|
}
|
|
|
|
void GPUAddressRangeTracker::AddTo(const GPUAddressRange &range)
|
|
{
|
|
SCOPED_WRITELOCK(addressLock);
|
|
auto it = std::lower_bound(addresses.begin(), addresses.end(), range.start);
|
|
|
|
addresses.insert(it - addresses.begin(), range);
|
|
}
|
|
|
|
void GPUAddressRangeTracker::RemoveFrom(const GPUAddressRange &range)
|
|
{
|
|
{
|
|
SCOPED_WRITELOCK(addressLock);
|
|
size_t i = std::lower_bound(addresses.begin(), addresses.end(), range.start) - addresses.begin();
|
|
|
|
// there might be multiple buffers with the same range start, find the exact range for this
|
|
// buffer
|
|
while(i < addresses.size() && addresses[i].start == range.start)
|
|
{
|
|
if(addresses[i].id == range.id)
|
|
{
|
|
addresses.erase(i);
|
|
return;
|
|
}
|
|
|
|
++i;
|
|
}
|
|
}
|
|
|
|
RDCERR("Couldn't find matching range to remove for %s", ToStr(range.id).c_str());
|
|
}
|
|
|
|
void GPUAddressRangeTracker::GetResIDFromAddr(D3D12_GPU_VIRTUAL_ADDRESS addr, ResourceId &id,
|
|
UINT64 &offs)
|
|
{
|
|
id = ResourceId();
|
|
offs = 0;
|
|
|
|
if(addr == 0)
|
|
return;
|
|
|
|
GPUAddressRange range;
|
|
|
|
// this should really be a read-write lock
|
|
{
|
|
SCOPED_READLOCK(addressLock);
|
|
|
|
auto it = std::lower_bound(addresses.begin(), addresses.end(), addr);
|
|
if(it == addresses.end())
|
|
return;
|
|
|
|
range = *it;
|
|
}
|
|
|
|
if(addr < range.start || addr >= range.end)
|
|
return;
|
|
|
|
id = range.id;
|
|
offs = addr - range.start;
|
|
}
|